#include "global.h" #include "z64quake.h" #include "z64view.h" typedef struct { /* 0x00 */ s16 randIndex; /* 0x02 */ s16 countdownMax; /* 0x04 */ Camera* camera; /* 0x08 */ u32 type; /* 0x0C */ s16 verticalMag; /* 0x0E */ s16 horizontalMag; /* 0x10 */ s16 zoom; /* 0x12 */ s16 rollOffset; /* 0x14 */ Vec3s shakePlaneOffset; // angle deviations from shaking in the perpendicular plane /* 0x1A */ s16 speed; /* 0x1C */ s16 isShakePerpendicular; /* 0x1E */ s16 countdown; /* 0x20 */ s16 camId; } QuakeRequest; // size = 0x24 typedef struct { /* 0x0 */ PlayState* play; /* 0x4 */ s32 type; // bitfield, highest set bit determines type /* 0x8 */ s16 countdown; /* 0xA */ s16 state; } DistortionRequest; // size = 0xC typedef struct { /* 0x00 */ Vec3f atOffset; /* 0x0C */ Vec3f eyeOffset; /* 0x18 */ s16 rollOffset; /* 0x1A */ s16 zoom; } ShakeInfo; // size = 0x1C typedef s16 (*QuakeCallbackFunc)(QuakeRequest*, ShakeInfo*); typedef enum { /* 0 */ DISTORTION_INACTIVE, /* 1 */ DISTORTION_ACTIVE, /* 2 */ DISTORTION_SETUP } DistortionState; QuakeRequest sQuakeRequest[4]; DistortionRequest sDistortionRequest; static s16 sIsQuakeInitialized = true; static s16 sQuakeRequestCount = 0; f32 Quake_Random(void) { return 2.0f * (Rand_ZeroOne() - 0.5f); } void Quake_UpdateShakeInfo(QuakeRequest* req, ShakeInfo* shake, f32 verticalPertubation, f32 horizontalPertubation) { Vec3f* at = &req->camera->at; Vec3f* eye = &req->camera->eye; Vec3f atEyeOffset; VecSph atEyeOffsetSph2; VecSph eyeAtAngle; // isShakePerpendicular is always set to 1 before reaching this conditional // alternative is an unused fixed vertical shake if (req->isShakePerpendicular) { atEyeOffset.x = 0; atEyeOffset.y = 0; atEyeOffset.z = 0; OLib_Vec3fDiffToVecSphGeo(&eyeAtAngle, eye, at); atEyeOffsetSph2.r = req->verticalMag * verticalPertubation; atEyeOffsetSph2.pitch = eyeAtAngle.pitch + req->shakePlaneOffset.x + 0x4000; atEyeOffsetSph2.yaw = eyeAtAngle.yaw + req->shakePlaneOffset.y; OLib_VecSphAddToVec3f(&atEyeOffset, &atEyeOffset, &atEyeOffsetSph2); atEyeOffsetSph2.r = req->horizontalMag * horizontalPertubation; atEyeOffsetSph2.pitch = eyeAtAngle.pitch + req->shakePlaneOffset.x; atEyeOffsetSph2.yaw = eyeAtAngle.yaw + req->shakePlaneOffset.y + 0x4000; OLib_VecSphAddToVec3f(&atEyeOffset, &atEyeOffset, &atEyeOffsetSph2); } else { atEyeOffset.x = 0; atEyeOffset.y = req->verticalMag * verticalPertubation; atEyeOffset.z = 0; atEyeOffsetSph2.r = req->horizontalMag * horizontalPertubation; atEyeOffsetSph2.pitch = req->shakePlaneOffset.x; atEyeOffsetSph2.yaw = req->shakePlaneOffset.y; OLib_VecSphAddToVec3f(&atEyeOffset, &atEyeOffset, &atEyeOffsetSph2); } shake->atOffset = shake->eyeOffset = atEyeOffset; shake->rollOffset = req->rollOffset * verticalPertubation; shake->zoom = req->zoom * verticalPertubation; } s16 Quake_CallbackType1(QuakeRequest* req, ShakeInfo* shake) { if (req->countdown > 0) { f32 perpendicularPertubation = Math_SinS(req->speed * req->countdown); Quake_UpdateShakeInfo(req, shake, perpendicularPertubation, Rand_ZeroOne() * perpendicularPertubation); req->countdown--; } return req->countdown; } s16 Quake_CallbackType5(QuakeRequest* req, ShakeInfo* shake) { if (req->countdown > 0) { f32 perpendicularPertubation = Math_SinS(req->speed * req->countdown); Quake_UpdateShakeInfo(req, shake, perpendicularPertubation, perpendicularPertubation); req->countdown--; } return req->countdown; } s16 Quake_CallbackType6(QuakeRequest* req, ShakeInfo* shake) { f32 perpendicularPertubation; req->countdown--; perpendicularPertubation = Math_SinS(req->speed * ((req->countdown & 0xF) + 500)); Quake_UpdateShakeInfo(req, shake, perpendicularPertubation, Rand_ZeroOne() * perpendicularPertubation); return 1; } s16 Quake_CallbackType3(QuakeRequest* req, ShakeInfo* shake) { if (req->countdown > 0) { f32 perpendicularPertubation = Math_SinS(req->speed * req->countdown) * ((f32)req->countdown / (f32)req->countdownMax); Quake_UpdateShakeInfo(req, shake, perpendicularPertubation, perpendicularPertubation); req->countdown--; } return req->countdown; } s16 Quake_CallbackType2(QuakeRequest* req, ShakeInfo* shake) { if (req->countdown > 0) { f32 perpendicularPertubation = Quake_Random(); Quake_UpdateShakeInfo(req, shake, perpendicularPertubation, Rand_ZeroOne() * perpendicularPertubation); req->countdown--; } return req->countdown; } s16 Quake_CallbackType4(QuakeRequest* req, ShakeInfo* shake) { if (req->countdown > 0) { f32 perpendicularPertubation = Quake_Random() * ((f32)req->countdown / (f32)req->countdownMax); Quake_UpdateShakeInfo(req, shake, perpendicularPertubation, Rand_ZeroOne() * perpendicularPertubation); req->countdown--; } return req->countdown; } s16 Quake_GetFreeIndex(void) { s32 i; s32 ret = 0; s32 min = 0x10000; for (i = 0; i < ARRAY_COUNT(sQuakeRequest); i++) { if (sQuakeRequest[i].type == 0) { ret = i; break; } if (sQuakeRequest[i].countdown < min) { min = sQuakeRequest[i].countdown; ret = i; } } return ret; } QuakeRequest* Quake_AddImpl(Camera* camera, u32 type) { s16 index = Quake_GetFreeIndex(); QuakeRequest* req = &sQuakeRequest[index]; __osMemset(req, 0, sizeof(QuakeRequest)); req->camera = camera; req->camId = camera->camId; req->type = type; req->isShakePerpendicular = true; req->randIndex = ((s16)(Rand_ZeroOne() * 0x10000) & ~3) + index; sQuakeRequestCount++; return req; } void Quake_RemoveRequest(QuakeRequest* req) { req->type = 0; req->countdown = -1; sQuakeRequestCount--; } QuakeRequest* Quake_GetRequest(s16 quakeIndex) { QuakeRequest* req = &sQuakeRequest[quakeIndex & 3]; if (req->type == 0) { return NULL; } if (quakeIndex != req->randIndex) { return NULL; } return req; } u32 Quake_SetValue(s16 quakeIndex, s16 valueType, s16 value) { QuakeRequest* req = Quake_GetRequest(quakeIndex); if (req == NULL) { return false; } else { switch (valueType) { case QUAKE_SPEED: req->speed = value; break; case QUAKE_VERTICAL_MAG: req->verticalMag = value; break; case QUAKE_HORIZONTAL_MAG: req->horizontalMag = value; break; case QUAKE_ZOOM: req->zoom = value; break; case QUAKE_ROLL_OFFSET: req->rollOffset = value; break; case QUAKE_SHAKE_PLANE_OFFSET_X: req->shakePlaneOffset.x = value; break; case QUAKE_SHAKE_PLANE_OFFSET_Y: req->shakePlaneOffset.y = value; break; case QUAKE_SHAKE_PLANE_OFFSET_Z: req->shakePlaneOffset.z = value; break; case QUAKE_COUNTDOWN: req->countdown = value; req->countdownMax = req->countdown; break; case QUAKE_IS_SHAKE_PERPENDICULAR: req->isShakePerpendicular = value; break; default: break; } return true; } } u32 Quake_SetSpeed(s16 quakeIndex, s16 speed) { QuakeRequest* req = Quake_GetRequest(quakeIndex); if (req != NULL) { req->speed = speed; return true; } return false; } u32 Quake_SetCountdown(s16 quakeIndex, s16 countdown) { QuakeRequest* req = Quake_GetRequest(quakeIndex); if (req != NULL) { req->countdown = countdown; req->countdownMax = req->countdown; return true; } return false; } s16 Quake_GetCountdown(s16 quakeIndex) { QuakeRequest* req = Quake_GetRequest(quakeIndex); if (req != NULL) { return req->countdown; } return 0; } u32 Quake_SetQuakeValues(s16 quakeIndex, s16 verticalMag, s16 horizontalMag, s16 zoom, s16 rollOffset) { QuakeRequest* req = Quake_GetRequest(quakeIndex); if (req != NULL) { req->verticalMag = verticalMag; req->horizontalMag = horizontalMag; req->zoom = zoom; req->rollOffset = rollOffset; return true; } return false; } u32 Quake_SetQuakeValues2(s16 quakeIndex, s16 isShakePerpendicular, Vec3s shakePlaneOffset) { QuakeRequest* req = Quake_GetRequest(quakeIndex); if (req != NULL) { req->isShakePerpendicular = isShakePerpendicular; req->shakePlaneOffset = shakePlaneOffset; return true; } return false; } void Quake_Init(void) { s16 i; for (i = 0; i < ARRAY_COUNT(sQuakeRequest); i++) { sQuakeRequest[i].type = 0; sQuakeRequest[i].countdown = 0; } sIsQuakeInitialized = true; sQuakeRequestCount = 0; } s16 Quake_Add(Camera* camera, u32 type) { return Quake_AddImpl(camera, type)->randIndex; } u32 Quake_Remove(s16 index) { QuakeRequest* req = Quake_GetRequest(index); if (req != NULL) { Quake_RemoveRequest(req); return true; } return false; } static QuakeCallbackFunc sQuakeCallbacks[] = { NULL, Quake_CallbackType1, Quake_CallbackType2, Quake_CallbackType3, Quake_CallbackType4, Quake_CallbackType5, Quake_CallbackType6, }; s16 Quake_Calc(Camera* camera, QuakeCamCalc* camData) { s32 pad; QuakeRequest* req; ShakeInfo shake; f32 absSpeedDiv; f32 maxCurr; f32 maxNext; s32 index; s32 ret; u32 eq; Vec3f originVec; PlayState* play = camera->play; originVec.x = 0.0f; originVec.y = 0.0f; originVec.z = 0.0f; camData->atOffset.x = 0.0f; camData->atOffset.y = 0.0f; camData->atOffset.z = 0.0f; camData->eyeOffset.x = 0.0f; camData->eyeOffset.y = 0.0f; camData->eyeOffset.z = 0.0f; camData->rollOffset = 0; camData->zoom = 0; camData->max = 0.0f; if (sQuakeRequestCount == 0) { return 0; } ret = 0; for (index = 0; index < ARRAY_COUNT(sQuakeRequest); index++) { req = &sQuakeRequest[index]; if (req->type != 0) { if (play->cameraPtrs[req->camId] == NULL) { Quake_RemoveRequest(req); } else { eq = (camera->camId != req->camera->camId); absSpeedDiv = ABS(req->speed) / (f32)0x8000; if (sQuakeCallbacks[req->type](req, &shake) == 0) { Quake_RemoveRequest(req); } else if (eq == 0) { if (fabsf(camData->atOffset.x) < fabsf(shake.atOffset.x)) { camData->atOffset.x = shake.atOffset.x; } if (fabsf(camData->atOffset.y) < fabsf(shake.atOffset.y)) { camData->atOffset.y = shake.atOffset.y; } if (fabsf(camData->atOffset.z) < fabsf(shake.atOffset.z)) { camData->atOffset.z = shake.atOffset.z; } if (fabsf(camData->eyeOffset.x) < fabsf(shake.eyeOffset.x)) { camData->eyeOffset.x = shake.eyeOffset.x; } if (fabsf(camData->eyeOffset.y) < fabsf(shake.eyeOffset.y)) { camData->eyeOffset.y = shake.eyeOffset.y; } if (fabsf(camData->eyeOffset.z) < fabsf(shake.eyeOffset.z)) { camData->eyeOffset.z = shake.eyeOffset.z; } if (camData->rollOffset < shake.rollOffset) { camData->rollOffset = shake.rollOffset; } if (camData->zoom < shake.zoom) { camData->zoom = shake.zoom; } maxCurr = OLib_Vec3fDist(&shake.atOffset, &originVec) * absSpeedDiv; maxNext = OLib_Vec3fDist(&shake.eyeOffset, &originVec) * absSpeedDiv; maxCurr = CLAMP_MIN(maxCurr, maxNext); maxNext = (camData->rollOffset * (7.0f / 2500.0f)) * absSpeedDiv; maxCurr = CLAMP_MIN(maxCurr, maxNext); maxNext = (camData->zoom * (7.0f / 2500.0f)) * absSpeedDiv; maxCurr = CLAMP_MIN(maxCurr, maxNext); if (camData->max < maxCurr) { camData->max = maxCurr; } ret++; } } } } return ret; } void Distortion_Init(PlayState* play) { sDistortionRequest.play = play; View_ClearDistortion(&play->view); sDistortionRequest.type = 0; sDistortionRequest.countdown = 0; sDistortionRequest.state = DISTORTION_INACTIVE; } void Distortion_SetCountdown(s16 countdown) { sDistortionRequest.countdown = countdown; sDistortionRequest.state = DISTORTION_SETUP; } s16 Distortion_GetCountdown(void) { return sDistortionRequest.countdown; } s16 Distortion_GetType(void) { return sDistortionRequest.type; } void Distortion_SetType(s32 type) { if (sDistortionRequest.type < type) { sDistortionRequest.type = type; } } void Distortion_ClearType(s32 type) { if (sDistortionRequest.type == type) { sDistortionRequest.type = 0; } } /** * Checks that the bg surface is an underwater conveyor type and if so, returns the conveyor speed */ ConveyorSpeed Distortion_GetUnderwaterCurrentSpeed(Player* player) { if (!SurfaceType_IsFloorConveyor(&sDistortionRequest.play->colCtx, player->actor.floorPoly, player->actor.floorBgId)) { return SurfaceType_GetConveyorSpeed(&sDistortionRequest.play->colCtx, player->actor.floorPoly, player->actor.floorBgId); } return CONVEYOR_SPEED_DISABLED; } void Distortion_Update(void) { static s16 depthPhase = 0x3F0; static s16 screenPlanePhase = 0x156; static s16 countdownMax = 1; f32 xyScaleFactor; f32 zScaleFactor; f32 speedScaleFactor; f32 countdownRatio; f32 waterYScaleFactor; f32 depthPhaseStep; f32 screenPlanePhaseStep; f32 rotX; f32 rotY; f32 rotZ; f32 xScale; f32 yScale; f32 zScale; f32 speed; Player* player; PlayState* play = sDistortionRequest.play; PosRot playerPosRot; Camera* camera = GET_ACTIVE_CAM(play); f32 speedRatio = CLAMP_MAX(camera->speedRatio, 1.0f); if (sDistortionRequest.type != 0) { if (sDistortionRequest.type & DISTORTION_TYPE_B) { sDistortionRequest.countdown = 2; depthPhase = 0x3F0; screenPlanePhase = 0x156; depthPhaseStep = 0.0f; screenPlanePhaseStep = 170.0f; rotX = 0.0f; rotY = 0.0f; rotZ = 0.0f; xScale = -0.01f; yScale = 0.01f; zScale = 0.0f; speed = 0.6f; xyScaleFactor = zScaleFactor = sDistortionRequest.countdown / 60.0f; speedScaleFactor = 1.0f; } else if (sDistortionRequest.type & DISTORTION_TYPE_A) { if (sDistortionRequest.state == DISTORTION_SETUP) { countdownMax = sDistortionRequest.countdown; depthPhase = 0x3F0; screenPlanePhase = 0x156; } depthPhaseStep = 0.0f; screenPlanePhaseStep = 50.0f / countdownMax; rotX = 0.0f; rotY = 0.0f; rotZ = 0.0f; xScale = 0.01f; yScale = 100.0f; zScale = 0.0f; speed = 0.4f; xyScaleFactor = zScaleFactor = ((f32)countdownMax - sDistortionRequest.countdown) / (f32)countdownMax; speedScaleFactor = 0.5f; } else if (sDistortionRequest.type & DISTORTION_TYPE_9) { if (sDistortionRequest.state == DISTORTION_SETUP) { countdownMax = sDistortionRequest.countdown; depthPhase = 0x1FC; screenPlanePhase = 0x156; } depthPhaseStep = -5.0f; screenPlanePhaseStep = 5.0f; rotX = 0.0f; rotY = 0.0f; rotZ = 2.0f; xScale = 0.3f; yScale = 0.3f; zScale = 0.0f; speed = 0.1f; xyScaleFactor = zScaleFactor = ((f32)countdownMax - sDistortionRequest.countdown) / (f32)countdownMax; speedScaleFactor = 1.0f; } else if (sDistortionRequest.type & DISTORTION_TYPE_8) { if (sDistortionRequest.state == DISTORTION_SETUP) { countdownMax = sDistortionRequest.countdown; depthPhase = 0x2710; screenPlanePhase = 0x3E8; } depthPhaseStep = 0.0f; screenPlanePhaseStep = 150.0f; rotX = 0; rotY = 0; rotZ = 0.2f; xScale = 0.025f; yScale = 0.02f; zScale = 0.01f; speed = 1.5f; if (sDistortionRequest.countdown < 5) { xyScaleFactor = zScaleFactor = ((f32)countdownMax - sDistortionRequest.countdown) / (f32)countdownMax; } else { xyScaleFactor = zScaleFactor = 0.0f; } speedScaleFactor = 1.0f; } else if (sDistortionRequest.type & DISTORTION_TYPE_7) { if (sDistortionRequest.state == DISTORTION_SETUP) { countdownMax = sDistortionRequest.countdown; depthPhase = 0x4B0; screenPlanePhase = 0x7D0; } depthPhaseStep = 0.0f; screenPlanePhaseStep = 150.0f; rotX = 0; rotY = 0; rotZ = 0; xScale = 0.03f; yScale = 0.02f; zScale = 0.01f; speed = 1.5f; xyScaleFactor = zScaleFactor = sDistortionRequest.countdown / (f32)countdownMax; speedScaleFactor = 1.0f; } else if (sDistortionRequest.type & DISTORTION_TYPE_6) { if (sDistortionRequest.state == DISTORTION_SETUP) { countdownMax = sDistortionRequest.countdown; depthPhase = 0x9C4; screenPlanePhase = 0xBB8; } depthPhaseStep = 0.0f; screenPlanePhaseStep = 150.0f; rotX = 0; rotY = 0; rotZ = 0; xScale = 0.03f; yScale = 0.03f; zScale = 0.01f; speed = 1.3f; if (sDistortionRequest.countdown < 4) { xyScaleFactor = zScaleFactor = sDistortionRequest.countdown / (f32)countdownMax; } else { xyScaleFactor = zScaleFactor = 0.0f; } speedScaleFactor = 1.0f; } else if (sDistortionRequest.type & DISTORTION_TYPE_5) { sDistortionRequest.countdown = 2; if (sDistortionRequest.state == DISTORTION_SETUP) { depthPhase = 0x9C4; screenPlanePhase = 0xBB8; } depthPhase += 0xB1; screenPlanePhase -= 0x2B; depthPhaseStep = -107.0f; screenPlanePhaseStep = 158.0f; rotX = 0.2f; rotY = 1.7f; rotZ = -2.9f; xScale = -0.6f; yScale = -0.7f; zScale = 0.6f; speed = 0.2f; zScaleFactor = 1.0f; xyScaleFactor = 1.0f; speedScaleFactor = 1.0f; } else if (sDistortionRequest.type & DISTORTION_TYPE_UNDERWATER_ENTRY) { if (sDistortionRequest.state == DISTORTION_SETUP) { countdownMax = sDistortionRequest.countdown; depthPhase = 0x760; screenPlanePhase = 0x1BC; } depthPhaseStep = 248.0f; screenPlanePhaseStep = -90.0f; rotX = 0.0f; rotY = 0.0f; rotZ = 0.0f; xScale = -0.4f; yScale = 0.4f; zScale = 0.2f; speed = 0.25f; countdownRatio = sDistortionRequest.countdown / (f32)countdownMax; zScaleFactor = xyScaleFactor = countdownRatio; speedScaleFactor = 1.0f; } else if (sDistortionRequest.type & DISTORTION_TYPE_ZORA_SWIMMING) { depthPhase = 0x3F0; screenPlanePhase = 0x156; sDistortionRequest.countdown = 2; player = GET_PLAYER(play); if (player != NULL) { Actor_GetWorldPosShapeRot(&playerPosRot, &player->actor); } depthPhaseStep = 359.2f; screenPlanePhaseStep = -18.5f; rotX = 0.0f; rotY = 0.0f; rotZ = 0.3f; switch (Distortion_GetUnderwaterCurrentSpeed(player)) { case CONVEYOR_SPEED_FAST: xScale = -0.06f; yScale = 0.1f; zScale = 0.03f; speed = 0.33f; break; case CONVEYOR_SPEED_MEDIUM: xScale = -0.06f; yScale = 0.1f; zScale = 0.03f; speed = 0.33f; break; case CONVEYOR_SPEED_SLOW: xScale = -0.06f; yScale = 0.1f; zScale = 0.03f; speed = 0.33f; break; default: xScale = -0.06f; yScale = 0.1f; zScale = 0.03f; speed = 0.23f; break; } if (player->unk_B86[1] < 0) { xyScaleFactor = (player->unk_B86[1] - (f32)0x4000) / (f32)0xC000; } else { xyScaleFactor = (player->unk_B86[1] + (f32)0x4000) / (f32)0xC000; } zScaleFactor = -xyScaleFactor; speedScaleFactor = 1.0f; } else if (sDistortionRequest.type & DISTORTION_TYPE_NON_ZORA_SWIMMING) { depthPhase = 0x3F0; screenPlanePhase = 0x156; sDistortionRequest.countdown = 2; player = GET_PLAYER(play); depthPhaseStep = 359.2f; screenPlanePhaseStep = -18.5f; rotX = 0.0f; rotY = 0.0f; rotZ = 0.0f; switch (Distortion_GetUnderwaterCurrentSpeed(player)) { case CONVEYOR_SPEED_FAST: xScale = 0.12f; yScale = 0.12f; zScale = 0.08f; speed = 0.18f; break; case CONVEYOR_SPEED_MEDIUM: xScale = 0.12f; yScale = 0.12f; zScale = 0.08f; speed = 0.12f; break; case CONVEYOR_SPEED_SLOW: xScale = 0.12f; yScale = 0.12f; zScale = 0.08f; speed = 0.08f; break; default: xScale = 0.12f; yScale = 0.12f; zScale = 0.08f; speed = 0.05f; break; } if ((camera->waterYPos - camera->eye.y) > 2000.0f) { waterYScaleFactor = 1.0f; } else { waterYScaleFactor = (camera->waterYPos - camera->eye.y) / 2000.0f; } xyScaleFactor = speedScaleFactor = (waterYScaleFactor * 0.15f) + 0.35f + (speedRatio * 0.4f); zScaleFactor = 0.9f - xyScaleFactor; } else if (sDistortionRequest.type & DISTORTION_TYPE_0) { // Gives a small mirage-like appearance depthPhase = 0x3F0; screenPlanePhase = 0x156; sDistortionRequest.countdown = 2; depthPhaseStep = 0.0f; screenPlanePhaseStep = 150.0f; rotX = 0.0f; rotY = 0.0f; rotZ = 0.0f; xScale = -0.01f; yScale = 0.01f; zScale = 0.01f; speed = 0.6f; speedScaleFactor = 1.0f; zScaleFactor = 1.0f; xyScaleFactor = 1.0f; } else { return; } depthPhase += CAM_DEG_TO_BINANG(depthPhaseStep); screenPlanePhase += CAM_DEG_TO_BINANG(screenPlanePhaseStep); View_SetDistortionOrientation(&sDistortionRequest.play->view, Math_CosS(depthPhase) * (DEG_TO_RAD(rotX) * xyScaleFactor), Math_SinS(depthPhase) * (DEG_TO_RAD(rotY) * xyScaleFactor), Math_SinS(screenPlanePhase) * (DEG_TO_RAD(rotZ) * zScaleFactor)); View_SetDistortionScale(&sDistortionRequest.play->view, (Math_SinS(screenPlanePhase) * (xScale * xyScaleFactor)) + 1.0f, (Math_CosS(screenPlanePhase) * (yScale * xyScaleFactor)) + 1.0f, (Math_CosS(depthPhase) * (zScale * zScaleFactor)) + 1.0f); View_SetDistortionSpeed(&sDistortionRequest.play->view, speed * speedScaleFactor); sDistortionRequest.state = DISTORTION_ACTIVE; } else if (sDistortionRequest.state != DISTORTION_INACTIVE) { View_ClearDistortion(&play->view); sDistortionRequest.state = DISTORTION_INACTIVE; sDistortionRequest.countdown = 0; } if (sDistortionRequest.countdown != 0) { sDistortionRequest.countdown--; if (sDistortionRequest.countdown == 0) { sDistortionRequest.type = 0; } } } s32 Quake_NumActiveQuakes(void) { QuakeRequest* req = sQuakeRequest; s32 numActiveQuakes = 0; if (req[0].type != 0) { numActiveQuakes++; } if (req[1].type != 0) { numActiveQuakes++; } if (req[2].type != 0) { numActiveQuakes++; } if (req[3].type != 0) { numActiveQuakes++; } return numActiveQuakes; }