#include "global.h" /** * Assigns the "save" values in PreRender */ void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg) { this->widthSave = width; this->heightSave = height; this->fbufSave = fbuf; this->cvgSave = cvg; this->zbufSave = zbuf; this->ulxSave = 0; this->ulySave = 0; this->lrxSave = width - 1; this->lrySave = height - 1; } void PreRender_Init(PreRender* this) { bzero(this, sizeof(PreRender)); ListAlloc_Init(&this->alloc); } /** * Assigns the current values in PreRender */ void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf) { this->width = width; this->height = height; this->fbuf = fbuf; this->zbuf = zbuf; this->ulx = 0; this->uly = 0; this->lrx = width - 1; this->lry = height - 1; } void PreRender_Destroy(PreRender* this) { ListAlloc_FreeAll(&this->alloc); } void func_8016FDB8(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, u32 arg4) { Gfx* gfx = *gfxp; u32 flags; gDPPipeSync(gfx++); gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, bufSave); gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height); flags = 0x18; if (arg4 == true) { flags = 0x1C; } func_80172758(&gfx, buf, NULL, this->width, this->height, G_IM_FMT_RGBA, G_IM_SIZ_16b, G_TT_NONE, 0, 0.0f, 0.0f, 1.0f, 1.0f, flags); gDPPipeSync(gfx++); gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf); *gfxp = gfx; } void func_8016FF70(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) { func_8016FDB8(this, gfxp, buf, bufSave, false); } void func_8016FF90(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, s32 envR, s32 envG, s32 envB, s32 envA) { Gfx* gfx = *gfxp; gDPPipeSync(gfx++); if (envA == 255) { gDPSetOtherMode(gfx++, G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PRIM | G_RM_OPA_SURF | G_RM_OPA_SURF2); } else { gDPSetOtherMode(gfx++, G_AD_NOISE | G_CD_NOISE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PRIM | G_RM_CLD_SURF | G_RM_CLD_SURF2); } gDPSetEnvColor(gfx++, envR, envG, envB, envA); gDPSetCombineLERP(gfx++, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, ENVIRONMENT); gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, bufSave); gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height); func_80172758(&gfx, buf, 0, this->width, this->height, G_IM_FMT_RGBA, G_IM_SIZ_16b, G_TT_NONE, 0, 0.0f, 0.0f, 1.0f, 1.0f, 0xB); gDPPipeSync(gfx++); gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf); *gfxp = gfx; } void func_80170200(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) { func_8016FF90(this, gfxp, buf, bufSave, 255, 255, 255, 255); } #ifdef NON_MATCHING // just regalloc void func_8017023C(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) { Gfx* gfx = *gfxp; s32 x; s32 x2; s32 dx; gDPPipeSync(gfx++); gDPSetOtherMode(gfx++, G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PRIM | G_RM_PASS | G_RM_OPA_CI2); gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 0, 0, 0, 0, 0, 0, 0, TEXEL0, 0, 0, 0, 0); gDPSetColorImage(gfx++, G_IM_FMT_I, G_IM_SIZ_8b, this->width, bufSave); gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height); dx = 0x1000 / (this->width * 2); x = this->height; x2 = 0; while (x > 0) { s32 uls = 0; s32 lrs = this->width - 1; s32 ult; s32 lrt; dx = CLAMP_MAX(dx, x); ult = x2; lrt = x2 + dx - 1; gDPLoadTextureTile(gfx++, buf, G_IM_FMT_IA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5, ult << 5, 1 << 10, 1 << 10); x2 += dx; x -= dx; } gDPPipeSync(gfx++); gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf); *gfxp = gfx; } #else #pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_8017023C.s") #endif void func_8017057C(PreRender* this, Gfx** gfxp) { if ((this->zbufSave != NULL) && (this->zbuf != NULL)) { func_8016FF70(this, gfxp, this->zbuf, this->zbufSave); } } void func_801705B4(PreRender* this, Gfx** gfxp) { if ((this->fbufSave != NULL) && (this->fbuf != NULL)) { func_80170200(this, gfxp, this->fbuf, this->fbufSave); } } void func_801705EC(PreRender* this, Gfx** gfxp) { Gfx* gfx = *gfxp; gDPPipeSync(gfx++); gDPSetBlendColor(gfx++, 255, 255, 255, 8); gDPSetPrimDepth(gfx++, -1, -1); gDPSetOtherMode(gfx++, G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PRIM | G_RM_VISCVG | G_RM_VISCVG2); gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height); gDPFillRectangle(gfx++, 0, 0, this->width, this->height); gDPPipeSync(gfx++); *gfxp = gfx; } void func_80170730(PreRender* this, Gfx** gfxp) { func_801705EC(this, gfxp); if (this->cvgSave != NULL) { func_8017023C(this, gfxp, this->fbuf, this->cvgSave); } } void func_80170774(PreRender* this, Gfx** gfxp) { func_8016FF70(this, gfxp, this->zbufSave, this->zbuf); } void func_80170798(PreRender* this, Gfx** gfxp) { Gfx* gfx; s32 y; s32 y2; s32 dy; s32 rtile = 1; if (this->cvgSave != NULL) { gfx = *gfxp; gDPPipeSync(gfx++); gDPSetEnvColor(gfx++, 255, 255, 255, 32); gDPSetOtherMode(gfx++, G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_2CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PRIM | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA | GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) | GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)); gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 1, 0, TEXEL1, ENVIRONMENT, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED); dy = (this->width > 320) ? 2 : 4; y = this->height; y2 = 0; while (y > 0) { s32 uls = 0; s32 lrs = this->width - 1; s32 ult; s32 lrt; dy = CLAMP_MAX(dy, y); ult = y2; lrt = (y2 + dy - 1); gDPLoadMultiTile(gfx++, this->fbufSave, 0x0000, G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); if (1) {} gDPLoadMultiTile(gfx++, this->cvgSave, 0x0160, rtile, G_IM_FMT_I, G_IM_SIZ_8b, this->width, this->height, uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); //! FAKE if (1) {} // The two if (1) {}'s above can be removed with do {} while(0) around macros if (1) {} if (1) {} gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5, ult << 5, 1 << 10, 1 << 10); y2 += dy; y -= dy; } gDPPipeSync(gfx++); *gfxp = gfx; } } void func_80170AE0(PreRender* this, Gfx** gfxp, s32 alpha) { func_8016FF90(this, gfxp, this->fbufSave, this->fbuf, 255, 255, 255, alpha); } void func_80170B28(PreRender* this, Gfx** gfxp) { func_8016FF70(this, gfxp, this->fbufSave, this->fbuf); } /** * Applies an anti-alias filter where the middle pixel (index 7) correspond to (x, y) in this 3x5 rectangle * _ _ _ _ _ * | 0 1 2 3 4 | * | 5 6 7 8 9 | * | A B C D E | * ‾ ‾ ‾ ‾ ‾ */ void PreRender_AntiAliasAlgorithm(PreRender* this, s32 x, s32 y) { s32 i; s32 j; s32 buffA[3 * 5]; s32 buffR[3 * 5]; s32 buffG[3 * 5]; s32 buffB[3 * 5]; s32 x1; s32 y1; s32 pad; s32 pxR; s32 pxG; s32 pxB; s32 pxR2; s32 pxG2; s32 pxB2; Color_RGBA16 pxIn; Color_RGBA16 pxOut; u32 pxR3; u32 pxG3; u32 pxB3; for (i = 0; i < 3 * 5; i++) { x1 = (i % 5) + x - 2; y1 = (i / 5) + y - 1; if (x1 < 0) { x1 = 0; } else if (x1 > (this->width - 1)) { x1 = this->width - 1; } if (y1 < 0) { y1 = 0; } else if (y1 > (this->height - 1)) { y1 = this->height - 1; } pxIn.rgba = this->fbufSave[x1 + y1 * this->width]; buffR[i] = (pxIn.r << 3) | (pxIn.r >> 2); buffG[i] = (pxIn.g << 3) | (pxIn.g >> 2); buffB[i] = (pxIn.b << 3) | (pxIn.b >> 2); buffA[i] = this->cvgSave[x1 + y1 * this->width] >> 5; } pxR = pxR2 = buffR[7]; pxG = pxG2 = buffG[7]; pxB = pxB2 = buffB[7]; for (i = 1; i < 3 * 5; i += 2) { if (buffA[i] == 7) { if (pxR < buffR[i]) { for (j = 1; j < 15; j += 2) { if ((i != j) && (buffR[j] >= buffR[i]) && (buffA[j] == 7)) { pxR = buffR[i]; } } } if (pxG < buffG[i]) { for (j = 1; j < 15; j += 2) { if ((i != j) && (buffG[j] >= buffG[i]) && (buffA[j] == 7)) { pxG = buffG[i]; } } } if (pxB < buffB[i]) { for (j = 1; j < 15; j += 2) { if ((i != j) && (buffB[j] >= buffB[i]) && (buffA[j] == 7)) { pxB = buffB[i]; } } } if (1) {} if (pxR2 > buffR[i]) { for (j = 1; j < 15; j += 2) { if ((i != j) && (buffR[j] <= buffR[i]) && (buffA[j] == 7)) { pxR2 = buffR[i]; } } } if (pxG2 > buffG[i]) { for (j = 1; j < 15; j += 2) { if ((i != j) && (buffG[j] <= buffG[i]) && (buffA[j] == 7)) { pxG2 = buffG[i]; } } } if (pxB2 > buffB[i]) { for (j = 1; j < 15; j += 2) { if ((i != j) && (buffB[j] <= buffB[i]) && (buffA[j] == 7)) { pxB2 = buffB[i]; } } } } } pad = 7 - buffA[7]; pxR3 = buffR[7] + (((s32)((pad * ((pxR + pxR2) - (buffR[7] << 1))) + 4)) >> 3); pxG3 = buffG[7] + (((s32)((pad * ((pxG + pxG2) - (buffG[7] << 1))) + 4)) >> 3); pxB3 = buffB[7] + (((s32)((pad * ((pxB + pxB2) - (buffB[7] << 1))) + 4)) >> 3); pxOut.r = pxR3 >> 3; pxOut.g = pxG3 >> 3; pxOut.b = pxB3 >> 3; pxOut.a = 1; this->fbufSave[x + y * this->width] = pxOut.rgba; } /** * Applies an anti-alias filter to the current prerender */ void PreRender_ApplyAntiAliasingFilter(PreRender* this) { s32 x; s32 y; s32 cvg; for (y = 0; y < this->height; y++) { for (x = 0; x < this->width; x++) { cvg = this->cvgSave[x + y * this->width]; cvg >>= 5; cvg++; if (cvg != 8) { PreRender_AntiAliasAlgorithm(this, x, y); } } } } #pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_801716C4.s") #pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_801717F8.s") /** * Applies filters to the framebuffer prerender to make it look smoother */ void PreRender_ApplyFilters(PreRender* this) { if (this->cvgSave == NULL || this->fbufSave == NULL) { this->unk_4D = 0; } else { this->unk_4D = 1; PreRender_ApplyAntiAliasingFilter(this); func_801717F8(this); this->unk_4D = 2; } } /** * Initializes `PreRender_ApplyFilters` onto a new "slowly" thread */ void PreRender_ApplyFiltersSlowlyInit(PreRender* this) { if ((this->cvgSave != NULL) && (this->fbufSave != NULL)) { if (D_801F6FC0) { StackCheck_Cleanup(&slowlyStackEntry); Slowly_Stop(&D_801F6E00); } this->unk_4D = 1; StackCheck_Init(&slowlyStackEntry, slowlyStack, &slowlyStack[4096], 0, 0x100, "slowly"); Slowly_Start(&D_801F6E00, &D_801F7FE8, PreRender_ApplyFilters, this, NULL); D_801F6FC0 = true; } } /** * Destroys the "slowly" thread */ void PreRender_ApplyFiltersSlowlyDestroy(PreRender* this) { if (D_801F6FC0) { StackCheck_Cleanup(&slowlyStackEntry); Slowly_Stop(&D_801F6E00); D_801F6FC0 = false; } } // Unused, likely since `PreRender_ApplyFilters` already handles NULL checks void func_801720C4(PreRender* this) { if ((this->cvgSave != NULL) && (this->fbufSave != NULL)) { PreRender_ApplyFilters(this); } } #pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_801720FC.s") void func_80172758(Gfx** gfxp, void* timg, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tt, u16 arg8, f32 x, f32 y, f32 xScale, f32 yScale, u32 flags) { PreRenderParams params; PreRenderParams* paramsp = ¶ms; params.timg = timg; params.tlut = tlut; params.width = width; params.height = height; params.fmt = fmt; params.siz = siz; params.tt = tt; params.unk_10 = arg8; params.x = x; params.y = y; params.xScale = xScale; params.yScale = yScale; params.flags = flags; func_801720FC(paramsp, gfxp); }