#ifndef GFX_H #define GFX_H #include "ultra64.h" #include "PR/sched.h" #include "thga.h" #include "alignment.h" #include "unk.h" struct GameState; typedef enum SetupDL { /* 0x00 */ SETUPDL_0, /* 0x01 */ SETUPDL_1, /* 0x02 */ SETUPDL_2, /* 0x03 */ SETUPDL_3, /* 0x04 */ SETUPDL_4, /* 0x05 */ SETUPDL_5, /* 0x06 */ SETUPDL_6, /* 0x07 */ SETUPDL_7, /* 0x08 */ SETUPDL_8, /* 0x09 */ SETUPDL_9, /* 0x0A */ SETUPDL_10, /* 0x0B */ SETUPDL_11, /* 0x0C */ SETUPDL_12, /* 0x0D */ SETUPDL_13, /* 0x0E */ SETUPDL_14, /* 0x0F */ SETUPDL_15, /* 0x10 */ SETUPDL_16, /* 0x11 */ SETUPDL_17, /* 0x12 */ SETUPDL_18, /* 0x13 */ SETUPDL_19, /* 0x14 */ SETUPDL_20, /* 0x15 */ SETUPDL_21, /* 0x16 */ SETUPDL_22, /* 0x17 */ SETUPDL_23, /* 0x18 */ SETUPDL_24, /* 0x19 */ SETUPDL_25, /* 0x1A */ SETUPDL_26, /* 0x1B */ SETUPDL_27, /* 0x1C */ SETUPDL_28, /* 0x1D */ SETUPDL_29, /* 0x1E */ SETUPDL_30, /* 0x1F */ SETUPDL_31, /* 0x20 */ SETUPDL_32, /* 0x21 */ SETUPDL_33, /* 0x22 */ SETUPDL_34, /* 0x23 */ SETUPDL_35, /* 0x24 */ SETUPDL_36, /* 0x25 */ SETUPDL_37, /* 0x26 */ SETUPDL_38, /* 0x27 */ SETUPDL_39, /* 0x28 */ SETUPDL_40, /* 0x29 */ SETUPDL_41, /* 0x2A */ SETUPDL_42, /* 0x2B */ SETUPDL_43, /* 0x2C */ SETUPDL_44, /* 0x2D */ SETUPDL_45, /* 0x2E */ SETUPDL_46, /* 0x2F */ SETUPDL_47, /* 0x30 */ SETUPDL_48, /* 0x31 */ SETUPDL_49, /* 0x32 */ SETUPDL_50, /* 0x33 */ SETUPDL_51, /* 0x34 */ SETUPDL_52, /* 0x35 */ SETUPDL_53, /* 0x36 */ SETUPDL_54, /* 0x37 */ SETUPDL_55, /* 0x38 */ SETUPDL_56, /* 0x39 */ SETUPDL_57, /* 0x3A */ SETUPDL_58, /* 0x3B */ SETUPDL_59, /* 0x3C */ SETUPDL_60, /* 0x3D */ SETUPDL_61, /* 0x3E */ SETUPDL_62, /* 0x3F */ SETUPDL_63, /* 0x40 */ SETUPDL_64, /* 0x41 */ SETUPDL_65, /* 0x42 */ SETUPDL_66, /* 0x43 */ SETUPDL_67, /* 0x44 */ SETUPDL_68, /* 0x45 */ SETUPDL_69, /* 0x46 */ SETUPDL_70, /* 0x47 */ SETUPDL_71, /* 0x48 */ SETUPDL_72, /* 0x49 */ SETUPDL_MAX } SetupDL; typedef struct { /* 0x000 */ Gfx taskStart[9]; /* 0x048 */ Gfx clearZBuffer[8]; // original name: clear_zb_dl /* 0x088 */ Gfx clearFrameBuffer[5]; // original name: clear_fb_dl /* 0x0B0 */ Gfx setupBuffers[6]; // setup framebuffer and zbuffer /* 0x0E0 */ Gfx unk_E0[12]; // unused /* 0x140 */ Gfx syncSegments[17]; /* 0x1C8 */ Gfx setScissor[2]; /* 0x1D8 */ Gfx unk_1D8[25]; // unused /* 0x2A0 */ Gfx disps[5]; /* 0x2C8 */ Gfx clearFillRect[3]; // fillrect for clearing buffers /* 0x2E0 */ Gfx fillRect[3]; // fillrect for general purpose /* 0x2F8 */ Gfx debugDisp[1]; } GfxMasterList; // size = 0x300 #define GFXPOOL_HEAD_MAGIC 0x1234 #define GFXPOOL_TAIL_MAGIC 0x5678 typedef struct GfxPool { /* 0x00000 */ u16 headMagic; // GFXPOOL_HEAD_MAGIC /* 0x00008 */ GfxMasterList master; /* 0x00308 */ Gfx polyXluBuffer[0x800]; /* 0x04308 */ Gfx overlayBuffer[0x400]; /* 0x06308 */ Gfx workBuffer[0x40]; /* 0x06508 */ Gfx debugBuffer[0x40]; /* 0x06708 */ Gfx polyOpaBuffer[0x3380]; /* 0x20308 */ u16 tailMagic; // GFXPOOL_TAIL_MAGIC } GfxPool; // size = 0x20310 typedef struct GraphicsContext { /* 0x000 */ Gfx* polyOpaBuffer; // Pointer to "Zelda 0" /* 0x004 */ Gfx* polyXluBuffer; // Pointer to "Zelda 1" /* 0x008 */ char unk_8[0x8]; // Unused, could this be pointers to "Zelda 2" / "Zelda 3" /* 0x010 */ Gfx* overlayBuffer; // Pointer to "Zelda 4" /* 0x014 */ u32 unk_14; /* 0x018 */ char unk_18[0x20]; /* 0x038 */ OSMesg msgBuff[8]; /* 0x058 */ OSMesgQueue* schedMsgQ; /* 0x05C */ OSMesgQueue queue; /* 0x074 */ char unk_74[0x04]; /* 0x078 */ OSScTask task; /* 0x0D0 */ char unk_D0[0xD0]; /* 0x1A0 */ Gfx* workBuffer; /* 0x1A4 */ TwoHeadGfxArena work; /* 0x1B4 */ Gfx* debugBuffer; /* 0x1B8 */ TwoHeadGfxArena debug; /* 0x1C8 */ UNK_TYPE1 unk_1C8[0xAC]; /* 0x274 */ OSViMode* viMode; /* 0x278 */ void* zbuffer; /* 0x27C */ char unk_27C[0x1C]; /* 0x298 */ TwoHeadGfxArena overlay; // "Zelda 4" /* 0x2A8 */ TwoHeadGfxArena polyOpa; // "Zelda 0" /* 0x2B8 */ TwoHeadGfxArena polyXlu; // "Zelda 1" /* 0x2C8 */ u32 gfxPoolIdx; /* 0x2CC */ u16* curFrameBuffer; /* 0x2D0 */ char unk_2D0[0x4]; /* 0x2D4 */ u32 viConfigFeatures; /* 0x2D8 */ char unk_2D8[0x2]; /* 0x2DA */ u8 updateViMode; /* 0x2DB */ u8 framebufferIndex; /* 0x2DC */ void (*callback)(struct GraphicsContext*, u32); /* 0x2E0 */ u32 callbackArg; /* 0x2E4 */ f32 xScale; /* 0x2E8 */ f32 yScale; /* 0x2EC */ GfxMasterList* masterList; } GraphicsContext; // size = 0x2F0 Gfx* Gfx_SetFog(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 n, s32 f); Gfx* Gfx_SetFogWithSync(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 n, s32 f); Gfx* Gfx_SetFog2(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 n, s32 f); Gfx* Gfx_SetupDLImpl(Gfx* gfx, u32 i); Gfx* Gfx_SetupDL(Gfx* gfx, u32 i); void Gfx_SetupDLAtPtr(Gfx** gfxp, u32 i); Gfx* Gfx_SetupDL57(Gfx* gfx); Gfx* Gfx_SetupDL57_b(Gfx* gfx); Gfx* Gfx_SetupDL52_NoCD(Gfx* gfx); void Gfx_SetupDL58_Opa(GraphicsContext* gfxCtx); void Gfx_SetupDL57_Opa(GraphicsContext* gfxCtx); void Gfx_SetupDL50_Opa(GraphicsContext* gfxCtx); void Gfx_SetupDL51_Opa(GraphicsContext* gfxCtx); void Gfx_SetupDL52_Xlu(GraphicsContext* gfxCtx); void Gfx_SetupDL53_Opa(GraphicsContext* gfxCtx); void Gfx_SetupDL54_Opa(GraphicsContext* gfxCtx); void Gfx_SetupDL55_Xlu(GraphicsContext* gfxCtx); Gfx* Gfx_SetupDL26(Gfx* gfx); void Gfx_SetupDL26_Opa(GraphicsContext* gfxCtx); Gfx* Gfx_SetupDL23(Gfx* gfx); void Gfx_SetupDL23_Opa(GraphicsContext* gfxCtx); void Gfx_SetupDL25_Xlu2(GraphicsContext* gfxCtx); void func_8012C268(struct GameState* gameState); void Gfx_SetupDL25_Opa(GraphicsContext* gfxCtx); Gfx* Gfx_SetupDL71(Gfx* gfx); void Gfx_SetupDL25_Xlu(GraphicsContext* gfxCtx); Gfx* Gfx_SetupDL72(Gfx* gfx); void Gfx_SetupDL31_Opa(GraphicsContext* gfxCtx); void Gfx_SetupDL32_Opa(GraphicsContext* gfxCtx); void Gfx_SetupDL33_Opa(GraphicsContext* gfxCtx); Gfx* Gfx_SetupDL64(Gfx* gfx); Gfx* Gfx_SetupDL34(Gfx* gfx); void Gfx_SetupDL34_Opa(GraphicsContext* gfxCtx); void Gfx_SetupDL35_Opa(GraphicsContext* gfxCtx); void Gfx_SetupDL44_Xlu(GraphicsContext* gfxCtx); void Gfx_SetupDL36_Opa(GraphicsContext* gfxCtx); Gfx* Gfx_SetupDL28(Gfx* gfx); void Gfx_SetupDL28_Opa(GraphicsContext* gfxCtx); void Gfx_SetupDL43_Opa(GraphicsContext* gfxCtx); void Gfx_SetupDL45_Opa(GraphicsContext* gfxCtx); void Gfx_SetupDL46_Overlay(GraphicsContext* gfxCtx); void Gfx_SetupDL38_Xlu(GraphicsContext* gfxCtx); void Gfx_SetupDL4_Xlu(GraphicsContext* gfxCtx); void Gfx_SetupDL37_Opa(GraphicsContext* gfxCtx); void Gfx_SetupDL2_Opa(GraphicsContext* gfxCtx); Gfx* Gfx_SetupDL39(Gfx* gfx); void Gfx_SetupDL39_Opa(GraphicsContext* gfxCtx); void Gfx_SetupDL39_Overlay(GraphicsContext* gfxCtx); void Gfx_SetupDL39_Ptr(Gfx** gfxp); void Gfx_SetupDL40_Opa(GraphicsContext* gfxCtx); void Gfx_SetupDL41_Opa(GraphicsContext* gfxCtx); void Gfx_SetupDL47_Xlu(GraphicsContext* gfxCtx); Gfx* Gfx_SetupDL66(Gfx* gfx); Gfx* Gfx_SetupDL67(Gfx* gfx); Gfx* Gfx_SetupDL68_NoCD(Gfx* gfx); Gfx* Gfx_SetupDL69_NoCD(Gfx* gfx); Gfx* Gfx_SetupDL65_NoCD(Gfx* gfx); Gfx* Gfx_SetupDL70(Gfx* gfx); Gfx* Gfx_SetupDL20_NoCD(Gfx* gfx); void Gfx_SetupDL42_Opa(GraphicsContext* gfxCtx); void Gfx_SetupDL42_Overlay(GraphicsContext* gfxCtx); void Gfx_SetupDL48_Opa(GraphicsContext* gfxCtx); void Gfx_SetupDL49_Xlu(GraphicsContext* gfxCtx); void Gfx_SetupDL27_Xlu(GraphicsContext* gfxCtx); void Gfx_SetupDL60_XluNoCD(GraphicsContext* gfxCtx); void Gfx_SetupDL61_Xlu(GraphicsContext* gfxCtx); void Gfx_SetupDL56_Opa(GraphicsContext* gfxCtx); void Gfx_SetupDL56_Ptr(Gfx** gfxp); void Gfx_SetupDL59_Opa(GraphicsContext* gfxCtx); Gfx* Gfx_BranchTexScroll(Gfx** gfxp, u32 x, u32 y, s32 width, s32 height); void func_8012CB04(Gfx** gfxp, u32 x, u32 y); Gfx* func_8012CB28(GraphicsContext* gfxCtx, u32 x, u32 y); Gfx* Gfx_TexScroll(GraphicsContext* gfxCtx, u32 x, u32 y, s32 width, s32 height); Gfx* Gfx_TwoTexScroll(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2, u32 x2, u32 y2, s32 width2, s32 height2); Gfx* Gfx_TwoTexScrollEnvColor(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2, u32 x2, u32 y2, s32 width2, s32 height2, s32 r, s32 g, s32 b, s32 a); Gfx* Gfx_EnvColor(GraphicsContext* gfxCtx, s32 r, s32 g, s32 b, s32 a); Gfx* Gfx_PrimColor(GraphicsContext* gfxCtx, s32 lodfrac, s32 r, s32 g, s32 b, s32 a); void func_8012CF0C(GraphicsContext* gfxCtx, s32 clearFb, s32 clearZb, u8 r, u8 g, u8 b); void func_8012D374(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b); void func_8012D40C(f32* param_1, f32* param_2, s16* param_3); extern Gfx gSetupDLs[SETUPDL_MAX][6]; extern Gfx gEmptyDL[]; #define WORK_DISP __gfxCtx->work.p #define POLY_OPA_DISP __gfxCtx->polyOpa.p #define POLY_XLU_DISP __gfxCtx->polyXlu.p #define OVERLAY_DISP __gfxCtx->overlay.p #define DEBUG_DISP __gfxCtx->debug.p // __gfxCtx shouldn't be used directly. // Use the DISP macros defined above when writing to display buffers. #define OPEN_DISPS(gfxCtx) \ { \ GraphicsContext* __gfxCtx = gfxCtx; \ s32 __dispPad #define CLOSE_DISPS(gfxCtx) \ (void)0; \ } \ (void)0 #define GRAPH_ALLOC(gfxCtx, size) ((void*)((gfxCtx)->polyOpa.d = (Gfx*)((u8*)(gfxCtx)->polyOpa.d - ALIGN16(size)))) // Custom gbi macro #define gDPSetTileCustom(pkt, fmt, siz, width, height, pal, cms, cmt, masks, maskt, shifts, shiftt) \ { \ gDPPipeSync(pkt); \ gDPTileSync(pkt); \ gDPSetTile(pkt, fmt, siz, (((width)*siz##_TILE_BYTES) + 7) >> 3, 0, G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, \ masks, shifts); \ gDPTileSync(pkt); \ gDPSetTile(pkt, fmt, siz, (((width)*siz##_TILE_BYTES) + 7) >> 3, 0, G_TX_RENDERTILE, pal, cmt, maskt, shiftt, \ cms, masks, shifts); \ gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ ((height)-1) << G_TEXTURE_IMAGE_FRAC); \ } \ (void)0 #endif