#ifndef Z64_PRENMI_H #define Z64_PRENMI_H #include "global.h" void PreNMI_Destroy(GameState* thisx); void PreNMI_Init(GameState* thisx); typedef struct { /* 0x00 */ GameState state; /* 0xA4 */ u32 timer; /* 0xA8 */ UNK_TYPE4 unkA8; } PreNMIState; // size = 0xAC #endif