#include "global.h" #include "interface/parameter_static/parameter_static.h" #include "archives/icon_item_static/icon_item_static_yar.h" #include "archives/icon_item_24_static/icon_item_24_static_yar.h" // Bit Flag array in which gBitFlags[n] is (1 << n) u32 gBitFlags[] = { (1 << 0), (1 << 1), (1 << 2), (1 << 3), (1 << 4), (1 << 5), (1 << 6), (1 << 7), (1 << 8), (1 << 9), (1 << 10), (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15), (1 << 16), (1 << 17), (1 << 18), (1 << 19), (1 << 20), (1 << 21), (1 << 22), (1 << 23), (1 << 24), (1 << 25), (1 << 26), (1 << 27), (1 << 28), (1 << 29), (1 << 30), (1 << 31), }; // four-bit masks u16 gEquipMasks[] = { 0xF << 0, // Sword 0xF << 4, // Shield 0xF << 8, // Unused (Tunic) 0xF << 12, // Unused (Boots) }; // four-bit masks u16 gEquipNegMasks[] = { ~(0xF << 0), // Sword ~(0xF << 4), // Shield ~(0xF << 8), // Unused (Tunic) (u16) ~(0xF << 12), // Unused (Boots) }; // 3 = two bit masks // 7 = three bit masks u32 gUpgradeMasks[] = { 7 << 0, // Quivers 7 << 3, // Bomb Bags 7 << 6, // Unused (Strength) 7 << 9, // Unused (Scale) 3 << 12, // Wallets 7 << 14, // Unused (Deku Seed Bullet Bags) 7 << 17, // Unused (Deku Stick) 7 << 20, // Unused (Deku Nut) }; // 3 = two-bit masks // 7 = three-bit masks u32 gUpgradeNegMasks[] = { ~(7 << 0), // Quivers ~(7 << 3), // Bomb Bags ~(7 << 6), // Unused (Strength) ~(7 << 9), // Unused (Scale) ~(3 << 12), // Wallets ~(7 << 14), // Unused (Deku Seed Bullet Bags) ~(7 << 17), // Unused (Deku Stick) ~(7 << 20), // Unused (Deku Nut) }; u8 gEquipShifts[] = { 0, // Sword 4, // Shield 8, // Unused (Tunic) 12, // Unused (Boots) }; u8 gUpgradeShifts[] = { 0, // Quivers 3, // Bomb Bags 6, // Unused (Strength) 9, // Unused (Scale) 12, // Wallets 14, // Unused (Deku Seed Bullet Bags) 17, // Unused (Deku Stick) 20, // Unused (Deku Nut) }; u16 gUpgradeCapacities[][4] = { { 0, 30, 40, 50 }, // Quivers { 0, 20, 30, 40 }, // Bomb Bags { 0, 0, 0, 0 }, // Unused (Strength) { 0, 0, 0, 0 }, // Unused (Scale) { 99, 200, 500, 500 }, // Wallets { 0, 30, 40, 50 }, // Unused (Deku Seed Bullet Bags) { 0, 10, 20, 30 }, // Unused (Deku Stick) { 0, 20, 30, 40 }, // Unused (Deku Nut) }; // eight-bit masks u32 gGsFlagsMask[] = { 0xFF << 0, 0xFF << 8, 0xFF << 16, 0xFF << 24, }; u32 gGsFlagsShift[] = { 0, 8, 16, 24, }; TexturePtr gItemIcons[] = { icon_item_static_yar_Blob_000000, // ITEM_OCARINA icon_item_static_yar_Blob_001000, // ITEM_BOW icon_item_static_yar_Blob_002000, // ITEM_ARROW_FIRE icon_item_static_yar_Blob_003000, // ITEM_ARROW_ICE icon_item_static_yar_Blob_004000, // ITEM_ARROW_LIGHT icon_item_static_yar_Blob_005000, // ITEM_OCARINA_FAIRY icon_item_static_yar_Blob_006000, // ITEM_BOMB icon_item_static_yar_Blob_007000, // ITEM_BOMBCHU icon_item_static_yar_Blob_008000, // ITEM_STICK icon_item_static_yar_Blob_009000, // ITEM_NUT icon_item_static_yar_Blob_00A000, // ITEM_MAGIC_BEANS icon_item_static_yar_Blob_00B000, // ITEM_SLINGSHOT icon_item_static_yar_Blob_00C000, // ITEM_POWDER_KEG icon_item_static_yar_Blob_00D000, // ITEM_PICTO_BOX icon_item_static_yar_Blob_00E000, // ITEM_LENS icon_item_static_yar_Blob_00F000, // ITEM_HOOKSHOT icon_item_static_yar_Blob_010000, // ITEM_SWORD_GREAT_FAIRY icon_item_static_yar_Blob_011000, // ITEM_LONGSHOT icon_item_static_yar_Blob_012000, // ITEM_BOTTLE icon_item_static_yar_Blob_013000, // ITEM_POTION_RED icon_item_static_yar_Blob_014000, // ITEM_POTION_GREEN icon_item_static_yar_Blob_015000, // ITEM_POTION_BLUE icon_item_static_yar_Blob_016000, // ITEM_FAIRY icon_item_static_yar_Blob_017000, // ITEM_DEKU_PRINCESS icon_item_static_yar_Blob_018000, // ITEM_MILK_BOTTLE icon_item_static_yar_Blob_019000, // ITEM_MILK_HALF icon_item_static_yar_Blob_01A000, // ITEM_FISH icon_item_static_yar_Blob_01B000, // ITEM_BUG icon_item_static_yar_Blob_01C000, // ITEM_BLUE_FIRE icon_item_static_yar_Blob_01D000, // ITEM_POE icon_item_static_yar_Blob_01E000, // ITEM_BIG_POE icon_item_static_yar_Blob_01F000, // ITEM_SPRING_WATER icon_item_static_yar_Blob_020000, // ITEM_HOT_SPRING_WATER icon_item_static_yar_Blob_021000, // ITEM_ZORA_EGG icon_item_static_yar_Blob_022000, // ITEM_GOLD_DUST icon_item_static_yar_Blob_023000, // ITEM_MUSHROOM icon_item_static_yar_Blob_024000, // ITEM_SEAHORSE icon_item_static_yar_Blob_025000, // ITEM_CHATEAU icon_item_static_yar_Blob_026000, // ITEM_HYLIAN_LOACH icon_item_static_yar_Blob_027000, // ITEM_OBABA_DRINK icon_item_static_yar_Blob_028000, // ITEM_MOON_TEAR icon_item_static_yar_Blob_029000, // ITEM_DEED_LAND icon_item_static_yar_Blob_02A000, // ITEM_DEED_SWAMP icon_item_static_yar_Blob_02B000, // ITEM_DEED_MOUNTAIN icon_item_static_yar_Blob_02C000, // ITEM_DEED_OCEAN icon_item_static_yar_Blob_02D000, // ITEM_ROOM_KEY icon_item_static_yar_Blob_02E000, // ITEM_LETTER_MAMA icon_item_static_yar_Blob_02F000, // ITEM_LETTER_TO_KAFEI icon_item_static_yar_Blob_030000, // ITEM_PENDANT_OF_MEMORIES icon_item_static_yar_Blob_031000, // ITEM_TINGLE_MAP icon_item_static_yar_Blob_032000, // ITEM_MASK_DEKU icon_item_static_yar_Blob_033000, // ITEM_MASK_GORON icon_item_static_yar_Blob_034000, // ITEM_MASK_ZORA icon_item_static_yar_Blob_035000, // ITEM_MASK_FIERCE_DEITY icon_item_static_yar_Blob_036000, // ITEM_MASK_TRUTH icon_item_static_yar_Blob_037000, // ITEM_MASK_KAFEIS_MASK icon_item_static_yar_Blob_038000, // ITEM_MASK_ALL_NIGHT icon_item_static_yar_Blob_039000, // ITEM_MASK_BUNNY icon_item_static_yar_Blob_03A000, // ITEM_MASK_KEATON icon_item_static_yar_Blob_03B000, // ITEM_MASK_GARO icon_item_static_yar_Blob_03C000, // ITEM_MASK_ROMANI icon_item_static_yar_Blob_03D000, // ITEM_MASK_CIRCUS_LEADER icon_item_static_yar_Blob_03E000, // ITEM_MASK_POSTMAN icon_item_static_yar_Blob_03F000, // ITEM_MASK_COUPLE icon_item_static_yar_Blob_040000, // ITEM_MASK_GREAT_FAIRY icon_item_static_yar_Blob_041000, // ITEM_MASK_GIBDO icon_item_static_yar_Blob_042000, // ITEM_MASK_DON_GERO icon_item_static_yar_Blob_043000, // ITEM_MASK_KAMARO icon_item_static_yar_Blob_044000, // ITEM_MASK_CAPTAIN icon_item_static_yar_Blob_045000, // ITEM_MASK_STONE icon_item_static_yar_Blob_046000, // ITEM_MASK_BREMEN icon_item_static_yar_Blob_047000, // ITEM_MASK_BLAST icon_item_static_yar_Blob_048000, // ITEM_MASK_SCENTS icon_item_static_yar_Blob_049000, // ITEM_MASK_GIANT icon_item_static_yar_Blob_04A000, // ITEM_BOW_ARROW_FIRE icon_item_static_yar_Blob_04B000, // ITEM_BOW_ARROW_ICE icon_item_static_yar_Blob_04C000, // ITEM_BOW_ARROW_LIGHT icon_item_static_yar_Blob_04D000, // ITEM_SWORD_KOKIRI icon_item_static_yar_Blob_04E000, // ITEM_SWORD_RAZOR icon_item_static_yar_Blob_04F000, // ITEM_SWORD_GILDED icon_item_static_yar_Blob_050000, // ITEM_SWORD_DEITY icon_item_static_yar_Blob_051000, // ITEM_SHIELD_HERO icon_item_static_yar_Blob_052000, // ITEM_SHIELD_MIRROR icon_item_static_yar_Blob_053000, // ITEM_QUIVER_30 icon_item_static_yar_Blob_054000, // ITEM_QUIVER_40 icon_item_static_yar_Blob_055000, // ITEM_QUIVER_50 icon_item_static_yar_Blob_056000, // ITEM_BOMB_BAG_20 icon_item_static_yar_Blob_057000, // ITEM_BOMB_BAG_30 icon_item_static_yar_Blob_058000, // ITEM_BOMB_BAG_40 icon_item_static_yar_Blob_059000, // ITEM_WALLET_DEFAULT icon_item_static_yar_Blob_05A000, // ITEM_WALLET_ADULT icon_item_static_yar_Blob_05B000, // ITEM_WALLET_GIANT icon_item_static_yar_Blob_05C000, // ITEM_FISHING_ROD icon_item_static_yar_Blob_05D000, // ITEM_REMAINS_ODOLWA icon_item_static_yar_Blob_05E000, // ITEM_REMAINS_GOHT icon_item_static_yar_Blob_05F000, // ITEM_REMAINS_GYORG icon_item_static_yar_Blob_060000, // ITEM_REMAINS_TWINMOLD icon_item_static_yar_Blob_062000, // ITEM_SONG_SONATA icon_item_static_yar_Blob_062000, // ITEM_SONG_LULLABY icon_item_static_yar_Blob_062000, // ITEM_SONG_NOVA icon_item_static_yar_Blob_062000, // ITEM_SONG_ELEGY icon_item_static_yar_Blob_062000, // ITEM_SONG_OATH icon_item_static_yar_Blob_062000, // ITEM_SONG_SARIA icon_item_static_yar_Blob_062000, // ITEM_SONG_TIME icon_item_static_yar_Blob_062000, // ITEM_SONG_HEALING icon_item_static_yar_Blob_062000, // ITEM_SONG_EPONA icon_item_static_yar_Blob_062000, // ITEM_SONG_SOARING icon_item_static_yar_Blob_062000, // ITEM_SONG_STORMS icon_item_static_yar_Blob_062000, // ITEM_SONG_SUN icon_item_static_yar_Blob_061000, // ITEM_BOMBERS_NOTEBOOK icon_item_24_static_yar_Blob_000000, // ITEM_SKULL_TOKEN icon_item_24_static_yar_Blob_000900, // ITEM_HEART_CONTAINER icon_item_24_static_yar_Blob_001200, // ITEM_HEART_PIECE icon_item_static_yar_Blob_062000, // icon_item_static_yar_Blob_062000, // icon_item_static_yar_Blob_062000, // ITEM_SONG_LULLABY_INTRO icon_item_24_static_yar_Blob_003600, // ITEM_KEY_BOSS icon_item_24_static_yar_Blob_004800, // ITEM_COMPASS icon_item_24_static_yar_Blob_003F00, // ITEM_DUNGEON_MAP icon_item_24_static_yar_Blob_005100, // ITEM_STRAY_FAIRIES icon_item_24_static_yar_Blob_005A00, // ITEM_KEY_SMALL icon_item_24_static_yar_Blob_006300, // ITEM_MAGIC_SMALL icon_item_24_static_yar_Blob_006C00, // ITEM_MAGIC_LARGE icon_item_static_yar_Blob_062180, // ITEM_HEART_PIECE_2 icon_item_static_yar_Blob_062A80, // ITEM_INVALID_1 icon_item_static_yar_Blob_063380, // ITEM_INVALID_2 gOcarinaCUpTex, // ITEM_INVALID_3 gOcarinaCDownTex, // ITEM_INVALID_4 gOcarinaCLeftTex, // ITEM_INVALID_5 gOcarinaCRightTex, // ITEM_INVALID_6 gOcarinaATex, // ITEM_INVALID_7 }; // Used to map item IDs to inventory slots u8 gItemSlots[] = { SLOT_OCARINA, // ITEM_OCARINA SLOT_BOW, // ITEM_BOW SLOT_ARROW_FIRE, // ITEM_ARROW_FIRE SLOT_ARROW_ICE, // ITEM_ARROW_ICE SLOT_ARROW_LIGHT, // ITEM_ARROW_LIGHT SLOT_TRADE_DEED, // ITEM_OCARINA_FAIRY SLOT_BOMB, // ITEM_BOMB SLOT_BOMBCHU, // ITEM_BOMBCHU SLOT_STICK, // ITEM_STICK SLOT_NUT, // ITEM_NUT SLOT_MAGIC_BEANS, // ITEM_MAGIC_BEANS SLOT_TRADE_KEY_MAMA, // ITEM_SLINGSHOT SLOT_POWDER_KEG, // ITEM_POWDER_KEG SLOT_PICTO_BOX, // ITEM_PICTO_BOX SLOT_LENS, // ITEM_LENS SLOT_HOOKSHOT, // ITEM_HOOKSHOT SLOT_SWORD_GREAT_FAIRY, // ITEM_SWORD_GREAT_FAIRY SLOT_BOTTLE_1, // ITEM_LONGSHOT SLOT_BOTTLE_1, // ITEM_BOTTLE SLOT_BOTTLE_1, // ITEM_POTION_RED SLOT_BOTTLE_1, // ITEM_POTION_GREEN SLOT_BOTTLE_1, // ITEM_POTION_BLUE SLOT_BOTTLE_1, // ITEM_FAIRY SLOT_BOTTLE_1, // ITEM_DEKU_PRINCESS SLOT_BOTTLE_1, // ITEM_MILK_BOTTLE SLOT_BOTTLE_1, // ITEM_MILK_HALF SLOT_BOTTLE_1, // ITEM_FISH SLOT_BOTTLE_1, // ITEM_BUG SLOT_BOTTLE_1, // ITEM_BLUE_FIRE SLOT_BOTTLE_1, // ITEM_POE SLOT_BOTTLE_1, // ITEM_BIG_POE SLOT_BOTTLE_1, // ITEM_SPRING_WATER SLOT_BOTTLE_1, // ITEM_HOT_SPRING_WATER SLOT_BOTTLE_1, // ITEM_ZORA_EGG SLOT_BOTTLE_1, // ITEM_GOLD_DUST SLOT_BOTTLE_1, // ITEM_MUSHROOM SLOT_BOTTLE_1, // ITEM_SEAHORSE SLOT_BOTTLE_1, // ITEM_CHATEAU SLOT_BOTTLE_1, // ITEM_HYLIAN_LOACH SLOT_BOTTLE_1, // ITEM_OBABA_DRINK SLOT_TRADE_DEED, // ITEM_MOON_TEAR SLOT_TRADE_DEED, // ITEM_DEED_LAND SLOT_TRADE_DEED, // ITEM_DEED_SWAMP SLOT_TRADE_DEED, // ITEM_DEED_MOUNTAIN SLOT_TRADE_DEED, // ITEM_DEED_OCEAN SLOT_TRADE_KEY_MAMA, // ITEM_ROOM_KEY SLOT_TRADE_KEY_MAMA, // ITEM_LETTER_MAMA SLOT_TRADE_COUPLE, // ITEM_LETTER_TO_KAFEI SLOT_TRADE_COUPLE, // ITEM_PENDANT_OF_MEMORIES SLOT_TRADE_COUPLE, // ITEM_TINGLE_MAP SLOT_MASK_DEKU, // ITEM_MASK_DEKU SLOT_MASK_GORON, // ITEM_MASK_GORON SLOT_MASK_ZORA, // ITEM_MASK_ZORA SLOT_MASK_FIERCE_DEITY, // ITEM_MASK_FIERCE_DEITY SLOT_MASK_TRUTH, // ITEM_MASK_TRUTH SLOT_MASK_KAFEIS_MASK, // ITEM_MASK_KAFEIS_MASK SLOT_MASK_ALL_NIGHT, // ITEM_MASK_ALL_NIGHT SLOT_MASK_BUNNY, // ITEM_MASK_BUNNY SLOT_MASK_KEATON, // ITEM_MASK_KEATON SLOT_MASK_GARO, // ITEM_MASK_GARO SLOT_MASK_ROMANI, // ITEM_MASK_ROMANI SLOT_MASK_CIRCUS_LEADER, // ITEM_MASK_CIRCUS_LEADER SLOT_MASK_POSTMAN, // ITEM_MASK_POSTMAN SLOT_MASK_COUPLE, // ITEM_MASK_COUPLE SLOT_MASK_GREAT_FAIRY, // ITEM_MASK_GREAT_FAIRY SLOT_MASK_GIBDO, // ITEM_MASK_GIBDO SLOT_MASK_DON_GERO, // ITEM_MASK_DON_GERO SLOT_MASK_KAMARO, // ITEM_MASK_KAMARO SLOT_MASK_CAPTAIN, // ITEM_MASK_CAPTAIN SLOT_MASK_STONE, // ITEM_MASK_STONE SLOT_MASK_BREMEN, // ITEM_MASK_BREMEN SLOT_MASK_BLAST, // ITEM_MASK_BLAST SLOT_MASK_SCENTS, // ITEM_MASK_SCENTS SLOT_MASK_GIANT, // ITEM_MASK_GIANT SLOT_BOW, // ITEM_BOW_ARROW_FIRE SLOT_BOW, // ITEM_BOW_ARROW_ICE SLOT_BOW, // ITEM_BOW_ARROW_LIGHT }; s16 gItemPrices[] = { 0, // ITEM_OCARINA 0, // ITEM_BOW 0, // ITEM_ARROW_FIRE 0, // ITEM_ARROW_ICE 0, // ITEM_ARROW_LIGHT 0, // ITEM_OCARINA_FAIRY 0, // ITEM_BOMB 0, // ITEM_BOMBCHU 0, // ITEM_STICK 0, // ITEM_NUT 0, // ITEM_MAGIC_BEANS 0, // ITEM_SLINGSHOT 0, // ITEM_POWDER_KEG 0, // ITEM_PICTO_BOX 0, // ITEM_LENS 0, // ITEM_HOOKSHOT 0, // ITEM_SWORD_GREAT_FAIRY 0, // ITEM_LONGSHOT 0, // ITEM_BOTTLE 20, // ITEM_POTION_RED 20, // ITEM_POTION_GREEN 20, // ITEM_POTION_BLUE 20, // ITEM_FAIRY 0, // ITEM_DEKU_PRINCESS 20, // ITEM_MILK_BOTTLE 5, // ITEM_MILK_HALF 20, // ITEM_FISH 20, // ITEM_BUG 50, // ITEM_BLUE_FIRE 50, // ITEM_POE 200, // ITEM_BIG_POE 20, // ITEM_SPRING_WATER 20, // ITEM_HOT_SPRING_WATER 20, // ITEM_ZORA_EGG 200, // ITEM_GOLD_DUST 5, // ITEM_MUSHROOM 0, // ITEM_SEAHORSE 200, // ITEM_CHATEAU 20, // ITEM_HYLIAN_LOACH 0, // ITEM_OBABA_DRINK 0, // ITEM_MOON_TEAR 0, // ITEM_DEED_LAND 0, // ITEM_DEED_SWAMP 0, // ITEM_DEED_MOUNTAIN 0, // ITEM_DEED_OCEAN 0, // ITEM_ROOM_KEY 0, // ITEM_LETTER_MAMA 0, // ITEM_LETTER_KAFEI 0, // ITEM_PENDANT_OF_MEMORIES 0, // ITEM_TINGLE_MAP }; // Used to map scene indexes to their region in Termina u16 gSceneIdsPerRegion[REGION_MAX][27] = { // REGION_GREAT_BAY { SCENE_30GYOSON, SCENE_LABO, SCENE_FISHERMAN, SCENE_SINKAI, SCENE_31MISAKI, SCENE_TORIDE, SCENE_KAIZOKU, SCENE_PIRATE, SCENE_35TAKI, SCENE_KINDAN2, 0xFFFF, }, // REGION_ZORA_HALL { SCENE_33ZORACITY, SCENE_BANDROOM, 0xFFFF, }, // REGION_ROMANI_RANCH { SCENE_F01, SCENE_ROMANYMAE, SCENE_OMOYA, SCENE_F01C, SCENE_F01_B, SCENE_KOEPONARACE, 0xFFFF, }, // REGION_DEKU_PALACE { SCENE_22DEKUCITY, SCENE_DEKU_KING, SCENE_26SARUNOMORI, SCENE_DANPEI, 0xFFFF, }, // REGION_WOODFALL { SCENE_20SICHITAI, SCENE_20SICHITAI2, SCENE_MAP_SHOP, SCENE_WITCH_SHOP, SCENE_21MITURINMAE, SCENE_KINSTA1, 0xFFFF, }, // REGION_CLOCK_TOWN { SCENE_00KEIKOKU, SCENE_TENMON_DAI, SCENE_13HUBUKINOMITI, SCENE_24KEMONOMITI, SCENE_SYATEKI_MORI, SCENE_IKANAMAE, SCENE_TOWN, SCENE_SYATEKI_MIZU, SCENE_BOWLING, SCENE_TAKARAYA, SCENE_YADOYA, SCENE_SONCHONOIE, SCENE_MILK_BAR, SCENE_ICHIBA, SCENE_BOMYA, SCENE_AYASHIISHOP, SCENE_8ITEMSHOP, SCENE_DOUJOU, SCENE_POSTHOUSE, SCENE_TAKARAKUJI, SCENE_BACKTOWN, SCENE_CLOCKTOWER, SCENE_INSIDETOWER, SCENE_OKUJOU, SCENE_ALLEY, SCENE_DEKUTES, 0xFFFF, }, // REGION_SNOWHEAD { SCENE_10YUKIYAMANOMURA, SCENE_10YUKIYAMANOMURA2, SCENE_KAJIYA, SCENE_12HAKUGINMAE, SCENE_14YUKIDAMANOMITI, SCENE_GORONRACE, SCENE_GORON_HAKA, SCENE_17SETUGEN, SCENE_17SETUGEN2, 0xFFFF, }, // REGION_IKANA_GRAVEYARD { SCENE_BOTI, SCENE_DANPEI2TEST, 0xFFFF, }, // REGION_IKANA_CANYON { SCENE_CASTLE, SCENE_IKNINSIDE, SCENE_IKANA, SCENE_SECOM, SCENE_MUSICHOUSE, SCENE_RANDOM, SCENE_REDEAD, SCENE_TOUGITES, SCENE_HAKASHITA, 0xFFFF, }, // REGION_GORON_VILLAGE { SCENE_11GORONNOSATO, SCENE_11GORONNOSATO2, SCENE_16GORON_HOUSE, SCENE_GORONSHOP, 0xFFFF, }, // REGION_STONE_TOWER { SCENE_F40, SCENE_F41, 0xFFFF, }, }; s32 Inventory_GetBtnBItem(PlayState* play) { if (gSaveContext.buttonStatus[EQUIP_SLOT_B] == BTN_DISABLED) { return ITEM_NONE; } else if (gSaveContext.bButtonStatus == BTN_DISABLED) { return ITEM_NONE; } else if (CUR_FORM_EQUIP(EQUIP_SLOT_B) == ITEM_NONE) { if (play->interfaceCtx.unk_21C != 0) { if (play->interfaceCtx.bButtonDoAction != 0) { return play->interfaceCtx.bButtonDoAction; } } return ITEM_NONE; } else { return CUR_FORM_EQUIP(EQUIP_SLOT_B); } } /** * Only changes shield */ void Inventory_ChangeEquipment(s16 value) { SET_EQUIP_VALUE(EQUIP_TYPE_SHIELD, value); } /** * Only deletes shield, equipment argument unused and is a remnant of OoT */ u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) { Player* player = GET_PLAYER(play); if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) != EQUIP_VALUE_SHIELD_NONE) { SET_EQUIP_VALUE(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_NONE); Player_SetEquipmentData(play, player); return true; } return false; } void Inventory_ChangeUpgrade(s16 upgrade, u32 value) { u32 upgrades = gSaveContext.save.saveInfo.inventory.upgrades; upgrades &= gUpgradeNegMasks[upgrade]; upgrades |= value << gUpgradeShifts[upgrade]; gSaveContext.save.saveInfo.inventory.upgrades = upgrades; } s32 Inventory_IsMapVisible(s16 sceneId) { s16 index = 0; /** * a single index of scenesVisible can only hold 32 bits. So for every 32 scenes in the scene enum, * increment to the next index of scenesVisible so that every scene gets a unique flag in scenesVisible, * 224 bits were allocated to this although there are only 112 scenes */ if (sceneId >= 0x20) { if (sceneId < 0x40) { index = 1; } else if (sceneId < 0x60) { index = 2; } else if (sceneId < 0x80) { index = 3; } else if (sceneId < 0xA0) { index = 4; } else if (sceneId < 0xC0) { index = 5; } else if (sceneId < 0xE0) { index = 6; } } if (gSaveContext.save.saveInfo.scenesVisible[index] & gBitFlags[sceneId - (index << 5)]) { return true; } return false; } static u16 sSceneIdsPerTingleMap[TINGLE_MAP_MAX][12] = { { // TINGLE_MAP_CLOCK_TOWN SCENE_00KEIKOKU, SCENE_BOTI, SCENE_13HUBUKINOMITI, SCENE_24KEMONOMITI, SCENE_IKANAMAE, SCENE_TOWN, SCENE_ICHIBA, SCENE_BACKTOWN, SCENE_CLOCKTOWER, SCENE_ALLEY, 0xFFFF, }, { // TINGLE_MAP_WOODFALL SCENE_20SICHITAI, SCENE_20SICHITAI2, SCENE_21MITURINMAE, SCENE_22DEKUCITY, SCENE_DEKU_KING, SCENE_KINSTA1, 0xFFFF, }, { // TINGLE_MAP_SNOWHEAD SCENE_10YUKIYAMANOMURA, SCENE_10YUKIYAMANOMURA2, SCENE_11GORONNOSATO, SCENE_11GORONNOSATO2, SCENE_16GORON_HOUSE, SCENE_12HAKUGINMAE, SCENE_14YUKIDAMANOMITI, SCENE_GORONRACE, SCENE_17SETUGEN, SCENE_17SETUGEN2, 0xFFFF, }, { // TINGLE_MAP_ROMANI_RANCH SCENE_F01, SCENE_ROMANYMAE, SCENE_OMOYA, SCENE_F01C, SCENE_F01_B, SCENE_KOEPONARACE, 0xFFFF, }, { // TINGLE_MAP_GREAT_BAY SCENE_30GYOSON, SCENE_SINKAI, SCENE_31MISAKI, SCENE_TORIDE, SCENE_KAIZOKU, SCENE_33ZORACITY, SCENE_35TAKI, 0xFFFF, }, { // TINGLE_MAP_STONE_TOWER SCENE_F40, SCENE_F41, SCENE_CASTLE, SCENE_IKANA, SCENE_REDEAD, 0xFFFF, }, }; /** * Removing clouds from the World Map is achieved by purchasing a tingle map */ void Inventory_SetWorldMapCloudVisibility(s16 tingleIndex) { s16 i = 0; s16 index = 0; u16(*tingleMapSceneIds)[] = &sSceneIdsPerTingleMap[tingleIndex]; if ((tingleIndex >= 0) && (tingleIndex < TINGLE_MAP_MAX)) { while (true) { if ((*tingleMapSceneIds)[i] == 0xFFFF) { break; } /** * a single index of scenesVisible can only hold 32 bits. So for every 32 scenes in the scene enum, * increment to the next index of scenesVisible so that every scene gets a unique flag in scenesVisible, * 224 bits were allocated to this although there are only 112 scenes */ if (((s16)(*tingleMapSceneIds)[i]) < 0x20) { index = 0; } else if (((s16)(*tingleMapSceneIds)[i]) < 0x40) { index = 1; } else if (((s16)(*tingleMapSceneIds)[i]) < 0x60) { index = 2; } else if (((s16)(*tingleMapSceneIds)[i]) < 0x80) { index = 3; } else if (((s16)(*tingleMapSceneIds)[i]) < 0xA0) { index = 4; } else if (((s16)(*tingleMapSceneIds)[i]) < 0xC0) { index = 5; } else if (((s16)(*tingleMapSceneIds)[i]) < 0xE0) { index = 6; } gSaveContext.save.saveInfo.scenesVisible[index] = gSaveContext.save.saveInfo.scenesVisible[index] | gBitFlags[(s16)(*tingleMapSceneIds)[i] - (index << 5)]; i++; } if (*tingleMapSceneIds == sSceneIdsPerTingleMap[TINGLE_MAP_CLOCK_TOWN]) { gSaveContext.save.saveInfo.worldMapCloudVisibility |= 3; } else if (*tingleMapSceneIds == sSceneIdsPerTingleMap[TINGLE_MAP_WOODFALL]) { gSaveContext.save.saveInfo.worldMapCloudVisibility |= 0x1C; } else if (*tingleMapSceneIds == sSceneIdsPerTingleMap[TINGLE_MAP_SNOWHEAD]) { gSaveContext.save.saveInfo.worldMapCloudVisibility |= 0xE0; } else if (*tingleMapSceneIds == sSceneIdsPerTingleMap[TINGLE_MAP_ROMANI_RANCH]) { gSaveContext.save.saveInfo.worldMapCloudVisibility |= 0x100; } else if (*tingleMapSceneIds == sSceneIdsPerTingleMap[TINGLE_MAP_GREAT_BAY]) { gSaveContext.save.saveInfo.worldMapCloudVisibility |= 0x1E00; } else if (*tingleMapSceneIds == sSceneIdsPerTingleMap[TINGLE_MAP_STONE_TOWER]) { gSaveContext.save.saveInfo.worldMapCloudVisibility |= 0x6000; } } R_MINIMAP_DISABLED = false; } /** * Also stores the players filename into dekuPlaygroundPlayerName */ void Inventory_SaveDekuPlaygroundHighScore(s16 timerId) { s16 i; gSaveContext.save.saveInfo.dekuPlaygroundHighScores[CURRENT_DAY - 1] = gSaveContext.timerCurTimes[timerId]; for (i = 0; i < 8; i++) { gSaveContext.save.saveInfo.inventory.dekuPlaygroundPlayerName[CURRENT_DAY - 1][i] = gSaveContext.save.saveInfo.playerData.playerName[i]; } } void Inventory_IncrementSkullTokenCount(s16 sceneIndex) { if (sceneIndex == SCENE_KINSTA1) { // Swamp Spider House (increment high bits of skullTokenCount) gSaveContext.save.saveInfo.skullTokenCount = ((u16)(((gSaveContext.save.saveInfo.skullTokenCount & 0xFFFF0000) >> 0x10) + 1) << 0x10) | (gSaveContext.save.saveInfo.skullTokenCount & 0xFFFF); } else { // Ocean Spider House (increment low bits of skullTokenCount) gSaveContext.save.saveInfo.skullTokenCount = (((u16)gSaveContext.save.saveInfo.skullTokenCount + 1) & 0xFFFF) | (gSaveContext.save.saveInfo.skullTokenCount & 0xFFFF0000); } } s16 Inventory_GetSkullTokenCount(s16 sceneIndex) { if (sceneIndex == SCENE_KINSTA1) { // Swamp Spider House return (gSaveContext.save.saveInfo.skullTokenCount & 0xFFFF0000) >> 0x10; } else { // Ocean Spider House return gSaveContext.save.saveInfo.skullTokenCount & 0xFFFF; } } void Inventory_SaveLotteryCodeGuess(PlayState* play) { u16 lotteryCodeGuess; lotteryCodeGuess = ((play->msgCtx.unk12054[0] & 0xF) << 8); // First Digit lotteryCodeGuess |= ((play->msgCtx.unk12054[1] & 0xF) << 4); // Second Digit lotteryCodeGuess |= (play->msgCtx.unk12054[2] & 0xF); // Third Digit gSaveContext.save.saveInfo.lotteryCodeGuess = (gSaveContext.save.saveInfo.lotteryCodeGuess & 0xFFFF0000) | (lotteryCodeGuess & 0xFFFF); }