#ifndef Z64_SNAP_H #define Z64_SNAP_H #include "PR/ultratypes.h" #include "z64actor.h" typedef s32 (*PictoValidationFunc)(struct PlayState*, Actor*); typedef struct { /* 0x000 */ Actor actor; /* 0x144 */ PictoValidationFunc validationFunc; } PictoActor; // Picto box flags typedef enum { // Used externally, set and read by actors /* 0x00 */ PICTOGRAPH_0, /* 0x01 */ PICTOGRAPH_IN_SWAMP, /* 0x02 */ PICTOGRAPH_MONKEY, /* 0x03 */ PICTOGRAPH_BIG_OCTO, /* 0x04 */ PICTOGRAPH_LULU_HEAD, /* 0x05 */ PICTOGRAPH_LULU_RIGHT_ARM, /* 0x06 */ PICTOGRAPH_LULU_LEFT_ARM, // Need all three of these to qualify as a good picture /* 0x07 */ PICTOGRAPH_SCARECROW, /* 0x08 */ PICTOGRAPH_TINGLE, /* 0x09 */ PICTOGRAPH_PIRATE_GOOD, /* 0x0A */ PICTOGRAPH_DEKU_KING, /* 0x0B */ PICTOGRAPH_PIRATE_TOO_FAR, // overlaps with PICTOGRAPH_PIRATE_GOOD, but that is checked first // Used internally, test for failures of position, angle etc. /* 0x3B */ PICTOGRAPH_BEHIND_COLLISION = 0x3B, /* 0x3C */ PICTOGRAPH_BEHIND_BG, /* 0x3D */ PICTOGRAPH_NOT_IN_VIEW, /* 0x3E */ PICTOGRAPH_BAD_ANGLE, /* 0x3F */ PICTOGRAPH_BAD_DISTANCE } PictographFlag; // The following macros are subject to renaming once the capture system is better understood #define PICTO_RESOLUTION_HORIZONTAL 150 #define PICTO_RESOLUTION_VERTICAL 105 #define PICTO_CAPTURE_REGION_TOPLEFT_X ((SCREEN_WIDTH - PICTO_RESOLUTION_HORIZONTAL) / 2) #define PICTO_CAPTURE_REGION_TOPLEFT_Y ((SCREEN_HEIGHT - PICTO_RESOLUTION_VERTICAL) / 2) s32 Snap_RecordPictographedActors(PlayState* play); void Snap_SetFlag(s32 flag); void Snap_UnsetFlag(s32 flag); u32 Snap_CheckFlag(s32 flag); s16 Snap_AbsS(s16 val); s32 Snap_ValidatePictograph(PlayState* play, Actor* actor, s32 flag, Vec3f* pos, Vec3s* rot, f32 distanceMin, f32 distanceMax, s16 angleRange); #endif