#ifndef Z64PRENMI_H #define Z64PRENMI_H #include "z64game.h" typedef struct { /* 0x00 */ GameState state; /* 0xA4 */ u32 timer; /* 0xA8 */ s32 unk_A8; } PreNMIState; // size = 0xAC void PreNMI_Destroy(GameState* thisx); void PreNMI_Init(GameState* thisx); #endif