/** * Transition Table * * DEFINE_TRANSITION should be used for normal transitions * - Argument 0: Enum value for this transition * - Argument 1: Name of the effect struct * - Argument 2: Instance name * - Argument 3: Name of the effect (without the ovl_ part) * * DEFINE_TRANSITION_INTERNAL should be used for transitions that aren't an overlay * - Argument 0: Enum value for this transition * - Argument 1: Name of the effect struct * - Argument 2: Instance name */ /* 0 */ DEFINE_TRANSITION_INTERNAL(FBDEMO_FADE, TransitionFade, fade) /* 1 */ DEFINE_TRANSITION(FBDEMO_TRIFORCE, TransitionTriforce, triforce, fbdemo_triforce) /* 2 */ DEFINE_TRANSITION(FBDEMO_WIPE1, TransitionWipe1, wipe1, fbdemo_wipe1) /* 3 */ DEFINE_TRANSITION(FBDEMO_WIPE3, TransitionWipe3, wipe3, fbdemo_wipe3) /* 4 */ DEFINE_TRANSITION(FBDEMO_WIPE4, TransitionWipe4, wipe4, fbdemo_wipe4) /* 5 */ DEFINE_TRANSITION_INTERNAL(FBDEMO_CIRCLE, TransitionCircle, circle) /* 6 */ DEFINE_TRANSITION(FBDEMO_WIPE5, TransitionWipe5, wipe5, fbdemo_wipe5)