#ifndef Z64CAMERA_H #define Z64CAMERA_H #include "ultra64.h" #include "z64math.h" #include "z64actor.h" #include "z64save.h" #include "unk.h" struct CollisionContext; struct CollisionPoly; struct PlayState; struct View; // these two angle conversion macros are slightly inaccurate #define CAM_DEG_TO_BINANG(degrees) (s16)((degrees) * ((f32)0xFFFF / 360) + .5f) #define CAM_BINANG_TO_DEG(binang) ((f32)(binang) * (360.0001525f / 0xFFFF)) #define NUM_CAMS 4 // Camera IDs are indices into `cameraPtrs` #define CAM_ID_MAIN 0 // The index of the main camera #define CAM_ID_SUB_FIRST 1 // The index sub cameras start at #define CAM_ID_NONE -1 // Used to indicate no camera. Can be used to default to the active camera in some scenarios #define SUB_CAM_ID_DONE 0 // Used in some actors for variables holding sub camera IDs to indicate "subcam is finished" #define CAM_HUD_VISIBILITY_SHIFT 8 #define CAM_HUD_VISIBILITY_MASK (0x0F00) #define CAM_HUD_VISIBILITY(hudVisibility) (((hudVisibility) & 0xF) << CAM_HUD_VISIBILITY_SHIFT) #define CAM_HUD_VISIBILITY_ALL \ CAM_HUD_VISIBILITY(0) // HUD_VISIBILITY_ALL #define CAM_HUD_VISIBILITY_NONE \ CAM_HUD_VISIBILITY(HUD_VISIBILITY_NONE) #define CAM_HUD_VISIBILITY_NONE_ALT \ CAM_HUD_VISIBILITY(HUD_VISIBILITY_NONE_ALT) #define CAM_HUD_VISIBILITY_HEARTS_WITH_OVERWRITE \ CAM_HUD_VISIBILITY(HUD_VISIBILITY_HEARTS_WITH_OVERWRITE) #define CAM_HUD_VISIBILITY_A \ CAM_HUD_VISIBILITY(HUD_VISIBILITY_A) #define CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_WITH_OVERWRITE \ CAM_HUD_VISIBILITY(HUD_VISIBILITY_A_HEARTS_MAGIC_WITH_OVERWRITE) #define CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_WITH_OVERWRITE \ CAM_HUD_VISIBILITY(HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_WITH_OVERWRITE) #define CAM_HUD_VISIBILITY_ALL_NO_MINIMAP_W_DISABLED \ CAM_HUD_VISIBILITY(HUD_VISIBILITY_ALL_NO_MINIMAP_W_DISABLED) #define CAM_HUD_VISIBILITY_B \ CAM_HUD_VISIBILITY(HUD_VISIBILITY_B) #define CAM_HUD_VISIBILITY_HEARTS_MAGIC \ CAM_HUD_VISIBILITY(HUD_VISIBILITY_HEARTS_MAGIC) #define CAM_HUD_VISIBILITY_B_ALT \ CAM_HUD_VISIBILITY(HUD_VISIBILITY_B_ALT) #define CAM_HUD_VISIBILITY_HEARTS \ CAM_HUD_VISIBILITY(HUD_VISIBILITY_HEARTS) #define CAM_HUD_VISIBILITY_A_B_MINIMAP \ CAM_HUD_VISIBILITY(HUD_VISIBILITY_A_B_MINIMAP) #define CAM_HUD_VISIBILITY_HEARTS_MAGIC_WITH_OVERWRITE \ CAM_HUD_VISIBILITY(HUD_VISIBILITY_HEARTS_MAGIC_WITH_OVERWRITE) #define CAM_HUD_VISIBILITY_HEARTS_MAGIC_C \ CAM_HUD_VISIBILITY(HUD_VISIBILITY_HEARTS_MAGIC_C) // HUD_VISIBILITY_ALL_NO_MINIMAP and above can not be set using `CAM_HUD_VISIBILITY` #define CAM_HUD_VISIBILITY_IGNORE \ CAM_HUD_VISIBILITY(0xF) /** * letterboxFlag: determines the size of the letter-box window. See CAM_LETTERBOX_* enums. * Can also add on the flag ( | CAM_LETTERBOX_INSTANT) to make the size change immediately * hudVisibility: hides certain hud icons * - A value of 0 in camera is translated to a hudVisibility of 50, * which is the value to restore all hud icons to the screen (CAM_HUD_VISIBILITY_ALL) * - A value of 0xF in camera results in no change in the hudVisibility (CAM_HUD_VISIBILITY_IGNORE) * funcFlags: Custom flags for functions */ #define CAM_INTERFACE_FLAGS(letterboxFlag, hudVisibility, funcFlags) \ (((letterboxFlag) & CAM_LETTERBOX_MASK) | (hudVisibility) | ((funcFlags) & 0xFF)) // Shrinking the window from the top and bottom with black borders (letterboxing) #define CAM_LETTERBOX_MASK 0xF000 #define CAM_LETTERBOX_SIZE_MASK 0x7000 #define CAM_LETTERBOX_NONE 0x0000 // small/medium/large black borders #define CAM_LETTERBOX_SMALL 0x1000 #define CAM_LETTERBOX_MEDIUM 0x2000 #define CAM_LETTERBOX_LARGE 0x3000 #define CAM_LETTERBOX_NONE_4 0x4000 #define CAM_LETTERBOX_INSTANT 0x8000 // Bit to determine whether to set the current value directly (on), or to set the size target (off) #define CAM_LETTERBOX_IGNORE 0xF000 // No change in letterbox size, keep the previous size // Camera behaviorFlags. Flags specifically for settings, modes, and bgCam // Used to store current state, only CAM_BEHAVIOR_SETTING_1 and CAM_BEHAVIOR_BG_2 are read from and used in logic // Setting (0x1, 0x10) #define CAM_BEHAVIOR_SETTING_USE_PRIORITY (1 << 0) // Use settings priority system #define CAM_BEHAVIOR_SETTING_2 (1 << 4) // Mode (0x2, 0x20) #define CAM_BEHAVIOR_MODE_1 (1 << 1) #define CAM_BEHAVIOR_MODE_VALID (1 << 5) // bgCam (0x4, 0x40) #define CAM_BEHAVIOR_BGCAM_1 (1 << 2) #define CAM_BEHAVIOR_BGCAM_2 (1 << 6) // Camera stateFlags. Variety of generic flags #define CAM_STATE_0 (1 << 0) // Must be set for the camera from changing settings based on the bg surface #define CAM_STATE_CHECK_WATER (1 << 1) #define CAM_STATE_2 (1 << 2) #define CAM_STATE_3 (1 << 3) #define CAM_STATE_4 (1 << 4) #define CAM_STATE_DISABLE_MODE_CHANGE (1 << 5) #define CAM_STATE_6 (1 << 6) #define CAM_STATE_7 (1 << 7) #define CAM_STATE_UNDERWATER (1 << 8) #define CAM_STATE_9 (1 << 9) #define CAM_STATE_10 (1 << 10) // Surpresses the camera from changing settings based on the bg surface #define CAM_STATE_11 (1 << 11) #define CAM_STATE_12 (1 << 12) #define CAM_STATE_13 (1 << 13) #define CAM_STATE_INITIALIZED (1 << 14) #define CAM_STATE_15 ((s16)(1 << 15)) // Camera viewFlags. Set params related to view #define CAM_VIEW_AT (1 << 0) // camera->at #define CAM_VIEW_EYE (1 << 1) // camera->eye and camera->eyeNext #define CAM_VIEW_UP (1 << 2) // camera->up #define CAM_VIEW_TARGET (1 << 3) // camera->target #define CAM_VIEW_TARGET_POS (1 << 4) // camera->targetPosRot.pos #define CAM_VIEW_FOV (1 << 5) // camera->fov #define CAM_VIEW_ROLL (1 << 6) // camera->roll /** * Camera Status type * Determines how much the camera is updated each frame * Higher values represents higher levels of activity */ // Camera is on #define CAM_STATUS_CUT 0 // The camera is not updated at all #define CAM_STATUS_WAIT 1 // There is minimally/partially updated, action function is not run #define CAM_STATUS_UNK3 3 // The camera is mostly updated including running its action function, but data is not set to view #define CAM_STATUS_ACTIVE 7 // The camera is fully updated, info is sent to view // Camera is off #define CAM_STATUS_INACTIVE 0x100 typedef enum { /* 0x00 */ CAM_SET_NONE, /* 0x01 */ CAM_SET_NORMAL0, // Generic camera 0, used in various places "NORMAL0" /* 0x02 */ CAM_SET_NORMAL3, // Generic camera 3, used in various places "NORMAL3" /* 0x03 */ CAM_SET_PIVOT_DIVING, // Player diving from the surface of the water to underwater not as zora "CIRCLE5" /* 0x04 */ CAM_SET_HORSE, // Reiding a horse "HORSE0" /* 0x05 */ CAM_SET_ZORA_DIVING, // Parallel's Pivot Diving, but as Zora. However, Zora does not dive like a human. So this setting appears to not be used "ZORA0" /* 0x06 */ CAM_SET_PREREND_FIXED, // Unused remnant of OoT: camera is fixed in position and rotation "PREREND0" /* 0x07 */ CAM_SET_PREREND_PIVOT, // Unused remnant of OoT: Camera is fixed in position with fixed pitch, but is free to rotate in the yaw direction 360 degrees "PREREND1" /* 0x08 */ CAM_SET_DOORC, // Generic room door transitions, camera moves and follows player as the door is open and closed "DOORC" /* 0x09 */ CAM_SET_DEMO0, // Unknown, possibly related to treasure chest game as goron? "DEMO0" /* 0x0A */ CAM_SET_FREE0, // Free Camera, manual control is given, no auto-updating eye or at "FREE0" /* 0x0B */ CAM_SET_BIRDS_EYE_VIEW_0, // Appears unused. Camera is a top-down view "FUKAN0" /* 0x0C */ CAM_SET_NORMAL1, // Generic camera 1, used in various places "NORMAL1" /* 0x0D */ CAM_SET_NANAME, // Unknown, slanted or tilted. Behaves identical to Normal0 except with added roll "NANAME" /* 0x0E */ CAM_SET_CIRCLE0, // Used in Curiosity Shop, Pirates Fortress, Mayor's Residence "CIRCLE0" /* 0x0F */ CAM_SET_FIXED0, // Used in Sakon's Hideout puzzle rooms, milk bar stage "FIXED0" /* 0x10 */ CAM_SET_SPIRAL_DOOR, // Exiting a Spiral Staircase "SPIRAL" /* 0x11 */ CAM_SET_DUNGEON0, // Generic dungeon camera 0, used in various places "DUNGEON0" /* 0x12 */ CAM_SET_ITEM0, // Getting an item and holding it above Player's head (from small chest, freestanding, npc, ...) "ITEM0" /* 0x13 */ CAM_SET_ITEM1, // Looking at player while playing the ocarina "ITEM1" /* 0x14 */ CAM_SET_ITEM2, // Bottles: drinking, releasing fairy, dropping fish "ITEM2" /* 0x15 */ CAM_SET_ITEM3, // Bottles: catching fish or bugs, showing an item "ITEM3" /* 0x16 */ CAM_SET_NAVI, // Song of Soaring, variations of playing Song of Time "NAVI" /* 0x17 */ CAM_SET_WARP_PAD_MOON, // Warp circles from Goron Trial on the moon "WARP0" /* 0x18 */ CAM_SET_DEATH, // Player death animation when health goes to 0 "DEATH" /* 0x19 */ CAM_SET_REBIRTH, // Unknown set with camDataId = -9 (it's not being revived by a fairy) "REBIRTH" /* 0x1A */ CAM_SET_LONG_CHEST_OPENING, // Long cutscene when opening a big chest with a major item "TREASURE" /* 0x1B */ CAM_SET_MASK_TRANSFORMATION, // Putting on a transformation mask "TRANSFORM" /* 0x1C */ CAM_SET_ATTENTION, // Unknown, set with camDataId = -15 "ATTENTION" /* 0x1D */ CAM_SET_WARP_PAD_ENTRANCE, // Warp pad from start of a dungeon to the boss-room "WARP1" /* 0x1E */ CAM_SET_DUNGEON1, // Generic dungeon camera 1, used in various places "DUNGEON1" /* 0x1F */ CAM_SET_FIXED1, // Fixes camera in place, used in various places eg. entering Stock Pot Inn, hiting a switch, giving witch a red potion, shop browsing "FIXED1" /* 0x20 */ CAM_SET_FIXED2, // Used in Pinnacle Rock after defeating Sea Monsters, and by Tatl in Fortress "FIXED2" /* 0x21 */ CAM_SET_MAZE, // Unused. Set to use Camera_Parallel2(), which is only Camera_Noop() "MAZE" /* 0x22 */ CAM_SET_REMOTEBOMB, // Unused. Set to use Camera_Parallel2(), which is only Camera_Noop(). But also related to Play_ChangeCameraSetting? "REMOTEBOMB" /* 0x23 */ CAM_SET_CIRCLE1, // Unknown "CIRCLE1" /* 0x24 */ CAM_SET_CIRCLE2, // Looking at far-away NPCs eg. Garo in Road to Ikana, Hungry Goron, Tingle "CIRCLE2" /* 0x25 */ CAM_SET_CIRCLE3, // Used in curiosity shop, goron racetrack, final room in Sakon's hideout, other places "CIRCLE3" /* 0x26 */ CAM_SET_CIRCLE4, // Used during the races on the doggy racetrack "CIRCLE4" /* 0x27 */ CAM_SET_FIXED3, // Used in Stock Pot Inn Toilet and Tatl cutscene after woodfall "FIXED3" /* 0x28 */ CAM_SET_TOWER_ASCENT, // Various climbing structures (Snowhead climb to the temple entrance) "TOWER0" /* 0x29 */ CAM_SET_PARALLEL0, // Unknown "PARALLEL0" /* 0x2A */ CAM_SET_NORMALD, // Unknown, set with camDataId = -20 "NORMALD" /* 0x2B */ CAM_SET_SUBJECTD, // Unknown, set with camDataId = -21 "SUBJECTD" /* 0x2C */ CAM_SET_START0, // Entering a room, either Dawn of a New Day reload, or entering a door where the camera is fixed on the other end "START0" /* 0x2D */ CAM_SET_START2, // Entering a scene, camera is put at a low angle eg. Grottos, Deku Palace, Stock Pot Inn "START2" /* 0x2E */ CAM_SET_STOP0, // Called in z_play "STOP0" /* 0x2F */ CAM_SET_BOAT_CRUISE, // Koume's boat cruise "JCRUISING" /* 0x30 */ CAM_SET_VERTICAL_CLIMB, // Large vertical climbs, such as Mountain Village wall or Pirates Fortress ladder. "CLIMBMAZE" /* 0x31 */ CAM_SET_SIDED, // Unknown, set with camDataId = -24 "SIDED" /* 0x32 */ CAM_SET_DUNGEON2, // Generic dungeon camera 2, used in various places "DUNGEON2" /* 0x33 */ CAM_SET_BOSS_ODOLWA, // Odolwa's Lair, also used in GBT entrance: "BOSS_SHIGE" /* 0x34 */ CAM_SET_KEEPBACK, // Unknown. Possibly related to climbing something? "KEEPBACK" /* 0x35 */ CAM_SET_CIRCLE6, // Used in select regions from Ikana "CIRCLE6" /* 0x36 */ CAM_SET_CIRCLE7, // Unknown "CIRCLE7" /* 0x37 */ CAM_SET_MINI_BOSS, // Used during the various minibosses of the "CHUBOSS" /* 0x38 */ CAM_SET_RFIXED1, // Talking to Koume stuck on the floor in woods of mystery "RFIXED1" /* 0x39 */ CAM_SET_TREASURE_CHEST_MINIGAME, // Treasure Chest Shop in East Clock Town, minigame location "TRESURE1" /* 0x3A */ CAM_SET_HONEY_AND_DARLING_1, // Honey and Darling Minigames "BOMBBASKET" /* 0x3B */ CAM_SET_CIRCLE8, // Used by Stone Tower moving platforms, Falling eggs in Marine Lab, Bugs into soilpatch cutscene "CIRCLE8" /* 0x3C */ CAM_SET_BIRDS_EYE_VIEW_1, // Camera is a top-down view. Used in Fisherman's minigame and Deku Palace "FUKAN1" /* 0x3D */ CAM_SET_DUNGEON3, // Generic dungeon camera 3, used in various places "DUNGEON3" /* 0x3E */ CAM_SET_TELESCOPE, // Observatory telescope and Curiosity Shop Peep-Hole "TELESCOPE" /* 0x3F */ CAM_SET_ROOM0, // Certain rooms eg. inside the clock tower "ROOM0" /* 0x40 */ CAM_SET_RCIRC0, // Used by a few NPC cutscenes, focus close on the NPC "RCIRC0" /* 0x41 */ CAM_SET_CIRCLE9, // Used by Sakon Hideout entrance and Deku Palace Maze "CIRCLE9" /* 0x42 */ CAM_SET_ONTHEPOLE, // Somewhere in Snowhead Temple and Woodfall Temple "ONTHEPOLE" /* 0x43 */ CAM_SET_INBUSH, // Various bush environments eg. grottos, Swamp Spider House, Termina Field grass bushes, Deku Palace near bean "INBUSH" /* 0x44 */ CAM_SET_BOSS_MAJORA, // Majora's Lair: "BOSS_LAST" /* 0x45 */ CAM_SET_BOSS_TWINMOLD, // Twinmold's Lair: "BOSS_INI" /* 0x46 */ CAM_SET_BOSS_GOHT, // Goht's Lair: "BOSS_HAK" /* 0x47 */ CAM_SET_BOSS_GYORG, // Gyorg's Lair: "BOSS_KON" /* 0x48 */ CAM_SET_CONNECT0, // Smoothly and gradually return camera to Player after a cutscene "CONNECT0" /* 0x49 */ CAM_SET_PINNACLE_ROCK, // Pinnacle Rock pit "MORAY" /* 0x4A */ CAM_SET_NORMAL2, // Generic camera 2, used in various places "NORMAL2" /* 0x4B */ CAM_SET_HONEY_AND_DARLING_2, // "BOMBBOWL" /* 0x4C */ CAM_SET_CIRCLEA, // Unknown, Circle 10 "CIRCLEA" /* 0x4D */ CAM_SET_WHIRLPOOL, // Great Bay Temple Central Room Whirlpool "WHIRLPOOL" /* 0x4E */ CAM_SET_CUCCO_SHACK, // "KOKKOGAME" /* 0x4F */ CAM_SET_GIANT, // Giants Mask in Twinmold's Lair "GIANT" /* 0x50 */ CAM_SET_SCENE0, // Entering doors to a new scene "SCENE0" /* 0x51 */ CAM_SET_ROOM1, // Certain rooms eg. some rooms in Stock Pot Inn "ROOM1" /* 0x52 */ CAM_SET_WATER2, // Swimming as Zora in Great Bay Temple "WATER2" /* 0x53 */ CAM_SET_WOODFALL_SWAMP, // Woodfall inside the swamp, but not on the platforms, "SOKONASI" /* 0x54 */ CAM_SET_FORCEKEEP, // Unknown "FORCEKEEP" /* 0x55 */ CAM_SET_PARALLEL1, // Unknown "PARALLEL1" /* 0x56 */ CAM_SET_START1, // Used when entering the lens cave "START1" /* 0x57 */ CAM_SET_ROOM2, // Certain rooms eg. Deku King's Chamber, Ocean Spider House "ROOM2" /* 0x58 */ CAM_SET_NORMAL4, // Generic camera 4, used in Ikana Graveyard "NORMAL4" /* 0x59 */ CAM_SET_ELEGY_SHELL, // cutscene after playing elegy of emptyness and spawning a shell "SHELL" /* 0x5A */ CAM_SET_DUNGEON4, // Used in Pirates Fortress Interior, hidden room near hookshot "DUNGEON4" /* 0x5B */ CAM_SET_MAX } CameraSettingType; typedef enum { /* 0x00 */ CAM_MODE_NORMAL, // "NORMAL" /* 0x01 */ CAM_MODE_JUMP, // "JUMP" /* 0x02 */ CAM_MODE_GORONDASH, // "GORONDASH" /* 0x03 */ CAM_MODE_DEKUSHOOT, // "NUTSSHOT" /* 0x04 */ CAM_MODE_BOWARROWZ, // "BOWARROWZ" /* 0x05 */ CAM_MODE_DEKUFLY, // "NUTSFLY" /* 0x06 */ CAM_MODE_FIRSTPERSON, // "SUBJECT" /* 0x07 */ CAM_MODE_FOLLOWBOOMERANG, // "BOOKEEPON" /* 0x08 */ CAM_MODE_ZORAFIN, // "ZORAFIN" /* 0x09 */ CAM_MODE_FOLLOWTARGET, // "KEEPON" /* 0x0A */ CAM_MODE_TARGET, // "PARALLEL" /* 0x0B */ CAM_MODE_TALK, // "TALK" /* 0x0C */ CAM_MODE_SLINGSHOT, // "PACHINCO" /* 0x0D */ CAM_MODE_BOWARROW, // "BOWARROW" /* 0x0E */ CAM_MODE_BATTLE, // "BATTLE" /* 0x0F */ CAM_MODE_DEKUHIDE, // "NUTSHIDE" /* 0x10 */ CAM_MODE_STILL, // "STILL" /* 0x11 */ CAM_MODE_CHARGE, // "CHARGE" /* 0x12 */ CAM_MODE_CLIMB, // "CLIMB" /* 0x13 */ CAM_MODE_CLIMBZ, // "CLIMBZ" /* 0x14 */ CAM_MODE_HOOKSHOT, // "FOOKSHOT" /* 0x15 */ CAM_MODE_FREEFALL, // "FREEFALL" /* 0x16 */ CAM_MODE_HANG, // "HANG" /* 0x17 */ CAM_MODE_HANGZ, // "HANGZ /* 0x18 */ CAM_MODE_PUSHPULL, // "PUSHPULL" /* 0x19 */ CAM_MODE_DEKUFLYZ, // "CNUTSFLYZ" /* 0x1A */ CAM_MODE_GORONJUMP, // "GORONJUMP" /* 0x1B */ CAM_MODE_BOOMERANG, // "BOOMERANG" /* 0x1C */ CAM_MODE_CHARGEZ, // "CHARGEZ" /* 0x1D */ CAM_MODE_ZORAFINZ, // "ZORAFINZ" /* 0x1E */ CAM_MODE_MAX } CameraModeType; typedef enum { /* 0x00 */ CAM_FUNC_NONE, /* 0x01 */ CAM_FUNC_NORMAL0, /* 0x02 */ CAM_FUNC_NORMAL1, /* 0x03 */ CAM_FUNC_NORMAL2, /* 0x04 */ CAM_FUNC_NORMAL3, /* 0x05 */ CAM_FUNC_NORMAL4, /* 0x06 */ CAM_FUNC_PARALLEL0, /* 0x07 */ CAM_FUNC_PARALLEL1, /* 0x08 */ CAM_FUNC_PARALLEL2, /* 0x09 */ CAM_FUNC_PARALLEL3, /* 0x0A */ CAM_FUNC_PARALLEL4, /* 0x0B */ CAM_FUNC_KEEPON0, /* 0x0C */ CAM_FUNC_KEEPON1, /* 0x0D */ CAM_FUNC_KEEPON2, /* 0x0E */ CAM_FUNC_KEEPON3, /* 0x0F */ CAM_FUNC_KEEPON4, /* 0x10 */ CAM_FUNC_SUBJECT0, /* 0x11 */ CAM_FUNC_SUBJECT1, /* 0x12 */ CAM_FUNC_SUBJECT2, /* 0x13 */ CAM_FUNC_SUBJECT3, /* 0x14 */ CAM_FUNC_SUBJECT4, /* 0x15 */ CAM_FUNC_JUMP0, /* 0x16 */ CAM_FUNC_JUMP1, /* 0x17 */ CAM_FUNC_JUMP2, /* 0x18 */ CAM_FUNC_JUMP3, /* 0x19 */ CAM_FUNC_JUMP4, /* 0x1A */ CAM_FUNC_BATTLE0, /* 0x1B */ CAM_FUNC_BATTLE1, /* 0x1C */ CAM_FUNC_BATTLE2, /* 0x1D */ CAM_FUNC_BATTLE3, /* 0x1E */ CAM_FUNC_BATTLE4, /* 0x1F */ CAM_FUNC_FIXED0, /* 0x20 */ CAM_FUNC_FIXED1, /* 0x21 */ CAM_FUNC_FIXED2, /* 0x22 */ CAM_FUNC_FIXED3, /* 0x23 */ CAM_FUNC_FIXED4, /* 0x24 */ CAM_FUNC_DATA0, /* 0x25 */ CAM_FUNC_DATA1, /* 0x26 */ CAM_FUNC_DATA2, /* 0x27 */ CAM_FUNC_DATA3, /* 0x28 */ CAM_FUNC_DATA4, /* 0x29 */ CAM_FUNC_UNIQUE0, /* 0x2A */ CAM_FUNC_UNIQUE1, /* 0x2B */ CAM_FUNC_UNIQUE2, /* 0x2C */ CAM_FUNC_UNIQUE3, /* 0x2D */ CAM_FUNC_UNIQUE4, /* 0x2E */ CAM_FUNC_UNIQUE5, /* 0x2F */ CAM_FUNC_UNIQUE6, /* 0x30 */ CAM_FUNC_UNIQUE7, /* 0x31 */ CAM_FUNC_UNIQUE8, /* 0x32 */ CAM_FUNC_UNIQUE9, /* 0x33 */ CAM_FUNC_DEMO0, /* 0x34 */ CAM_FUNC_DEMO1, /* 0x35 */ CAM_FUNC_DEMO2, /* 0x36 */ CAM_FUNC_DEMO3, /* 0x37 */ CAM_FUNC_DEMO4, /* 0x38 */ CAM_FUNC_DEMO5, /* 0x39 */ CAM_FUNC_DEMO6, /* 0x3A */ CAM_FUNC_DEMO7, /* 0x3B */ CAM_FUNC_DEMO8, /* 0x3C */ CAM_FUNC_DEMO9, /* 0x3D */ CAM_FUNC_SPECIAL0, /* 0x3E */ CAM_FUNC_SPECIAL1, /* 0x3F */ CAM_FUNC_SPECIAL2, /* 0x40 */ CAM_FUNC_SPECIAL3, /* 0x41 */ CAM_FUNC_SPECIAL4, /* 0x42 */ CAM_FUNC_SPECIAL5, /* 0x43 */ CAM_FUNC_SPECIAL6, /* 0x44 */ CAM_FUNC_SPECIAL7, /* 0x45 */ CAM_FUNC_SPECIAL8, /* 0x46 */ CAM_FUNC_SPECIAL9, /* 0x47 */ CAM_FUNC_MAX } CameraFuncType; typedef enum { /* 0x00 */ CAM_DATA_Y_OFFSET, /* 0x01 */ CAM_DATA_01, /* 0x02 */ CAM_DATA_02, /* 0x03 */ CAM_DATA_PITCH_TARGET, /* 0x04 */ CAM_DATA_04, /* 0x05 */ CAM_DATA_05, /* 0x06 */ CAM_DATA_YAW_DIFF_RANGE, /* 0x07 */ CAM_DATA_FOV, /* 0x08 */ CAM_DATA_08, /* 0x09 */ CAM_DATA_INTERFACE_FLAGS, /* 0x0A */ CAM_DATA_10, /* 0x0B */ CAM_DATA_11, /* 0x0C */ CAM_DATA_12, /* 0x0D */ CAM_DATA_13, /* 0x0E */ CAM_DATA_14, /* 0x0F */ CAM_DATA_15, /* 0x10 */ CAM_DATA_16, /* 0x11 */ CAM_DATA_17, /* 0x12 */ CAM_DATA_18, /* 0x13 */ CAM_DATA_19, /* 0x14 */ CAM_DATA_20, /* 0x15 */ CAM_DATA_21 } CameraDataType; /*================================ * MISC DATA *================================ */ // Camera Collision Check typedef struct { /* 0x00 */ Vec3f pos; /* 0x0C */ Vec3f norm; /* 0x18 */ struct CollisionPoly* poly; /* 0x1C */ VecGeo geoNorm; /* 0x24 */ s32 bgId; } CameraCollision; // size = 0x28 typedef struct { /* 0x00 */ Vec3f collisionClosePoint; /* 0x0C */ CameraCollision atEyeColChk; /* 0x34 */ CameraCollision eyeAtColChk; /* 0x5C */ f32 swingUpdateRate; /* 0x60 */ s16 pitch; /* 0x62 */ s16 yaw; /* 0x64 */ s16 unk_64; /* 0x66 */ s16 timer; // startSwingTimer } SwingAnimation; // size = 0x68 /*================================ * Camera Update-Function Data *================================ */ #define CAM_FUNCDATA_INTERFACE_FLAGS(interfaceFlags) \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS } /*================================ * Camera_Normal1() Data *================================ */ #define CAM_FUNCDATA_NORM1(yOffset, data01, data02, pitchTarget, eyeStepScale, posStepScale, yawDiffRange, fov, data08, interfaceFlags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { data01, CAM_DATA_01 }, \ { data02, CAM_DATA_02 }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { eyeStepScale, CAM_DATA_04 }, \ { posStepScale, CAM_DATA_05 }, \ { yawDiffRange, CAM_DATA_YAW_DIFF_RANGE }, \ { fov, CAM_DATA_FOV }, \ { data08, CAM_DATA_08 }, \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS } typedef struct { /* 0x00 */ f32 unk_00; // yOffset /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; // attenuationYawDiffRange /* 0x18 */ f32 unk_18; // fovTarget /* 0x1C */ f32 unk_1C; /* 0x20 */ s16 unk_20; // pitchTarget /* 0x22 */ s16 interfaceFlags; } Normal1ReadOnlyData; // size = 0x24 typedef struct { /* 0x00 */ f32 unk_00; // yPos /* 0x04 */ f32 unk_04; // xzSpeed /* 0x08 */ s16 unk_08; /* 0x0A */ s16 unk_0A; // angle /* 0x0C */ s16 unk_0C; // flags (May be s32) /* 0x0E */ s16 unk_0E; /* 0x10 */ f32 unk_10; // set to float } Normal1ReadWriteData; // size = 0x14 typedef struct { /* 0x00 */ Normal1ReadOnlyData roData; /* 0x24 */ Normal1ReadWriteData rwData; } Normal1; // size = 0x38 #define NORMAL1_FLAG_0 (1 << 0) #define NORMAL1_FLAG_1 (1 << 1) #define NORMAL1_FLAG_2 (1 << 2) #define NORMAL1_FLAG_3 (1 << 3) #define NORMAL1_FLAG_4 (1 << 4) #define NORMAL1_FLAG_5 (1 << 5) #define NORMAL1_FLAG_6 (1 << 6) #define NORMAL1_FLAG_7 (1 << 7) /*================================ * Camera_Normal2() Data *================================ */ // Unused Camera RemoteBomb Setting #define CAM_FUNCDATA_NORM2(yOffset, data01, data02, pitchTarget, data04, fov, data08, interfaceFlags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { data01, CAM_DATA_01 }, \ { data02, CAM_DATA_02 }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { data04, CAM_DATA_04 }, \ { fov, CAM_DATA_FOV }, \ { data08, CAM_DATA_08 }, \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS } #define NORMAL2_FLAG_1 (1 << 1) /*================================ * Camera_Normal3() Data *================================ */ #define CAM_FUNCDATA_NORM3(yOffset, data01, data02, pitchTarget, eyeStepScale, posStepScale, fov, data08, interfaceFlags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { data01, CAM_DATA_01 }, \ { data02, CAM_DATA_02 }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { eyeStepScale, CAM_DATA_04 }, \ { posStepScale, CAM_DATA_05 }, \ { fov, CAM_DATA_FOV }, \ { data08, CAM_DATA_08 }, \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS } typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 distMin; /* 0x08 */ f32 distMax; /* 0x0C */ f32 yawUpdateRateInv; /* 0x10 */ f32 pitchUpdateRateInv; /* 0x14 */ f32 fovTarget; /* 0x18 */ f32 maxAtLERPScale; /* 0x1C */ s16 pitchTarget; /* 0x1E */ s16 interfaceFlags; } Normal3ReadOnlyData; // size = 0x20 typedef struct { /* 0x00 */ f32 isZero; // set but unused /* 0x04 */ f32 yPosOffset; /* 0x08 */ s16 curPitch; /* 0x0A */ s16 yawUpdateRate; /* 0x0C */ s16 yawTimer; /* 0x0E */ s16 distTimer; /* 0x10 */ s16 flag; /* 0x12 */ s16 is1200; // set but unused } Normal3ReadWriteData; // size = 0x14 typedef struct { /* 0x00 */ Normal3ReadOnlyData roData; /* 0x20 */ Normal3ReadWriteData rwData; } Normal3; // size = 0x34 #define NORMAL3_FLAG_1 (1 << 1) #define NORMAL3_FLAG_5 (1 << 5) #define NORMAL3_FLAG_6 (1 << 6) #define NORMAL3_FLAG_7 (1 << 7) /*================================ * Camera_Normal0() Data *================================ */ #define CAM_FUNCDATA_NORM0(yOffset, data01, data02, data21, data04, yawDiffRange, fov, data08, interfaceFlags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { data01, CAM_DATA_01 }, \ { data02, CAM_DATA_02 }, \ { data21, CAM_DATA_21 }, \ { data04, CAM_DATA_04 }, \ { yawDiffRange, CAM_DATA_YAW_DIFF_RANGE }, \ { fov, CAM_DATA_FOV }, \ { data08, CAM_DATA_08 }, \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS } typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ s16 unk_1C; /* 0x1E */ s16 interfaceFlags; } Normal0ReadOnlyData; // size = 0x20 typedef struct { /* 0x00 */ Vec3f unk_00; /* 0x0C */ Vec3f unk_0C; /* 0x18 */ f32 unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ s16 unk_20; /* 0x22 */ s16 unk_22; /* 0x24 */ f32 unk_24; /* 0x28 */ f32 unk_28; /* 0x2C */ s16 unk_2C; } Normal0ReadWriteData; // size = 0x30 typedef struct { /* 0x00 */ Normal0ReadOnlyData roData; /* 0x20 */ Normal0ReadWriteData rwData; } Normal0; // size = 0x50 #define NORMAL0_FLAG_0 (1 << 0) #define NORMAL0_FLAG_2 (1 << 2) #define NORMAL0_FLAG_4 (1 << 4) #define NORMAL0_FLAG_7 (1 << 7) /*================================ * Camera_Parallel1() Data *================================ */ #define CAM_FUNCDATA_PARA1(yOffset, data01, data02, pitchTarget, data10, data04, data05, fov, data08, interfaceFlags, data11, data12) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { data01, CAM_DATA_01 }, \ { data02, CAM_DATA_02 }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { data10, CAM_DATA_10 }, \ { data04, CAM_DATA_04 }, \ { data05, CAM_DATA_05 }, \ { fov, CAM_DATA_FOV }, \ { data08, CAM_DATA_08 }, \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS }, \ { data11, CAM_DATA_11 }, \ { data12, CAM_DATA_12 } // Same as above but with extra unused entry #define CAM_FUNCDATA_PARA1_ALT(yOffset, data01, data02, pitchTarget, data10, data04, data05, fov, data08, interfaceFlags, data11, data12, data18) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { data01, CAM_DATA_01 }, \ { data02, CAM_DATA_02 }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { data10, CAM_DATA_10 }, \ { data04, CAM_DATA_04 }, \ { data05, CAM_DATA_05 }, \ { fov, CAM_DATA_FOV }, \ { data08, CAM_DATA_08 }, \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS }, \ { data11, CAM_DATA_11 }, \ { data12, CAM_DATA_12 }, \ { data18, CAM_DATA_18 } typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ s16 unk_20; /* 0x22 */ s16 unk_22; /* 0x24 */ s16 unk_24; /* 0x26 */ s16 interfaceFlags; } Parallel1ReadOnlyData; // size = 0x28 typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 timer1; /* 0x10 */ Vec3f unk_10; /* 0x1C */ s16 unk_1C; /* 0x1E */ s16 unk_1E; /* 0x20 */ s16 unk_20; /* 0x22 */ s16 timer2; /* 0x24 */ s16 timer3; /* 0x26 */ s16 unk_26; } Parallel1ReadWriteData; // size = 0x28 typedef struct { /* 0x00 */ Parallel1ReadOnlyData roData; /* 0x28 */ Parallel1ReadWriteData rwData; } Parallel1; // size = 0x50 #define PARALLEL1_FLAG_0 (1 << 0) #define PARALLEL1_FLAG_1 (1 << 1) #define PARALLEL1_FLAG_2 (1 << 2) #define PARALLEL1_FLAG_3 (1 << 3) #define PARALLEL1_FLAG_4 (1 << 4) #define PARALLEL1_FLAG_5 (1 << 5) #define PARALLEL1_FLAG_6 (1 << 6) #define PARALLEL1_FLAG_7 (1 << 7) /*================================ * Camera_Parallel2() Data *================================ */ // Unused Camera Maze Setting #define CAM_FUNCDATA_PARA2(yOffset, data02, data01, pitchTarget, data04, fov, data08, interfaceFlags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { data02, CAM_DATA_02 }, \ { data01, CAM_DATA_01 }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { data04, CAM_DATA_04 }, \ { fov, CAM_DATA_FOV }, \ { data08, CAM_DATA_08 }, \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS } #define PARALLEL2_FLAG_1 (1 << 1) /*================================ * Camera_Jump2() Data *================================ */ #define CAM_FUNCDATA_JUMP2(yOffset, data01, data02, data20, data04, data05, fov, data08, interfaceFlags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { data01, CAM_DATA_01 }, \ { data02, CAM_DATA_02 }, \ { data20, CAM_DATA_20 }, \ { data04, CAM_DATA_04 }, \ { data05, CAM_DATA_05 }, \ { fov, CAM_DATA_FOV }, \ { data08, CAM_DATA_08 }, \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS } typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ s16 interfaceFlags; } Jump2ReadOnlyData; // size = 0x24 typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ s16 unk_04; /* 0x06 */ s16 unk_06; /* 0x08 */ s16 unk_08; /* 0x0A */ s16 unk_0A; /* 0x0C */ s16 timer; /* 0x0E */ s16 unk_0E; /* 0x10 */ s32 unk_10; // unused? /* 0x1C */ s16 unk_1C; } Jump2ReadWriteData; // size = 0x20 typedef struct { /* 0x00 */ Jump2ReadOnlyData roData; /* 0x24 */ Jump2ReadWriteData rwData; } Jump2; // size = 0x44 #define JUMP2_FLAG_1 (1 << 1) #define JUMP2_FLAG_2 (1 << 2) /*================================ * Camera_Jump3() Data *================================ */ #define CAM_FUNCDATA_JUMP3(yOffset, data01, data02, pitchTarget, data04, data05, yawDiffRange, fov, data08, interfaceFlags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { data01, CAM_DATA_01 }, \ { data02, CAM_DATA_02 }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { data04, CAM_DATA_04 }, \ { data05, CAM_DATA_05 }, \ { yawDiffRange, CAM_DATA_YAW_DIFF_RANGE }, \ { fov, CAM_DATA_FOV }, \ { data08, CAM_DATA_08 }, \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS } typedef struct { /* 0x00 */ f32 unk_00; // yOffset /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; // attenuationYawDiffRange /* 0x18 */ f32 unk_18; // fovTarget /* 0x1C */ f32 unk_1C; /* 0x20 */ s16 unk_20; /* 0x22 */ s16 interfaceFlags; } Jump3ReadOnlyData; // size = 0x24 typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ s16 unk_04; /* 0x06 */ s16 unk_06; /* 0x08 */ s16 timer1; /* 0x0A */ s16 unk_0A; /* 0x0C */ s32 timer2; /* 0x10 */ s16 unk_10; /* 0x12 */ s16 unk_12; /* 0x1C */ s16 unk_1C; } Jump3ReadWriteData; // size = 0x20 typedef struct { /* 0x00 */ Jump3ReadOnlyData roData; // yOffset /* 0x24 */ Jump3ReadWriteData rwData; } Jump3; // size = 0x44 #define JUMP3_FLAG_0 (1 << 0) #define JUMP3_FLAG_2 (1 << 2) #define JUMP3_FLAG_3 (1 << 3) #define JUMP3_FLAG_4 (1 << 4) #define JUMP3_FLAG_5 (1 << 5) #define JUMP3_FLAG_6 (1 << 6) #define JUMP3_FLAG_7 (1 << 7) /*================================ * Camera_Battle1() Data *================================ */ #define CAM_FUNCDATA_BATT1(yOffset, data01, data02, data13, data14, data15, data16, data17, fov, data08, interfaceFlags, data11, data18) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { data01, CAM_DATA_01 }, \ { data02, CAM_DATA_02 }, \ { data13, CAM_DATA_13 }, \ { data14, CAM_DATA_14 }, \ { data15, CAM_DATA_15 }, \ { data16, CAM_DATA_16 }, \ { data17, CAM_DATA_17 }, \ { fov, CAM_DATA_FOV }, \ { data08, CAM_DATA_08 }, \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS }, \ { data11, CAM_DATA_11 }, \ { data18, CAM_DATA_18 } typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 swingPitchInitial; /* 0x18 */ f32 swingPitchFinal; /* 0x1C */ f32 swingPitchAdj; /* 0x20 */ f32 fov; /* 0x24 */ f32 unk_24; /* 0x28 */ f32 unk_28; /* 0x2C */ f32 unk_2C; /* 0x30 */ s16 interfaceFlags; } Battle1ReadOnlyData; // size = 0x34 typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ Actor* unk_08; // target /* 0x0C */ s32 unk_0C; // unused? /* 0x10 */ s16 unk_10; /* 0x12 */ s16 unk_12; /* 0x14 */ s16 unk_14; /* 0x16 */ s16 unk_16; /* 0x18 */ s16 chargeTimer; /* 0x1A */ s16 unk_1A; } Battle1ReadWriteData; // size = 0x1C typedef struct { /* 0x00 */ Battle1ReadOnlyData roData; /* 0x24 */ Battle1ReadWriteData rwData; } Battle1; // size = 0x50 #define BATTLE1_FLAG_0 (1 << 0) #define BATTLE1_FLAG_1 (1 << 1) #define BATTLE1_FLAG_4 (1 << 4) #define BATTLE1_FLAG_7 (1 << 7) /*================================ * Camera_KeepOn1() Data *================================ */ #define CAM_FUNCDATA_KEEP1(yOffset, data01, data02, data13, data14, data15, data16, data17, fov, data08, interfaceFlags, data11) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { data01, CAM_DATA_01 }, \ { data02, CAM_DATA_02 }, \ { data13, CAM_DATA_13 }, \ { data14, CAM_DATA_14 }, \ { data15, CAM_DATA_15 }, \ { data16, CAM_DATA_16 }, \ { data17, CAM_DATA_17 }, \ { fov, CAM_DATA_FOV }, \ { data08, CAM_DATA_08 }, \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS }, \ { data11, CAM_DATA_11 } typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ f32 unk_20; /* 0x24 */ f32 unk_24; /* 0x28 */ f32 unk_28; /* 0x2C */ s16 interfaceFlags; } KeepOn1ReadOnlyData; // size = 0x30 typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ Actor* unk_0C; /* 0x10 */ s16 unk_10; /* 0x12 */ s16 unk_12; /* 0x14 */ s16 unk_14; /* 0x16 */ s16 unk_16; /* 0x18 */ s16 unk_18; } KeepOn1ReadWriteData; // size = 0x1C typedef struct { /* 0x00 */ KeepOn1ReadOnlyData roData; /* 0x30 */ KeepOn1ReadWriteData rwData; } KeepOn1; // size = 0x4C #define KEEPON1_FLAG_0 (1 << 0) #define KEEPON1_FLAG_1 (1 << 1) #define KEEPON1_FLAG_4 (1 << 4) #define KEEPON1_FLAG_7 (1 << 7) /*================================ * Camera_KeepOn3() Data *================================ */ #define CAM_FUNCDATA_KEEP3(yOffset, data01, data02, data13, data14, data15, data16, data17, fov, data08, timer, interfaceFlags, data18) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { data01, CAM_DATA_01 }, \ { data02, CAM_DATA_02 }, \ { data13, CAM_DATA_13 }, \ { data14, CAM_DATA_14 }, \ { data15, CAM_DATA_15 }, \ { data16, CAM_DATA_16 }, \ { data17, CAM_DATA_17 }, \ { fov, CAM_DATA_FOV }, \ { data08, CAM_DATA_08 }, \ { timer, CAM_DATA_04 }, \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS }, \ { data18, CAM_DATA_18 } typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ f32 unk_20; /* 0x24 */ f32 unk_24; /* 0x28 */ f32 unk_28; /* 0x2C */ s16 timer; // initial timer, stored at twice the value used in code /* 0x2E */ s16 interfaceFlags; } KeepOn3ReadOnlyData; // size = 0x30 typedef struct { /* 0x00 */ f32 unk_00; // Vec3f? /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ Actor* unk_0C; /* 0x10 */ Vec3f unk_10; /* 0x1C */ s16 timer; } KeepOn3ReadWriteData; // size = 0x20 typedef struct { /* 0x00 */ KeepOn3ReadOnlyData roData; /* 0x30 */ KeepOn3ReadWriteData rwData; } KeepOn3; // size = 0x50 #define KEEPON3_FLAG_5 (1 << 5) #define KEEPON3_FLAG_6 (1 << 6) #define KEEPON3_FLAG_7 (1 << 7) /*================================ * Camera_KeepOn4() Data *================================ */ #define CAM_FUNCDATA_KEEP4(yOffset, data01, pitchTarget, data10, data18, fov, interfaceFlags, data04, timer) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { data01, CAM_DATA_01 }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { data10, CAM_DATA_10 }, \ { data18, CAM_DATA_18 }, \ { fov, CAM_DATA_FOV }, \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS }, \ { data04, CAM_DATA_04 }, \ { timer, CAM_DATA_12 } typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ s16 interfaceFlags; /* 0x1E */ s16 timer; } KeepOn4ReadOnlyData; // size = 0x20 typedef struct { /* 0x00 */ f32 unk_00; // Vec3f? /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ Actor* unk_0C; /* 0x10 */ s16 unk_10; /* 0x12 */ s16 unk_12; /* 0x14 */ s16 timer; /* 0x16 */ s16 unk_16; /* 0x18 */ s16 unk_18; } KeepOn4ReadWriteData; // size = 0x1C typedef struct { /* 0x00 */ KeepOn4ReadOnlyData roData; /* 0x20 */ KeepOn4ReadWriteData rwData; } KeepOn4; // size = 0x3C #define KEEPON4_FLAG_1 (1 << 1) #define KEEPON4_FLAG_2 (1 << 2) #define KEEPON4_FLAG_3 (1 << 3) #define KEEPON4_FLAG_6 (1 << 6) /*================================ * Camera_Fixed1() Data *================================ */ #define CAM_FUNCDATA_FIXD1(yOffset, data04, fov, interfaceFlags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { data04, CAM_DATA_04 }, \ { fov, CAM_DATA_FOV }, \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS } typedef struct { /* 0x0 */ f32 unk_00; /* 0x4 */ f32 unk_04; /* 0x8 */ f32 fov; /* 0xC */ s16 interfaceFlags; } Fixed1ReadOnlyData; // size = 0x10 typedef struct { /* 0x00 */ PosRot eyePosRotTarget; /* 0x14 */ s16 fov; /* 0x18 */ Actor* focalActor; } Fixed1ReadWriteData; // size = 0x1C typedef struct { /* 0x00 */ Fixed1ReadOnlyData roData; /* 0x10 */ Fixed1ReadWriteData rwData; } Fixed1; // size = 0x2C #define FIXED1_FLAG_4 (1 << 4) /*================================ * Camera_Fixed2() Data *================================ */ #define CAM_FUNCDATA_FIXD2(yOffset, data01, data02, data04, data05, fov, interfaceFlags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { data01, CAM_DATA_01 }, \ { data02, CAM_DATA_02 }, \ { data04, CAM_DATA_04 }, \ { data05, CAM_DATA_05 }, \ { fov, CAM_DATA_FOV }, \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS } typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ s16 interfaceFlags; } Fixed2ReadOnlyData; // size = 0x1C typedef struct { /* 0x00 */ Vec3f unk_00; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ s16 unk_1C; } Fixed2ReadWriteData; // size = 0x20 typedef struct { /* 0x00 */ Fixed2ReadOnlyData roData; /* 0x1C */ Fixed2ReadWriteData rwData; } Fixed2; // size = 0x3C #define FIXED2_FLAG_0 (1 << 0) #define FIXED2_FLAG_1 (1 << 1) #define FIXED2_FLAG_2 (1 << 2) #define FIXED2_FLAG_3 (1 << 3) #define FIXED2_FLAG_4 (1 << 4) #define FIXED2_FLAG_5 (1 << 5) #define FIXED2_FLAG_6 (1 << 6) #define FIXED2_FLAG_7 (1 << 7) /*================================ * Camera_Fixed3() Data *================================ */ #define CAM_FUNCDATA_FIXD3(interfaceFlags) \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS } /*================================ * Camera_Subject1() Data *================================ */ #define CAM_FUNCDATA_SUBJ1(yOffset, data01, data02, data04, data19, data17, data18, fov, interfaceFlags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { data01, CAM_DATA_01 }, \ { data02, CAM_DATA_02 }, \ { data04, CAM_DATA_04 }, \ { data19, CAM_DATA_19 }, \ { data17, CAM_DATA_17 }, \ { data18, CAM_DATA_18 }, \ { fov, CAM_DATA_FOV }, \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS } typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ s16 interfaceFlags; } Subject1ReadOnlyData; // size = 0x24 typedef struct { /* 0x0 */ f32 unk_00; /* 0x4 */ s16 unk_04; // yaw /* 0x6 */ s16 unk_06; // pitch /* 0x8 */ s16 timer; } Subject1ReadWriteData; // size = 0xC typedef struct { /* 0x00 */ Subject1ReadOnlyData roData; /* 0x24 */ Subject1ReadWriteData rwData; } Subject1; // size = 0x30 #define SUBJECT1_FLAG_4 (1 << 4) /*================================ * Camera_Unique2() Data *================================ */ #define CAM_FUNCDATA_UNIQ2(yOffset, data01, fov, interfaceFlags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { data01, CAM_DATA_01 }, \ { fov, CAM_DATA_FOV }, \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS } typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ s16 interfaceFlags; } Unique2ReadOnlyData; // size = 0x14 typedef struct { /* 0x0 */ f32 unk_00; /* 0x4 */ s16 unk_04; } Unique2ReadWriteData; // size = 0x8 typedef struct { /* 0x00 */ Unique2ReadOnlyData roData; /* 0x14 */ Unique2ReadWriteData rwData; } Unique2; // size = 0x1C #define UNIQUE2_FLAG_0 (1 << 0) #define UNIQUE2_FLAG_1 (1 << 1) #define UNIQUE2_FLAG_4 (1 << 4) #define UNIQUE2_FLAG_5 (1 << 5) /*================================ * Camera_Unique0() Data *================================ */ #define CAM_FUNCDATA_UNIQ0(yOffset, data04, interfaceFlags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { data04, CAM_DATA_04 }, \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS } typedef struct { /* 0x0 */ f32 unk_00; /* 0x4 */ f32 unk_04; /* 0x8 */ s16 interfaceFlags; } Unique0ReadOnlyData; // size = 0xC typedef struct { /* 0x00 */ Vec3f unk_00; /* 0x0C */ Vec3f unk_0C; /* 0x18 */ f32 unk_18; /* 0x1C */ InfiniteLine unk_1C; /* 0x34 */ Vec3s unk_34; /* 0x3A */ s16 unk_3A; /* 0x3C */ s16 timer; /* 0x3E */ s16 unk_3E; } Unique0ReadWriteData; // size = 0x40 typedef struct { /* 0x0 */ Unique0ReadOnlyData roData; /* 0xC */ Unique0ReadWriteData rwData; } Unique0; // size = 0x4C #define UNIQUE0_FLAG_0 (1 << 0) #define UNIQUE0_FLAG_1 (1 << 1) #define UNIQUE0_FLAG_4 (1 << 4) /*================================ * Camera_Unique6() Data *================================ */ typedef struct { /* 0x0 */ s16 interfaceFlags; } Unique6ReadOnlyData; // size = 0x4 typedef struct { /* 0x0 */ Unique6ReadOnlyData roData; } Unique6; // size = 0x4 #define UNIQUE6_FLAG_0 (1 << 0) /*================================ * Camera_Unique7() Data *================================ */ #define CAM_FUNCDATA_UNIQ7(fov, interfaceFlags) \ { fov, CAM_DATA_FOV }, \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS } /*================================ * Camera_Demo1() Data *================================ */ typedef struct { /* 0x0 */ s16 interfaceFlags; } Demo1ReadOnlyData; // size = 0x4 typedef struct { /* 0x00 */ Vec3f unk_00; /* 0x0C */ VecGeo unk_0C; /* 0x14 */ VecGeo unk_14; /* 0x1C */ s16 unk_1C; } Demo1ReadWriteData; // size = 0x20 typedef struct { /* 0x0 */ Demo1ReadOnlyData roData; /* 0x4 */ Demo1ReadWriteData rwData; } Demo1; // size = 0x24 /*================================ * Camera_Demo2() Data *================================ */ #define CAM_FUNCDATA_DEMO2(fov, data08, interfaceFlags) \ { fov, CAM_DATA_FOV }, \ { data08, CAM_DATA_08 }, \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS } typedef struct { /* 0x0 */ f32 fov; /* 0x4 */ f32 unk_04; // unused /* 0x8 */ s16 interfaceFlags; } Demo2ReadOnlyData; // size = 0xC typedef struct { /* 0x00 */ Vec3f initialAt; /* 0x0C */ f32 unk_0C; /* 0x10 */ s16 animFrame; /* 0x12 */ s16 yawDir; } Demo2ReadWriteData; // size = 0x14 typedef struct { /* 0x8 */ Demo2ReadOnlyData roData; /* 0xC */ Demo2ReadWriteData rwData; } Demo2; // size = 0x20 /*================================ * Camera_Demo3() Data *================================ */ typedef struct { /* 0x0 */ s16 interfaceFlags; } Demo3ReadOnlyData; // size = 0x4 typedef struct { /* 0x0 */ f32 unk_00; /* 0x4 */ s16 unk_04; /* 0x6 */ s16 timer; } Demo3ReadWriteData; // size = 0x8 typedef struct { /* 0x0 */ Demo3ReadOnlyData roData; /* 0x4 */ Demo3ReadWriteData rwData; } Demo3; // size = 0xC /*================================ * Camera_Demo4() Data *================================ */ typedef struct { /* 0x0 */ s16 interfaceFlags; } Demo4ReadOnlyData; // size = 0x4 typedef struct { /* 0x00 */ Vec3f unk_00; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ VecGeo unk_18; /* 0x20 */ s16 unk_20; /* 0x22 */ s16 timer; } Demo4ReadWriteData; // size = 0x24 typedef struct { /* 0x0 */ Demo4ReadOnlyData roData; /* 0x4 */ Demo4ReadWriteData rwData; } Demo4; // size = 0x28 /*================================ * Camera_Demo5() Data *================================ */ typedef struct { /* 0x0 */ s16 interfaceFlags; } Demo5ReadOnlyData; // size = 0x4 typedef struct { /* 0x00 */ Vec3f unk_00; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ VecGeo unk_1C; /* 0x24 */ s16 unk_24; /* 0x26 */ s16 timer; } Demo5ReadWriteData; // size = 0x28 typedef struct { /* 0x0 */ Demo5ReadOnlyData roData; /* 0x4 */ Demo5ReadWriteData rwData; } Demo5; // size = 0x2C /*================================ * Camera_Demo0() Data *================================ */ typedef struct { /* 0x0 */ s16 interfaceFlags; } Demo0ReadOnlyData; // size = 0x4 typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ VecGeo subAtToEye; /* 0x0C */ VecGeo atToEye; /* 0x14 */ s16 unk_14; /* 0x16 */ s16 unk_16; /* 0x18 */ s16 unk_18; /* 0x1A */ s16 timer; } Demo0ReadWriteData; // size = 0x1C typedef struct { /* 0x0 */ Demo0ReadOnlyData roData; /* 0x4 */ Demo0ReadWriteData rwData; } Demo0; // size = 0x20 /*================================ * Camera_Special5() Data *================================ */ #define CAM_FUNCDATA_SPEC5(yOffset, eyeDist, minDistForRot, fov, atMaxLERPScale, timerInit, pitch, interfaceFlags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_01 }, \ { minDistForRot, CAM_DATA_02 }, \ { fov, CAM_DATA_PITCH_TARGET }, \ { atMaxLERPScale, CAM_DATA_FOV }, \ { timerInit, CAM_DATA_08 }, \ { pitch, CAM_DATA_12 }, \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS } typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 eyeDist; /* 0x08 */ f32 minDistForRot; /* 0x0C */ f32 fovTarget; /* 0x10 */ f32 atMaxLERPScale; /* 0x14 */ s16 timerInit; /* 0x16 */ s16 pitch; /* 0x18 */ s16 interfaceFlags; } Special5ReadOnlyData; // size = 0x1C typedef struct { /* 0x0 */ s16 animTimer; } Special5ReadWriteData; // size = 0x4 typedef struct { /* 0x00 */ Special5ReadOnlyData roData; /* 0x1C */ Special5ReadWriteData rwData; } Special5; // size = 0x20 /*================================ * DOOR Data *================================ */ // For functions that deal with doors, an extra struct is added to the paramData typedef struct { /* 0x0 */ Actor* doorActor; /* 0x4 */ s16 bgCamIndex; /* 0x6 */ union { Vec3s eye; // position of the camera while exiting a spiral staircase struct { s16 timer1; // timer while camera is fixed in front of the door s16 timer2; // timer while camera is behind the door looking at player s16 timer3; // timer while camera turns around to face forward }; }; } DoorParams; // size = 0xC #define CAM_GET_DOOR_PARAMS(type) &((type*)camera->paramData)->doorParams /*================================ * Camera_Special8() Data *================================ */ #define CAM_FUNCDATA_SPEC8(yOffset, eyeStepScale, posStepScale, fov, spiralDoorCsLength, interfaceFlags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeStepScale, CAM_DATA_04 }, \ { posStepScale, CAM_DATA_05 }, \ { fov, CAM_DATA_FOV }, \ { spiralDoorCsLength, CAM_DATA_12 }, \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS } typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 eyeStepScale; /* 0x08 */ f32 posStepScale; /* 0x0C */ f32 fov; /* 0x10 */ s16 spiralDoorCsLength; /* 0x12 */ s16 interfaceFlags; } Special8ReadOnlyData; // size = 0x14 typedef struct { /* 0x0 */ Vec3f eye; /* 0xC */ s16 spiralDoorCsFrame; // 1/5th of the length of the cutscene /* 0xE */ s16 fov; } Special8ReadWriteData; // size = 0x10 typedef struct { /* 0x00 */ Special8ReadOnlyData roData; /* 0x14 */ Special8ReadWriteData rwData; } Special8; // size = 0x24 #define SPECIAL8_FLAG_0 (1 << 0) #define SPECIAL8_FLAG_3 (1 << 3) /*================================ * Camera_Special9() Data *================================ */ #define CAM_FUNCDATA_SPEC9(yOffset, fov, interfaceFlags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { fov, CAM_DATA_FOV }, \ { interfaceFlags, CAM_DATA_INTERFACE_FLAGS } typedef struct { /* 0x0 */ f32 yOffset; /* 0x4 */ f32 fov; /* 0x8 */ s16 interfaceFlags; } Special9ReadOnlyData; // size = 0xC typedef struct { /* 0x0 */ s16 unk_00; } Special9ReadWriteData; // size = 0x4 typedef struct { /* 0x0 */ Special9ReadOnlyData roData; /* 0xC */ Special9ReadWriteData rwData; } Special9; // size = 0x10 #define SPECIAL9_FLAG_0 (1 << 0) #define SPECIAL9_FLAG_1 (1 << 1) #define SPECIAL9_FLAG_3 (1 << 3) typedef union { Normal1 norm1; Normal3 norm3; Normal0 norm0; Parallel1 para1; Jump2 jump2; Jump3 jump3; Battle1 batt1; KeepOn1 keep1; KeepOn3 keep3; KeepOn4 keep4; Fixed1 fixd1; Fixed2 fixd2; Subject1 subj1; Unique2 uniq2; Unique0 uniq0; Unique6 uniq6; Demo1 demo1; Demo2 demo2; Demo3 demo3; Demo4 demo4; Demo5 demo5; Demo0 demo0; Special5 spec5; struct { /* 0x0 */ DoorParams doorParams; /* 0xC */ union { Special8 spec8; Special9 spec9; }; }; } CamParamData; // size = 0x50 /*================================ * MAIN CAMERA STRUCT *================================ */ typedef struct Camera { /* 0x000 */ CamParamData paramData; // update function data that's reset every time a new update function is switched to /* 0x050 */ Vec3f at; /* 0x05C */ Vec3f eye; /* 0x068 */ Vec3f up; /* 0x074 */ Vec3f eyeNext; /* 0x080 */ Vec3f quakeOffset; /* 0x08C */ struct PlayState* play; /* 0x090 */ Actor* focalActor; // the actor the camera is focused on. Most often Player, but can be any actor /* 0x094 */ PosRot focalActorPosRot; /* 0x0A8 */ Actor* target; // the actor that is being z-targeted /* 0x0AC */ PosRot targetPosRot; /* 0x0C0 */ f32 rUpdateRateInv; /* 0x0C4 */ f32 pitchUpdateRateInv; /* 0x0C8 */ f32 yawUpdateRateInv; /* 0x0CC */ f32 yOffsetUpdateRate; /* 0x0D0 */ f32 xzOffsetUpdateRate; /* 0x0D4 */ f32 fovUpdateRate; /* 0x0D8 */ f32 xzSpeed; /* 0x0DC */ f32 dist; /* 0x0E0 */ f32 speedRatio; /* 0x0E4 */ Vec3f focalActorAtOffset; // Offset between the camera's at Pos and the focalActor's Pos /* 0x0F0 */ Vec3f unk_0F0; // Offset between the focalActor's Pos and the camera's focalActor's Pos from the previous frame /* 0x0FC */ f32 fov; /* 0x100 */ f32 atLerpStepScale; /* 0x104 */ f32 focalActorFloorHeight; /* 0x108 */ Vec3f floorNorm; /* 0x114 */ f32 waterYPos; /* 0x118 */ s32 waterPrevBgCamDataId; /* 0x11C */ s32 waterPrevCamSetting; /* 0x120 */ s16 waterQuakeId; /* 0x122 */ s16 unk122; /* 0x124 */ void* data0; /* 0x128 */ void* data1; /* 0x12C */ s16 data2; /* 0x12E */ s16 data3; /* 0x130 */ s16 uid; /* 0x132 */ UNK_TYPE1 unk_132[2]; /* 0x134 */ Vec3s inputDir; /* 0x13A */ Vec3s camDir; /* 0x140 */ s16 status; /* 0x142 */ s16 setting; /* 0x144 */ s16 mode; /* 0x146 */ s16 bgId; /* 0x148 */ s16 bgCamIndex; /* 0x14A */ s16 behaviorFlags; /* 0x14C */ s16 stateFlags; /* 0x14E */ s16 childCamId; /* 0x150 */ s16 doorTimer1; // a door timer used when door cam is indexed from bgCamIndex /* 0x152 */ s16 unk152; /* 0x154 */ s16 prevSetting; /* 0x156 */ s16 nextCamSceneDataId; /* 0x158 */ s16 nextBgId; /* 0x15A */ s16 roll; /* 0x15C */ s16 viewFlags; /* 0x15E */ s16 animState; // Determines the current state of the current camera behavior function /* 0x160 */ s16 timer; // Unused remnant of OoT: originally destoryed subCamera when timer ran out /* 0x162 */ s16 doorTimer2; // a door timer used when door cam is indexed from bgCamIndex /* 0x164 */ s16 camId; /* 0x166 */ s16 prevBgCamDataId; /* 0x168 */ s16 unk168; /* 0x16C */ Vec3f meshActorPos; } Camera; // size = 0x178 Camera* Camera_Create(struct View* view, struct CollisionContext* colCtx, struct PlayState* play); void Camera_Destroy(Camera* camera); void Camera_Init(Camera* camera, struct View* view, struct CollisionContext* colCtx, struct PlayState* play); void func_800DDFE0(Camera* camera); void Camera_InitFocalActorSettings(Camera* camera, struct Actor* focalActor); s32 Camera_ChangeStatus(Camera* camera, s16 status); s32 Camera_UpdateWater(Camera* camera); void Camera_EarthquakeDay3(Camera* camera); s32 Camera_UpdateHotRoom(Camera* camera); s32 Camera_SetSwordDistortion(Camera* camera); s32 Camera_RequestGiantsMaskSetting(Camera* camera); Vec3s Camera_Update(Camera* camera); s32 func_800DF498(Camera* camera); s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 forceChange); s32 Camera_ChangeMode(Camera* camera, s16 mode); s32 Camera_CheckValidMode(Camera* camera, s16 mode); s16 Camera_ChangeSettingFlags(Camera* camera, s16 setting, s16 flags); s32 Camera_ChangeSetting(Camera* camera, s16 setting); s32 Camera_ChangeActorCsCamIndex(Camera* camera, s32 bgCamIndex); Vec3s Camera_GetInputDir(Camera* camera); s16 Camera_GetInputDirPitch(Camera* camera); s16 Camera_GetInputDirYaw(Camera* camera); Vec3s Camera_GetCamDir(Camera* camera); s16 Camera_GetCamDirPitch(Camera* camera); s16 Camera_GetCamDirYaw(Camera* camera); s32 Camera_AddQuake(Camera* camera, s32 arg1, s16 y, s32 countdown); s32 Camera_SetViewParam(Camera* camera, s32 viewFlag, void* param); s32 Camera_UnsetViewFlag(Camera* camera, s16 viewFlag); s32 Camera_OverwriteStateFlags(Camera* camera, s16 stateFlags); s16 Camera_SetStateFlag(Camera* camera, s16 flags); s16 Camera_UnsetStateFlag(Camera* camera, s16 flags); s32 Camera_ChangeDoorCam(Camera* camera, struct Actor* doorActor, s16 bgCamIndex, f32 arg3, s16 timer1, s16 timer2, s16 timer3); s32 Camera_Copy(Camera* dstCam, Camera* srcCam); s32 Camera_IsDbgCamEnabled(void); Vec3f Camera_GetQuakeOffset(Camera* camera); void Camera_SetCameraData(Camera* camera, s16 setDataFlags, void* data0, void* data1, s16 data2, s16 data3); s32 Camera_GetNegOne(void); s16 Camera_SetFinishedFlag(Camera* camera); void Camera_SetFocalActor(Camera* camera, struct Actor* actor); void Camera_SetTargetActor(Camera* camera, struct Actor* actor); f32 Camera_GetWaterYPos(Camera* camera); void func_800E0348(Camera* camera); #endif