#include "global.h" GameInfo* gGameInfo; void GameInfo_Init(void) { s32 i; gGameInfo = (GameInfo*)SystemArena_Malloc(sizeof(GameInfo)); if (1) {} gGameInfo->unk_00 = 0; gGameInfo->unk_01 = 0; gGameInfo->unk_02 = 0; gGameInfo->unk_04 = 0; gGameInfo->unk_03 = 0; for (i = 0; i < ARRAY_COUNT(gGameInfo->data); i++) { gGameInfo->data[i] = 0; } }