#include "global.h" const u8 sSfxBankIds[] = { BANK_PLAYER, BANK_ITEM, BANK_ENV, BANK_ENEMY, BANK_SYSTEM, BANK_OCARINA, BANK_VOICE, }; void AudioMgr_StopAllSfxExceptSystem(void) { volatile const u8* bankIdPtr; for (bankIdPtr = sSfxBankIds; bankIdPtr < (sSfxBankIds + ARRAY_COUNT(sSfxBankIds)); bankIdPtr++) { if (*bankIdPtr != BANK_SYSTEM) { AudioSfx_StopByBank(*bankIdPtr); } } }