#include "ultra64.h" #include "global.h" /** * All the data from `CameraSetting`, `CameraMode`, `sCameraUpdateHandlers`, and `CameraModeValue` below * can be thought of as a single 2D ragged array table with holes in it, indexed by `[camSetting][camMode]`. * * The `CameraSetting` and `CameraMode` together build this 2D table, with data/functions/flags for each entry. * * Each entry in this 2D table consists of a both a camera-update function to run (`sCameraUpdateHandlers`), * and a set of data to accompany that camera-update function (`CameraModeValue`). Often, `CameraModeValue` * data entries are reused. Not every entry is valid, and the flags in the entry are used to indicate this. */ typedef s32 (*CameraUpdateFunc)(Camera*); typedef struct { /* 0x0 */ s16 val; /* 0x2 */ s16 param; } CameraModeValue; // size = 0x4 typedef struct { /* 0x0 */ s16 funcId; /* 0x2 */ s16 numValues; /* 0x4 */ CameraModeValue* values; } CameraMode; // size = 0x8 /** * Flags: * (flags & 0xF): Priority (lower value has higher priority) * (flags & 0x40000000): Store previous setting and bgCamData, also ignores water checks * (flags & 0x80000000): Set camera setting based on bg/scene data and reset action function state */ typedef struct { /* 0x0 */ u32 validModes; /* 0x4 */ u32 flags; /* 0x8 */ CameraMode* cameraModes; } CameraSetting; // size = 0xC /*===================================================================== * Default Data: NORMAL0 Setting *===================================================================== */ CameraModeValue sSetNormal0ModeNormalData[] = { CAM_FUNCDATA_NORM1(-20, 280, 320, 10, 22, 15, 40, 60, 84, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetNormal0ModeTargetData[] = { CAM_FUNCDATA_PARA1(0, 350, 50, 0, 0, 5, 5, 45, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_1), 60, 0), }; CameraModeValue sSetNormal0ModeFollowTargetData[] = { CAM_FUNCDATA_KEEP1(-30, 180, 200, 20, 40, -5, 10, 15, 45, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, KEEPON1_FLAG_0), 30), }; CameraModeValue sSetNormal0ModeBattleData[] = { CAM_FUNCDATA_BATT1(-30, 150, 250, 10, 60, -5, 20, 35, 55, 70, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), 25, 40), }; CameraModeValue sSetNormal0ModeFirstPersonData[] = { CAM_FUNCDATA_SUBJ1(0, 5, 50, 10, 0, 0, 0, 45, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal0ModeTalkData[] = { CAM_FUNCDATA_KEEP3(-20, 80, 150, 50, 5, 20, 5, 40, 35, 50, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_WITH_OVERWRITE, 0), 60), }; CameraModeValue sSetNormal0ModeClimbData[] = { CAM_FUNCDATA_JUMP2(-20, 280, 320, 20, 5, 5, 60, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal0ModeBowArrowData[] = { CAM_FUNCDATA_SUBJ1(0xFFF9, 0xE, 50, 10, 0, -30, -5, 45, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal0ModeBowArrowZData[] = { CAM_FUNCDATA_SUBJ1(20, 70, 70, 10, 0xFF88, 20, 0, 45, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal0ModeHookshotData[] = { CAM_FUNCDATA_SPEC5(-20, 80, 250, 45, 60, 40, 6, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal0ModeBoomerangData[] = { CAM_FUNCDATA_SUBJ1(5, 50, 50, 10, 0, 0, 0, 45, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal0ModeSlingshotData[] = { CAM_FUNCDATA_SUBJ1(0xFFF9, 14, 50, 10, 0, -50, -10, 45, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal0ModeClimbZData[] = { CAM_FUNCDATA_JUMP2(-20, 280, 320, 20, 999, 5, 60, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, JUMP2_FLAG_2 | JUMP2_FLAG_1)), }; CameraModeValue sSetNormal0ModeJumpData[] = { CAM_FUNCDATA_NORM1(-20, 240, 340, 10, 30, 12, 40, 60, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_3 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetNormal0ModeHangData[] = { CAM_FUNCDATA_PARA1(-40, 320, 50, 40, 0, 8, 5, 60, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_7 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1), 60, 12), }; CameraModeValue sSetNormal0ModeHangZData[] = { CAM_FUNCDATA_PARA1(0xFFB0, 300, 50, 70, 0, 12, 5, 45, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_7 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1), 60, 2), }; CameraModeValue sSetNormal0ModeFreeFallData[] = { CAM_FUNCDATA_PARA1( -10, 320, 100, 70, 0, 4, 5, 70, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_7 | PARALLEL1_FLAG_3), 60, 12), }; CameraModeValue sSetNormal0ModeChargeData[] = { CAM_FUNCDATA_PARA1(0xFFB0, 300, -20, 50, 0, 50, 5, 80, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0), 60, 10), }; CameraModeValue sSetNormal0ModeChargeZData[] = { CAM_FUNCDATA_PARA1(0xFFB0, 300, -20, 40, 0, 50, 5, 80, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_1), 60, 0), }; CameraModeValue sSetNormal0ModeStillData[] = { CAM_FUNCDATA_NORM1(-20, 280, 320, 10, 100, 100, 100, 60, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_5 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetNormal0ModePushPullData[] = { CAM_FUNCDATA_PARA1( 0, 350, 5, 45, 0, 5, 5, 70, 30, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_5 | PARALLEL1_FLAG_1), 80, 0), }; CameraModeValue sSetNormal0ModeFollowBoomerangData[] = { CAM_FUNCDATA_KEEP1(-5, 220, 240, 5, 75, 10, 5, 40, 50, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, KEEPON1_FLAG_0), 30), }; CameraModeValue sSetNormal0ModeDekuShootData[] = { CAM_FUNCDATA_SUBJ1(0, 5, 50, 10, 0, 50, 65, 45, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetNormal0ModeGoronDashData[] = { CAM_FUNCDATA_NORM1(50, 160, 255, -2, 12, 10, 40, 92, 88, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_2 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetNormal0ModeDekuHideData[] = { CAM_FUNCDATA_PARA1( 100, 300, -20, 40, 0, 4, 5, 80, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, PARALLEL1_FLAG_5 | PARALLEL1_FLAG_1), 80, 20), }; CameraModeValue sSetNormal0ModeDekuFlyData[] = { CAM_FUNCDATA_NORM1(0xFFB0, 280, 320, 40, 20, 12, 40, 80, 80, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetNormal0ModeDekuFlyZData[] = { CAM_FUNCDATA_PARA1(0xFFBA, 350, 10, 10, 0, 5, 5, 70, 90, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1), 90, 0), }; CameraModeValue sSetNormal0ModeGoronJumpData[] = { CAM_FUNCDATA_NORM1( -10, 160, 400, 0, 18, 12, 40, 80, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_3 | NORMAL1_FLAG_2 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetNormal0ModeZoraFinData[] = { CAM_FUNCDATA_SUBJ1(5, 100, 100, 10, 0, 0, 0, 45, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; /*===================================================================== * Custom Data: NORMAL3 Setting *===================================================================== */ CameraModeValue sSetNormal3ModeNormalData[] = { CAM_FUNCDATA_JUMP3(-40, 280, 300, 20, 15, 5, 40, 60, 100, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_7 | JUMP3_FLAG_2)), }; CameraModeValue sSetNormal3ModeTargetData[] = { CAM_FUNCDATA_PARA1( -50, 280, 40, 10, 0, 15, 5, 60, 100, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_1 | PARALLEL1_FLAG_0), 80, 0), }; CameraModeValue sSetNormal3ModeFreeFallData[] = { CAM_FUNCDATA_JUMP3(0, 80, 100, 30, 10, 5, 40, 80, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_2)), }; CameraModeValue sSetNormal3ModeGoronJumpData[] = { CAM_FUNCDATA_JUMP3(-40, 150, 240, -5, 18, 5, 40, 70, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_3 | JUMP3_FLAG_2)), }; CameraModeValue sSetNormal3ModeDekuFlyData[] = { CAM_FUNCDATA_JUMP3(-40, 150, 250, 10, 18, 5, 60, 60, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_2 | JUMP3_FLAG_0)), }; CameraModeValue sSetNormal3ModeDekuHideData[] = { CAM_FUNCDATA_JUMP3( 0xFFC4, 150, 250, -15, 18, 5, 60, 60, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_7 | JUMP3_FLAG_2 | JUMP3_FLAG_0)), }; CameraModeValue sSetNormal3ModeStillData[] = { CAM_FUNCDATA_NORM1(-40, 80, 300, 20, 100, 100, 100, 60, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_5 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetNormal3ModeGoronDashData[] = { CAM_FUNCDATA_JUMP3(-40, 180, 200, 5, 20, 5, 40, 80, 35, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_3 | JUMP3_FLAG_2)), }; /*===================================================================== * Custom Data: PIVOT_DIVING Setting *===================================================================== */ CameraModeValue sSetPivotDivingModeNormalData[] = { CAM_FUNCDATA_UNIQ2(-40, 60, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, UNIQUE2_FLAG_1)), }; CameraModeValue sSetPivotDivingModeTargetData[] = { CAM_FUNCDATA_UNIQ2(-30, 45, 100, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, UNIQUE2_FLAG_0)), }; /*===================================================================== * Custom Data: HORSE Setting *===================================================================== */ CameraModeValue sSetHorseModeNormalData[] = { CAM_FUNCDATA_NORM3(-50, 220, 250, 10, 10, 20, 60, 80, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_WITH_OVERWRITE, NORMAL3_FLAG_5)), }; CameraModeValue sSetHorseModeTargetData[] = { CAM_FUNCDATA_NORM3(-40, 180, 200, -3, 2, 100, 50, 90, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_WITH_OVERWRITE, NORMAL3_FLAG_1)), }; CameraModeValue sSetHorseModeJumpData[] = { CAM_FUNCDATA_NORM3( -50, 220, 260, 10, 10, 20, 60, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_WITH_OVERWRITE, 0)), }; CameraModeValue sSetHorseModeBowArrowData[] = { CAM_FUNCDATA_SUBJ1( 0xFFF9, 14, 100, 10, 0, -30, -5, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_WITH_OVERWRITE, 0)), }; CameraModeValue sSetHorseModeSlingShotData[] = { CAM_FUNCDATA_SUBJ1(0xFFF9, 14, 100, 10, 0, -50, -10, 45, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetHorseModeBattleData[] = { CAM_FUNCDATA_BATT1(0xFFC4, 180, 280, 10, 60, -5, 20, 60, 60, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), 25, 40), }; CameraModeValue sSetHorseModeFollowTargetData[] = { CAM_FUNCDATA_KEEP1(0xFFC4, 180, 220, 25, 45, -5, 15, 15, 45, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_WITH_OVERWRITE, KEEPON1_FLAG_0), 20), }; CameraModeValue sSetHorseModeTalkData[] = { CAM_FUNCDATA_KEEP3(-50, 140, 200, 40, 10, 0, 5, 100, 45, 50, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_WITH_OVERWRITE, 0), 60), }; CameraModeValue sSetHorseModeStillData[] = { CAM_FUNCDATA_NORM3(-40, 180, 200, -3, 100, 100, 60, 10, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, NORMAL3_FLAG_7)), }; /*===================================================================== * Custom Data: ZORA_DIVING Setting *===================================================================== */ CameraModeValue sSetZoraDivingModeNormalData[] = { CAM_FUNCDATA_NORM3(-20, 250, 250, 0, 20, 20, 60, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_WITH_OVERWRITE, NORMAL3_FLAG_7)), }; /*===================================================================== * Custom Data: PREREND_FIXED Setting *===================================================================== */ CameraModeValue sSetPrerendFixedModeNormalData[] = { CAM_FUNCDATA_FIXD3(CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; /*===================================================================== * Custom Data: PREREND_PIVOT Setting *===================================================================== */ CameraModeValue sSetPrerendPivotModeNormalData[] = { CAM_FUNCDATA_UNIQ7(60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; /*===================================================================== * Custom Data: DOORC Setting *===================================================================== */ CameraModeValue sSetDoorCModeNormalData[] = { CAM_FUNCDATA_SPEC9(-5, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE_4, CAM_HUD_VISIBILITY_NONE_ALT, SPECIAL9_FLAG_1)), }; /*===================================================================== * Custom Data: DEMO0 Setting *===================================================================== */ CameraModeValue D_801B4EF0[] = { CAM_FUNCDATA_INTERFACE_FLAGS(CAM_INTERFACE_FLAGS(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_NONE_ALT, 0)), }; /*===================================================================== * Custom Data: Various Cutscenes *===================================================================== */ // Camera Settings: FREE0, NAVI, TRANSFORM, ATTENTION, WARP1, STOP0, CONNECT0 CameraModeValue sSetCutscenesModeNormalData[] = { CAM_FUNCDATA_INTERFACE_FLAGS(CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, 0)), }; /*===================================================================== * Custom Data: FUKAN0 Setting *===================================================================== */ CameraModeValue D_801B4EF8[] = { CAM_FUNCDATA_NORM1( -40, 600, 600, 45, 50, 10, 50, 45, 90, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_6 | NORMAL1_FLAG_1)), }; CameraModeValue D_801B4F20[] = { CAM_FUNCDATA_PARA1(-40, 400, 25, 60, 0, 5, 5, 60, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_1), 80, 0), }; CameraModeValue D_801B4F50[] = { CAM_FUNCDATA_NORM1(-40, 600, 600, 45, 50, 10, 50, 45, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_3 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue D_801B4F78[] = { CAM_FUNCDATA_NORM1(-40, 600, 600, 45, 100, 100, 100, 45, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_5 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; /*===================================================================== * Custom Data: NORMAL1 Setting *===================================================================== */ CameraModeValue sSetNormal1ModeNormalData[] = { CAM_FUNCDATA_NORM1(-20, 280, 320, 15, 18, 12, 70, 60, 80, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1)), }; CameraModeValue sSetNormal1ModeStillData[] = { CAM_FUNCDATA_NORM1(-20, 280, 320, 15, 100, 100, 100, 60, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_5 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; /*===================================================================== * Custom Data: NANAME Setting *===================================================================== */ // Normal4 CameraModeValue D_801B4FF0[] = { CAM_FUNCDATA_NORM1( -20, 280, 320, 10, 18, 12, 40, 60, 80, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; /*===================================================================== * Custom Data: CIRCLE0 Setting *===================================================================== */ CameraModeValue D_801B5018[] = { CAM_FUNCDATA_FIXD2(-40, 40, 0x3200, 10, 20, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, FIXED2_FLAG_0)), }; CameraModeValue D_801B5034[] = { CAM_FUNCDATA_FIXD2(-40, 40, 0x3200, 100, 80, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, FIXED2_FLAG_6)), }; CameraModeValue D_801B5050[] = { CAM_FUNCDATA_FIXD2(-40, 40, 200, 100, 50, 45, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, FIXED2_FLAG_7)), }; /*===================================================================== * Custom Data: FIXED0 Setting *===================================================================== */ CameraModeValue D_801B506C[] = { CAM_FUNCDATA_FIXD1(-40, 10, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; /*===================================================================== * Custom Data: SPIRAL_DOOR Setting *===================================================================== */ CameraModeValue sSetSpiralDoorModeNormalData[] = { CAM_FUNCDATA_SPEC8(-40, 50, 80, 60, 10, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, SPECIAL8_FLAG_0)), }; /*===================================================================== * Custom Data: DUNGEON0 Setting *===================================================================== */ CameraModeValue sSetDungeon0ModeNormalData[] = { CAM_FUNCDATA_NORM1(-20, 150, 250, 5, 18, 5, 45, 60, 80, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetDungeon0ModeTargetData[] = { CAM_FUNCDATA_PARA1( 0, 200, 25, 5, 0, 5, 5, 45, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_6 | PARALLEL1_FLAG_1), 80, 0), }; CameraModeValue sSetDungeon0ModeFollowTargetData[] = { CAM_FUNCDATA_KEEP1(-20, 120, 140, 25, 45, -5, 15, 15, 45, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, KEEPON1_FLAG_0), 20), }; CameraModeValue sSetDungeon0ModeBattleData[] = { CAM_FUNCDATA_BATT1(-30, 150, 240, 10, 50, 5, 10, 25, 50, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), 25, 50), }; CameraModeValue sSetDungeon0ModeFollowBoomerangData[] = { CAM_FUNCDATA_KEEP1(-5, 150, 240, 5, 65, 10, 5, 40, 55, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, KEEPON1_FLAG_0), 30), }; CameraModeValue sSetDungeon0ModeJumpData[] = { CAM_FUNCDATA_NORM1(-20, 150, 250, 5, 24, 5, 50, 60, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_3 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetDungeon0ModeFreeFallData[] = { CAM_FUNCDATA_PARA1( -10, 250, 100, 70, 0, 4, 5, 70, 10, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_7 | PARALLEL1_FLAG_3), 70, 12), }; CameraModeValue sSetDungeon0ModeClimbData[] = { CAM_FUNCDATA_JUMP2(-40, 150, 250, 20, 5, 5, 60, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue sSetDungeon0ModeClimbZData[] = { CAM_FUNCDATA_JUMP2(-40, 250, 250, 20, 999, 5, 60, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, JUMP2_FLAG_2 | JUMP2_FLAG_1)), }; CameraModeValue sSetDungeon0ModeChargeData[] = { CAM_FUNCDATA_PARA1(0, 250, -20, 50, 0, 50, 5, 60, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0), 60, 10), }; CameraModeValue sSetDungeon0ModeChargeZData[] = { CAM_FUNCDATA_PARA1(50, 250, -20, 40, 0, 50, 5, 80, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_1), 60, 0), }; CameraModeValue sSetDungeon0ModeHangData[] = { CAM_FUNCDATA_PARA1(-40, 220, 50, 40, 0, 12, 5, 60, 10, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_7 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1), 60, 12), }; CameraModeValue sSetDungeon0ModeHangZData[] = { CAM_FUNCDATA_PARA1(0xFFB0, 250, 50, 70, 0, 10, 5, 45, 10, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_7 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1), 60, 2), }; CameraModeValue sSetDungeon0ModeStillData[] = { CAM_FUNCDATA_NORM1( -10, 180, 220, 10, 100, 100, 100, 60, 10, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetDungeon0ModePushPullData[] = { CAM_FUNCDATA_PARA1( 0, 250, 5, 30, 0, 5, 5, 70, 30, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_5 | PARALLEL1_FLAG_1), 80, 0), }; /*===================================================================== * Custom Data: ITEM0 Setting *===================================================================== */ CameraModeValue D_801B5338[] = { CAM_FUNCDATA_KEEP4(5, 70, 25, 0, 0, 45, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_1), 25, 6), }; CameraModeValue D_801B535C[] = { CAM_FUNCDATA_KEEP4(-30, 35, 40, 0, 6, 80, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_1), 25, 6), }; CameraModeValue D_801B5380[] = { CAM_FUNCDATA_KEEP4(-15, 90, -8, 0, 0, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_1), 25, 6), }; CameraModeValue D_801B53A4[] = { CAM_FUNCDATA_KEEP4(20, 45, 0x0037, 0, 12, 55, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_1), 25, 6), }; CameraModeValue D_801B53C8[] = { CAM_FUNCDATA_KEEP4(10, 70, 30, 0, 4, 42, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_1), 25, 6), }; /*===================================================================== * Custom Data: ITEM1 Setting *===================================================================== */ CameraModeValue D_801B53EC[] = { CAM_FUNCDATA_KEEP4(-45, 75, 0xFFF4, 165, 5, 70, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_1), 25, 6), }; CameraModeValue D_801B5410[] = { CAM_FUNCDATA_KEEP4(-40, 70, 20, 140, 5, 70, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_1), 25, 6), }; CameraModeValue D_801B5434[] = { CAM_FUNCDATA_KEEP4(-20, 85, -5, 140, 15, 70, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_1), 25, 6), }; CameraModeValue D_801B5458[] = { CAM_FUNCDATA_KEEP4(-50, 0x005F, -15, 160, 6, 70, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_1), 25, 6), }; CameraModeValue D_801B547C[] = { CAM_FUNCDATA_KEEP4( 0xFFC4, 70, -15, 0xFF74, 30, 70, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_3 | KEEPON4_FLAG_2), 25, 6), }; /*===================================================================== * Custom Data: ITEM2 Setting *===================================================================== */ CameraModeValue D_801B54A0[] = { CAM_FUNCDATA_KEEP4(-40, 0x006E, 5, 150, 5, 65, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_1), 25, 6), }; CameraModeValue D_801B54C4[] = { CAM_FUNCDATA_KEEP4(0xFFC4, 0x0082, -10, 0x00AA, 5, 65, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_1), 25, 6), }; CameraModeValue D_801B54E8[] = { CAM_FUNCDATA_KEEP4(-40, 0x006E, 0, 140, 5, 65, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_1), 25, 6), }; CameraModeValue D_801B550C[] = { CAM_FUNCDATA_KEEP4(-50, 140, -10, 160, 5, 70, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_1), 25, 6), }; CameraModeValue D_801B5530[] = { CAM_FUNCDATA_KEEP4(0xFFC4, 120, -8, 150, 5, 70, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_1), 25, 6), }; /*===================================================================== * Custom Data: ITEM3 Setting *===================================================================== */ CameraModeValue D_801B5554[] = { CAM_FUNCDATA_KEEP4( -15, 65, 50, 0xFF65, 5, 75, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_3 | KEEPON4_FLAG_2), 25, 6), }; CameraModeValue D_801B5578[] = { CAM_FUNCDATA_KEEP4( -20, 60, 50, 0xFF65, 5, 75, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_3 | KEEPON4_FLAG_2), 25, 6), }; CameraModeValue D_801B559C[] = { CAM_FUNCDATA_KEEP4(-15, 60, 40, 0x00AA, 5, 75, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_1), 25, 6), }; CameraModeValue D_801B55C0[] = { CAM_FUNCDATA_KEEP4( -25, 0x005F, 50, 0xFF65, 5, 75, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_3 | KEEPON4_FLAG_2), 25, 6), }; CameraModeValue D_801B55E4[] = { CAM_FUNCDATA_KEEP4( -20, 75, 45, 0xFF6A, -5, 75, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_3 | KEEPON4_FLAG_2), 25, 6), }; /*===================================================================== * Custom Data: WARP0 Setting *===================================================================== */ CameraModeValue D_801B5608[] = { CAM_FUNCDATA_KEEP4(-45, 165, 0, 0x00B2, 0, 45, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_6 | KEEPON4_FLAG_3 | KEEPON4_FLAG_2 | KEEPON4_FLAG_1), 30, 10), }; CameraModeValue D_801B562C[] = { CAM_FUNCDATA_KEEP4(0xFFC9, 180, 0, 0x00B2, 0, 45, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_6 | KEEPON4_FLAG_3 | KEEPON4_FLAG_2 | KEEPON4_FLAG_1), 30, 10), }; CameraModeValue D_801B5650[] = { CAM_FUNCDATA_KEEP4(-20, 0x00AF, 0, 0x00B2, 0, 45, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_6 | KEEPON4_FLAG_3 | KEEPON4_FLAG_2 | KEEPON4_FLAG_1), 30, 10), }; CameraModeValue D_801B5674[] = { CAM_FUNCDATA_KEEP4(-50, 220, 0, 0x00B2, 0, 45, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_6 | KEEPON4_FLAG_3 | KEEPON4_FLAG_2 | KEEPON4_FLAG_1), 30, 10), }; CameraModeValue D_801B5698[] = { CAM_FUNCDATA_KEEP4(0xFFC4, 200, 0, 0x00B2, 0, 45, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_6 | KEEPON4_FLAG_3 | KEEPON4_FLAG_2 | KEEPON4_FLAG_1), 30, 10), }; /*===================================================================== * Custom Data: DEATH Setting *===================================================================== */ CameraModeValue sSetDeathModeNormalData[] = { CAM_FUNCDATA_KEEP4(0xFFBA, 160, 0, 0, 10, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, 0), 5, 100), }; CameraModeValue sSetDeathModeJumpData[] = { CAM_FUNCDATA_KEEP4(0xFFBA, 160, 0, 0, 5, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, 0), 5, 100), }; CameraModeValue sSetDeathModeDekuShootData[] = { CAM_FUNCDATA_KEEP4(0xFFBA, 150, 0, 0, 5, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, 0), 5, 100), }; /*===================================================================== * Custom Data: REBIRTH Setting *===================================================================== */ CameraModeValue D_801B5728[] = { CAM_FUNCDATA_KEEP4( 0xFFC4, 160, 30, 160, 10, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_2 | KEEPON4_FLAG_1), 5, 100), }; CameraModeValue D_801B574C[] = { CAM_FUNCDATA_KEEP4( -20, 140, 30, 160, 10, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_2 | KEEPON4_FLAG_1), 5, 100), }; /*===================================================================== * Custom Data: LONG_CHEST_OPENING Setting *===================================================================== */ CameraModeValue sSetLongChestOpeningModeNormalData[] = { CAM_FUNCDATA_DEMO2(60, 30, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, 0)), }; /*===================================================================== * Custom Data: DUNGEON1 Setting *===================================================================== */ CameraModeValue sSetDungeon1ModeNormalData[] = { CAM_FUNCDATA_NORM1(-20, 350, 400, 45, 50, 20, 70, 50, 80, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetDungeon1ModeJumpData[] = { CAM_FUNCDATA_NORM1(-20, 350, 400, 40, 50, 20, 50, 50, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_3 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetDungeon1ModeStillData[] = { CAM_FUNCDATA_NORM1(-20, 350, 400, 45, 100, 100, 100, 50, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_5 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetDungeon1ModePushPullData[] = { CAM_FUNCDATA_PARA1( 0, 250, 5, 30, 0, 5, 5, 70, 30, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_5 | PARALLEL1_FLAG_1), 30, 0), }; /*===================================================================== * Custom Data: FIXED1 Setting *===================================================================== */ CameraModeValue D_801B5824[] = { CAM_FUNCDATA_FIXD1(-40, 100, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, 0)), }; /*===================================================================== * Custom Data: FIXED2 Setting *===================================================================== */ CameraModeValue D_801B5834[] = { CAM_FUNCDATA_FIXD1(-40, 10, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, 0)), }; /*===================================================================== * Custom Data: MAZE Setting *===================================================================== */ CameraModeValue sSetMazeModeNormalData[] = { CAM_FUNCDATA_PARA2(0xFFDD, 160, 65, -5, 2, 70, 99, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, PARALLEL2_FLAG_1)), }; /*===================================================================== * Custom Data: REMOTEBOMB Setting *===================================================================== */ CameraModeValue sSetRemoteBombModeNormalData[] = { CAM_FUNCDATA_NORM2(20, 200, 800, 15, 6, 70, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL2_FLAG_1)), }; /*===================================================================== * Custom Data: CIRCLE1 Setting *===================================================================== */ CameraModeValue D_801B5884[] = { CAM_FUNCDATA_FIXD2(-40, 40, 0x3200, 10, 20, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, FIXED2_FLAG_0)), }; /*===================================================================== * Custom Data: CIRCLE2 Setting *===================================================================== */ CameraModeValue D_801B58A0[] = { CAM_FUNCDATA_FIXD2(-40, 40, 0x3200, 100, 80, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, 0)), }; /*===================================================================== * Custom Data: CIRCLE3 Setting *===================================================================== */ CameraModeValue D_801B58BC[] = { CAM_FUNCDATA_FIXD2(-40, 40, 0x3200, 100, 80, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; /*===================================================================== * Custom Data: CIRCLE4 Setting *===================================================================== */ CameraModeValue D_801B58D8[] = { CAM_FUNCDATA_FIXD2( -40, 40, 0x3200, 100, 10, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, FIXED2_FLAG_3 | FIXED2_FLAG_0)), }; /*===================================================================== * Custom Data: FIXED3 Setting *===================================================================== */ CameraModeValue D_801B58F4[] = { CAM_FUNCDATA_FIXD1(-40, 100, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; /*===================================================================== * Custom Data: CAM_SET_TOWER_ASCENT Setting *===================================================================== */ CameraModeValue sSetTowerClimbModeNormalData[] = { CAM_FUNCDATA_NORM0(0, 350, 400, 20, 20, 50, 65, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL0_FLAG_0)), }; CameraModeValue sSetTowerClimbModeJumpData[] = { CAM_FUNCDATA_NORM1(-20, 340, 400, 10, 30, 12, 40, 65, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_3 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetTowerClimbModeStillData[] = { CAM_FUNCDATA_NORM1(0, 350, 400, 10, 100, 100, 100, 65, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_5 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; /*===================================================================== * Custom Data: PARALLEL0 Setting *===================================================================== */ CameraModeValue D_801B5978[] = { CAM_FUNCDATA_PARA1( 0, 400, 20, 0, 0, 20, 5, 70, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), 80, 0), }; /*===================================================================== * Custom Data: NORMALD Setting *===================================================================== */ CameraModeValue D_801B59A8[] = { CAM_FUNCDATA_NORM1( 0, 400, 0x01F4, 15, 18, 12, 35, 70, 30, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; /*===================================================================== * Custom Data: SUBJECTD Setting *===================================================================== */ CameraModeValue D_801B59D0[] = { CAM_FUNCDATA_SUBJ1(0, 5, 50, 10, 0, 0, 10, 45, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, 0)), }; /*===================================================================== * Custom Data: START0 Setting *===================================================================== */ CameraModeValue D_801B59F4[] = { CAM_FUNCDATA_UNIQ0(0, 100, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, UNIQUE0_FLAG_0)), }; /*===================================================================== * Custom Data: START2 Setting *===================================================================== */ CameraModeValue D_801B5A00[] = { CAM_FUNCDATA_UNIQ0( 0, 30, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, UNIQUE0_FLAG_4 | UNIQUE0_FLAG_0)), }; /*===================================================================== * Custom Data: BOAT_CRUISE Setting *===================================================================== */ CameraModeValue sSetBoatCruiseModeNormalData[] = { CAM_FUNCDATA_SUBJ1(20, 90, 80, 10, 0, 50, 0xFF38, 45, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; /*===================================================================== * Custom Data: VERTICAL_CLIMB Setting *===================================================================== */ CameraModeValue sSetVerticalClimbModeClimbData[] = { CAM_FUNCDATA_PARA1_ALT(0, 400, 50, 0, 0, 5, 5, 45, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_1), 70, 0, 50), }; /*===================================================================== * Custom Data: SIDED Setting *===================================================================== */ CameraModeValue D_801B5A64[] = { CAM_FUNCDATA_PARA1(0, 400, 10, 0, 0xFFA6, 20, 5, 70, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_5 | PARALLEL1_FLAG_3 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1), 70, 0), }; /*===================================================================== * Custom Data: DUNGEON2 Setting *===================================================================== */ CameraModeValue sSetDungeon2ModeNormalData[] = { CAM_FUNCDATA_NORM1(-10, 270, 300, 20, 0x001C, 20, 65, 60, 80, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetDungeon2ModeBattleData[] = { CAM_FUNCDATA_BATT1(-40, 200, 240, 50, 20, 5, 10, 20, 50, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), 25, 40), }; CameraModeValue sSetDungeon2ModeJumpData[] = { CAM_FUNCDATA_NORM1(-20, 270, 300, 40, 50, 20, 50, 60, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_3 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetDungeon2ModeStillData[] = { CAM_FUNCDATA_NORM1(-10, 270, 300, 20, 100, 100, 100, 60, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_5 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetDungeon2ModePushPullData[] = { CAM_FUNCDATA_PARA1( 0, 200, 5, 15, 0, 5, 5, 70, 30, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_5 | PARALLEL1_FLAG_1), 30, 0), }; /*===================================================================== * Custom Data: BOSS_ODOLWA Setting *===================================================================== */ CameraModeValue sSetBossOdolwaModeNormalData[] = { CAM_FUNCDATA_NORM1(-20, 250, 350, 10, 24, 12, 40, 65, 80, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetBossOdolwaModeFollowTargetData[] = { CAM_FUNCDATA_KEEP1(-50, 300, 350, 10, 20, 5, 12, 70, 60, 30, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0), 20), }; CameraModeValue sSetBossOdolwaModeTalkData[] = { CAM_FUNCDATA_KEEP3( -20, 230, 260, 20, 10, 20, 15, 40, 55, 20, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_WITH_OVERWRITE, KEEPON3_FLAG_5), 40), }; CameraModeValue sSetBossOdolwaModeBattleData[] = { CAM_FUNCDATA_BATT1(0xFFC4, 200, 220, 20, 10, 0, 10, 60, 60, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), 10, 40), }; CameraModeValue sSetBossOdolwaModeJumpData[] = { CAM_FUNCDATA_NORM1(-20, 250, 350, 10, 30, 12, 40, 65, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_3 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetBossOdolwaModeStillData[] = { CAM_FUNCDATA_NORM1(-20, 250, 350, 10, 100, 100, 100, 65, 15, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_5 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; /*===================================================================== * Custom Data: KEEP_BACK Setting *===================================================================== */ CameraModeValue D_801B5C80[] = { CAM_FUNCDATA_PARA1( 100, 300, -20, 40, 0, 4, 5, 80, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_5 | PARALLEL1_FLAG_1), 60, 20), }; /*===================================================================== * Custom Data: CIRCLE6 Setting *===================================================================== */ CameraModeValue D_801B5CB0[] = { CAM_FUNCDATA_FIXD2( -40, 60, 0x3200, 10, 20, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, FIXED2_FLAG_1 | FIXED2_FLAG_0)), }; /*===================================================================== * Custom Data: CIRCLE7 Setting *===================================================================== */ CameraModeValue D_801B5CCC[] = { CAM_FUNCDATA_FIXD2(-40, 40, 200, 10, 20, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, FIXED2_FLAG_5)), }; /*===================================================================== * Custom Data: MINI_BOSS Setting *===================================================================== */ CameraModeValue sSetMiniBossModeNormalData[] = { CAM_FUNCDATA_NORM1(-15, 220, 280, 17, 14, 5, 65, 70, 75, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetMiniBossModeFollowTargetData[] = { CAM_FUNCDATA_KEEP1(0, 200, 250, 25, 45, 40, 15, 40, 60, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, KEEPON1_FLAG_0), 20), }; CameraModeValue sSetMiniBossModeBattleData[] = { CAM_FUNCDATA_BATT1(-25, 180, 220, 10, 40, 10, 0, 40, 60, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), 20, 50), }; CameraModeValue sSetMiniBossModeJumpData[] = { CAM_FUNCDATA_NORM1(-15, 220, 280, 16, 12, 5, 60, 70, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_3 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetMiniBossModeStillData[] = { CAM_FUNCDATA_NORM1(-15, 220, 280, 16, 100, 100, 100, 70, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_5 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; /*===================================================================== * Custom Data: RFIXED1 Setting *===================================================================== */ CameraModeValue D_801B5DC4[] = { CAM_FUNCDATA_FIXD1(-40, 10, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, FIXED1_FLAG_4)), }; /*===================================================================== * Custom Data: TRESURE1 Setting *===================================================================== */ CameraModeValue sSetTreasureChestMinigameModeNormalData[] = { CAM_FUNCDATA_NORM1( -20, 80, 120, -10, 15, 20, 40, 70, 70, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_1)), }; CameraModeValue sSetTreasureChestMinigameModeTargetData[] = { CAM_FUNCDATA_PARA1( 0xFFC4, 0x0226, 0, 65, 0, 5, 5, 75, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_6 | PARALLEL1_FLAG_1), 60, 0), }; /*===================================================================== * Custom Data: BOMBBASKET Setting *===================================================================== */ CameraModeValue D_801B5E2C[] = { CAM_FUNCDATA_FIXD2(70, 50, 0x3200, 100, 30, 70, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, FIXED2_FLAG_0)), }; /*===================================================================== * Custom Data: CIRCLE8 Setting *===================================================================== */ CameraModeValue D_801B5E48[] = { CAM_FUNCDATA_FIXD2(-40, 40, 0x3200, 100, 20, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, FIXED2_FLAG_3)), }; /*===================================================================== * Custom Data: BIRDS_EYE_VIEW_1 Setting *===================================================================== */ CameraModeValue D_801B5E64[] = { CAM_FUNCDATA_NORM1( -20, 800, 800, 60, 50, 10, 50, 45, 90, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_6 | NORMAL1_FLAG_1)), }; CameraModeValue D_801B5E8C[] = { CAM_FUNCDATA_NORM1(-20, 800, 800, 60, 100, 100, 100, 45, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_5 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; /*===================================================================== * Custom Data: DUNGEON3 Setting *===================================================================== */ CameraModeValue sSetDungeon3ModeNormalData[] = { CAM_FUNCDATA_NORM1( -30, 180, 250, -5, 18, 20, 60, 55, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_1)), }; CameraModeValue sSetDungeon3ModeTargetData[] = { CAM_FUNCDATA_PARA1( -30, 180, 20, 0, 0, 5, 5, 45, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_6 | PARALLEL1_FLAG_1), 80, 0), }; CameraModeValue sSetDungeon3ModeJumpData[] = { CAM_FUNCDATA_NORM1(-30, 160, 190, 0, 30, 20, 60, 55, 30, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_3 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetDungeon3ModeStillData[] = { CAM_FUNCDATA_NORM1(-40, 0x00AA, 200, 0, 100, 100, 100, 55, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_5 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetDungeon3ModePushPullData[] = { CAM_FUNCDATA_PARA1( 0, 180, 5, 5, 0, 5, 5, 70, 30, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_5 | PARALLEL1_FLAG_1), 30, 0), }; /*===================================================================== * Custom Data: TELESCOPE Setting *===================================================================== */ CameraModeValue sSetTelescopeModeNormalData[] = { CAM_FUNCDATA_SUBJ1(0, 5, 50, 10, 0, 0, 0, 30, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_NONE_ALT, 0)), }; CameraModeValue sSetTelescopeModeTargetData[] = { CAM_FUNCDATA_SUBJ1(0, 5, 50, 10, 0, 0, 0, 15, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_NONE_ALT, 0)), }; CameraModeValue sSetTelescopeModeFirstPersonData[] = { CAM_FUNCDATA_SUBJ1(0, 5, 50, 10, 0, 0, 0, 30, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_NONE_ALT, SUBJECT1_FLAG_4)), }; CameraModeValue sSetTelescopeModeDekuHideData[] = { CAM_FUNCDATA_SUBJ1(0, 5, 50, 0x0001, 0, 0, 0, 45, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_NONE_ALT, SUBJECT1_FLAG_4)), }; /*===================================================================== * Custom Data: ROOM0 Setting *===================================================================== */ CameraModeValue D_801B601C[] = { CAM_FUNCDATA_NORM1(0xFFDD, 100, 220, 15, 0x0011, 12, 35, 65, 70, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue D_801B6044[] = { CAM_FUNCDATA_PARA1(-10, 200, 50, 0, 0, 5, 5, 65, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_6 | PARALLEL1_FLAG_4 | PARALLEL1_FLAG_1), 60, 0), }; CameraModeValue D_801B6074[] = { CAM_FUNCDATA_KEEP1(-30, 60, 200, 20, 40, -5, 10, 30, 45, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, KEEPON1_FLAG_0), 30), }; CameraModeValue D_801B60A4[] = { CAM_FUNCDATA_KEEP3( -20, 50, 100, 50, 5, 20, 5, 40, 35, 50, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_WITH_OVERWRITE, KEEPON3_FLAG_5), 60), }; CameraModeValue D_801B60D8[] = { CAM_FUNCDATA_BATT1(-25, 100, 140, 10, 40, -2, 10, 25, 50, 80, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), 25, 50), }; CameraModeValue D_801B610C[] = { CAM_FUNCDATA_JUMP2(-20, 100, 220, 20, 5, 5, 65, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue D_801B6130[] = { CAM_FUNCDATA_JUMP2(-20, 120, 240, 20, 999, 5, 60, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, JUMP2_FLAG_2 | JUMP2_FLAG_1)), }; CameraModeValue D_801B6154[] = { CAM_FUNCDATA_NORM1(-30, 100, 220, 10, 30, 12, 80, 65, 30, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_3 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue D_801B617C[] = { CAM_FUNCDATA_PARA1(-40, 200, 50, 40, 0, 8, 5, 65, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_7 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1), 60, 12), }; CameraModeValue D_801B61AC[] = { CAM_FUNCDATA_PARA1(0xFFB0, 240, 50, 70, 0, 12, 5, 45, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_7 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1), 60, 2), }; CameraModeValue D_801B61DC[] = { CAM_FUNCDATA_PARA1( -10, 200, 100, 70, 0, 4, 5, 70, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_7 | PARALLEL1_FLAG_3), 65, 12), }; CameraModeValue D_801B620C[] = { CAM_FUNCDATA_PARA1(0xFFB0, 240, -20, 50, 0, 50, 5, 80, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0), 65, 10), }; CameraModeValue D_801B623C[] = { CAM_FUNCDATA_PARA1(0xFFB0, 240, -20, 40, 0, 50, 5, 80, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_1), 65, 0), }; CameraModeValue D_801B626C[] = { CAM_FUNCDATA_NORM1(-20, 100, 220, 10, 100, 100, 100, 65, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_5 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue D_801B6294[] = { CAM_FUNCDATA_PARA1(0, 200, 5, 45, 0, 5, 5, 70, 30, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_5 | PARALLEL1_FLAG_4 | PARALLEL1_FLAG_1), 80, 0), }; CameraModeValue D_801B62C4[] = { CAM_FUNCDATA_KEEP1(-5, 120, 140, 5, 85, 10, 5, 25, 45, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, KEEPON1_FLAG_0), 30), }; CameraModeValue D_801B62F4[] = { CAM_FUNCDATA_NORM1(50, 140, 220, 0, 0xC, 10, 40, 90, 90, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_2 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue D_801B631C[] = { CAM_FUNCDATA_PARA1( 100, 220, -20, 40, 0, 4, 5, 80, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, PARALLEL1_FLAG_5 | PARALLEL1_FLAG_1), 80, 20), }; CameraModeValue D_801B634C[] = { CAM_FUNCDATA_NORM1(0xFFC4, 150, 250, 40, 20, 12, 40, 80, 80, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue D_801B6374[] = { CAM_FUNCDATA_PARA1(0xFFC4, 220, 20, 10, 0, 5, 5, 60, 90, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1), 90, 0), }; CameraModeValue D_801B63A4[] = { CAM_FUNCDATA_NORM1( -10, 120, 240, 0, 18, 12, 40, 80, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_3 | NORMAL1_FLAG_2 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue D_801B63CC[] = { CAM_FUNCDATA_PARA1(0, 220, 50, 0, 0, 5, 5, 45, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_1), 60, 0), }; /*===================================================================== * Custom Data: RCIRC0 Setting *===================================================================== */ CameraModeValue D_801B63FC[] = { CAM_FUNCDATA_FIXD2( -10, 40, 0x3200, 100, 20, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, FIXED2_FLAG_4 | FIXED2_FLAG_3)), }; /*===================================================================== * Custom Data: CIRC9 Setting *===================================================================== */ CameraModeValue D_801B6418[] = { CAM_FUNCDATA_FIXD2(-40, 40, 0x3200, 5, 25, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, FIXED2_FLAG_2 | FIXED2_FLAG_0)), }; /*===================================================================== * Custom Data: ONTHEPOLE Setting *===================================================================== */ CameraModeValue D_801B6434[] = { CAM_FUNCDATA_NORM1(-15, 60, 600, 35, 40, 20, 60, 45, 80, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1)), }; CameraModeValue D_801B645C[] = { CAM_FUNCDATA_PARA1( 0, 300, 5, 35, 0, 5, 5, 60, 70, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_6 | PARALLEL1_FLAG_1), 80, 0), }; CameraModeValue D_801B648C[] = { CAM_FUNCDATA_NORM1(-10, 320, 0x017C, 30, 0x0016, 10, 0x0020, 60, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_3 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue D_801B64B4[] = { CAM_FUNCDATA_JUMP2(-20, 280, 320, 20, 5, 5, 60, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue D_801B64D8[] = { CAM_FUNCDATA_JUMP2(-20, 280, 320, 20, 999, 5, 60, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, JUMP2_FLAG_2 | JUMP2_FLAG_1)), }; CameraModeValue D_801B64FC[] = { CAM_FUNCDATA_PARA1(-40, 320, 50, 40, 0, 8, 5, 60, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_7 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1), 50, 12), }; CameraModeValue D_801B652C[] = { CAM_FUNCDATA_PARA1(0xFFB0, 300, 50, 70, 0, 12, 5, 45, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_7 | PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1), 50, 2), }; CameraModeValue D_801B655C[] = { CAM_FUNCDATA_NORM1(-15, 340, 350, 30, 100, 100, 100, 60, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_5 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; /*===================================================================== * Custom Data: INBUSH Setting *===================================================================== */ CameraModeValue D_801B6584[] = { CAM_FUNCDATA_NORM1( 0, 260, 280, 20, 20, 12, 50, 60, 80, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_1)), }; CameraModeValue D_801B65AC[] = { CAM_FUNCDATA_PARA1(10, 260, 50, 15, 0, 5, 5, 45, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_1), 60, 0), }; CameraModeValue D_801B65DC[] = { CAM_FUNCDATA_KEEP1(10, 200, 220, 20, 40, 20, 30, 15, 45, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, KEEPON1_FLAG_0), 30), }; CameraModeValue D_801B660C[] = { CAM_FUNCDATA_KEEP3( 10, 180, 200, 30, 10, 30, 30, 70, 45, 50, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_WITH_OVERWRITE, KEEPON3_FLAG_6), 60), }; CameraModeValue D_801B6640[] = { CAM_FUNCDATA_BATT1(10, 220, 220, 10, 80, 20, 30, 25, 50, 80, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), 25, 60), }; CameraModeValue D_801B6674[] = { CAM_FUNCDATA_SUBJ1(0, 10, 60, 10, 0, 50, 0, 45, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; CameraModeValue D_801B6698[] = { CAM_FUNCDATA_NORM1(0, 260, 280, 40, 20, 12, 40, 60, 80, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_3 | NORMAL1_FLAG_1)), }; CameraModeValue D_801B66C0[] = { CAM_FUNCDATA_NORM1(0, 260, 280, 20, 100, 100, 100, 60, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_5 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; /*===================================================================== * Custom Data: BOSS_MAJORA Setting *===================================================================== */ CameraModeValue sSetBossMajoraModeNormalData[] = { CAM_FUNCDATA_NORM1(0, 280, 320, -5, 24, 12, 0x0020, 65, 80, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetBossMajoraModeFollowTargetData[] = { CAM_FUNCDATA_KEEP1(-30, 240, 260, 20, 40, 10, 5, 60, 50, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0), 30), }; CameraModeValue sSetBossMajoraModeBattleData[] = { CAM_FUNCDATA_BATT1(0xFFC4, 180, 200, 10, 20, 20, 10, 20, 70, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), 10, 40), }; CameraModeValue sSetBossMajoraModeJumpData[] = { CAM_FUNCDATA_NORM1(-20, 280, 320, 10, 30, 12, 40, 65, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_3 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetBossMajoraModeStillData[] = { CAM_FUNCDATA_NORM1(0, 280, 320, 0, 100, 100, 100, 65, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_5 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; /*===================================================================== * Custom Data: BOSS_TWINMOLD Setting *===================================================================== */ CameraModeValue sSetBossTwinmoldModeNormalData[] = { CAM_FUNCDATA_NORM1(20, 350, 400, 0, 0x001A, 12, 0x0020, 75, 70, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetBossTwinmoldModeTargetData[] = { CAM_FUNCDATA_PARA1(0, 400, 50, 0, 0, 5, 5, 55, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_1), 60, 0), }; CameraModeValue sSetBossTwinmoldModeFollowTargetData[] = { CAM_FUNCDATA_KEEP1(-30, 250, 300, 20, 40, 10, 5, 60, 50, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0), 30), }; CameraModeValue sSetBossTwinmoldModeBattleData[] = { CAM_FUNCDATA_BATT1(0, 150, 200, 10, 30, 10, 0, 20, 70, 30, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), 10, 40), }; CameraModeValue sSetBossTwinmoldModeJumpData[] = { CAM_FUNCDATA_NORM1(-20, 350, 400, 10, 30, 12, 40, 75, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_3 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetBossTwinmoldModeStillData[] = { CAM_FUNCDATA_NORM1(-20, 280, 320, 10, 100, 100, 100, 60, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_5 | NORMAL1_FLAG_4 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; /*===================================================================== * Custom Data: BOSS_GOHT Setting *===================================================================== */ CameraModeValue sSetBossGohtModeNormalData[] = { CAM_FUNCDATA_NORM1(-20, 280, 320, 10, 20, 12, 50, 60, 80, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetBossGohtModeBattleData[] = { CAM_FUNCDATA_BATT1(-25, 220, 220, 10, 80, -2, 10, 25, 50, 80, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), 25, 50), }; CameraModeValue sSetBossGohtModeJumpData[] = { CAM_FUNCDATA_NORM1(-20, 280, 320, 10, 30, 12, 40, 60, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_3 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetBossGohtModeStillData[] = { CAM_FUNCDATA_NORM1(-20, 280, 320, 10, 100, 100, 100, 60, 15, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_5 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetBossGohtModeGoronDashData[] = { CAM_FUNCDATA_NORM1(60, 200, 340, 10, 15, 10, 50, 85, 90, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_2 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; /*===================================================================== * Custom Data: BOSS_GYORG Setting *===================================================================== */ CameraModeValue sSetBossGyorgModeNormalData[] = { CAM_FUNCDATA_JUMP3(-20, 280, 320, 10, 20, 12, 40, 60, 80, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_7 | JUMP3_FLAG_2)), }; CameraModeValue sSetBossGyorgModeFollowTargetData[] = { CAM_FUNCDATA_KEEP1(-30, 200, 240, 20, 40, -5, 10, 15, 45, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, KEEPON1_FLAG_0), 30), }; CameraModeValue sSetBossGyorgModeBattleData[] = { CAM_FUNCDATA_BATT1(-30, 190, 250, 10, 50, 0, 10, 20, 50, 80, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), 25, 50), }; CameraModeValue sSetBossGyorgModeGoronJumpData[] = { CAM_FUNCDATA_JUMP3(-40, 160, 260, -5, 18, 5, 40, 70, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_3 | JUMP3_FLAG_2)), }; CameraModeValue sSetBossGyorgModeDekuFlyData[] = { CAM_FUNCDATA_JUMP3(-30, 220, 280, 0, 18, 5, 60, 60, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_2 | JUMP3_FLAG_0)), }; CameraModeValue sSetBossGyorgModeDekuHideData[] = { CAM_FUNCDATA_JUMP3( 0xFFC4, 160, 280, -15, 18, 5, 60, 60, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_7 | JUMP3_FLAG_2 | JUMP3_FLAG_0)), }; CameraModeValue sSetBossGyorgModeStillData[] = { CAM_FUNCDATA_NORM1(-40, 100, 320, 20, 100, 100, 100, 60, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_5 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; /*===================================================================== * Custom Data: PINNACLE_ROCK Setting *===================================================================== */ CameraModeValue sSetPinnacleRockModeNormalData[] = { CAM_FUNCDATA_JUMP3(-40, 250, 350, 30, 15, 5, 40, 60, 100, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_7 | JUMP3_FLAG_2)), }; CameraModeValue sSetPinnacleRockModeTargetData[] = { CAM_FUNCDATA_PARA1( -50, 350, 40, 10, 0, 15, 5, 60, 100, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_1 | PARALLEL1_FLAG_0), 80, 0), }; CameraModeValue sSetPinnacleRockModeGoronJumpData[] = { CAM_FUNCDATA_JUMP3(-40, 320, 400, -5, 18, 5, 40, 60, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_3 | JUMP3_FLAG_2)), }; CameraModeValue sSetPinnacleRockModeDekuFlyData[] = { CAM_FUNCDATA_JUMP3(-40, 300, 350, 10, 18, 5, 60, 60, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_2 | JUMP3_FLAG_0)), }; CameraModeValue sSetPinnacleRockModeDekuHideData[] = { CAM_FUNCDATA_JUMP3( 0xFFC4, 150, 250, -18, 18, 5, 60, 60, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_7 | JUMP3_FLAG_2 | JUMP3_FLAG_0)), }; CameraModeValue sSetPinnacleRockModeStillData[] = { CAM_FUNCDATA_NORM1(-40, 250, 350, 30, 100, 100, 100, 60, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_5 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetPinnacleRockModeGoronDashData[] = { CAM_FUNCDATA_JUMP3(-40, 250, 280, 5, 0x0011, 5, 40, 75, 35, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_3 | JUMP3_FLAG_2)), }; /*===================================================================== * Custom Data: NORMAL2 Setting *===================================================================== */ CameraModeValue sSetNormal2ModeNormalData[] = { CAM_FUNCDATA_NORM1(-10, 350, 400, 14, 25, 14, 60, 65, 70, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetNormal2ModeTargetData[] = { CAM_FUNCDATA_PARA1(0, 350, 80, 0, 0, 5, 5, 50, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_1), 60, 0), }; CameraModeValue sSetNormal2ModeJumpData[] = { CAM_FUNCDATA_NORM1(-10, 350, 0x01A4, 10, 30, 10, 40, 65, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_3 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetNormal2ModeStillData[] = { CAM_FUNCDATA_NORM1(-10, 350, 400, 14, 100, 100, 100, 65, 16, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_5 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; /*===================================================================== * Custom Data: BOMBBOWL Setting *===================================================================== */ CameraModeValue D_801B6C98[] = { CAM_FUNCDATA_NORM1(-30, 300, 320, 15, 0x0016, 12, 30, 55, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue D_801B6CC0[] = { CAM_FUNCDATA_KEEP1(-30, 180, 200, 20, 30, -5, 10, 40, 45, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, KEEPON1_FLAG_0), 30), }; CameraModeValue D_801B6CF0[] = { CAM_FUNCDATA_KEEP3( -30, 65, 70, 10, 10, 5, 5, 20, 45, 50, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_WITH_OVERWRITE, KEEPON3_FLAG_5), 50), }; CameraModeValue D_801B6D24[] = { CAM_FUNCDATA_NORM1(-20, 300, 320, 10, 30, 12, 40, 55, 30, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_3 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue D_801B6D4C[] = { CAM_FUNCDATA_NORM1(-30, 300, 320, 15, 100, 100, 100, 55, 25, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_5 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; /*===================================================================== * Custom Data: CIRCA Setting *===================================================================== */ CameraModeValue D_801B6D74[] = { CAM_FUNCDATA_FIXD2(-40, 60, 0x3200, 100, 20, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, FIXED2_FLAG_3 | FIXED2_FLAG_1 | FIXED2_FLAG_0)), }; /*===================================================================== * Custom Data: WHIRLPOOL Setting *===================================================================== */ CameraModeValue sSetWhirlpoolModeNormalData[] = { CAM_FUNCDATA_JUMP3( -10, 280, 350, 50, 12, 5, 30, 60, 80, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_7 | JUMP3_FLAG_5 | JUMP3_FLAG_2)), }; CameraModeValue sSetWhirlpoolModeFreeFallData[] = { CAM_FUNCDATA_JUMP3(0, 180, 300, 30, 12, 5, 25, 75, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_4 | JUMP3_FLAG_2)), }; CameraModeValue sSetWhirlpoolModeGoronJumpData[] = { CAM_FUNCDATA_JUMP3( -40, 320, 350, -5, 12, 5, 25, 65, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_4 | JUMP3_FLAG_3 | JUMP3_FLAG_2)), }; CameraModeValue sSetWhirlpoolModeDekuFlyData[] = { CAM_FUNCDATA_JUMP3( -40, 300, 350, 10, 15, 5, 30, 65, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_5 | JUMP3_FLAG_2 | JUMP3_FLAG_0)), }; CameraModeValue sSetWhirlpoolModeDekuHideData[] = { CAM_FUNCDATA_JUMP3( 0xFFC4, 150, 250, -18, 15, 5, 30, 60, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_7 | JUMP3_FLAG_4 | JUMP3_FLAG_2)), }; CameraModeValue sSetWhirlpoolModeGoronDashData[] = { CAM_FUNCDATA_JUMP3( -40, 220, 260, 5, 8, 5, 20, 75, 35, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_4 | JUMP3_FLAG_3 | JUMP3_FLAG_2)), }; /*===================================================================== * Custom Data: CUCCO_SHACK Setting *===================================================================== */ CameraModeValue sSetCuccoShackModeNormalData[] = { CAM_FUNCDATA_NORM1(0xFFBA, 250, 0x01F4, 5, 30, 12, 45, 50, 70, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetCuccoShackModeStillData[] = { CAM_FUNCDATA_NORM1(-40, 250, 0x01F4, 5, 100, 100, 100, 50, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_5 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetCuccoShackModeDekuHideData[] = { CAM_FUNCDATA_NORM1(-40, 250, 0x01F4, 5, 25, 12, 40, 50, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; /*===================================================================== * Custom Data: GIANT Setting *===================================================================== */ CameraModeValue sSetGiantModeNormalData[] = { CAM_FUNCDATA_NORM1(-40, 150, 160, -15, 25, 14, 50, 50, 70, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetGiantModeTargetData[] = { CAM_FUNCDATA_PARA1(-40, 180, 80, 0, 0, 5, 5, 50, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_1), 60, 0), }; CameraModeValue sSetGiantModeJumpData[] = { CAM_FUNCDATA_NORM1(-10, 100, 150, 10, 30, 10, 40, 70, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_3 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetGiantModeStillData[] = { CAM_FUNCDATA_NORM1(-40, 150, 160, 0xFFF4, 25, 14, 50, 50, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_5 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; /*===================================================================== * Custom Data: SCENE0 Setting *===================================================================== */ CameraModeValue D_801B6FA0[] = { CAM_FUNCDATA_UNIQ2(-40, 20, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, UNIQUE2_FLAG_5 | UNIQUE2_FLAG_4 | UNIQUE2_FLAG_1)), }; /*===================================================================== * Custom Data: ROOM1 Setting *===================================================================== */ CameraModeValue D_801B6FB0[] = { CAM_FUNCDATA_NORM1(-15, 120, 250, 16, 16, 5, 65, 60, 75, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue D_801B6FD8[] = { CAM_FUNCDATA_KEEP1(-20, 100, 150, 0, 4, 20, 10, 40, 60, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, KEEPON1_FLAG_0), 20), }; CameraModeValue D_801B7008[] = { CAM_FUNCDATA_BATT1(-25, 100, 180, 10, 40, 10, 0, 40, 60, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), 20, 50), }; CameraModeValue D_801B703C[] = { CAM_FUNCDATA_NORM1(-15, 120, 250, 16, 12, 5, 60, 70, 40, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_3 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue D_801B7064[] = { CAM_FUNCDATA_NORM1(-15, 120, 250, 16, 100, 100, 100, 70, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_5 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue D_801B708C[] = { CAM_FUNCDATA_PARA1( 0, 200, 5, 30, 0, 5, 5, 70, 30, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_5 | PARALLEL1_FLAG_1), 80, 0), }; /*===================================================================== * Custom Data: WATER2 Setting *===================================================================== */ CameraModeValue D_801B70BC[] = { CAM_FUNCDATA_JUMP3(-10, 270, 300, 20, 30, 20, 65, 60, 80, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_7 | JUMP3_FLAG_2)), }; CameraModeValue D_801B70E4[] = { CAM_FUNCDATA_PARA1( -30, 280, 40, 10, 0, 15, 5, 60, 100, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_1 | PARALLEL1_FLAG_0), 60, 0), }; CameraModeValue D_801B7114[] = { CAM_FUNCDATA_KEEP3(-20, 50, 100, 50, 5, 20, 10, 40, 45, 50, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_WITH_OVERWRITE, 0), 60), }; CameraModeValue D_801B7148[] = { CAM_FUNCDATA_JUMP3(-40, 180, 200, 5, 20, 5, 40, 75, 35, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_3 | JUMP3_FLAG_2)), }; /*===================================================================== * Custom Data: FORCEKEEP Setting *===================================================================== */ CameraModeValue D_801B7170[] = { CAM_FUNCDATA_KEEP1( -30, 180, 200, 20, 40, -5, 10, 15, 45, 60, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, KEEPON1_FLAG_4 | KEEPON1_FLAG_0), 30), }; CameraModeValue D_801B71A0[] = { CAM_FUNCDATA_BATT1( -30, 150, 250, 10, 60, -5, 20, 35, 55, 70, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_4 | BATTLE1_FLAG_1), 25, 40), }; /*===================================================================== * Custom Data: PARALLEL1 Setting *===================================================================== */ CameraModeValue D_801B71D4[] = { CAM_FUNCDATA_PARA1( 0, 400, 20, 20, 0, 20, 5, 70, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), 80, 0), }; /*===================================================================== * Custom Data: START1 Setting *===================================================================== */ CameraModeValue D_801B7204[] = { CAM_FUNCDATA_UNIQ0(0, 100, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, UNIQUE0_FLAG_1)), }; /*===================================================================== * Custom Data: ROOM2 Setting *===================================================================== */ CameraModeValue D_801B7210[] = { CAM_FUNCDATA_KEEP3( -10, 120, 180, 50, 5, 10, 5, 70, 35, 50, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_WITH_OVERWRITE, KEEPON3_FLAG_5), 60), }; /*===================================================================== * Custom Data: NORMAL4 Setting *===================================================================== */ CameraModeValue sSetNormal4ModeTalkData[] = { CAM_FUNCDATA_KEEP3( -20, 0x006E, 160, 80, 15, 10, 0, 70, 40, 50, 20, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_WITH_OVERWRITE, KEEPON3_FLAG_5), 50), }; /*===================================================================== * Custom Data: ELEGY_SHELL Setting *===================================================================== */ CameraModeValue sSetElegyShellModeNormalData[] = { CAM_FUNCDATA_KEEP4(-45, 150, -10, 165, 5, 70, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_1), 25, 30), }; CameraModeValue sSetElegyShellModeJumpData[] = { CAM_FUNCDATA_KEEP4(-40, 150, 18, 140, 5, 70, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_1), 25, 30), }; CameraModeValue sSetElegyShellModeDekuShootData[] = { CAM_FUNCDATA_KEEP4(-20, 150, -2, 140, 15, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_1), 25, 30), }; CameraModeValue sSetElegyShellModeGoronDashData[] = { CAM_FUNCDATA_KEEP4(-50, 150, 0xFFF4, 160, 6, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_1), 25, 30), }; CameraModeValue sSetElegyShellModeDekuFlyData[] = { CAM_FUNCDATA_KEEP4( 0xFFC4, 150, 0xFFF4, 0xFF74, 30, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_3 | KEEPON4_FLAG_2), 25, 30), }; /*===================================================================== * Custom Data: DUNGEON4 Setting *===================================================================== */ CameraModeValue sSetDungeon4ModeNormalData[] = { CAM_FUNCDATA_NORM1(0, 150, 250, -5, 16, 5, 0x0034, 55, 80, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetDungeon4ModeTargetData[] = { CAM_FUNCDATA_PARA1(0, 200, 25, 5, 0, 5, 5, 45, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_1), 80, 0), }; CameraModeValue sSetDungeon4ModeJumpData[] = { CAM_FUNCDATA_NORM1(0, 150, 250, 0, 24, 5, 50, 55, 50, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_7 | NORMAL1_FLAG_3 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; CameraModeValue sSetDungeon4ModeStillData[] = { CAM_FUNCDATA_NORM1( 0, 180, 220, 5, 100, 100, 100, 55, 10, CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)), }; /** * ===================================================================== * CAMERA SETTINGS: USAGE OF FUNCTIONS AND DATA FOR SPECIFIC MODES * ===================================================================== */ #define CAM_SETTING_MODE_ENTRY(func, data) \ { func, ARRAY_COUNT(data), data } #define CAM_SETTING_MODE_NULL \ { CAM_FUNC_NONE, 0, NULL } CameraMode sCamSetNormal0Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetNormal0ModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronJumpData), // CAM_MODE_GORONJUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBoomerangData), // CAM_MODE_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeChargeZData), // CAM_MODE_CHARGEZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeTargetData), // CAM_MODE_ZORAFINZ }; CameraMode sCamSetNormal3Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetNormal3ModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetNormal3ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetNormal3ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal3ModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_NULL, // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetNormal0ModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetNormal3ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal3ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetNormal3ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUFLYZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetNormal3ModeGoronJumpData), // CAM_MODE_GORONJUMP }; CameraMode sCamSetPivotDivingModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQUE2, sSetPivotDivingModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_NULL, // CAM_MODE_JUMP CAM_SETTING_MODE_NULL, // CAM_MODE_GORONDASH CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_NULL, // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUFLY CAM_SETTING_MODE_NULL, // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_NULL, // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_NULL, // CAM_MODE_ZORAFIN CAM_SETTING_MODE_NULL, // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQUE2, sSetPivotDivingModeTargetData), // CAM_MODE_TARGET }; CameraMode sCamSetHorseModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL3, sSetHorseModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL3, sSetHorseModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_NULL, // CAM_MODE_GORONDASH CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUFLY CAM_SETTING_MODE_NULL, // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_NULL, // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_NULL, // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetHorseModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL3, sSetHorseModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetHorseModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetHorseModeSlingShotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetHorseModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetHorseModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL3, sSetHorseModeStillData), // CAM_MODE_STILL }; CameraMode sCamSetZoraDivingModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL3, sSetZoraDivingModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetPreRendFixedModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXED3, sSetPrerendFixedModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetPreRendPivotModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQUE7, sSetPrerendPivotModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetDoorCModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL9, sSetDoorCModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetDemo0Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_DEMO1, D_801B4EF0), // CAM_MODE_NORMAL }; CameraMode sCamSetFree0Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQUE6, sSetCutscenesModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetFukan0Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B4EF8), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B4F50), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B4F20), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetNormal0ModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B4F78), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B4EF8), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetNormal1Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal1ModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetNormal0ModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal1ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetNanameModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL4, D_801B4FF0), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetNormal0ModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetCirc0Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXED2, D_801B5018), // CAM_MODE_NORMAL CAM_SETTING_MODE_NULL, // CAM_MODE_JUMP CAM_SETTING_MODE_NULL, // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXED2, D_801B5034), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_NULL, // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXED2, D_801B5050), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT }; CameraMode sCamSetFixed0Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXED1, D_801B506C), // CAM_MODE_NORMAL CAM_SETTING_MODE_NULL, // CAM_MODE_JUMP CAM_SETTING_MODE_NULL, // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_NULL, // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_NULL, // CAM_MODE_TARGET CAM_SETTING_MODE_NULL, // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT }; CameraMode sCamSetSpiralDoorModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL8, sSetSpiralDoorModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetDungeon0Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetDungeon0ModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetDungeon0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetDungeon0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetDungeon0ModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetDungeon0ModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetDungeon0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronJumpData), // CAM_MODE_GORONJUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBoomerangData), // CAM_MODE_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeChargeZData), // CAM_MODE_CHARGEZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeTargetData), // CAM_MODE_ZORAFINZ }; CameraMode sCamSetItem0Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B5338), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B535C), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B53A4), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B5380), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_NULL, // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B53C8), // CAM_MODE_DEKUFLY }; CameraMode sCamSetItem1Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B53EC), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B5410), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B5458), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B5434), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_NULL, // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B547C), // CAM_MODE_DEKUFLY }; CameraMode sCamSetItem2Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B54A0), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B54C4), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B550C), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B54E8), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_NULL, // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B5530), // CAM_MODE_DEKUFLY }; CameraMode sCamSetItem3Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B5554), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B5578), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B55C0), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B559C), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_NULL, // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B55E4), // CAM_MODE_DEKUFLY }; CameraMode sCamSetNaviModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQUE6, sSetCutscenesModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetWarp0Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B5608), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B562C), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B5674), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B5650), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_NULL, // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B5698), // CAM_MODE_DEKUFLY }; CameraMode sCamSetDeathModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, sSetDeathModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, sSetDeathModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, sSetDeathModeJumpData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, sSetDeathModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_NULL, // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, sSetDeathModeJumpData), // CAM_MODE_DEKUFLY }; CameraMode sCamSetRebirthModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B5728), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B5728), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B5728), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B574C), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_NULL, // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, D_801B5728), // CAM_MODE_DEKUFLY }; CameraMode sCamSetLongChestOpeningModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_DEMO2, sSetLongChestOpeningModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetMaskTransformationModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_DEMO4, sSetCutscenesModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_DEMO5, sSetCutscenesModeNormalData), // CAM_MODE_JUMP }; CameraMode sCamSetAttentionModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_DEMO1, sSetCutscenesModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetWarp1Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_DEMO3, sSetCutscenesModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetDungeon1Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetDungeon1ModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetDungeon1ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetDungeon0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetDungeon0ModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetDungeon0ModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetDungeon1ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon1ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetFixed1Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXED1, D_801B5824), // CAM_MODE_NORMAL }; CameraMode sCamSetFixed2Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXED1, D_801B5834), // CAM_MODE_NORMAL }; CameraMode sCamSetMazeModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL2, sSetMazeModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetRemoteBombModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL2, sSetRemoteBombModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetCirc1Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXED2, D_801B5884), // CAM_MODE_NORMAL }; CameraMode sCamSetCirc2Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXED2, D_801B58A0), // CAM_MODE_NORMAL }; CameraMode sCamSetCirc3Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXED2, D_801B58BC), // CAM_MODE_NORMAL CAM_SETTING_MODE_NULL, // CAM_MODE_JUMP CAM_SETTING_MODE_NULL, // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXED2, D_801B5034), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_NULL, // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXED2, D_801B5050), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT }; CameraMode sCamSetCirc4Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXED2, D_801B58D8), // CAM_MODE_NORMAL }; CameraMode sCamSetFixed3Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXED1, D_801B58F4), // CAM_MODE_NORMAL CAM_SETTING_MODE_NULL, // CAM_MODE_JUMP CAM_SETTING_MODE_NULL, // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_NULL, // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_NULL, // CAM_MODE_TARGET CAM_SETTING_MODE_NULL, // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT }; CameraMode sCamSetTowerClimbModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL0, sSetTowerClimbModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetTowerClimbModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetNormal0ModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetTowerClimbModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetParallel0Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B5978), // CAM_MODE_NORMAL }; CameraMode sCamSetNormDModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B59A8), // CAM_MODE_NORMAL }; CameraMode sCamSetSubjectDModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, D_801B59D0), // CAM_MODE_NORMAL }; CameraMode sCamSetStart0Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQUE0, D_801B59F4), // CAM_MODE_NORMAL }; CameraMode sCamSetStart2Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQUE0, D_801B5A00), // CAM_MODE_NORMAL }; CameraMode sCamSetStop0Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQUE6, sSetCutscenesModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetBoatCruiseModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetBoatCruiseModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_NULL, // CAM_MODE_JUMP CAM_SETTING_MODE_NULL, // CAM_MODE_GORONDASH CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_NULL, // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_NULL, // CAM_MODE_ZORAFIN CAM_SETTING_MODE_NULL, // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_NULL, // CAM_MODE_TARGET CAM_SETTING_MODE_NULL, // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW }; CameraMode sCamSetVerticalClimbModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetNormal0ModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetVerticalClimbModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetVerticalClimbModeClimbData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetSidedModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B5A64), // CAM_MODE_NORMAL }; CameraMode sCamSetDungeon2Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetDungeon2ModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetDungeon2ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetDungeon0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetDungeon0ModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetDungeon2ModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetDungeon2ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon2ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetBossOdolwaModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetBossOdolwaModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetBossOdolwaModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetDungeon0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetBossOdolwaModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetBossOdolwaModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetBossOdolwaModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetBossOdolwaModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetKeepBackModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B5C80), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetNormal0ModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetVerticalClimbModeClimbData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetCirc6Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXED2, D_801B5CB0), // CAM_MODE_NORMAL }; CameraMode sCamSetCirc7Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXED2, D_801B5CCC), // CAM_MODE_NORMAL }; CameraMode sCamSetMiniBossModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetMiniBossModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetMiniBossModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetDungeon0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetMiniBossModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetMiniBossModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetMiniBossModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetRFixed1Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXED1, D_801B5DC4), // CAM_MODE_NORMAL }; CameraMode sCamSetTreasureChestMinigameModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetTreasureChestMinigameModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_NULL, // CAM_MODE_JUMP CAM_SETTING_MODE_NULL, // CAM_MODE_GORONDASH CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_NULL, // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUFLY CAM_SETTING_MODE_NULL, // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_NULL, // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_NULL, // CAM_MODE_ZORAFIN CAM_SETTING_MODE_NULL, // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetTreasureChestMinigameModeTargetData), // CAM_MODE_TARGET }; CameraMode sCamSetBombBasketModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXED2, D_801B5E2C), // CAM_MODE_NORMAL }; CameraMode sCamSetCirc8Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXED2, D_801B5E48), // CAM_MODE_NORMAL }; CameraMode sCamSetFukan1Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B5E64), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B4F50), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B4F20), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetNormal0ModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B5E8C), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B4EF8), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetDungeon3Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetDungeon3ModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetDungeon3ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetDungeon0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetDungeon0ModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon3ModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetDungeon0ModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetDungeon3ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon3ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetTelescopeModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetTelescopeModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_NULL, // CAM_MODE_JUMP CAM_SETTING_MODE_NULL, // CAM_MODE_GORONDASH CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_NULL, // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetTelescopeModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_NULL, // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_NULL, // CAM_MODE_ZORAFIN CAM_SETTING_MODE_NULL, // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetTelescopeModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_NULL, // CAM_MODE_TALK CAM_SETTING_MODE_NULL, // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_NULL, // CAM_MODE_BOWARROW CAM_SETTING_MODE_NULL, // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetTelescopeModeDekuHideData), // CAM_MODE_DEKUHIDE }; CameraMode sCamSetRoom0Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B601C), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B6154), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B62F4), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B634C), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, D_801B62C4), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, D_801B6074), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B6044), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, D_801B60A4), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, D_801B60D8), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B631C), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B626C), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B620C), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, D_801B610C), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, D_801B6130), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B61DC), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B617C), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B61AC), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B6294), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B6374), // CAM_MODE_DEKUFLYZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B63A4), // CAM_MODE_GORONJUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBoomerangData), // CAM_MODE_BOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B623C), // CAM_MODE_CHARGEZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B63CC), // CAM_MODE_ZORAFINZ }; CameraMode sCamSetRCirc0Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXED2, D_801B63FC), // CAM_MODE_NORMAL }; CameraMode sCamSetCirc9Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXED2, D_801B6418), // CAM_MODE_NORMAL CAM_SETTING_MODE_NULL, // CAM_MODE_JUMP CAM_SETTING_MODE_NULL, // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXED2, D_801B5034), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_NULL, // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXED2, D_801B5050), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT }; CameraMode sCamSetOnThePoleModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B6434), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B648C), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetDungeon0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetDungeon0ModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B645C), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetDungeon0ModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B655C), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, D_801B64B4), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, D_801B64D8), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B64FC), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B652C), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon1ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetInBushModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B6584), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B6698), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, D_801B6674), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, D_801B65DC), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B65AC), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, D_801B660C), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, D_801B6640), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B66C0), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B4EF8), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetBossMajoraModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetBossMajoraModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetBossMajoraModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetDungeon0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetBossMajoraModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetBossMajoraModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetBossMajoraModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetBossTwinmoldModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetBossTwinmoldModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetBossTwinmoldModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetBossTwinmoldModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetBossTwinmoldModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetBossTwinmoldModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetBossTwinmoldModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetBossGohtModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetBossGohtModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetBossGohtModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetBossGohtModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetDungeon0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetBossGohtModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetBossGohtModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetBossGyorgModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetBossGyorgModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetNormal3ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetBossGyorgModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetBossGyorgModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_NULL, // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetBossGyorgModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetBossGyorgModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetBossGyorgModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetNormal3ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUFLYZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetBossGyorgModeGoronJumpData), // CAM_MODE_GORONJUMP }; CameraMode sCamSetConnect0Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_DEMO0, sSetCutscenesModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetPinnacleRockModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetPinnacleRockModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetPinnacleRockModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetPinnacleRockModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetPinnacleRockModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_NULL, // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetNormal0ModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetPinnacleRockModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetPinnacleRockModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetNormal3ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUFLYZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetPinnacleRockModeGoronJumpData), // CAM_MODE_GORONJUMP }; CameraMode sCamSetNormal2Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal2ModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal2ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal2ModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetNormal0ModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal2ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetBombBowlModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B6C98), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B6D24), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B62F4), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B634C), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, D_801B62C4), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, D_801B6CC0), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B6044), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, D_801B6CF0), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, D_801B60D8), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B631C), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B6D4C), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B620C), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, D_801B610C), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, D_801B6130), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B61DC), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B617C), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B61AC), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B6294), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B6374), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetCircAModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXED2, D_801B6D74), // CAM_MODE_NORMAL }; CameraMode sCamSetWhirlpoolModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetWhirlpoolModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetWhirlpoolModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetWhirlpoolModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetPinnacleRockModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_NULL, // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetNormal0ModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetWhirlpoolModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetWhirlpoolModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUFLYZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetWhirlpoolModeGoronJumpData), // CAM_MODE_GORONJUMP }; CameraMode sCamSetCuccoShackModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetCuccoShackModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal2ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal2ModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetNormal0ModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetCuccoShackModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetCuccoShackModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModePushPullData), // CAM_MODE_PUSHPULL }; CameraMode sCamSetGiantModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetGiantModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetGiantModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetGiantModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetNormal0ModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetGiantModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetScene0Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQUE2, D_801B6FA0), // CAM_MODE_NORMAL }; CameraMode sCamSetRoom1Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B6FB0), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B703C), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, D_801B62C4), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, D_801B6FD8), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, D_801B60A4), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, D_801B7008), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B7064), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B708C), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetWater2Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, D_801B70BC), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, D_801B7148), // CAM_MODE_GORONDASH CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetNormal3ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B70E4), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, D_801B7114), // CAM_MODE_TALK CAM_SETTING_MODE_NULL, // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetNormal0ModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetNormal3ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal3ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetNormal3ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_NULL, // CAM_MODE_DEKUFLYZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetNormal3ModeGoronJumpData), // CAM_MODE_GORONJUMP }; CameraMode sCamSetWoodfallSwampModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQUE3, D_801B6584), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQUE3, D_801B6698), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQUE3, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQUE3, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, D_801B6674), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, D_801B65DC), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQUE4, D_801B65AC), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, D_801B660C), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQUE5, D_801B6640), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQUE4, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQUE3, D_801B66C0), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQUE4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQUE4, sSetNormal0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQUE4, sSetNormal0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQUE4, sSetNormal0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQUE3, D_801B6584), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQUE4, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetForceKeepModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, D_801B7170), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, D_801B71A0), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetParallel1Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B71D4), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetNormal0ModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetStart1Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQUE0, D_801B7204), // CAM_MODE_NORMAL }; CameraMode sCamSetRoom2Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B6FB0), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B703C), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, D_801B62C4), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, D_801B6FD8), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, D_801B7210), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, D_801B7008), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, D_801B7064), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, D_801B708C), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetNorm4Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetNormal0ModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal4ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetNormal0ModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraMode sCamSetElegyShellModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, sSetElegyShellModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, sSetElegyShellModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, sSetElegyShellModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, sSetElegyShellModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_NULL, // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON4, sSetElegyShellModeDekuFlyData), // CAM_MODE_DEKUFLY }; CameraMode sCamSetDungeon4Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetDungeon4ModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetDungeon4ModeJumpData), // CAM_MODE_JUMP CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeGoronDashData), // CAM_MODE_GORONDASH CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeDekuShootData), // CAM_MODE_DEKUSHOOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowZData), // CAM_MODE_BOWARROWZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetNormal0ModeDekuFlyData), // CAM_MODE_DEKUFLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRSTPERSON CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetDungeon0ModeFollowBoomerangData), // CAM_MODE_FOLLOWBOOMERANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeZoraFinData), // CAM_MODE_ZORAFIN CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON1, sSetDungeon0ModeFollowTargetData), // CAM_MODE_FOLLOWTARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon4ModeTargetData), // CAM_MODE_TARGET CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEPON3, sSetNormal0ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeSlingshotData), // CAM_MODE_SLINGSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJECT1, sSetNormal0ModeBowArrowData), // CAM_MODE_BOWARROW CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATTLE1, sSetDungeon0ModeBattleData), // CAM_MODE_BATTLE CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuHideData), // CAM_MODE_DEKUHIDE CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORMAL1, sSetDungeon4ModeStillData), // CAM_MODE_STILL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeChargeData), // CAM_MODE_CHARGE CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeClimbData), // CAM_MODE_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeClimbZData), // CAM_MODE_CLIMBZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPECIAL5, sSetNormal0ModeHookshotData), // CAM_MODE_HOOKSHOT CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeFreeFallData), // CAM_MODE_FREEFALL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeHangData), // CAM_MODE_HANG CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModeHangZData), // CAM_MODE_HANGZ CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetDungeon0ModePushPullData), // CAM_MODE_PUSHPULL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARALLEL1, sSetNormal0ModeDekuFlyZData), // CAM_MODE_DEKUFLYZ }; CameraSetting sCameraSettings[] = { { 0x00000000, 0x00000000, NULL }, // CAM_SET_NONE { 0x3FFFFFFF, 0x00000005, sCamSetNormal0Modes }, // CAM_SET_NORMAL0 { 0x05FFEFF7, 0x00000005, sCamSetNormal3Modes }, // CAM_SET_NORMAL3 { 0x00000401, 0x00000005, sCamSetPivotDivingModes }, // CAM_SET_PIVOT_DIVING { 0x00017E13, 0x80000005, sCamSetHorseModes }, // CAM_SET_HORSE { 0x00000001, 0x80000005, sCamSetZoraDivingModes }, // CAM_SET_ZORA_DIVING { 0x00000001, 0x8000000C, sCamSetPreRendFixedModes }, // CAM_SET_PREREND_FIXED { 0x00000001, 0x8000000C, sCamSetPreRendPivotModes }, // CAM_SET_PREREND_PIVOT { 0x00000001, 0xC0000007, sCamSetDoorCModes }, // CAM_SET_DOORC { 0x00000001, 0xC000000E, sCamSetDemo0Modes }, // CAM_SET_DEMO0 { 0x00000001, 0x80000005, sCamSetFree0Modes }, // CAM_SET_FREE0 { 0x03FFFFFF, 0x00000005, sCamSetFukan0Modes }, // CAM_SET_BIRDS_EYE_VIEW_0 { 0x03FFFFFF, 0x00000005, sCamSetNormal1Modes }, // CAM_SET_NORMAL1 { 0x03FFFFFF, 0x80000005, sCamSetNanameModes }, // CAM_SET_NANAME { 0x00001BD9, 0x80000005, sCamSetCirc0Modes }, // CAM_SET_CIRCLE0 { 0x000011D9, 0x80000005, sCamSetFixed0Modes }, // CAM_SET_FIXED0 { 0x00000001, 0x40000005, sCamSetSpiralDoorModes }, // CAM_SET_SPIRAL_DOOR { 0x3FFFFFFF, 0x00000005, sCamSetDungeon0Modes }, // CAM_SET_DUNGEON0 { 0x0000002F, 0x00000005, sCamSetItem0Modes }, // CAM_SET_ITEM0 { 0x0000002F, 0x00000005, sCamSetItem1Modes }, // CAM_SET_ITEM1 { 0x0000002F, 0x00000005, sCamSetItem2Modes }, // CAM_SET_ITEM2 { 0x0000002F, 0x00000005, sCamSetItem3Modes }, // CAM_SET_ITEM3 { 0x00000001, 0x00000005, sCamSetNaviModes }, // CAM_SET_NAVI { 0x0000002F, 0x00000005, sCamSetWarp0Modes }, // CAM_SET_WARP_PAD_MOON { 0x0000002F, 0x00000005, sCamSetDeathModes }, // CAM_SET_DEATH { 0x0000002F, 0x00000005, sCamSetRebirthModes }, // CAM_SET_REBIRTH { 0x00000001, 0x40000005, sCamSetLongChestOpeningModes }, // CAM_SET_LONG_CHEST_OPENING { 0x00000003, 0x00000005, sCamSetMaskTransformationModes }, // CAM_SET_MASK_TRANSFORMATION { 0x00000001, 0x00000005, sCamSetAttentionModes }, // CAM_SET_ATTENTION { 0x00000001, 0x00000005, sCamSetWarp1Modes }, // CAM_SET_WARP_PAD_ENTRANCE { 0x03FFFFFF, 0x00000005, sCamSetDungeon1Modes }, // CAM_SET_DUNGEON1 { 0x00000001, 0x80000005, sCamSetFixed1Modes }, // CAM_SET_FIXED1 { 0x00000001, 0x80000005, sCamSetFixed2Modes }, // CAM_SET_FIXED2 { 0x00000001, 0x00000005, sCamSetMazeModes }, // CAM_SET_MAZE { 0x00000001, 0x00000005, sCamSetRemoteBombModes }, // CAM_SET_REMOTEBOMB { 0x00000001, 0x80000005, sCamSetCirc1Modes }, // CAM_SET_CIRCLE1 { 0x00000001, 0x80000005, sCamSetCirc2Modes }, // CAM_SET_CIRCLE2 { 0x00001BD9, 0x80000005, sCamSetCirc3Modes }, // CAM_SET_CIRCLE3 { 0x00000001, 0x80000005, sCamSetCirc4Modes }, // CAM_SET_CIRCLE4 { 0x000011D9, 0x80000005, sCamSetFixed3Modes }, // CAM_SET_FIXED3 { 0x03FFFFFF, 0x80000005, sCamSetTowerClimbModes }, // CAM_SET_TOWER_ASCENT { 0x00000001, 0x80000005, sCamSetParallel0Modes }, // CAM_SET_PARALLEL0 { 0x00000001, 0x00000005, sCamSetNormDModes }, // CAM_SET_NORMALD { 0x00000001, 0x00000005, sCamSetSubjectDModes }, // CAM_SET_SUBJECTD { 0x00000001, 0xC0000008, sCamSetStart0Modes }, // CAM_SET_START0 { 0x00000001, 0xC0000008, sCamSetStart2Modes }, // CAM_SET_START2 { 0x00000001, 0x00000005, sCamSetStop0Modes }, // CAM_SET_STOP0 { 0x00003051, 0x00000005, sCamSetBoatCruiseModes }, // CAM_SET_BOAT_CRUISE { 0x03FFFFFF, 0x00000005, sCamSetVerticalClimbModes }, // CAM_SET_VERTICAL_CLIMB { 0x00000001, 0x00000005, sCamSetSidedModes }, // CAM_SET_SIDED { 0x03FFFFFF, 0x00000005, sCamSetDungeon2Modes }, // CAM_SET_DUNGEON2 { 0x03FFFFFF, 0x00000005, sCamSetBossOdolwaModes }, // CAM_SET_BOSS_ODOLWA { 0x03FFFFFF, 0x80000005, sCamSetKeepBackModes }, // CAM_SET_KEEPBACK { 0x00000001, 0x80000005, sCamSetCirc6Modes }, // CAM_SET_CIRCLE6 { 0x00000001, 0x80000005, sCamSetCirc7Modes }, // CAM_SET_CIRCLE7 { 0x03FFFFFF, 0x00000005, sCamSetMiniBossModes }, // CAM_SET_MINI_BOSS { 0x00000001, 0x80000005, sCamSetRFixed1Modes }, // CAM_SET_RFIXED1 { 0x00000401, 0x00000005, sCamSetTreasureChestMinigameModes }, // CAM_SET_TREASURE_CHEST_MINIGAME { 0x00000001, 0x80000005, sCamSetBombBasketModes }, // CAM_SET_HONEY_AND_DARLING_1 { 0x00000001, 0x80000005, sCamSetCirc8Modes }, // CAM_SET_CIRCLE8 { 0x03FFFFFF, 0x00000005, sCamSetFukan1Modes }, // CAM_SET_BIRDS_EYE_VIEW_1 { 0x03FFFFFF, 0x00000005, sCamSetDungeon3Modes }, // CAM_SET_DUNGEON3 { 0x00008441, 0x0000000A, sCamSetTelescopeModes }, // CAM_SET_TELESCOPE { 0x3FFFFFFF, 0x00000005, sCamSetRoom0Modes }, // CAM_SET_ROOM0 { 0x00000001, 0x80000005, sCamSetRCirc0Modes }, // CAM_SET_RCIRC0 { 0x00001BD9, 0x80000005, sCamSetCirc9Modes }, // CAM_SET_CIRCLE9 { 0x03FFFFFF, 0x00000005, sCamSetOnThePoleModes }, // CAM_SET_ONTHEPOLE { 0x03FFFFFF, 0x00000005, sCamSetInBushModes }, // CAM_SET_INBUSH { 0x03FFFFFF, 0x00000005, sCamSetBossMajoraModes }, // CAM_SET_BOSS_MAJORA { 0x03FFFFFF, 0x00000005, sCamSetBossTwinmoldModes }, // CAM_SET_BOSS_TWINMOLD { 0x03FFFFFF, 0x00000005, sCamSetBossGohtModes }, // CAM_SET_BOSS_GOHT { 0x05FFEFF7, 0x00000005, sCamSetBossGyorgModes }, // CAM_SET_BOSS_GYORG { 0x00000001, 0x00000005, sCamSetConnect0Modes }, // CAM_SET_CONNECT0 { 0x05FFEFF7, 0x00000005, sCamSetPinnacleRockModes }, // CAM_SET_PINNACLE_ROCK { 0x03FFFFFF, 0x00000005, sCamSetNormal2Modes }, // CAM_SET_NORMAL2 { 0x03FFFFFF, 0x00000005, sCamSetBombBowlModes }, // CAM_SET_HONEY_AND_DARLING_2 { 0x00000001, 0x80000005, sCamSetCircAModes }, // CAM_SET_CIRCLEA { 0x05FFEFF7, 0x00000005, sCamSetWhirlpoolModes }, // CAM_SET_WHIRLPOOL { 0x01FFFFDF, 0x00000005, sCamSetCuccoShackModes }, // CAM_SET_CUCCO_SHACK { 0x03FFFFFF, 0x00000005, sCamSetGiantModes }, // CAM_SET_GIANT { 0x00000001, 0x00000008, sCamSetScene0Modes }, // CAM_SET_SCENE0 { 0x03FFFFFF, 0x00000005, sCamSetRoom1Modes }, // CAM_SET_ROOM1 { 0x05FFEFF7, 0x00000005, sCamSetWater2Modes }, // CAM_SET_WATER2 { 0x03FFFFFF, 0x00000005, sCamSetWoodfallSwampModes }, // CAM_SET_WOODFALL_SWAMP { 0x03FFFFFF, 0x00000005, sCamSetForceKeepModes }, // CAM_SET_FORCEKEEP { 0x03FFFFFF, 0x80000005, sCamSetParallel1Modes }, // CAM_SET_PARALLEL1 { 0x00000001, 0xC0000008, sCamSetStart1Modes }, // CAM_SET_START1 { 0x03FFFFFF, 0x00000005, sCamSetRoom2Modes }, // CAM_SET_ROOM2 { 0x03FFFFFF, 0x00000005, sCamSetNorm4Modes }, // CAM_SET_NORMAL4 { 0x0000002F, 0x00000005, sCamSetElegyShellModes }, // CAM_SET_ELEGY_SHELL { 0x03FFFFFF, 0x00000005, sCamSetDungeon4Modes }, // CAM_SET_DUNGEON4 }; s16 sGlobalCamDataSettings[] = { /* -25 */ CAM_SET_ELEGY_SHELL, // CS_CAM_ID_GLOBAL_ELEGY /* -24 */ CAM_SET_SIDED, // CS_CAM_ID_GLOBAL_SIDED /* -23 */ CAM_SET_BOAT_CRUISE, // CS_CAM_ID_GLOBAL_BOAT_CRUISE /* -22 */ CAM_SET_NONE, // CS_CAM_ID_GLOBAL_N16 /* -21 */ CAM_SET_SUBJECTD, // CS_CAM_ID_GLOBAL_SUBJECTD /* -20 */ CAM_SET_NORMALD, // CS_CAM_ID_GLOBAL_NORMALD /* -19 */ CAM_SET_NONE, // CS_CAM_ID_GLOBAL_N13 /* -18 */ CAM_SET_NONE, // CS_CAM_ID_GLOBAL_N12 /* -17 */ CAM_SET_NONE, // CS_CAM_ID_GLOBAL_N11 /* -16 */ CAM_SET_WARP_PAD_ENTRANCE, // CS_CAM_ID_GLOBAL_WARP_PAD_ENTRANCE /* -15 */ CAM_SET_ATTENTION, // CS_CAM_ID_GLOBAL_ATTENTION /* -14 */ CAM_SET_CONNECT0, // CS_CAM_ID_GLOBAL_CONNECT /* -13 */ CAM_SET_REMOTEBOMB, // CS_CAM_ID_GLOBAL_REMOTE_BOMB /* -12 */ CAM_SET_NONE, // CS_CAM_ID_GLOBAL_N0C /* -11 */ CAM_SET_MASK_TRANSFORMATION, // CS_CAM_ID_GLOBAL_MASK_TRANSFORMATION /* -10 */ CAM_SET_LONG_CHEST_OPENING, // CS_CAM_ID_GLOBAL_LONG_CHEST_OPENING /* -9 */ CAM_SET_REBIRTH, // CS_CAM_ID_GLOBAL_REVIVE /* -8 */ CAM_SET_DEATH, // CS_CAM_ID_GLOBAL_DEATH /* -7 */ CAM_SET_WARP_PAD_MOON, // CS_CAM_ID_GLOBAL_WARP_PAD_MOON /* -6 */ CAM_SET_NAVI, // CS_CAM_ID_GLOBAL_SONG_WARP /* -5 */ CAM_SET_ITEM3, // CS_CAM_ID_GLOBAL_ITEM_SHOW /* -4 */ CAM_SET_ITEM2, // CS_CAM_ID_GLOBAL_ITEM_BOTTLE /* -3 */ CAM_SET_ITEM1, // CS_CAM_ID_GLOBAL_ITEM_OCARINA /* -2 */ CAM_SET_ITEM0, // CS_CAM_ID_GLOBAL_ITEM_GET /* -1 */ CAM_SET_STOP0, // CS_CAM_ID_NONE /* 0 */ CAM_SET_NONE, }; s16* sGlobalCamDataSettingsPtr = &sGlobalCamDataSettings[ARRAY_COUNT(sGlobalCamDataSettings) - 1]; s32 Camera_Noop(Camera* camera); s32 Camera_Normal1(Camera* camera); s32 Camera_Normal2(Camera* camera); s32 Camera_Normal3(Camera* camera); s32 Camera_Normal4(Camera* camera); s32 Camera_Normal0(Camera* camera); s32 Camera_Parallel1(Camera* camera); s32 Camera_Parallel2(Camera* camera); s32 Camera_Parallel3(Camera* camera); s32 Camera_Parallel4(Camera* camera); s32 Camera_Parallel0(Camera* camera); s32 Camera_Jump1(Camera* camera); s32 Camera_Jump2(Camera* camera); s32 Camera_Jump3(Camera* camera); s32 Camera_Jump4(Camera* camera); s32 Camera_Jump0(Camera* camera); s32 Camera_Battle1(Camera* camera); s32 Camera_Battle2(Camera* camera); s32 Camera_Battle3(Camera* camera); s32 Camera_Battle4(Camera* camera); s32 Camera_Battle0(Camera* camera); s32 Camera_KeepOn1(Camera* camera); s32 Camera_KeepOn2(Camera* camera); s32 Camera_KeepOn3(Camera* camera); s32 Camera_KeepOn4(Camera* camera); s32 Camera_KeepOn0(Camera* camera); s32 Camera_Fixed1(Camera* camera); s32 Camera_Fixed2(Camera* camera); s32 Camera_Fixed3(Camera* camera); s32 Camera_Fixed4(Camera* camera); s32 Camera_Fixed0(Camera* camera); s32 Camera_Subject1(Camera* camera); s32 Camera_Subject2(Camera* camera); s32 Camera_Subject3(Camera* camera); s32 Camera_Subject4(Camera* camera); s32 Camera_Subject0(Camera* camera); s32 Camera_Data0(Camera* camera); s32 Camera_Data1(Camera* camera); s32 Camera_Data2(Camera* camera); s32 Camera_Data3(Camera* camera); s32 Camera_Data4(Camera* camera); s32 Camera_Unique1(Camera* camera); s32 Camera_Unique2(Camera* camera); s32 Camera_Unique3(Camera* camera); s32 Camera_Unique4(Camera* camera); s32 Camera_Unique5(Camera* camera); s32 Camera_Unique0(Camera* camera); s32 Camera_Unique6(Camera* camera); s32 Camera_Unique7(Camera* camera); s32 Camera_Unique8(Camera* camera); s32 Camera_Unique9(Camera* camera); s32 Camera_Demo1(Camera* camera); s32 Camera_Demo2(Camera* camera); s32 Camera_Demo3(Camera* camera); s32 Camera_Demo4(Camera* camera); s32 Camera_Demo5(Camera* camera); s32 Camera_Demo6(Camera* camera); s32 Camera_Demo7(Camera* camera); s32 Camera_Demo8(Camera* camera); s32 Camera_Demo9(Camera* camera); s32 Camera_Demo0(Camera* camera); s32 Camera_Special0(Camera* camera); s32 Camera_Special1(Camera* camera); s32 Camera_Special2(Camera* camera); s32 Camera_Special3(Camera* camera); s32 Camera_Special4(Camera* camera); s32 Camera_Special5(Camera* camera); s32 Camera_Special6(Camera* camera); s32 Camera_Special7(Camera* camera); s32 Camera_Special8(Camera* camera); s32 Camera_Special9(Camera* camera); CameraUpdateFunc sCameraUpdateHandlers[] = { NULL, Camera_Normal0, Camera_Normal1, Camera_Normal2, Camera_Normal3, Camera_Normal4, Camera_Parallel0, Camera_Parallel1, Camera_Parallel2, Camera_Parallel3, Camera_Parallel4, Camera_KeepOn0, Camera_KeepOn1, Camera_KeepOn2, Camera_KeepOn3, Camera_KeepOn4, Camera_Subject0, Camera_Subject1, Camera_Subject2, Camera_Subject3, Camera_Subject4, Camera_Jump0, Camera_Jump1, Camera_Jump2, Camera_Jump3, Camera_Jump4, Camera_Battle0, Camera_Battle1, Camera_Battle2, Camera_Battle3, Camera_Battle4, Camera_Fixed0, Camera_Fixed1, Camera_Fixed2, Camera_Fixed3, Camera_Fixed4, Camera_Data0, Camera_Data1, Camera_Data2, Camera_Data3, Camera_Data4, Camera_Unique0, Camera_Unique1, Camera_Unique2, Camera_Unique3, Camera_Unique4, Camera_Unique5, Camera_Unique6, Camera_Unique7, Camera_Unique8, Camera_Unique9, Camera_Demo0, Camera_Demo1, Camera_Demo2, Camera_Demo3, Camera_Demo4, Camera_Demo5, Camera_Demo6, Camera_Demo7, Camera_Demo8, Camera_Demo9, Camera_Special0, Camera_Special1, Camera_Special2, Camera_Special3, Camera_Special4, Camera_Special5, Camera_Special6, Camera_Special7, Camera_Special8, Camera_Special9, }; s16 sCameraNextUID = 0; s32 sCameraInterfaceFlags = 1; s32 sCameraHudVisibility = 2; s32 sCameraLetterboxSize = 32; s32 sCameraNegOne = -1; // VecGeo yaw data s16 D_801B9E18[] = { 0x0AAA, 0xF556, 0x1555, 0xEAAB, 0x2AAA, 0xD556, 0x3FFF, 0xC001, 0x5555, 0xAAAB, 0x6AAA, 0x9556, 0x7FFF, 0x0000, }; // VecGeo pitch data s16 D_801B9E34[] = { 0x0000, 0x02C6, 0x058C, 0x0000, 0x0000, 0xFD3A, 0x0000, 0x0852, 0x0000, 0x0000, 0x0B18, 0x02C6, 0xFA74, 0x0000, }; s32 sUpdateCameraDirection = false; static s32 sIsFalse = false; s32 sCameraInitSceneTimer = 0;