#ifndef Z64SOUND_SOURCE_H #define Z64SOUND_SOURCE_H #include "ultra64.h" #include "z64math.h" struct PlayState; typedef struct { /* 0x00 */ u8 countdown; /* 0x01 */ u8 playSfxEachFrame; /* 0x02 */ u16 sfxId; /* 0x04 */ Vec3f worldPos; /* 0x10 */ Vec3f projectedPos; } SoundSource; // size = 0x1C #define SOUND_SOURCE_COUNT 16 void SoundSource_InitAll(struct PlayState* play); void SoundSource_UpdateAll(struct PlayState* play); void SoundSource_PlaySfxAtFixedWorldPos(struct PlayState* play, Vec3f* worldPos, u32 duration, u16 sfxId); void SoundSource_PlaySfxEachFrameAtFixedWorldPos(struct PlayState* play, Vec3f* worldPos, u32 duration, u16 sfxId); #endif