#ifndef Z64_H #define Z64_H #include "ultra64.h" #include "math.h" #include "stdarg.h" #include "stdbool.h" #include "stddef.h" #include "stdint.h" #include "stdlib.h" #include "libc64/qrand.h" #include "color.h" #include "gfx.h" #include "gfxprint.h" #include "ichain.h" #include "irqmgr.h" #include "main.h" #include "message_data_static.h" #include "padmgr.h" #include "padutils.h" #include "regs.h" #include "scheduler.h" #include "sequence.h" #include "seqcmd.h" #include "sfx.h" #include "sys_matrix.h" #include "tha.h" #include "thga.h" #include "z64actor.h" #include "z64animation.h" #include "z64animation_legacy.h" #include "z64audio.h" #include "z64bgcheck.h" #include "z64bombers_notebook.h" #include "z64camera.h" #include "z64collision_check.h" #include "z64curve.h" #include "z64cutscene.h" #include "z64dma.h" #include "z64eff_footmark.h" #include "z64effect.h" #include "z64environment.h" #include "z64frameadvance.h" #include "z64game_over.h" #include "z64game.h" #include "z64interface.h" #include "z64item.h" #include "z64keyframe.h" #include "z64lib.h" #include "z64light.h" #include "z64map.h" #include "z64math.h" #include "z64message.h" #include "z64object.h" #include "z64ocarina.h" #include "z64pause_menu.h" #include "z64player.h" #include "z64prerender.h" #include "z64save.h" #include "z64scene.h" #include "z64schedule.h" #include "z64skin_matrix.h" #include "z64skin.h" #include "z64skybox.h" #include "z64sound_source.h" #include "z64subs.h" #include "z64rumble.h" #include "z64transition.h" #include "z64view.h" typedef struct { /* 0x0 */ u8 seqId; /* 0x1 */ u8 ambienceId; } SequenceContext; // size = 0x2 typedef struct PlayState { /* 0x00000 */ GameState state; /* 0x000A4 */ s16 sceneId; /* 0x000A6 */ u8 sceneConfig; /* 0x000A7 */ char unk_A7[0x9]; /* 0x000B0 */ void* sceneSegment; /* 0x000B4 */ char unk_B4[0x4]; /* 0x000B8 */ View view; /* 0x00220 */ Camera mainCamera; /* 0x00398 */ Camera subCameras[NUM_CAMS - CAM_ID_SUB_FIRST]; /* 0x00800 */ Camera* cameraPtrs[NUM_CAMS]; /* 0x00810 */ s16 activeCamId; /* 0x00812 */ s16 nextCamera; /* 0x00814 */ SequenceContext sequenceCtx; /* 0x00818 */ LightContext lightCtx; /* 0x00828 */ FrameAdvanceContext frameAdvCtx; /* 0x00830 */ CollisionContext colCtx; /* 0x01CA0 */ ActorContext actorCtx; /* 0x01F24 */ CutsceneContext csCtx; /* 0x01F78 */ SoundSource soundSources[SOUND_SOURCE_COUNT]; /* 0x02138 */ EffFootmark footprintInfo[100]; /* 0x046B8 */ SramContext sramCtx; /* 0x046E0 */ SkyboxContext skyboxCtx; /* 0x04908 */ MessageContext msgCtx; /* 0x169E8 */ InterfaceContext interfaceCtx; /* 0x16D30 */ PauseContext pauseCtx; /* 0x17000 */ GameOverContext gameOverCtx; /* 0x17004 */ EnvironmentContext envCtx; /* 0x17104 */ AnimationContext animationCtx; /* 0x17D88 */ ObjectContext objectCtx; /* 0x186E0 */ RoomContext roomCtx; /* 0x18760 */ DoorContext doorCtx; /* 0x18768 */ void (*playerInit)(Player* player, struct PlayState* play, FlexSkeletonHeader* skelHeader); /* 0x1876C */ void (*playerUpdate)(Player* player, struct PlayState* play, Input* input); /* 0x18770 */ void (*unk_18770)(struct PlayState* play, Player* player); /* 0x18774 */ s32 (*startPlayerFishing)(struct PlayState* play); /* 0x18778 */ s32 (*grabPlayer)(struct PlayState* play, Player* player); /* 0x1877C */ s32 (*tryPlayerCsAction)(struct PlayState* play, Player* player, PlayerCsAction csAction); /* 0x18780 */ void (*func_18780)(Player* player, struct PlayState* play); /* 0x18784 */ s32 (*damagePlayer)(struct PlayState* play, s32 damage); /* 0x18788 */ void (*talkWithPlayer)(struct PlayState* play, Actor* actor); /* 0x1878C */ void (*unk_1878C)(struct PlayState* play); /* 0x18790 */ void (*unk_18790)(struct PlayState* play, s16 arg1); /* 0x18794 */ PlayerItemAction (*unk_18794)(struct PlayState* play, Player* player, ItemId itemId); /* 0x18798 */ s32 (*setPlayerTalkAnim)(struct PlayState* play, PlayerAnimationHeader* talkAnim, AnimationMode animMode); /* 0x1879C */ s16 playerCsIds[PLAYER_CS_ID_MAX]; /* 0x187B0 */ MtxF viewProjectionMtxF; /* 0x187F0 */ Vec3f projectionMtxFDiagonal; /* 0x187FC */ MtxF billboardMtxF; /* 0x1883C */ Mtx* billboardMtx; /* 0x18840 */ u32 gameplayFrames; /* 0x18844 */ u8 unk_18844; // bool /* 0x18845 */ u8 haltAllActors; /* 0x18846 */ s16 numSetupActors; /* 0x18848 */ u8 numRooms; /* 0x1884C */ RomFile* roomList; /* 0x18850 */ ActorEntry* linkActorEntry; /* 0x18854 */ ActorEntry* setupActorList; /* 0x18858 */ ActorCsCamInfo* actorCsCamList; /* 0x1885C */ EntranceEntry* setupEntranceList; /* 0x18860 */ u16* setupExitList; /* 0x18864 */ Path* setupPathList; /* 0x18868 */ void* naviQuestHints; // leftover from OoT, system which processes this is removed /* 0x1886C */ AnimatedMaterial* sceneMaterialAnims; /* 0x18870 */ void* specialEffects; /* 0x18874 */ u8 skyboxId; // @see SkyboxId enum /* 0x18875 */ s8 transitionTrigger; // "fade_direction" /* 0x18876 */ s16 worldCoverAlpha; /* 0x18878 */ s16 bgCoverAlpha; /* 0x1887A */ u16 nextEntrance; /* 0x1887C */ s8 unk_1887C; // shootingGalleryStatus? /* 0x1887D */ s8 unk_1887D; /* 0x1887E */ s8 unk_1887E; /* 0x1887F */ u8 transitionType; // fadeTransition /* 0x18880 */ u8 unk_18880; /* 0x18884 */ CollisionCheckContext colChkCtx; /* 0x18B20 */ u16 cutsceneFlags[20]; /* 0x18B48 */ u8 curSpawn; /* 0x18B49 */ u8 unk_18B49; /* 0x18B4A */ u8 transitionMode; /* 0x18B4C */ PreRender pauseBgPreRender; /* 0x18B9C */ char unk_18B9C[0x54]; /* 0x18BF0 */ TransitionContext transitionCtx; /* 0x18E48 */ TransitionFade unk_18E48; /* 0x18E54 */ SceneTableEntry* loadedScene; /* 0x18E58 */ void* unk_18E58; /* 0x18E5C */ TexturePtr pictoPhotoI8; /* 0x18E60 */ void* unk_18E60; /* 0x18E64 */ void* unk_18E64; /* 0x18E68 */ void* unk_18E68; // framebuffer related to Lens of Truth /* 0x18E6C */ char unk_18E6C[0x3EC]; } PlayState; // size = 0x19258 typedef enum { /* 0 */ PICTO_PHOTO_STATE_OFF, /* 1 */ PICTO_PHOTO_STATE_SETUP, /* 2 */ PICTO_PHOTO_STATE_PROCESS, /* 3 */ PICTO_PHOTO_STATE_READY } PictoPhotoState; #endif