#include #include void View_ViewportToVp(Vp* dest, Viewport* src) { s32 width = src->rightX - src->leftX; s32 height = src->bottomY - src->topY; dest->vp.vscale[0] = width * 2; dest->vp.vscale[1] = height * 2; dest->vp.vscale[2] = 0x01FF; dest->vp.vscale[3] = 0; dest->vp.vtrans[0] = ((src->leftX * 2) + width) * 2; dest->vp.vtrans[1] = ((src->topY * 2) + height) * 2; dest->vp.vtrans[2] = 0x01FF; dest->vp.vtrans[3] = 0; if (src->leftX == 0 && src->rightX == 576 && src->topY == 0 && src->bottomY) {} } void View_Init(View* view, GraphicsContext* gfxCtx) { view->gfxCtx = gfxCtx; view->viewport.topY = 0; view->viewport.bottomY = 240; view->viewport.leftX = 0; view->viewport.rightX = 320; view->magic = 0x56494557; // "VIEW" view->unk164 = 0; view->flags = 1 | 2 | 4; if (1) { ; } view->scale = 1.0f; view->upDir.y = 1.0f; view->fovy = 60.0f; view->eye.x = 0.0f; view->eye.y = 0.0f; view->focalPoint.x = 0.0f; view->upDir.x = 0.0f; view->upDir.z = 0.0f; view->zNear = 10.0f; view->zFar = 12800.0f; view->eye.z = -1.0f; View_InitCameraQuake(view); } void View_SetViewOrientation(View* view, Vec3f* eye, Vec3f* focalPoint, Vec3f* upDir) { if (eye->x == focalPoint->x && eye->z == focalPoint->z) { eye->z += 0.1f; upDir->z = 0.0f; upDir->x = 0.0f; upDir->y = 1.0f; } view->eye = *eye; view->focalPoint = *focalPoint; view->upDir = *upDir; view->flags |= 1; } void func_8013F050(View* view, Vec3f* eye, Vec3f* focalPoint, Vec3f* upDir) { view->eye = *eye; view->focalPoint = *focalPoint; view->upDir = *upDir; } void View_SetScale(View* view, f32 scale) { view->flags |= 4; view->scale = scale; } void View_GetScale(View* view, f32* scale) { *scale = view->scale; } void func_8013F0D0(View* view, f32 fovy, f32 zNear, f32 zFar) { view->fovy = fovy; view->zNear = zNear; view->zFar = zFar; view->flags |= 4; } void func_8013F100(View* view, f32* fovy, f32* zNear, f32* zFar) { *fovy = view->fovy; *zNear = view->zNear; *zFar = view->zFar; } void func_8013F120(View* view, f32 fovy, f32 zNear, f32 zFar) { view->fovy = fovy; view->zNear = zNear; view->zFar = zFar; view->flags |= 8; view->scale = 1.0f; } void func_8013F15C(View* view, f32* fovy, f32* zNear, f32* zFar) { *fovy = view->fovy; *zNear = view->zNear; *zFar = view->zFar; } void View_SetViewport(View* view, Viewport* viewport) { view->viewport = *viewport; view->flags |= 2; } void View_GetViewport(View* view, Viewport* viewport) { *viewport = view->viewport; } void View_WriteScissor(Gfx** gfx, s32 ulx, s32 uly, s32 lrx, s32 lry) { Gfx* gfxp = *gfx; gDPSetScissor(gfxp++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry); *gfx = gfxp; } void View_SyncAndWriteScissor(View* view, Gfx** gfx) { Gfx* gfxp = *gfx; s32 ulx = view->viewport.leftX; s32 uly = view->viewport.topY; s32 lrx = view->viewport.rightX; s32 lry = view->viewport.bottomY; gDPPipeSync(gfxp++); View_WriteScissor(&gfxp, ulx, uly, lrx, lry); *gfx = gfxp; } void View_SetScissorForLetterbox(View* view) { s32 letterboxY; s32 letterboxX; s32 pad1; s32 ulx; s32 uly; s32 lrx; s32 lry; OPEN_DISPS(view->gfxCtx); letterboxY = ShrinkWindow_GetLetterboxMagnitude(); letterboxX = -1; // The following is optimized to varX = 0 but affects codegen if (letterboxX < 0) { letterboxX = 0; } if (letterboxX > 160) { letterboxX = 160; } if (letterboxY < 0) { letterboxY = 0; } else if (letterboxY > 120) { letterboxY = 120; } ulx = view->viewport.leftX + letterboxX; uly = view->viewport.topY + letterboxY; lrx = view->viewport.rightX - letterboxX; lry = view->viewport.bottomY - letterboxY; gDPPipeSync(POLY_OPA_DISP++); { s32 pad3; Gfx* polyOpa; polyOpa = POLY_OPA_DISP; View_WriteScissor(&polyOpa, ulx, uly, lrx, lry); POLY_OPA_DISP = polyOpa; } gDPPipeSync(POLY_XLU_DISP++); { Gfx* polyXlu; s32 pad4; polyXlu = POLY_XLU_DISP; View_WriteScissor(&polyXlu, ulx, uly, lrx, lry); POLY_XLU_DISP = polyXlu; } CLOSE_DISPS(view->gfxCtx); } s32 View_SetQuakeRotation(View* view, f32 x, f32 y, f32 z) { view->quakeRot.x = x; view->quakeRot.y = y; view->quakeRot.z = z; return 1; } s32 View_SetQuakeScale(View* view, f32 x, f32 y, f32 z) { view->quakeScale.x = x; view->quakeScale.y = y; view->quakeScale.z = z; return 1; } s32 View_SetQuakeSpeed(View* view, f32 speed) { view->quakeSpeed = speed; return 1; } s32 View_InitCameraQuake(View* view) { view->quakeRot.x = 0.0f; view->quakeRot.y = 0.0f; view->quakeRot.z = 0.0f; view->quakeScale.x = 1.0f; view->quakeScale.y = 1.0f; view->quakeScale.z = 1.0f; view->currQuakeRot = view->quakeRot; view->currQuakeScale = view->quakeScale; view->quakeSpeed = 0.0f; return 1; } s32 View_ClearQuake(View* view) { view->quakeRot.x = 0.0f; view->quakeRot.y = 0.0f; view->quakeRot.z = 0.0f; view->quakeScale.x = 1.0f; view->quakeScale.y = 1.0f; view->quakeScale.z = 1.0f; view->quakeSpeed = 1.0f; return 1; } s32 View_SetQuake(View* view, Vec3f rot, Vec3f scale, f32 speed) { view->quakeRot = rot; view->quakeScale = scale; view->quakeSpeed = speed; return 1; } s32 View_StepQuake(View* view, RSPMatrix* matrix) { MtxF mf; if (view->quakeSpeed == 0.0f) { return 0; } else if (view->quakeSpeed == 1.0f) { view->currQuakeRot = view->quakeRot; view->currQuakeScale = view->quakeScale; view->quakeSpeed = 0.0f; } else { view->currQuakeRot.x += ((view->quakeRot.x - view->currQuakeRot.x) * view->quakeSpeed); view->currQuakeRot.y += ((view->quakeRot.y - view->currQuakeRot.y) * view->quakeSpeed); view->currQuakeRot.z += ((view->quakeRot.z - view->currQuakeRot.z) * view->quakeSpeed); view->currQuakeScale.x += ((view->quakeScale.x - view->currQuakeScale.x) * view->quakeSpeed); view->currQuakeScale.y += ((view->quakeScale.y - view->currQuakeScale.y) * view->quakeSpeed); view->currQuakeScale.z += ((view->quakeScale.z - view->currQuakeScale.z) * view->quakeSpeed); } SysMatrix_FromRSPMatrix(matrix, &mf); SysMatrix_SetCurrentState(&mf); SysMatrix_RotateStateAroundXAxis(view->currQuakeRot.x); SysMatrix_InsertYRotation_f(view->currQuakeRot.y, 1); SysMatrix_InsertZRotation_f(view->currQuakeRot.z, 1); Matrix_Scale(view->currQuakeScale.x, view->currQuakeScale.y, view->currQuakeScale.z, 1); SysMatrix_InsertZRotation_f(-view->currQuakeRot.z, 1); SysMatrix_InsertYRotation_f(-view->currQuakeRot.y, 1); SysMatrix_RotateStateAroundXAxis(-view->currQuakeRot.x); SysMatrix_GetStateAsRSPMatrix(matrix); return 1; } void View_RenderView(View* view, s32 uParm2) { uParm2 = (view->flags & uParm2) | uParm2 >> 4; if (uParm2 & 8) { View_RenderToOrthographicMatrix(view); } else { View_RenderToPerspectiveMatrix(view); } } s32 View_RenderToPerspectiveMatrix(View* view) { f32 aspect; s32 width; s32 height; Vp* vp; Mtx* projection; Mtx* viewing; GraphicsContext* gfxCtx = view->gfxCtx; OPEN_DISPS(gfxCtx); vp = GRAPH_ALLOC(gfxCtx, sizeof(*vp)); View_ViewportToVp(vp, &view->viewport); view->vp = *vp; View_SetScissorForLetterbox(view); gSPViewport(POLY_OPA_DISP++, vp); gSPViewport(POLY_XLU_DISP++, vp); projection = GRAPH_ALLOC(gfxCtx, sizeof(*projection)); view->projectionPtr = projection; width = view->viewport.rightX - view->viewport.leftX; height = view->viewport.bottomY - view->viewport.topY; aspect = (f32)width / (f32)height; guPerspective(projection, &view->normal, view->fovy, aspect, view->zNear, view->zFar, view->scale); view->projection = *projection; //! @bug: This cast of `projection` is invalid View_StepQuake(view, (RSPMatrix*)projection); gSPPerspNormalize(POLY_OPA_DISP++, view->normal); gSPMatrix(POLY_OPA_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); gSPPerspNormalize(POLY_XLU_DISP++, view->normal); gSPMatrix(POLY_XLU_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); viewing = GRAPH_ALLOC(gfxCtx, sizeof(*viewing)); view->viewingPtr = viewing; if (view->eye.x == view->focalPoint.x && view->eye.y == view->focalPoint.y && view->eye.z == view->focalPoint.z) { view->eye.z += 2.0f; } guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->focalPoint.x, view->focalPoint.y, view->focalPoint.z, view->upDir.x, view->upDir.y, view->upDir.z); view->viewing = *viewing; gSPMatrix(POLY_OPA_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); gSPMatrix(POLY_XLU_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); CLOSE_DISPS(gfxCtx); return 1; } s32 View_RenderToOrthographicMatrix(View* view) { Vp* vp; Mtx* projection; GraphicsContext* gfxCtx = view->gfxCtx; OPEN_DISPS(gfxCtx); vp = GRAPH_ALLOC(gfxCtx, sizeof(*vp)); View_ViewportToVp(vp, &view->viewport); view->vp = *vp; View_SetScissorForLetterbox(view); gSPViewport(POLY_OPA_DISP++, vp); gSPViewport(POLY_XLU_DISP++, vp); gSPViewport(OVERLAY_DISP++, vp); projection = GRAPH_ALLOC(gfxCtx, sizeof(*projection)); view->projectionPtr = projection; guOrtho(projection, gScreenWidth * -0.5f, gScreenWidth * 0.5f, gScreenHeight * -0.5f, gScreenHeight * 0.5f, view->zNear, view->zFar, view->scale); view->projection = *projection; gSPMatrix(POLY_OPA_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); gSPMatrix(POLY_XLU_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); CLOSE_DISPS(gfxCtx); return 1; } s32 func_8013FBC8(View* view) { Vp* vp; Mtx* projection; GraphicsContext* gfxCtx; gfxCtx = view->gfxCtx; OPEN_DISPS(gfxCtx); vp = GRAPH_ALLOC(gfxCtx, sizeof(*vp)); View_ViewportToVp(vp, &view->viewport); view->vp = *vp; gDPPipeSync(OVERLAY_DISP++); { Gfx* overlay; s32 pad; overlay = OVERLAY_DISP; View_WriteScissor(&overlay, view->viewport.leftX, view->viewport.topY, view->viewport.rightX, view->viewport.bottomY); OVERLAY_DISP = overlay; } gSPViewport(OVERLAY_DISP++, vp); projection = GRAPH_ALLOC(gfxCtx, sizeof(*projection)); view->projectionPtr = projection; guOrtho(projection, gScreenWidth * -0.5f, gScreenWidth * 0.5f, gScreenHeight * -0.5f, gScreenHeight * 0.5f, view->zNear, view->zFar, view->scale); view->projection = *projection; gSPMatrix(OVERLAY_DISP++, projection, G_MTX_LOAD | G_MTX_PROJECTION); CLOSE_DISPS(gfxCtx); return 1; } s32 func_8013FD74(View* view) { f32 aspect; s32 width; s32 height; Vp* vp; Mtx* projection; Mtx* viewing; GraphicsContext* gfxCtx; s32 pad; gfxCtx = view->gfxCtx; OPEN_DISPS(gfxCtx); vp = GRAPH_ALLOC(gfxCtx, sizeof(*vp)); View_ViewportToVp(vp, &view->viewport); view->vp = *vp; gDPPipeSync(OVERLAY_DISP++); { s32 pad; Gfx* overlay; overlay = OVERLAY_DISP; View_WriteScissor(&overlay, view->viewport.leftX, view->viewport.topY, view->viewport.rightX, view->viewport.bottomY); OVERLAY_DISP = overlay; } gSPViewport(OVERLAY_DISP++, vp); projection = GRAPH_ALLOC(gfxCtx, sizeof(*projection)); view->projectionPtr = projection; width = view->viewport.rightX - view->viewport.leftX; height = view->viewport.bottomY - view->viewport.topY; aspect = (f32)width / (f32)height; guPerspective(projection, &view->normal, view->fovy, aspect, view->zNear, view->zFar, view->scale); view->projection = *projection; gSPPerspNormalize(OVERLAY_DISP++, view->normal); gSPMatrix(OVERLAY_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); viewing = GRAPH_ALLOC(gfxCtx, sizeof(*viewing)); view->viewingPtr = viewing; if (view->eye.x == view->focalPoint.x && view->eye.y == view->focalPoint.y && view->eye.z == view->focalPoint.z) { view->eye.z += 2.0f; } guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->focalPoint.x, view->focalPoint.y, view->focalPoint.z, view->upDir.x, view->upDir.y, view->upDir.z); view->viewing = *viewing; gSPMatrix(OVERLAY_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); CLOSE_DISPS(gfxCtx); return 1; } s32 func_80140024(View* view) { guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z, view->focalPoint.x, view->focalPoint.y, view->focalPoint.z, view->upDir.x, view->upDir.y, view->upDir.z); view->unkE0 = *view->viewingPtr; view->viewingPtr = &view->unkE0; return 1; } s32 func_801400CC(View* view, Gfx** gfxp) { Gfx* gfx = *gfxp; GraphicsContext* gfxCtx = view->gfxCtx; Viewport* viewport = &view->viewport; Mtx* projection; Vp* vp; vp = GRAPH_ALLOC(gfxCtx, sizeof(*vp)); View_ViewportToVp(vp, viewport); view->vp = *vp; View_SyncAndWriteScissor(view, &gfx); gSPViewport(gfx++, vp); projection = GRAPH_ALLOC(gfxCtx, sizeof(*projection)); view->projectionPtr = projection; guOrtho(projection, gScreenWidth * -0.5f, gScreenWidth * 0.5f, gScreenHeight * -0.5f, gScreenHeight * 0.5f, view->zNear, view->zFar, view->scale); view->projection = *projection; gSPMatrix(gfx++, projection, G_MTX_LOAD | G_MTX_PROJECTION); *gfxp = gfx; return 1; }