#ifndef Z64CUTSCENE_COMMANDS_H #define Z64CUTSCENE_COMMANDS_H #include "command_macros_base.h" #include "z64cutscene.h" /** * ARGS * s32 totalEntries (e), s32 endFrame (n) * FORMAT * eeeeeeee nnnnnnnn * size = 0x8 */ #define CS_BEGIN_CUTSCENE(totalEntries, endFrame) { CMD_W(totalEntries) }, { CMD_W(endFrame) } /** * ARGS * s32 entries (e) * FORMAT * 0000000A eeeeeeee * size = 0x8 */ #define CS_TEXT_LIST(entries) { CS_CMD_TEXTBOX }, { CMD_W(entries) } /** * ARGS * s16 messageId (i), s16 startFrame (s), s16 endFrame (e), s16 type (o), * s16 topOptionBranch (y), s16 bottomOptionBranch (n) * FORMAT * iiiissss eeeeoooo yyyynnnn * size = 0xC */ #define CS_TEXT_DISPLAY_TEXTBOX(messageId, startFrame, endFrame, type, topOptionBranch, bottomOptionBranch) \ { CMD_HH(messageId, startFrame) }, { CMD_HH(endFrame, type) }, { CMD_HH(topOptionBranch, bottomOptionBranch) } /** * ARGS * s16 messageId (i), s16 startFrame (s), s16 endFrame (e), * s16 topOptionBranch (y), s16 bottomOptionBranch (n) * FORMAT * iiiissss eeee0000 yyyynnnn * size = 0xC */ #define CS_TEXT_DEFAULT(messageId, startFrame, endFrame, topOptionBranch, bottomOptionBranch) \ CS_TEXT_DISPLAY_TEXTBOX(messageId, startFrame, endFrame, CS_TEXTBOX_TYPE_DEFAULT, topOptionBranch, bottomOptionBranch) /** * ARGS * s16 messageId (i), s16 startFrame (s), s16 endFrame (e), * s16 topOptionBranch (y), s16 bottomOptionBranch (n) * FORMAT * iiiissss eeee0001 yyyynnnn * size = 0xC */ #define CS_TEXT_TYPE_1(messageId, startFrame, endFrame, topOptionBranch, bottomOptionBranch) \ CS_TEXT_DISPLAY_TEXTBOX(messageId, startFrame, endFrame, CS_TEXTBOX_TYPE_1, topOptionBranch, bottomOptionBranch) /** * ARGS * s16 ocarinaSongAction (o), s16 startFrame (s), s16 endFrame (e), s16 messageId (i) * FORMAT * oooossss eeee0002 iiiiFFFF * size = 0xC */ #define CS_TEXT_LEARN_SONG(ocarinaSongAction, startFrame, endFrame, messageId) \ CS_TEXT_DISPLAY_TEXTBOX(ocarinaSongAction, startFrame, endFrame, CS_TEXTBOX_TYPE_LEARN_SONG, messageId, 0xFFFF) /** * ARGS * s16 messageId (i), s16 startFrame (s), s16 endFrame (e), * s16 topOptionBranch (y), s16 bottomOptionBranch (n) * FORMAT * iiiissss eeee0003 yyyynnnn * size = 0xC */ #define CS_TEXT_TYPE_3(messageId, startFrame, endFrame, topOptionBranch, bottomOptionBranch) \ CS_TEXT_DISPLAY_TEXTBOX(messageId, startFrame, endFrame, CS_TEXTBOX_TYPE_3, topOptionBranch, bottomOptionBranch) /** * If Player has all 4 bosses' remains then alternativeMessageId is used, otherwise defaultMessageId is used * ARGS * s16 defaultMessageId (d), s16 startFrame (s), s16 endFrame (e), s16 alternativeMessageId (a) * FORMAT * ddddssss eeee0004 aaaaFFFF * size = 0xC */ #define CS_TEXT_BOSSES_REMAINS(defaultMessageId, startFrame, endFrame, alternativeMessageId) \ CS_TEXT_DISPLAY_TEXTBOX(defaultMessageId, startFrame, endFrame, CS_TEXTBOX_TYPE_BOSSES_REMAINS, alternativeMessageId, 0xFFFF) /** * If Player has every non-transformation mask then alternativeMessageId is used, otherwise defaultMessageId is used * ARGS * s16 defaultMessageId (d), s16 startFrame (s), s16 endFrame (e), s16 alternativeMessageId (a) * FORMAT * ddddssss eeee0005 aaaaFFFF * size = 0xC */ #define CS_TEXT_ALL_NORMAL_MASKS(defaultMessageId, startFrame, endFrame, alternativeMessageId) \ CS_TEXT_DISPLAY_TEXTBOX(defaultMessageId, startFrame, endFrame, CS_TEXTBOX_TYPE_ALL_NORMAL_MASKS, alternativeMessageId, 0xFFFF) /** * ARGS * s16 startFrame (s), s16 endFrame (e) * FORMAT * FFFFssss eeeeFFFF FFFFFFFF * size = 0xC */ #define CS_TEXT_NONE(startFrame, endFrame) \ CS_TEXT_DISPLAY_TEXTBOX(0xFFFF, startFrame, endFrame, CS_TEXTBOX_TYPE_NONE, 0xFFFF, 0xFFFF) /** * ARGS * s32 entries (e) * FORMAT * 0000005A eeeeeeee * size = 0x8 */ #define CS_CAMERA_LIST(entries) { CS_CMD_CAMERA }, { CMD_W(entries) } // TODO: Camera command macros. Requieres func_80161998 being decomped /** * ARGS * s32 entries (e) * FORMAT * 00000096 eeeeeeee * size = 0x8 */ #define CS_MISC_LIST(entries) { CS_CMD_MISC }, { CMD_W(entries) } /** * ARGS * s16 unk (u), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused * uuuussss eeeeUUUU * size = 0x08 */ #define CS_MISC(unk, startFrame, endFrame, unk_06) \ { CMD_HH(unk, startFrame) }, { CMD_HH(endFrame, unk_06) } /** * ARGS * s32 entries (e) * FORMAT * 00000097 eeeeeeee * size = 0x8 */ #define CS_LIGHTING_LIST(entries) { CS_CMD_SET_LIGHTING }, { CMD_W(entries) } /** * ARGS * s16 setting (m), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused * mmmmssss eeeeUUUU * size = 0x08 */ #define CS_LIGHTING(setting, startFrame, endFrame) \ { CMD_HH(setting, startFrame) }, { CMD_HH(endFrame, endFrame) } /** * ARGS * s32 entries (e) * FORMAT * 00000098 eeeeeeee * size = 0x8 */ #define CS_SCENE_TRANS_FX_LIST(entries) { CS_CMD_SCENE_TRANS_FX }, { CMD_W(entries) } /** * ARGS * s16 transitionType (m), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused * mmmmssss eeeeUUUU * size = 0x08 */ #define CS_SCENE_TRANS_FX(transitionType, startFrame, endFrame) \ { CMD_HH(transitionType, startFrame) }, { CMD_HH(endFrame, endFrame) } /** * ARGS * s32 entries (e) * FORMAT * 00000099 eeeeeeee * size = 0x08 */ #define CS_MOTIONBLUR_LIST(entries) { CS_CMD_MOTIONBLUR }, { CMD_W(entries) } /** * ARGS * s16 base (m), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused * mmmmssss eeeeUUUU * size = 0x08 */ #define CS_MOTIONBLUR(base, startFrame, endFrame) \ { CMD_HH(base, startFrame) }, { CMD_HH(endFrame, endFrame) } /** * ARGS * s32 entries (e) * FORMAT * 0000009A eeeeeeee * size = 0x8 */ #define CS_GIVETATL_LIST(entries) { CS_CMD_GIVETATL }, { CMD_W(entries) } /** * ARGS * s16 base (m), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused * mmmmssss eeeeUUUU * size = 0x08 */ #define CS_GIVETATL(base, startFrame, endFrame) \ { CMD_HH(base, startFrame) }, { CMD_HH(endFrame, endFrame) } /** * ARGS * s32 entries (e) * FORMAT * 0000009B eeeeeeee * size = 0x8 */ #define CS_FADESCREEN_LIST(entries) { CS_CMD_FADESCREEN }, { CMD_W(entries) } /** * ARGS * s16 base (m), s16 startFrame (s), s16 endFrame (e), * u8 red (r), u8 green (g), blue (b) * FORMAT * Capital U is Unused * mmmmssss eeeerrgg bbUUUUUU * size = 0x0C */ #define CS_FADESCREEN(base, startFrame, endFrame, red, green, blue) \ { CMD_HH(base, startFrame) }, { CMD_HBB(endFrame, red, green) }, { CMD_BBBB(blue, 0, 0, 0) } /** * ARGS * s32 entries (e) * FORMAT * 0000009C eeeeeeee * size = 0x8 */ #define CS_FADESEQ_LIST(entries) { CS_CMD_FADESEQ }, { CMD_W(entries) } /** * ARGS * s16 base (m), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused * mmmmssss eeeeUUUU UUUUUUUU * size = 0x0C */ #define CS_FADESEQ(base, startFrame, endFrame) \ { CMD_HH(base, startFrame) }, { CMD_HH(endFrame, 0) }, { CMD_W(0) } /** * ARGS * s32 entries (e) * FORMAT * 0000009D eeeeeeee * size = 0x8 */ #define CS_TIME_LIST(entries) { CS_CMD_SETTIME }, { CMD_W(entries) } /** * ARGS * s16 unk (u), s16 startFrame (s), s16 endFrame (e), s8 hour (h), s8 min (m) * FORMAT * Capital U is Unused * uuuussss eeeehhmm UUUUUUUU * size = 0xC */ #define CS_TIME(unk, startFrame, endFrame, hour, min, unused) \ { CMD_HH(unk, startFrame) }, { CMD_HBB(endFrame, hour, min) }, { CMD_W(unused) } /** * ARGS * s32 cmdType (c), s32 entries (e) * FORMAT * cccccccc eeeeeeee * size = 0x8 */ #define CS_ACTOR_ACTION_LIST(cmdType, entries) { CMD_W(cmdType) }, { CMD_W(entries) } /** * ARGS * s16 npcAction (a), s16 startFrame (s), s16 endFrame (e), * s16 rotX (u), s16 rotY (v), s16 rotZ (w), * s32 startX (i), s32 startY (j), s32 startZ (k), * s32 endX (l), s32 endY (m), s32 endZ (n), * f32 normX (x), f32 normY (y), f32 normZ (z), * FORMAT * aaaassss eeeeuuuu vvvvwwww iiiiiiii jjjjjjjj kkkkkkkk llllllll mmmmmmmm nnnnnnnn xxxxxxxx yyyyyyyy zzzzzzzz * size = 0x30 */ #define CS_ACTOR_ACTION(npcAction, startFrame, endFrame, rotX, rotY, rotZ, startX, startY, startZ, endX, endY, endZ, normX, normY, normZ) \ { CMD_HH(npcAction, startFrame) }, { CMD_HH(endFrame, rotX) }, { CMD_HH(rotY, rotZ) }, \ { CMD_W(startX) }, { CMD_W(startY) }, { CMD_W(startZ) }, \ { CMD_W(endX) }, { CMD_W(endY) }, { CMD_W(endZ) }, \ { CMD_F(normX) }, { CMD_F(normY) }, { CMD_F(normZ) } /** * ARGS * s32 cmdType (c), s32 entries (e) * FORMAT * 000000C8 eeeeeeee * size = 0x8 */ #define CS_PLAYER_ACTION_LIST(entries) { CS_CMD_SET_PLAYER_ACTION }, { CMD_W(entries) } /** * ARGS * s16 playerAction (a), s16 startFrame (s), s16 endFrame (e), * s16 rotX (u), s16 rotY (v), s16 rotZ (w), * s32 startX (i), s32 startY (j), s32 startZ (k), * s32 endX (l), s32 endY (m), s32 endZ (n), * f32 normX (x), f32 normY (y), f32 normZ (z), * FORMAT * aaaassss eeeeuuuu vvvvwwww iiiiiiii jjjjjjjj kkkkkkkk llllllll mmmmmmmm nnnnnnnn xxxxxxxx yyyyyyyy zzzzzzzz * size = 0x30 */ #define CS_PLAYER_ACTION(playerAction, startFrame, endFrame, rotX, rotY, rotZ, startX, startY, startZ, endX, endY, endZ, normX, normY, normZ) \ CS_ACTOR_ACTION(playerAction, startFrame, endFrame, rotX, rotY, rotZ, startX, startY, startZ, endX, endY, endZ, normX, normY, normZ) /** * ARGS * s32 entries (e) * FORMAT * 0000012C eeeeeeee * size = 0x8 */ #define CS_PLAYSEQ_LIST(entries) { CS_CMD_PLAYSEQ }, { CMD_W(entries) } /** * ARGS * s16 base (m), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused * mmmmssss eeeeUUUU * size = 0x08 */ #define CS_PLAYSEQ(sequence, startFrame, endFrame) \ { CMD_HH(sequence, startFrame) }, { CMD_HH(endFrame, endFrame) } /** * ARGS * s32 entries (e) * FORMAT * 00000130 eeeeeeee * size = 0x8 */ #define CS_SCENE_UNK_130_LIST(entries) { CS_CMD_130 }, { CMD_W(entries) } /** * ARGS * s16 base (m), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused * mmmmssss eeeeUUUU * size = 0x30 */ #define CS_SCENE_UNK_130(base, startFrame, endFrame, unk_06) \ { CMD_HH(base, startFrame) }, { CMD_HH(endFrame, unk_06) } /** * ARGS * s32 entries (e) * FORMAT * 00000131 eeeeeeee * size = 0x8 */ #define CS_SCENE_UNK_131_LIST(entries) { CS_CMD_131 }, { CMD_W(entries) } /** * ARGS * s16 base (m), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused * mmmmssss eeeeUUUU * size = 0x08 */ #define CS_SCENE_UNK_131(base, startFrame, endFrame, unk_06) \ { CMD_HH(base, startFrame) }, { CMD_HH(endFrame, unk_06) } /** * ARGS * s32 entries (e) * FORMAT * 00000132 eeeeeeee * size = 0x8 */ #define CS_SCENE_UNK_132_LIST(entries) { CS_CMD_132 }, { CMD_W(entries) } /** * ARGS * s16 base (m), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused * mmmmssss eeeeUUUU * size = 0x08 */ #define CS_SCENE_UNK_132(base, startFrame, endFrame) \ { CMD_HH(base, startFrame) }, { CMD_HH(endFrame, endFrame) } /** * ARGS * s32 entries (e) * FORMAT * 00000133 eeeeeeee * size = 0x8 */ #define CS_STOPSEQ_LIST(entries) { CS_CMD_STOPSEQ }, { CMD_W(entries) } /** * ARGS * s16 base (m), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused * mmmmssss eeeeUUUU * size = 0x08 */ #define CS_STOPSEQ(base, startFrame, endFrame, unk_06) \ { CMD_HH(base, startFrame) }, { CMD_HH(endFrame, unk_06) } /** * ARGS * s32 entries (e) * FORMAT * 00000134 eeeeeeee * size = 0x8 */ #define CS_PLAYAMBIENCE_LIST(entries) { CS_CMD_PLAYAMBIENCE }, { CMD_W(entries) } /** * ARGS * s16 base (m), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused * mmmmssss eeeeUUUU * size = 0x08 */ #define CS_PLAYAMBIENCE(base, startFrame, endFrame, unk_06) \ { CMD_HH(base, startFrame) }, { CMD_HH(endFrame, unk_06) } /** * ARGS * s32 entries (e) * FORMAT * 00000135 eeeeeeee * size = 0x8 */ #define CS_FADEAMBIENCE_LIST(entries) { CS_CMD_FADEAMBIENCE }, { CMD_W(entries) } /** * ARGS * s16 base (m), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused * mmmmssss eeeeUUUU * size = 0x08 */ #define CS_FADEAMBIENCE(base, startFrame, endFrame, unk_06) \ { CMD_HH(base, startFrame) }, { CMD_HH(endFrame, unk_06) } /** * ARGS * s32 entries (e) * FORMAT * 0000015E eeeeeeee * size = 0x8 */ #define CS_TERMINATOR_LIST(entries) { CS_CMD_TERMINATOR }, { CMD_W(entries) } /** * ARGS * s16 base (m), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused * mmmmssss eeeeUUUU * size = 0x08 */ #define CS_TERMINATOR(base, startFrame, endFrame) \ { CMD_HH(base, startFrame) }, { CMD_HH(endFrame, endFrame) } /** * ARGS * s32 entries (e) * FORMAT * 0000015F eeeeeeee * size = 0x8 */ #define CS_CHOOSE_CREDITS_SCENES_LIST(entries) { CS_CMD_CHOOSE_CREDITS_SCENES }, { CMD_W(entries) } /** * ARGS * s16 base (m), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused * mmmmssss eeeeUUUU * size = 0x08 */ #define CS_CHOOSE_CREDITS_SCENES(base, startFrame, endFrame) \ { CMD_HH(base, startFrame) }, { CMD_HH(endFrame, endFrame) } /** * ARGS * s32 entries (e) * FORMAT * 00000004 eeeeeeee * size = 0x8 */ #define CS_RUMBLE_LIST(entries) { CS_CMD_RUMBLE }, { CMD_W(entries) } /** * ARGS * s16 base (m), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused * mmmmssss eeeeUUUU * size = 0x08 */ #define CS_RUMBLE(base, startFrame, endFrame, intensity, decayTimer, decayStep) \ { CMD_HH(base, startFrame) }, { CMD_HBB(endFrame, intensity, decayTimer) }, { CMD_BBBB(decayStep, 0, 0, 0) } /** * ARGS * s32 cmd (c), s32 entries (e) * FORMAT * cccccccc eeeeeeee * size = 0x8 */ #define CS_UNK_DATA_LIST(cmd, entries) { CMD_W(cmd) }, { CMD_W(entries) } /** * ARGS * s16 base (m), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused * mmmmssss eeeeUUUU * size = 0x08 */ #define CS_UNK_DATA(base, startFrame, endFrame, unk_06) \ { CMD_HH(base, startFrame) }, { CMD_HH(endFrame, unk_06) } /** * Marks the end of a cutscene */ #define CS_END() { CMD_W(0xFFFFFFFF) } #endif