#ifndef Z64SAVE_H #define Z64SAVE_H #include "ultra64.h" #include "z64item.h" #include "z64math.h" #include "os.h" struct GameState; struct PlayState; struct FileSelectState; // TODO: properly name DOWN, RETURN and TOP typedef enum RespawnMode { /* 0 */ RESPAWN_MODE_DOWN, // "RESTART_MODE_DOWN" /* 1 */ RESPAWN_MODE_RETURN, // "RESTART_MODE_RETURN" /* 2 */ RESPAWN_MODE_TOP, // "RESTART_MODE_TOP" /* 3 */ RESPAWN_MODE_UNK_3, // Related to grottos /* 4 */ RESPAWN_MODE_GORON, // "RESTART_MODE_GORON" /* 5 */ RESPAWN_MODE_ZORA, // "RESTART_MODE_ZORA" /* 6 */ RESPAWN_MODE_DEKU, // "RESTART_MODE_NUTS" /* 7 */ RESPAWN_MODE_HUMAN, // "RESTART_MODE_CHILD" /* 8 */ RESPAWN_MODE_MAX } RespawnMode; #define SAVE_BUFFER_SIZE 0x4000 typedef enum { /* 0 */ MAGIC_STATE_IDLE, // Regular gameplay /* 1 */ MAGIC_STATE_CONSUME_SETUP, // Sets the speed at which the magic border flashes /* 2 */ MAGIC_STATE_CONSUME, // Consume magic until target is reached or no more magic is available /* 3 */ MAGIC_STATE_METER_FLASH_1, // Flashes border /* 4 */ MAGIC_STATE_METER_FLASH_2, // Flashes border and draws yellow magic to preview target consumption /* 5 */ MAGIC_STATE_RESET, // Reset colors and return to idle /* 6 */ MAGIC_STATE_METER_FLASH_3, // Flashes border with no additional behaviour /* 7 */ MAGIC_STATE_CONSUME_LENS, // Magic slowly consumed by Lens of Truth /* 8 */ MAGIC_STATE_STEP_CAPACITY, // Step `magicCapacity` to full capacity /* 9 */ MAGIC_STATE_FILL, // Add magic until magicFillTarget is reached /* 10 */ MAGIC_STATE_CONSUME_GORON_ZORA_SETUP, /* 11 */ MAGIC_STATE_CONSUME_GORON_ZORA, // Magic slowly consumed by Goron spiked rolling or Zora electric barrier. /* 12 */ MAGIC_STATE_CONSUME_GIANTS_MASK // Magic slowly consumed by Giant's Mask } MagicState; typedef enum { /* 0 */ MAGIC_CONSUME_NOW, // Consume magic immediately without preview /* 1 */ MAGIC_CONSUME_WAIT_NO_PREVIEW, // Sets consume target but waits to consume. No yellow magic preview to target consumption. Unused /* 2 */ MAGIC_CONSUME_NOW_ALT, // Identical behaviour to MAGIC_CONSUME_NOW. Unused /* 3 */ MAGIC_CONSUME_LENS, // Lens of Truth consumption /* 4 */ MAGIC_CONSUME_WAIT_PREVIEW, // Sets consume target but waits to consume. Show magic to be consumed in yellow. /* 5 */ MAGIC_CONSUME_GORON_ZORA, // Goron spiked rolling or Zora electric barrier slow consumption /* 6 */ MAGIC_CONSUME_GIANTS_MASK, // Giant's Mask slow consumption /* 7 */ MAGIC_CONSUME_DEITY_BEAM // Fierce Deity Beam consumption, consumed magic now and not via request } MagicChangeType; #define MAGIC_NORMAL_METER 0x30 #define MAGIC_DOUBLE_METER (2 * MAGIC_NORMAL_METER) #define SECONDS_TO_TIMER(seconds) ((seconds) * 100) #define OSTIME_TO_TIMER(osTime) ((osTime) * 64 / 3000 / 10000) #define OSTIME_TO_TIMER_ALT(osTime) ((osTime) / 10000 * 64 / 3000) // 1 centisecond = 10 milliseconds = 1/100 seconds #define SECONDS_TO_TIMER_PRECISE(seconds, centiSeconds) ((seconds) * 100 + (centiSeconds)) typedef enum { /* 0 */ TIMER_ID_POSTMAN, // postman's counting minigame /* 1 */ TIMER_ID_MINIGAME_1, // minigame timer /* 2 */ TIMER_ID_2, /* 3 */ TIMER_ID_MOON_CRASH, // timer used for mooncrash on the clocktower roof /* 4 */ TIMER_ID_MINIGAME_2, // minigame timer /* 5 */ TIMER_ID_ENV, // environmental timer (underwater or hot room) /* 6 */ TIMER_ID_GORON_RACE_UNUSED, /* 7 */ TIMER_ID_MAX, /* 99 */ TIMER_ID_NONE = 99, } TimerId; typedef enum { /* 0 */ TIMER_COUNT_DOWN, /* 1 */ TIMER_COUNT_UP } TimerDirection; typedef enum { /* 0 */ TIMER_STATE_OFF, /* 1 */ TIMER_STATE_START, /* 2 */ TIMER_STATE_HOLD_TIMER, // Hold timer frozen at the screen center /* 3 */ TIMER_STATE_MOVING_TIMER, // Move timer to a target location /* 4 */ TIMER_STATE_COUNTING, /* 5 */ TIMER_STATE_STOP, /* 6 */ TIMER_STATE_6, // like `TIMER_STATE_STOP` but with extra minigame checks /* 7 */ TIMER_STATE_7, // stopped but still update `timerCurTimes` /* 8 */ TIMER_STATE_ENV_START, /* 9 */ TIMER_STATE_ALT_START, /* 10 */ TIMER_STATE_10, // precursor to `TIMER_STATE_ALT_COUNTING` /* 11 */ TIMER_STATE_ALT_COUNTING, /* 12 */ TIMER_STATE_12, // Updated paused time? /* 13 */ TIMER_STATE_POSTMAN_START, /* 14 */ TIMER_STATE_POSTMAN_COUNTING, /* 15 */ TIMER_STATE_POSTMAN_STOP, /* 16 */ TIMER_STATE_POSTMAN_END } TimerState; typedef enum { /* 0 */ BOTTLE_TIMER_STATE_OFF, /* 1 */ BOTTLE_TIMER_STATE_COUNTING } BottleTimerState; typedef enum { /* 0 */ HUD_VISIBILITY_IDLE, /* 1 */ HUD_VISIBILITY_NONE, /* 2 */ HUD_VISIBILITY_NONE_ALT, // Identical to HUD_VISIBILITY_NONE /* 3 */ HUD_VISIBILITY_HEARTS_WITH_OVERWRITE, // Uses Interface_UpdateButtonAlphas so gives the opportunity to dim only disabled buttons /* 4 */ HUD_VISIBILITY_A, /* 5 */ HUD_VISIBILITY_A_HEARTS_MAGIC_WITH_OVERWRITE, // Uses Interface_UpdateButtonAlphas so gives the opportunity to dim only disabled buttons /* 6 */ HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_WITH_OVERWRITE, // Uses Interface_UpdateButtonAlphas so gives the opportunity to dim only disabled buttons /* 7 */ HUD_VISIBILITY_ALL_NO_MINIMAP_W_DISABLED, // Only raises button alphas if not disabled /* 8 */ HUD_VISIBILITY_B, /* 9 */ HUD_VISIBILITY_HEARTS_MAGIC, /* 10 */ HUD_VISIBILITY_B_ALT, /* 11 */ HUD_VISIBILITY_HEARTS, /* 12 */ HUD_VISIBILITY_A_B_MINIMAP, /* 13 */ HUD_VISIBILITY_HEARTS_MAGIC_WITH_OVERWRITE, // Uses Interface_UpdateButtonAlphas so gives the opportunity to dim only disabled buttons /* 14 */ HUD_VISIBILITY_HEARTS_MAGIC_C, /* 15 */ HUD_VISIBILITY_ALL_NO_MINIMAP, /* 16 */ HUD_VISIBILITY_A_B_C, /* 17 */ HUD_VISIBILITY_B_MINIMAP, /* 18 */ HUD_VISIBILITY_HEARTS_MAGIC_MINIMAP, /* 19 */ HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP, /* 20 */ HUD_VISIBILITY_B_MAGIC, /* 21 */ HUD_VISIBILITY_A_B, /* 22 */ HUD_VISIBILITY_A_B_HEARTS_MAGIC_MINIMAP, /* 50 */ HUD_VISIBILITY_ALL = 50, /* 52 */ HUD_VISIBILITY_NONE_INSTANT = 52 } HudVisibility; typedef struct SramContext { /* 0x00 */ u8* readBuff; /* 0x04 */ u8 *saveBuf; /* 0x08 */ char unk_08[4]; /* 0x0C */ s16 status; /* 0x10 */ u32 curPage; /* 0x14 */ u32 numPages; /* 0x18 */ OSTime unk_18; /* 0x20 */ s16 unk_20; /* 0x22 */ s16 unk_22; /* 0x24 */ s16 unk_24; } SramContext; // size = 0x28 typedef struct ItemEquips { /* 0x00 */ u8 buttonItems[4][4]; // "register_item" /* 0x10 */ u8 cButtonSlots[4][4]; // "register_item_pt" /* 0x20 */ u16 equipment; } ItemEquips; // size = 0x22 typedef struct Inventory { /* 0x00 */ u8 items[48]; // "item_register", first 24 elements are normal items and the other 24 are masks /* 0x30 */ s8 ammo[24]; // "item_count" /* 0x48 */ u32 upgrades; // "non_equip_register" some bits are wallet upgrades /* 0x4C */ u32 questItems; // "collect_register" /* 0x50 */ u8 dungeonItems[10]; // "key_compass_map" /* 0x5A */ s8 dungeonKeys[9]; // "key_register" /* 0x63 */ s8 defenseHearts; /* 0x64 */ s8 strayFairies[10]; // "orange_fairy" /* 0x6E */ char dekuPlaygroundPlayerName[3][8]; // "degnuts_memory_name" Stores playerName (8 char) over (3 days) when getting a new high score } Inventory; // size = 0x88 typedef struct HorseData { /* 0x0 */ s16 sceneId; // "spot_no" /* 0x2 */ Vec3s pos; // "horse_x", "horse_y" and "horse_z" /* 0x8 */ s16 yaw; // "horse_a" } HorseData; // size = 0xA typedef struct RespawnData { /* 0x00 */ Vec3f pos; /* 0x0C */ s16 yaw; /* 0x0E */ s16 playerParams; /* 0x10 */ u16 entrance; /* 0x12 */ u8 roomIndex; /* 0x13 */ s8 data; /* 0x14 */ u32 tempSwitchFlags; /* 0x18 */ u32 unk_18; /* 0x1C */ u32 tempCollectFlags; } RespawnData; // size = 0x20 typedef struct PermanentSceneFlags { /* 0x00 */ u32 chest; /* 0x04 */ u32 switch0; /* 0x08 */ u32 switch1; /* 0x0C */ u32 clearedRoom; /* 0x10 */ u32 collectible; /* 0x14 */ u32 unk_14; // varies based on scene. For dungeons, floors visited. /* 0x18 */ u32 rooms; } PermanentSceneFlags; // size = 0x1C typedef struct CycleSceneFlags { /* 0x00 */ u32 chest; /* 0x04 */ u32 switch0; /* 0x08 */ u32 switch1; /* 0x0C */ u32 clearedRoom; /* 0x10 */ u32 collectible; } CycleSceneFlags; // size = 0x14 typedef struct SaveOptions { /* 0x0 */ u16 optionId; // "option_id" /* 0x2 */ u8 language; // "j_n" /* 0x3 */ s8 audioSetting; // "s_sound" /* 0x4 */ u8 languageSetting; // "language" /* 0x5 */ u8 zTargetSetting; // "z_attention", 0: Switch; 1: Hold } SaveOptions; // size = 0x6 typedef struct SavePlayerData { /* 0x00 */ char newf[6]; // "newf" Will always be "ZELDA3 for a valid save /* 0x06 */ u16 deaths; // "savect" /* 0x08 */ char playerName[8]; // "player_name" /* 0x10 */ s16 healthCapacity; // "max_life" /* 0x12 */ s16 health; // "now_life" /* 0x14 */ s8 magicLevel; // 0 for no magic/new load, 1 for magic, 2 for double magic "magic_max" /* 0x15 */ s8 magic; // current magic available for use "magic_now" /* 0x16 */ s16 rupees; // "lupy_count" /* 0x18 */ u16 swordHealth; // "long_sword_hp" /* 0x1A */ u16 tatlTimer; // "navi_timer" /* 0x1C */ u8 isMagicAcquired; // "magic_mode" /* 0x1D */ u8 isDoubleMagicAcquired; // "magic_ability" /* 0x1E */ u8 doubleDefense; // "life_ability" /* 0x1F */ u8 unk_1F; // "ocarina_round" /* 0x20 */ u8 unk_20; // "first_memory" /* 0x22 */ u16 owlActivationFlags; // "memory_warp_point" /* 0x24 */ u8 unk_24; // "last_warp_pt" /* 0x26 */ s16 savedSceneId; // "scene_data_ID" } SavePlayerData; // size = 0x28 typedef struct Save { /* 0x0000 */ u32 entrance; // "scene_no" /* 0x0004 */ u8 equippedMask; // "player_mask" /* 0x0005 */ u8 isFirstCycle; // "opening_flag" /* 0x0006 */ u8 unk_06; /* 0x0007 */ u8 linkAge; // "link_age" /* 0x0008 */ s32 cutscene; // "day_time" /* 0x000C */ u16 time; // "zelda_time" /* 0x000E */ u16 owlSaveLocation; /* 0x0010 */ s32 isNight; // "asahiru_fg" /* 0x0014 */ s32 daySpeed; // "change_zelda_time" /* 0x0018 */ s32 day; // "totalday" /* 0x001C */ s32 daysElapsed; // "eventday" /* 0x0020 */ u8 playerForm; // "player_character" /* 0x0021 */ u8 snowheadCleared; // "spring_flag" /* 0x0022 */ u8 hasTatl; // "bell_flag" /* 0x0023 */ u8 isOwlSave; /* 0x0024 */ SavePlayerData playerData; /* 0x004C */ ItemEquips equips; /* 0x0070 */ Inventory inventory; /* 0x00F8 */ PermanentSceneFlags permanentSceneFlags[120]; /* 0x0E18 */ u8 unk_E18[0x54]; /* 0x0E6C */ u32 dekuPlaygroundHighScores[3]; /* 0x0E78 */ u32 pictoFlags0; // Flags set by `PictoActor`s if pictograph is valid /* 0x0E7C */ u32 pictoFlags1; // Flags set by Snap_ValidatePictograph() to record errors; volatile since that function is run many times in succession /* 0x0E80 */ u32 unk_E80; /* 0x0E84 */ u32 unk_E84; /* 0x0E88 */ u32 unk_E88[7]; // Invadepoh flags /* 0x0EA4 */ u32 scenesVisible[7]; // tingle maps and clouded regions on pause map. Stores scenes bitwise for up to 224 scenes even though there are not that many scenes /* 0x0EC0 */ u32 skullTokenCount; // upper 16 bits store Swamp skulls, lower 16 bits store Ocean skulls /* 0x0EC4 */ u32 unk_EC4; // Gossic stone heart piece flags /* 0x0EC8 */ u32 unk_EC8; /* 0x0ECC */ u32 unk_ECC[2]; // Related to blue warps /* 0x0ED4 */ u32 stolenItems; // Items stolen by Takkuri and given to Curiosity Shop Man /* 0x0ED8 */ u32 unk_DD8; /* 0x0EDC */ u32 bankRupees; /* 0x0EE0 */ u32 unk_EE0; /* 0x0EE4 */ u32 unk_EE4; // Fishing flags /* 0x0EE8 */ u32 unk_EE8; /* 0x0EEC */ u32 horseBackBalloonHighScore; /* 0x0EF0 */ u32 lotteryCodeGuess; // Lottery code chosen by player (only uses lower three hex digits) /* 0x0EF4 */ u32 shootingGalleryHighScores; // High scores for both shooting galleries. Town uses lower 16 bits, Swamp uses higher 16 bits. /* 0x0EF8 */ u8 weekEventReg[100]; // "week_event_reg" /* 0x0F5C */ u32 regionsVisited; // "area_arrival" /* 0x0F60 */ u32 worldMapCloudVisibility; // "cloud_clear" /* 0x0F64 */ u8 unk_F64; // "oca_rec_flag" has scarecrows song /* 0x0F65 */ u8 unk_F65; // "oca_rec_flag8" scarecrows song set? /* 0x0F66 */ u8 scarecrowSpawnSong[128]; /* 0x0FE6 */ s8 bombersCaughtNum; // "aikotoba_index" /* 0x0FE7 */ s8 bombersCaughtOrder[5]; // "aikotoba_table" /* 0x0FEC */ s8 lotteryCodes[3][3]; // "numbers_table", Preset lottery codes /* 0x0FF5 */ s8 spiderHouseMaskOrder[6]; // "kinsta_color_table" /* 0x0FFB */ s8 bomberCode[5]; // "bombers_aikotoba_table" /* 0x1000 */ HorseData horseData; /* 0x100A */ u16 checksum; // "check_sum" } Save; // size = 0x100C typedef struct SaveContext { /* 0x0000 */ Save save; /* 0x100C */ u8 eventInf[8]; // "event_inf" /* 0x1014 */ u8 unk_1014; // "stone_set_flag" /* 0x1015 */ u8 unk_1015; /* 0x1016 */ u16 jinxTimer; /* 0x1018 */ s16 rupeeAccumulator; // "lupy_udct" /* 0x101A */ u8 bottleTimerStates[BOTTLE_MAX]; // See the `BottleTimerState` enum. "bottle_status" /* 0x1020 */ OSTime bottleTimerStartOsTimes[BOTTLE_MAX]; // The osTime when the timer starts. "bottle_ostime" /* 0x1050 */ u64 bottleTimerTimeLimits[BOTTLE_MAX]; // The original total time given before the timer expires, in centiseconds (1/100th sec). "bottle_sub" /* 0x1080 */ u64 bottleTimerCurTimes[BOTTLE_MAX]; // The remaining time left before the timer expires, in centiseconds (1/100th sec). "bottle_time" /* 0x10B0 */ OSTime bottleTimerPausedOsTimes[BOTTLE_MAX]; // The cumulative osTime spent with the timer paused. "bottle_stop_time" /* 0x10E0 */ u64 pictoPhoto[1400]; // buffer containing the pictograph photo /* 0x3CA0 */ s32 fileNum; // "file_no" /* 0x3CA4 */ s16 powderKegTimer; // "big_bom_timer" /* 0x3CA6 */ u8 unk_3CA6; /* 0x3CA7 */ u8 unk_3CA7; // "day_night_flag" /* 0x3CA8 */ s32 gameMode; // "mode" /* 0x3CAC */ s32 sceneLayer; // "counter" /* 0x3CB0 */ s32 respawnFlag; // "restart_flag" /* 0x3CB4 */ RespawnData respawn[RESPAWN_MODE_MAX]; // "restart_data" /* 0x3DB4 */ f32 entranceSpeed; // "player_wipe_speedF" /* 0x3DB8 */ u16 entranceSound; // "player_wipe_door_SE" /* 0x3DBA */ u8 unk_3DBA; // "player_wipe_item" /* 0x3DBB */ u8 unk_3DBB; // "next_walk" /* 0x3DBC */ s16 dogParams; // "dog_flag" /* 0x3DBE */ u8 textTriggerFlags; // "guide_status" /* 0x3DBF */ u8 showTitleCard; // "name_display" /* 0x3DC0 */ s16 unk_3DC0; // "shield_magic_timer" /* 0x3DC2 */ u8 unk_3DC2; // "pad1" /* 0x3DC8 */ OSTime postmanTimerStopOsTime; // The osTime when the timer stops for the postman minigame. "get_time" /* 0x3DD0 */ u8 timerStates[TIMER_ID_MAX]; // See the `TimerState` enum. "event_fg" /* 0x3DD7 */ u8 timerDirections[TIMER_ID_MAX]; // See the `TimerDirection` enum. "calc_flag" /* 0x3DE0 */ u64 timerCurTimes[TIMER_ID_MAX]; // For countdown, the remaining time left. For countup, the time since the start. In centiseconds (1/100th sec). "event_ostime" /* 0x3E18 */ u64 timerTimeLimits[TIMER_ID_MAX]; // The original total time given for the timer to count from, in centiseconds (1/100th sec). "event_sub" /* 0x3E50 */ OSTime timerStartOsTimes[TIMER_ID_MAX]; // The osTime when the timer starts. "func_time" /* 0x3E88 */ u64 timerStopTimes[TIMER_ID_MAX]; // The total amount of time taken between the start and end of the timer, in centiseconds (1/100th sec). "func_end_time" /* 0x3EC0 */ OSTime timerPausedOsTimes[TIMER_ID_MAX]; // The cumulative osTime spent with the timer paused. "func_stop_time" /* 0x3EF8 */ s16 timerX[TIMER_ID_MAX]; // "event_xp" /* 0x3F06 */ s16 timerY[TIMER_ID_MAX]; // "event_yp" /* 0x3F14 */ s16 unk_3F14; // "character_change" /* 0x3F16 */ u8 seqId; // "old_bgm" /* 0x3F17 */ u8 ambienceId; // "old_env" /* 0x3F18 */ u8 buttonStatus[6]; // "button_item" /* 0x3F1E */ u8 hudVisibilityForceButtonAlphasByStatus; // if btn alphas are updated through Interface_UpdateButtonAlphas, instead update them through Interface_UpdateButtonAlphasByStatus "ck_fg" /* 0x3F20 */ u16 nextHudVisibility; // triggers the hud to change visibility to the requested value. Reset to HUD_VISIBILITY_IDLE when target is reached "alpha_type" /* 0x3F22 */ u16 hudVisibility; // current hud visibility "prev_alpha_type" /* 0x3F24 */ u16 hudVisibilityTimer; // number of frames in the transition to a new hud visibility. Used to step alpha "alpha_count" /* 0x3F26 */ u16 prevHudVisibility; // used to store and recover hud visibility for pause menu and text boxes "last_time_type" /* 0x3F28 */ s16 magicState; // determines magic meter behavior on each frame "magic_flag" /* 0x3F2A */ s16 isMagicRequested; // a request to add magic has been given "recovery_magic_flag" /* 0x3F2C */ s16 magicFlag; // Set to 0 in func_80812D94(), otherwise unused "keep_magic_flag" /* 0x3F2E */ s16 magicCapacity; // maximum magic available "magic_now_max" /* 0x3F30 */ s16 magicFillTarget; // target used to fill magic "magic_now_now" /* 0x3F32 */ s16 magicToConsume; // accumulated magic that is requested to be consumed "magic_used" /* 0x3F34 */ s16 magicToAdd; // accumulated magic that is requested to be added "magic_recovery" /* 0x3F36 */ u16 mapIndex; // "scene_ID" /* 0x3F38 */ u16 minigameState; // "yabusame_mode" /* 0x3F3A */ u16 minigameScore; // "yabusame_total" /* 0x3F3C */ u16 unk_3F3C; // "yabusame_out_ct" /* 0x3F3E */ u8 unk_3F3E; // "no_save" /* 0x3F3F */ u8 unk_3F3F; // "flash_flag" /* 0x3F40 */ SaveOptions options; /* 0x3F46 */ u16 unk_3F46; // "NottoriBgm" /* 0x3F48 */ u8 cutsceneTransitionControl; // "fade_go" /* 0x3F4A */ u16 nextCutsceneIndex; // "next_daytime" /* 0x3F4C */ u8 cutsceneTrigger; // "doukidemo" /* 0x3F4D */ u8 unk_3F4D; // "Kenjya_no" /* 0x3F4E */ u16 nextDayTime; // "next_zelda_time" /* 0x3F50 */ u8 transFadeDuration; // "fade_speed" /* 0x3F51 */ u8 transWipeSpeed; // "wipe_speed" transition related /* 0x3F52 */ u16 skyboxTime; // "kankyo_time" /* 0x3F54 */ u8 dogIsLost; // "dog_event_flag" /* 0x3F55 */ u8 nextTransitionType; // "next_wipe" /* 0x3F56 */ s16 worldMapArea; // "area_type" /* 0x3F58 */ s16 sunsSongState; // "sunmoon_flag" /* 0x3F5A */ s16 healthAccumulator; // "life_mode" /* 0x3F5C */ s32 unk_3F5C; // "bet_rupees" /* 0x3F60 */ u8 screenScaleFlag; // "framescale_flag" /* 0x3F64 */ f32 screenScale; // "framescale_scale" /* 0x3F68 */ CycleSceneFlags cycleSceneFlags[120]; // Scene flags that are temporarily stored over the duration of a single 3-day cycle /* 0x48C8 */ u16 dungeonIndex; // "scene_id_mix" /* 0x48CA */ u8 masksGivenOnMoon[27]; // bit-packed, masks given away on the Moon. "mask_mask_bit" } SaveContext; // size = 0x48C8 typedef enum ButtonStatus { /* 0x00 */ BTN_ENABLED, /* 0xFF */ BTN_DISABLED = 0xFF } ButtonStatus; typedef enum SunsSongState { /* 0 */ SUNSSONG_INACTIVE, /* 1 */ SUNSSONG_START, // the suns ocarina effect signals that the song has finished playing /* 2 */ SUNSSONG_SPEED_TIME, // suns was played where time passes, speed up the advancement of time /* 3 */ SUNSSONG_SPECIAL // time does not advance, but signals the song was played. used for freezing redeads } SunsSongState; // linkAge still exists in MM, but is always set to 0 (always adult) // There are remnants of these macros from OOT, but they are essentially useless #define LINK_IS_CHILD (gSaveContext.save.linkAge == 1) #define LINK_IS_ADULT (gSaveContext.save.linkAge == 0) #define CURRENT_DAY (((void)0, gSaveContext.save.day) % 5) #define GET_PLAYER_FORM ((void)0, gSaveContext.save.playerForm) #define SLOT(item) gItemSlots[item] #define AMMO(item) gSaveContext.save.inventory.ammo[SLOT(item)] #define INV_CONTENT(item) gSaveContext.save.inventory.items[SLOT(item)] #define GET_INV_CONTENT(item) ((void)0, gSaveContext.save.inventory.items)[SLOT(item)] #define CUR_FORM ((gSaveContext.save.playerForm == PLAYER_FORM_HUMAN) ? 0 : gSaveContext.save.playerForm) #define GET_SAVE_EQUIPS_EQUIPMENT ((void)0, gSaveContext.save.equips.equipment) #define GET_SAVE_INVENTORY_UPGRADES ((void)0, gSaveContext.save.inventory.upgrades) #define GET_SAVE_INVENTORY_QUEST_ITEMS ((void)0, gSaveContext.save.inventory.questItems) #define GET_CUR_EQUIP_VALUE(equip) ((GET_SAVE_EQUIPS_EQUIPMENT & gEquipMasks[equip]) >> gEquipShifts[equip]) #define CUR_UPG_VALUE(upg) ((gSaveContext.save.inventory.upgrades & gUpgradeMasks[upg]) >> gUpgradeShifts[upg]) #define GET_CUR_UPG_VALUE(upg) ((GET_SAVE_INVENTORY_UPGRADES & gUpgradeMasks[upg]) >> gUpgradeShifts[upg]) #define SET_EQUIP_VALUE(equip, value) (gSaveContext.save.equips.equipment = ((GET_SAVE_EQUIPS_EQUIPMENT & gEquipNegMasks[equip]) | (u16)((u16)(value) << gEquipShifts[equip]))) #define BUTTON_ITEM_EQUIP(form, button) (gSaveContext.save.equips.buttonItems[form][button]) #define CUR_FORM_EQUIP(button) BUTTON_ITEM_EQUIP(CUR_FORM, button) #define C_SLOT_EQUIP(form, button) (gSaveContext.save.equips.cButtonSlots[form][button]) #define CHECK_QUEST_ITEM(item) (GET_SAVE_INVENTORY_QUEST_ITEMS & gBitFlags[item]) #define SET_QUEST_ITEM(item) (gSaveContext.save.inventory.questItems = (GET_SAVE_INVENTORY_QUEST_ITEMS | gBitFlags[item])) #define REMOVE_QUEST_ITEM(item) (gSaveContext.save.inventory.questItems = (GET_SAVE_INVENTORY_QUEST_ITEMS & (-1 - gBitFlags[item]))) #define GET_QUEST_HEART_PIECE_COUNT ((GET_SAVE_INVENTORY_QUEST_ITEMS & 0xF0000000) >> QUEST_HEART_PIECE_COUNT) #define EQ_MAX_QUEST_HEART_PIECE_COUNT ((GET_SAVE_INVENTORY_QUEST_ITEMS & 0xF0000000) == (4 << QUEST_HEART_PIECE_COUNT)) #define LEQ_MAX_QUEST_HEART_PIECE_COUNT ((GET_SAVE_INVENTORY_QUEST_ITEMS & 0xF0000000) <= (4 << QUEST_HEART_PIECE_COUNT)) #define INCREMENT_QUEST_HEART_PIECE_COUNT (gSaveContext.save.inventory.questItems += (1 << QUEST_HEART_PIECE_COUNT)) #define DECREMENT_QUEST_HEART_PIECE_COUNT (gSaveContext.save.inventory.questItems -= (1 << QUEST_HEART_PIECE_COUNT)) #define RESET_HEART_PIECE_COUNT (gSaveContext.save.inventory.questItems ^= (4 << QUEST_HEART_PIECE_COUNT)) #define CHECK_DUNGEON_ITEM(item, dungeonIndex) (gSaveContext.save.inventory.dungeonItems[(void)0, dungeonIndex] & gBitFlags[item]) #define SET_DUNGEON_ITEM(item, dungeonIndex) (gSaveContext.save.inventory.dungeonItems[(void)0, dungeonIndex] |= (u8)gBitFlags[item]) #define DUNGEON_KEY_COUNT(dungeonIndex) (gSaveContext.save.inventory.dungeonKeys[(void)0, dungeonIndex]) #define GET_CUR_FORM_BTN_ITEM(btn) ((u8)((btn) == EQUIP_SLOT_B ? BUTTON_ITEM_EQUIP(CUR_FORM, btn) : BUTTON_ITEM_EQUIP(0, btn))) #define GET_CUR_FORM_BTN_SLOT(btn) ((u8)((btn) == EQUIP_SLOT_B ? C_SLOT_EQUIP(CUR_FORM, btn) : C_SLOT_EQUIP(0, btn))) #define C_BTN_ITEM(btn) \ ((gSaveContext.buttonStatus[(btn)] != BTN_DISABLED) \ ? BUTTON_ITEM_EQUIP(0, (btn)) \ : ((gSaveContext.hudVisibility == HUD_VISIBILITY_A_B_C) ? BUTTON_ITEM_EQUIP(0, (btn)) : ITEM_NONE)) #define SET_CUR_FORM_BTN_ITEM(btn, item) \ if ((btn) == EQUIP_SLOT_B) { \ BUTTON_ITEM_EQUIP(CUR_FORM, (btn)) = (item); \ } else { \ BUTTON_ITEM_EQUIP(0, (btn)) = (item); \ } \ (void)0 #define SET_CUR_FORM_BTN_SLOT(btn, item) \ if ((btn) == EQUIP_SLOT_B) { \ C_SLOT_EQUIP(CUR_FORM, (btn)) = (item); \ } else { \ C_SLOT_EQUIP(0, (btn)) = (item); \ } \ (void)0 #define STOLEN_ITEM_NONE (0) #define STOLEN_ITEM_1 ((gSaveContext.save.stolenItems & 0xFF000000) >> 0x18) #define STOLEN_ITEM_2 ((gSaveContext.save.stolenItems & 0x00FF0000) >> 0x10) #define SET_STOLEN_ITEM_1(itemId) \ (gSaveContext.save.stolenItems = (gSaveContext.save.stolenItems & ~0xFF000000) | ((itemId & 0xFF) << 0x18)) #define SET_STOLEN_ITEM_2(itemId) \ (gSaveContext.save.stolenItems = (gSaveContext.save.stolenItems & ~0x00FF0000) | ((itemId & 0xFF) << 0x10)) #define GET_TOWN_SHOOTING_GALLERY_HIGH_SCORE() ((s32)(gSaveContext.save.shootingGalleryHighScores & 0xFFFF)) #define GET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE() ((s32)((gSaveContext.save.shootingGalleryHighScores & 0xFFFF0000) >> 0x10)) #define SET_TOWN_SHOOTING_GALLERY_HIGH_SCORE(score) (gSaveContext.save.shootingGalleryHighScores = (gSaveContext.save.shootingGalleryHighScores & 0xFFFF0000) | ((u16)(score))) #define SET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE(score) (gSaveContext.save.shootingGalleryHighScores = ((gSaveContext.save.shootingGalleryHighScores) & 0xFFFF) | ((u16)(score) << 0x10)) /** * gSaveContext.save.weekEventReg */ #define PACK_WEEKEVENTREG_FLAG(index, mask) (((index) << 8) | (mask)) #define WEEKEVENTREG_00_01 PACK_WEEKEVENTREG_FLAG(0, 0x01) #define WEEKEVENTREG_00_02 PACK_WEEKEVENTREG_FLAG(0, 0x02) #define WEEKEVENTREG_00_04 PACK_WEEKEVENTREG_FLAG(0, 0x04) #define WEEKEVENTREG_00_08 PACK_WEEKEVENTREG_FLAG(0, 0x08) #define WEEKEVENTREG_00_10 PACK_WEEKEVENTREG_FLAG(0, 0x10) #define WEEKEVENTREG_00_20 PACK_WEEKEVENTREG_FLAG(0, 0x20) #define WEEKEVENTREG_00_40 PACK_WEEKEVENTREG_FLAG(0, 0x40) #define WEEKEVENTREG_00_80 PACK_WEEKEVENTREG_FLAG(0, 0x80) #define WEEKEVENTREG_01_01 PACK_WEEKEVENTREG_FLAG(1, 0x01) #define WEEKEVENTREG_01_02 PACK_WEEKEVENTREG_FLAG(1, 0x02) #define WEEKEVENTREG_01_04 PACK_WEEKEVENTREG_FLAG(1, 0x04) #define WEEKEVENTREG_01_08 PACK_WEEKEVENTREG_FLAG(1, 0x08) #define WEEKEVENTREG_01_10 PACK_WEEKEVENTREG_FLAG(1, 0x10) #define WEEKEVENTREG_01_20 PACK_WEEKEVENTREG_FLAG(1, 0x20) #define WEEKEVENTREG_01_40 PACK_WEEKEVENTREG_FLAG(1, 0x40) #define WEEKEVENTREG_01_80 PACK_WEEKEVENTREG_FLAG(1, 0x80) #define WEEKEVENTREG_02_01 PACK_WEEKEVENTREG_FLAG(2, 0x01) #define WEEKEVENTREG_02_02 PACK_WEEKEVENTREG_FLAG(2, 0x02) #define WEEKEVENTREG_02_04 PACK_WEEKEVENTREG_FLAG(2, 0x04) #define WEEKEVENTREG_02_08 PACK_WEEKEVENTREG_FLAG(2, 0x08) #define WEEKEVENTREG_02_10 PACK_WEEKEVENTREG_FLAG(2, 0x10) #define WEEKEVENTREG_02_20 PACK_WEEKEVENTREG_FLAG(2, 0x20) #define WEEKEVENTREG_02_40 PACK_WEEKEVENTREG_FLAG(2, 0x40) #define WEEKEVENTREG_02_80 PACK_WEEKEVENTREG_FLAG(2, 0x80) #define WEEKEVENTREG_03_01 PACK_WEEKEVENTREG_FLAG(3, 0x01) #define WEEKEVENTREG_03_02 PACK_WEEKEVENTREG_FLAG(3, 0x02) #define WEEKEVENTREG_03_04 PACK_WEEKEVENTREG_FLAG(3, 0x04) #define WEEKEVENTREG_03_08 PACK_WEEKEVENTREG_FLAG(3, 0x08) #define WEEKEVENTREG_03_10 PACK_WEEKEVENTREG_FLAG(3, 0x10) #define WEEKEVENTREG_03_20 PACK_WEEKEVENTREG_FLAG(3, 0x20) #define WEEKEVENTREG_03_40 PACK_WEEKEVENTREG_FLAG(3, 0x40) #define WEEKEVENTREG_03_80 PACK_WEEKEVENTREG_FLAG(3, 0x80) #define WEEKEVENTREG_04_01 PACK_WEEKEVENTREG_FLAG(4, 0x01) #define WEEKEVENTREG_04_02 PACK_WEEKEVENTREG_FLAG(4, 0x02) #define WEEKEVENTREG_04_04 PACK_WEEKEVENTREG_FLAG(4, 0x04) #define WEEKEVENTREG_04_08 PACK_WEEKEVENTREG_FLAG(4, 0x08) #define WEEKEVENTREG_04_10 PACK_WEEKEVENTREG_FLAG(4, 0x10) #define WEEKEVENTREG_04_20 PACK_WEEKEVENTREG_FLAG(4, 0x20) #define WEEKEVENTREG_04_40 PACK_WEEKEVENTREG_FLAG(4, 0x40) #define WEEKEVENTREG_04_80 PACK_WEEKEVENTREG_FLAG(4, 0x80) #define WEEKEVENTREG_05_01 PACK_WEEKEVENTREG_FLAG(5, 0x01) #define WEEKEVENTREG_05_02 PACK_WEEKEVENTREG_FLAG(5, 0x02) #define WEEKEVENTREG_05_04 PACK_WEEKEVENTREG_FLAG(5, 0x04) #define WEEKEVENTREG_05_08 PACK_WEEKEVENTREG_FLAG(5, 0x08) #define WEEKEVENTREG_05_10 PACK_WEEKEVENTREG_FLAG(5, 0x10) #define WEEKEVENTREG_05_20 PACK_WEEKEVENTREG_FLAG(5, 0x20) #define WEEKEVENTREG_05_40 PACK_WEEKEVENTREG_FLAG(5, 0x40) #define WEEKEVENTREG_05_80 PACK_WEEKEVENTREG_FLAG(5, 0x80) #define WEEKEVENTREG_06_01 PACK_WEEKEVENTREG_FLAG(6, 0x01) #define WEEKEVENTREG_06_02 PACK_WEEKEVENTREG_FLAG(6, 0x02) #define WEEKEVENTREG_06_04 PACK_WEEKEVENTREG_FLAG(6, 0x04) #define WEEKEVENTREG_06_08 PACK_WEEKEVENTREG_FLAG(6, 0x08) #define WEEKEVENTREG_06_10 PACK_WEEKEVENTREG_FLAG(6, 0x10) #define WEEKEVENTREG_06_20 PACK_WEEKEVENTREG_FLAG(6, 0x20) #define WEEKEVENTREG_06_40 PACK_WEEKEVENTREG_FLAG(6, 0x40) #define WEEKEVENTREG_06_80 PACK_WEEKEVENTREG_FLAG(6, 0x80) #define WEEKEVENTREG_07_01 PACK_WEEKEVENTREG_FLAG(7, 0x01) #define WEEKEVENTREG_07_02 PACK_WEEKEVENTREG_FLAG(7, 0x02) #define WEEKEVENTREG_07_04 PACK_WEEKEVENTREG_FLAG(7, 0x04) #define WEEKEVENTREG_07_08 PACK_WEEKEVENTREG_FLAG(7, 0x08) #define WEEKEVENTREG_07_10 PACK_WEEKEVENTREG_FLAG(7, 0x10) #define WEEKEVENTREG_07_20 PACK_WEEKEVENTREG_FLAG(7, 0x20) #define WEEKEVENTREG_07_40 PACK_WEEKEVENTREG_FLAG(7, 0x40) #define WEEKEVENTREG_07_80 PACK_WEEKEVENTREG_FLAG(7, 0x80) #define WEEKEVENTREG_08_01 PACK_WEEKEVENTREG_FLAG(8, 0x01) #define WEEKEVENTREG_08_02 PACK_WEEKEVENTREG_FLAG(8, 0x02) #define WEEKEVENTREG_08_04 PACK_WEEKEVENTREG_FLAG(8, 0x04) #define WEEKEVENTREG_08_08 PACK_WEEKEVENTREG_FLAG(8, 0x08) #define WEEKEVENTREG_08_10 PACK_WEEKEVENTREG_FLAG(8, 0x10) #define WEEKEVENTREG_08_20 PACK_WEEKEVENTREG_FLAG(8, 0x20) #define WEEKEVENTREG_08_40 PACK_WEEKEVENTREG_FLAG(8, 0x40) #define WEEKEVENTREG_08_80 PACK_WEEKEVENTREG_FLAG(8, 0x80) #define WEEKEVENTREG_09_01 PACK_WEEKEVENTREG_FLAG(9, 0x01) #define WEEKEVENTREG_09_02 PACK_WEEKEVENTREG_FLAG(9, 0x02) #define WEEKEVENTREG_09_04 PACK_WEEKEVENTREG_FLAG(9, 0x04) #define WEEKEVENTREG_09_08 PACK_WEEKEVENTREG_FLAG(9, 0x08) #define WEEKEVENTREG_09_10 PACK_WEEKEVENTREG_FLAG(9, 0x10) #define WEEKEVENTREG_09_20 PACK_WEEKEVENTREG_FLAG(9, 0x20) #define WEEKEVENTREG_09_40 PACK_WEEKEVENTREG_FLAG(9, 0x40) #define WEEKEVENTREG_09_80 PACK_WEEKEVENTREG_FLAG(9, 0x80) #define WEEKEVENTREG_10_01 PACK_WEEKEVENTREG_FLAG(10, 0x01) #define WEEKEVENTREG_10_02 PACK_WEEKEVENTREG_FLAG(10, 0x02) #define WEEKEVENTREG_10_04 PACK_WEEKEVENTREG_FLAG(10, 0x04) #define WEEKEVENTREG_10_08 PACK_WEEKEVENTREG_FLAG(10, 0x08) #define WEEKEVENTREG_10_10 PACK_WEEKEVENTREG_FLAG(10, 0x10) #define WEEKEVENTREG_10_20 PACK_WEEKEVENTREG_FLAG(10, 0x20) #define WEEKEVENTREG_10_40 PACK_WEEKEVENTREG_FLAG(10, 0x40) #define WEEKEVENTREG_10_80 PACK_WEEKEVENTREG_FLAG(10, 0x80) #define WEEKEVENTREG_11_01 PACK_WEEKEVENTREG_FLAG(11, 0x01) #define WEEKEVENTREG_11_02 PACK_WEEKEVENTREG_FLAG(11, 0x02) #define WEEKEVENTREG_11_04 PACK_WEEKEVENTREG_FLAG(11, 0x04) #define WEEKEVENTREG_11_08 PACK_WEEKEVENTREG_FLAG(11, 0x08) #define WEEKEVENTREG_11_10 PACK_WEEKEVENTREG_FLAG(11, 0x10) #define WEEKEVENTREG_11_20 PACK_WEEKEVENTREG_FLAG(11, 0x20) #define WEEKEVENTREG_11_40 PACK_WEEKEVENTREG_FLAG(11, 0x40) #define WEEKEVENTREG_11_80 PACK_WEEKEVENTREG_FLAG(11, 0x80) // woodfall temple wood flower opened #define WEEKEVENTREG_12_01 PACK_WEEKEVENTREG_FLAG(12, 0x01) #define WEEKEVENTREG_12_02 PACK_WEEKEVENTREG_FLAG(12, 0x02) #define WEEKEVENTREG_12_04 PACK_WEEKEVENTREG_FLAG(12, 0x04) #define WEEKEVENTREG_12_08 PACK_WEEKEVENTREG_FLAG(12, 0x08) #define WEEKEVENTREG_12_10 PACK_WEEKEVENTREG_FLAG(12, 0x10) #define WEEKEVENTREG_12_20 PACK_WEEKEVENTREG_FLAG(12, 0x20) #define WEEKEVENTREG_12_40 PACK_WEEKEVENTREG_FLAG(12, 0x40) #define WEEKEVENTREG_12_80 PACK_WEEKEVENTREG_FLAG(12, 0x80) #define WEEKEVENTREG_13_01 PACK_WEEKEVENTREG_FLAG(13, 0x01) #define WEEKEVENTREG_13_02 PACK_WEEKEVENTREG_FLAG(13, 0x02) #define WEEKEVENTREG_13_04 PACK_WEEKEVENTREG_FLAG(13, 0x04) #define WEEKEVENTREG_13_08 PACK_WEEKEVENTREG_FLAG(13, 0x08) #define WEEKEVENTREG_13_10 PACK_WEEKEVENTREG_FLAG(13, 0x10) #define WEEKEVENTREG_13_20 PACK_WEEKEVENTREG_FLAG(13, 0x20) #define WEEKEVENTREG_13_40 PACK_WEEKEVENTREG_FLAG(13, 0x40) #define WEEKEVENTREG_13_80 PACK_WEEKEVENTREG_FLAG(13, 0x80) // PlayedMilkMinigame // Attempted Cremia Cart Ride #define WEEKEVENTREG_14_01 PACK_WEEKEVENTREG_FLAG(14, 0x01) #define WEEKEVENTREG_14_02 PACK_WEEKEVENTREG_FLAG(14, 0x02) #define WEEKEVENTREG_14_04 PACK_WEEKEVENTREG_FLAG(14, 0x04) #define WEEKEVENTREG_14_08 PACK_WEEKEVENTREG_FLAG(14, 0x08) #define WEEKEVENTREG_14_10 PACK_WEEKEVENTREG_FLAG(14, 0x10) #define WEEKEVENTREG_14_20 PACK_WEEKEVENTREG_FLAG(14, 0x20) #define WEEKEVENTREG_14_40 PACK_WEEKEVENTREG_FLAG(14, 0x40) #define WEEKEVENTREG_14_80 PACK_WEEKEVENTREG_FLAG(14, 0x80) #define WEEKEVENTREG_15_01 PACK_WEEKEVENTREG_FLAG(15, 0x01) #define WEEKEVENTREG_15_02 PACK_WEEKEVENTREG_FLAG(15, 0x02) #define WEEKEVENTREG_15_04 PACK_WEEKEVENTREG_FLAG(15, 0x04) #define WEEKEVENTREG_15_08 PACK_WEEKEVENTREG_FLAG(15, 0x08) #define WEEKEVENTREG_15_10 PACK_WEEKEVENTREG_FLAG(15, 0x10) #define WEEKEVENTREG_15_20 PACK_WEEKEVENTREG_FLAG(15, 0x20) #define WEEKEVENTREG_15_40 PACK_WEEKEVENTREG_FLAG(15, 0x40) #define WEEKEVENTREG_15_80 PACK_WEEKEVENTREG_FLAG(15, 0x80) #define WEEKEVENTREG_16_01 PACK_WEEKEVENTREG_FLAG(16, 0x01) #define WEEKEVENTREG_16_02 PACK_WEEKEVENTREG_FLAG(16, 0x02) #define WEEKEVENTREG_16_04 PACK_WEEKEVENTREG_FLAG(16, 0x04) #define WEEKEVENTREG_16_08 PACK_WEEKEVENTREG_FLAG(16, 0x08) #define WEEKEVENTREG_16_10 PACK_WEEKEVENTREG_FLAG(16, 0x10) #define WEEKEVENTREG_16_20 PACK_WEEKEVENTREG_FLAG(16, 0x20) #define WEEKEVENTREG_16_40 PACK_WEEKEVENTREG_FLAG(16, 0x40) #define WEEKEVENTREG_16_80 PACK_WEEKEVENTREG_FLAG(16, 0x80) #define WEEKEVENTREG_17_01 PACK_WEEKEVENTREG_FLAG(17, 0x01) #define WEEKEVENTREG_17_02 PACK_WEEKEVENTREG_FLAG(17, 0x02) #define WEEKEVENTREG_17_04 PACK_WEEKEVENTREG_FLAG(17, 0x04) #define WEEKEVENTREG_17_08 PACK_WEEKEVENTREG_FLAG(17, 0x08) #define WEEKEVENTREG_17_10 PACK_WEEKEVENTREG_FLAG(17, 0x10) #define WEEKEVENTREG_17_20 PACK_WEEKEVENTREG_FLAG(17, 0x20) #define WEEKEVENTREG_17_40 PACK_WEEKEVENTREG_FLAG(17, 0x40) #define WEEKEVENTREG_17_80 PACK_WEEKEVENTREG_FLAG(17, 0x80) #define WEEKEVENTREG_18_01 PACK_WEEKEVENTREG_FLAG(18, 0x01) #define WEEKEVENTREG_18_02 PACK_WEEKEVENTREG_FLAG(18, 0x02) #define WEEKEVENTREG_18_04 PACK_WEEKEVENTREG_FLAG(18, 0x04) #define WEEKEVENTREG_18_08 PACK_WEEKEVENTREG_FLAG(18, 0x08) #define WEEKEVENTREG_18_10 PACK_WEEKEVENTREG_FLAG(18, 0x10) #define WEEKEVENTREG_18_20 PACK_WEEKEVENTREG_FLAG(18, 0x20) #define WEEKEVENTREG_18_40 PACK_WEEKEVENTREG_FLAG(18, 0x40) #define WEEKEVENTREG_18_80 PACK_WEEKEVENTREG_FLAG(18, 0x80) #define WEEKEVENTREG_19_01 PACK_WEEKEVENTREG_FLAG(19, 0x01) #define WEEKEVENTREG_19_02 PACK_WEEKEVENTREG_FLAG(19, 0x02) #define WEEKEVENTREG_19_04 PACK_WEEKEVENTREG_FLAG(19, 0x04) #define WEEKEVENTREG_19_08 PACK_WEEKEVENTREG_FLAG(19, 0x08) #define WEEKEVENTREG_19_10 PACK_WEEKEVENTREG_FLAG(19, 0x10) #define WEEKEVENTREG_19_20 PACK_WEEKEVENTREG_FLAG(19, 0x20) #define WEEKEVENTREG_19_40 PACK_WEEKEVENTREG_FLAG(19, 0x40) #define WEEKEVENTREG_19_80 PACK_WEEKEVENTREG_FLAG(19, 0x80) #define WEEKEVENTREG_20_01 PACK_WEEKEVENTREG_FLAG(20, 0x01) // woodfall temple purification cutscene watched #define WEEKEVENTREG_20_02 PACK_WEEKEVENTREG_FLAG(20, 0x02) #define WEEKEVENTREG_20_04 PACK_WEEKEVENTREG_FLAG(20, 0x04) #define WEEKEVENTREG_20_08 PACK_WEEKEVENTREG_FLAG(20, 0x08) #define WEEKEVENTREG_20_10 PACK_WEEKEVENTREG_FLAG(20, 0x10) #define WEEKEVENTREG_20_20 PACK_WEEKEVENTREG_FLAG(20, 0x20) #define WEEKEVENTREG_20_40 PACK_WEEKEVENTREG_FLAG(20, 0x40) #define WEEKEVENTREG_20_80 PACK_WEEKEVENTREG_FLAG(20, 0x80) #define WEEKEVENTREG_21_01 PACK_WEEKEVENTREG_FLAG(21, 0x01) #define WEEKEVENTREG_21_02 PACK_WEEKEVENTREG_FLAG(21, 0x02) #define WEEKEVENTREG_21_04 PACK_WEEKEVENTREG_FLAG(21, 0x04) #define WEEKEVENTREG_21_08 PACK_WEEKEVENTREG_FLAG(21, 0x08) #define WEEKEVENTREG_21_10 PACK_WEEKEVENTREG_FLAG(21, 0x10) #define WEEKEVENTREG_21_20 PACK_WEEKEVENTREG_FLAG(21, 0x20) #define WEEKEVENTREG_21_40 PACK_WEEKEVENTREG_FLAG(21, 0x40) #define WEEKEVENTREG_21_80 PACK_WEEKEVENTREG_FLAG(21, 0x80) // Aliens defeated // "Winning" the alien invasion #define WEEKEVENTREG_22_01 PACK_WEEKEVENTREG_FLAG(22, 0x01) #define WEEKEVENTREG_22_02 PACK_WEEKEVENTREG_FLAG(22, 0x02) #define WEEKEVENTREG_22_04 PACK_WEEKEVENTREG_FLAG(22, 0x04) #define WEEKEVENTREG_22_08 PACK_WEEKEVENTREG_FLAG(22, 0x08) #define WEEKEVENTREG_22_10 PACK_WEEKEVENTREG_FLAG(22, 0x10) #define WEEKEVENTREG_22_20 PACK_WEEKEVENTREG_FLAG(22, 0x20) #define WEEKEVENTREG_22_40 PACK_WEEKEVENTREG_FLAG(22, 0x40) #define WEEKEVENTREG_22_80 PACK_WEEKEVENTREG_FLAG(22, 0x80) #define WEEKEVENTREG_23_01 PACK_WEEKEVENTREG_FLAG(23, 0x01) #define WEEKEVENTREG_23_02 PACK_WEEKEVENTREG_FLAG(23, 0x02) #define WEEKEVENTREG_23_04 PACK_WEEKEVENTREG_FLAG(23, 0x04) #define WEEKEVENTREG_23_08 PACK_WEEKEVENTREG_FLAG(23, 0x08) #define WEEKEVENTREG_23_10 PACK_WEEKEVENTREG_FLAG(23, 0x10) #define WEEKEVENTREG_23_20 PACK_WEEKEVENTREG_FLAG(23, 0x20) #define WEEKEVENTREG_23_40 PACK_WEEKEVENTREG_FLAG(23, 0x40) #define WEEKEVENTREG_23_80 PACK_WEEKEVENTREG_FLAG(23, 0x80) #define WEEKEVENTREG_24_01 PACK_WEEKEVENTREG_FLAG(24, 0x01) #define WEEKEVENTREG_24_02 PACK_WEEKEVENTREG_FLAG(24, 0x02) #define WEEKEVENTREG_24_04 PACK_WEEKEVENTREG_FLAG(24, 0x04) #define WEEKEVENTREG_24_08 PACK_WEEKEVENTREG_FLAG(24, 0x08) // The player has already talked as a Goron at least once to Goron elder #define WEEKEVENTREG_24_10 PACK_WEEKEVENTREG_FLAG(24, 0x10) // The player has already talked as a non-Goron at least once #define WEEKEVENTREG_24_20 PACK_WEEKEVENTREG_FLAG(24, 0x20) #define WEEKEVENTREG_24_40 PACK_WEEKEVENTREG_FLAG(24, 0x40) // The player has talked to the Goron Child at least once #define WEEKEVENTREG_24_80 PACK_WEEKEVENTREG_FLAG(24, 0x80) #define WEEKEVENTREG_25_01 PACK_WEEKEVENTREG_FLAG(25, 0x01) #define WEEKEVENTREG_25_02 PACK_WEEKEVENTREG_FLAG(25, 0x02) #define WEEKEVENTREG_25_04 PACK_WEEKEVENTREG_FLAG(25, 0x04) // breman mask was already used #define WEEKEVENTREG_25_08 PACK_WEEKEVENTREG_FLAG(25, 0x08) #define WEEKEVENTREG_25_10 PACK_WEEKEVENTREG_FLAG(25, 0x10) #define WEEKEVENTREG_25_20 PACK_WEEKEVENTREG_FLAG(25, 0x20) #define WEEKEVENTREG_25_40 PACK_WEEKEVENTREG_FLAG(25, 0x40) #define WEEKEVENTREG_25_80 PACK_WEEKEVENTREG_FLAG(25, 0x80) #define WEEKEVENTREG_26_01 PACK_WEEKEVENTREG_FLAG(26, 0x01) #define WEEKEVENTREG_26_02 PACK_WEEKEVENTREG_FLAG(26, 0x02) #define WEEKEVENTREG_26_04 PACK_WEEKEVENTREG_FLAG(26, 0x04) #define WEEKEVENTREG_26_08 PACK_WEEKEVENTREG_FLAG(26, 0x08) #define WEEKEVENTREG_26_10 PACK_WEEKEVENTREG_FLAG(26, 0x10) #define WEEKEVENTREG_26_20 PACK_WEEKEVENTREG_FLAG(26, 0x20) #define WEEKEVENTREG_26_40 PACK_WEEKEVENTREG_FLAG(26, 0x40) #define WEEKEVENTREG_26_80 PACK_WEEKEVENTREG_FLAG(26, 0x80) #define WEEKEVENTREG_27_01 PACK_WEEKEVENTREG_FLAG(27, 0x01) #define WEEKEVENTREG_27_02 PACK_WEEKEVENTREG_FLAG(27, 0x02) #define WEEKEVENTREG_27_04 PACK_WEEKEVENTREG_FLAG(27, 0x04) #define WEEKEVENTREG_27_08 PACK_WEEKEVENTREG_FLAG(27, 0x08) #define WEEKEVENTREG_27_10 PACK_WEEKEVENTREG_FLAG(27, 0x10) #define WEEKEVENTREG_27_20 PACK_WEEKEVENTREG_FLAG(27, 0x20) #define WEEKEVENTREG_27_40 PACK_WEEKEVENTREG_FLAG(27, 0x40) #define WEEKEVENTREG_27_80 PACK_WEEKEVENTREG_FLAG(27, 0x80) #define WEEKEVENTREG_28_01 PACK_WEEKEVENTREG_FLAG(28, 0x01) #define WEEKEVENTREG_28_02 PACK_WEEKEVENTREG_FLAG(28, 0x02) #define WEEKEVENTREG_28_04 PACK_WEEKEVENTREG_FLAG(28, 0x04) #define WEEKEVENTREG_28_08 PACK_WEEKEVENTREG_FLAG(28, 0x08) #define WEEKEVENTREG_28_10 PACK_WEEKEVENTREG_FLAG(28, 0x10) #define WEEKEVENTREG_28_20 PACK_WEEKEVENTREG_FLAG(28, 0x20) #define WEEKEVENTREG_28_40 PACK_WEEKEVENTREG_FLAG(28, 0x40) #define WEEKEVENTREG_28_80 PACK_WEEKEVENTREG_FLAG(28, 0x80) #define WEEKEVENTREG_29_01 PACK_WEEKEVENTREG_FLAG(29, 0x01) #define WEEKEVENTREG_29_02 PACK_WEEKEVENTREG_FLAG(29, 0x02) #define WEEKEVENTREG_29_04 PACK_WEEKEVENTREG_FLAG(29, 0x04) #define WEEKEVENTREG_29_08 PACK_WEEKEVENTREG_FLAG(29, 0x08) #define WEEKEVENTREG_29_10 PACK_WEEKEVENTREG_FLAG(29, 0x10) #define WEEKEVENTREG_29_20 PACK_WEEKEVENTREG_FLAG(29, 0x20) #define WEEKEVENTREG_29_40 PACK_WEEKEVENTREG_FLAG(29, 0x40) #define WEEKEVENTREG_29_80 PACK_WEEKEVENTREG_FLAG(29, 0x80) #define WEEKEVENTREG_30_01 PACK_WEEKEVENTREG_FLAG(30, 0x01) #define WEEKEVENTREG_30_02 PACK_WEEKEVENTREG_FLAG(30, 0x02) #define WEEKEVENTREG_30_04 PACK_WEEKEVENTREG_FLAG(30, 0x04) #define WEEKEVENTREG_30_08 PACK_WEEKEVENTREG_FLAG(30, 0x08) #define WEEKEVENTREG_30_10 PACK_WEEKEVENTREG_FLAG(30, 0x10) #define WEEKEVENTREG_30_20 PACK_WEEKEVENTREG_FLAG(30, 0x20) #define WEEKEVENTREG_30_40 PACK_WEEKEVENTREG_FLAG(30, 0x40) #define WEEKEVENTREG_30_80 PACK_WEEKEVENTREG_FLAG(30, 0x80) #define WEEKEVENTREG_31_01 PACK_WEEKEVENTREG_FLAG(31, 0x01) #define WEEKEVENTREG_31_02 PACK_WEEKEVENTREG_FLAG(31, 0x02) // Unconfirmed: "Tatl's Second Cycle Text?" #define WEEKEVENTREG_31_04 PACK_WEEKEVENTREG_FLAG(31, 0x04) #define WEEKEVENTREG_31_08 PACK_WEEKEVENTREG_FLAG(31, 0x08) #define WEEKEVENTREG_31_10 PACK_WEEKEVENTREG_FLAG(31, 0x10) #define WEEKEVENTREG_31_20 PACK_WEEKEVENTREG_FLAG(31, 0x20) // Cremia asked the player to accompany her to town #define WEEKEVENTREG_31_40 PACK_WEEKEVENTREG_FLAG(31, 0x40) // Player is playing the Milk Run #define WEEKEVENTREG_31_80 PACK_WEEKEVENTREG_FLAG(31, 0x80) #define WEEKEVENTREG_32_01 PACK_WEEKEVENTREG_FLAG(32, 0x01) #define WEEKEVENTREG_32_02 PACK_WEEKEVENTREG_FLAG(32, 0x02) #define WEEKEVENTREG_32_04 PACK_WEEKEVENTREG_FLAG(32, 0x04) #define WEEKEVENTREG_32_08 PACK_WEEKEVENTREG_FLAG(32, 0x08) #define WEEKEVENTREG_32_10 PACK_WEEKEVENTREG_FLAG(32, 0x10) #define WEEKEVENTREG_32_20 PACK_WEEKEVENTREG_FLAG(32, 0x20) // Woodfall Temple Frog Returned #define WEEKEVENTREG_32_40 PACK_WEEKEVENTREG_FLAG(32, 0x40) // Great Bay Temple Frog Returned #define WEEKEVENTREG_32_80 PACK_WEEKEVENTREG_FLAG(32, 0x80) // Southern Swamp Frog Returned #define WEEKEVENTREG_33_01 PACK_WEEKEVENTREG_FLAG(33, 0x01) // Laundry Pool Frog Returned #define WEEKEVENTREG_33_02 PACK_WEEKEVENTREG_FLAG(33, 0x02) #define WEEKEVENTREG_33_04 PACK_WEEKEVENTREG_FLAG(33, 0x04) #define WEEKEVENTREG_33_08 PACK_WEEKEVENTREG_FLAG(33, 0x08) #define WEEKEVENTREG_33_10 PACK_WEEKEVENTREG_FLAG(33, 0x10) #define WEEKEVENTREG_33_20 PACK_WEEKEVENTREG_FLAG(33, 0x20) #define WEEKEVENTREG_33_40 PACK_WEEKEVENTREG_FLAG(33, 0x40) // Mountain village is unfrozen #define WEEKEVENTREG_33_80 PACK_WEEKEVENTREG_FLAG(33, 0x80) // Spoken to MINIFROG_YELLOW #define WEEKEVENTREG_34_01 PACK_WEEKEVENTREG_FLAG(34, 0x01) #define WEEKEVENTREG_34_02 PACK_WEEKEVENTREG_FLAG(34, 0x02) #define WEEKEVENTREG_34_04 PACK_WEEKEVENTREG_FLAG(34, 0x04) #define WEEKEVENTREG_34_08 PACK_WEEKEVENTREG_FLAG(34, 0x08) #define WEEKEVENTREG_34_10 PACK_WEEKEVENTREG_FLAG(34, 0x10) #define WEEKEVENTREG_34_20 PACK_WEEKEVENTREG_FLAG(34, 0x20) #define WEEKEVENTREG_34_40 PACK_WEEKEVENTREG_FLAG(34, 0x40) // Cremia did Milk Run alone. Player didn't interact or didn't accept the ride #define WEEKEVENTREG_34_80 PACK_WEEKEVENTREG_FLAG(34, 0x80) #define WEEKEVENTREG_35_01 PACK_WEEKEVENTREG_FLAG(35, 0x01) #define WEEKEVENTREG_35_02 PACK_WEEKEVENTREG_FLAG(35, 0x02) #define WEEKEVENTREG_35_04 PACK_WEEKEVENTREG_FLAG(35, 0x04) #define WEEKEVENTREG_35_08 PACK_WEEKEVENTREG_FLAG(35, 0x08) #define WEEKEVENTREG_35_10 PACK_WEEKEVENTREG_FLAG(35, 0x10) #define WEEKEVENTREG_35_20 PACK_WEEKEVENTREG_FLAG(35, 0x20) #define WEEKEVENTREG_35_40 PACK_WEEKEVENTREG_FLAG(35, 0x40) // Obtained Heart Piece from Five Frogs of the Frog Choir #define WEEKEVENTREG_35_80 PACK_WEEKEVENTREG_FLAG(35, 0x80) #define WEEKEVENTREG_36_01 PACK_WEEKEVENTREG_FLAG(36, 0x01) #define WEEKEVENTREG_36_02 PACK_WEEKEVENTREG_FLAG(36, 0x02) #define WEEKEVENTREG_36_04 PACK_WEEKEVENTREG_FLAG(36, 0x04) #define WEEKEVENTREG_36_08 PACK_WEEKEVENTREG_FLAG(36, 0x08) #define WEEKEVENTREG_36_10 PACK_WEEKEVENTREG_FLAG(36, 0x10) #define WEEKEVENTREG_36_20 PACK_WEEKEVENTREG_FLAG(36, 0x20) #define WEEKEVENTREG_36_40 PACK_WEEKEVENTREG_FLAG(36, 0x40) #define WEEKEVENTREG_36_80 PACK_WEEKEVENTREG_FLAG(36, 0x80) #define WEEKEVENTREG_37_01 PACK_WEEKEVENTREG_FLAG(37, 0x01) #define WEEKEVENTREG_37_02 PACK_WEEKEVENTREG_FLAG(37, 0x02) #define WEEKEVENTREG_37_04 PACK_WEEKEVENTREG_FLAG(37, 0x04) #define WEEKEVENTREG_37_08 PACK_WEEKEVENTREG_FLAG(37, 0x08) #define WEEKEVENTREG_37_10 PACK_WEEKEVENTREG_FLAG(37, 0x10) #define WEEKEVENTREG_37_20 PACK_WEEKEVENTREG_FLAG(37, 0x20) #define WEEKEVENTREG_37_40 PACK_WEEKEVENTREG_FLAG(37, 0x40) #define WEEKEVENTREG_37_80 PACK_WEEKEVENTREG_FLAG(37, 0x80) #define WEEKEVENTREG_38_01 PACK_WEEKEVENTREG_FLAG(38, 0x01) #define WEEKEVENTREG_38_02 PACK_WEEKEVENTREG_FLAG(38, 0x02) #define WEEKEVENTREG_38_04 PACK_WEEKEVENTREG_FLAG(38, 0x04) #define WEEKEVENTREG_38_08 PACK_WEEKEVENTREG_FLAG(38, 0x08) #define WEEKEVENTREG_38_10 PACK_WEEKEVENTREG_FLAG(38, 0x10) #define WEEKEVENTREG_38_20 PACK_WEEKEVENTREG_FLAG(38, 0x20) #define WEEKEVENTREG_38_40 PACK_WEEKEVENTREG_FLAG(38, 0x40) #define WEEKEVENTREG_38_80 PACK_WEEKEVENTREG_FLAG(38, 0x80) #define WEEKEVENTREG_39_01 PACK_WEEKEVENTREG_FLAG(39, 0x01) #define WEEKEVENTREG_39_02 PACK_WEEKEVENTREG_FLAG(39, 0x02) #define WEEKEVENTREG_39_04 PACK_WEEKEVENTREG_FLAG(39, 0x04) #define WEEKEVENTREG_39_08 PACK_WEEKEVENTREG_FLAG(39, 0x08) #define WEEKEVENTREG_39_10 PACK_WEEKEVENTREG_FLAG(39, 0x10) #define WEEKEVENTREG_39_20 PACK_WEEKEVENTREG_FLAG(39, 0x20) #define WEEKEVENTREG_39_40 PACK_WEEKEVENTREG_FLAG(39, 0x40) #define WEEKEVENTREG_39_80 PACK_WEEKEVENTREG_FLAG(39, 0x80) #define WEEKEVENTREG_40_01 PACK_WEEKEVENTREG_FLAG(40, 0x01) #define WEEKEVENTREG_40_02 PACK_WEEKEVENTREG_FLAG(40, 0x02) #define WEEKEVENTREG_40_04 PACK_WEEKEVENTREG_FLAG(40, 0x04) #define WEEKEVENTREG_40_08 PACK_WEEKEVENTREG_FLAG(40, 0x08) #define WEEKEVENTREG_40_10 PACK_WEEKEVENTREG_FLAG(40, 0x10) #define WEEKEVENTREG_40_20 PACK_WEEKEVENTREG_FLAG(40, 0x20) #define WEEKEVENTREG_40_40 PACK_WEEKEVENTREG_FLAG(40, 0x40) #define WEEKEVENTREG_40_80 PACK_WEEKEVENTREG_FLAG(40, 0x80) #define WEEKEVENTREG_41_01 PACK_WEEKEVENTREG_FLAG(41, 0x01) #define WEEKEVENTREG_41_02 PACK_WEEKEVENTREG_FLAG(41, 0x02) #define WEEKEVENTREG_41_04 PACK_WEEKEVENTREG_FLAG(41, 0x04) #define WEEKEVENTREG_41_08 PACK_WEEKEVENTREG_FLAG(41, 0x08) #define WEEKEVENTREG_41_10 PACK_WEEKEVENTREG_FLAG(41, 0x10) #define WEEKEVENTREG_41_20 PACK_WEEKEVENTREG_FLAG(41, 0x20) #define WEEKEVENTREG_41_40 PACK_WEEKEVENTREG_FLAG(41, 0x40) #define WEEKEVENTREG_41_80 PACK_WEEKEVENTREG_FLAG(41, 0x80) #define WEEKEVENTREG_42_01 PACK_WEEKEVENTREG_FLAG(42, 0x01) #define WEEKEVENTREG_42_02 PACK_WEEKEVENTREG_FLAG(42, 0x02) #define WEEKEVENTREG_42_04 PACK_WEEKEVENTREG_FLAG(42, 0x04) #define WEEKEVENTREG_42_08 PACK_WEEKEVENTREG_FLAG(42, 0x08) #define WEEKEVENTREG_42_10 PACK_WEEKEVENTREG_FLAG(42, 0x10) #define WEEKEVENTREG_42_20 PACK_WEEKEVENTREG_FLAG(42, 0x20) #define WEEKEVENTREG_42_40 PACK_WEEKEVENTREG_FLAG(42, 0x40) #define WEEKEVENTREG_42_80 PACK_WEEKEVENTREG_FLAG(42, 0x80) #define WEEKEVENTREG_43_01 PACK_WEEKEVENTREG_FLAG(43, 0x01) #define WEEKEVENTREG_43_02 PACK_WEEKEVENTREG_FLAG(43, 0x02) #define WEEKEVENTREG_43_04 PACK_WEEKEVENTREG_FLAG(43, 0x04) #define WEEKEVENTREG_43_08 PACK_WEEKEVENTREG_FLAG(43, 0x08) #define WEEKEVENTREG_43_10 PACK_WEEKEVENTREG_FLAG(43, 0x10) #define WEEKEVENTREG_43_20 PACK_WEEKEVENTREG_FLAG(43, 0x20) #define WEEKEVENTREG_43_40 PACK_WEEKEVENTREG_FLAG(43, 0x40) #define WEEKEVENTREG_43_80 PACK_WEEKEVENTREG_FLAG(43, 0x80) #define WEEKEVENTREG_44_01 PACK_WEEKEVENTREG_FLAG(44, 0x01) #define WEEKEVENTREG_44_02 PACK_WEEKEVENTREG_FLAG(44, 0x02) #define WEEKEVENTREG_44_04 PACK_WEEKEVENTREG_FLAG(44, 0x04) #define WEEKEVENTREG_44_08 PACK_WEEKEVENTREG_FLAG(44, 0x08) #define WEEKEVENTREG_44_10 PACK_WEEKEVENTREG_FLAG(44, 0x10) #define WEEKEVENTREG_44_20 PACK_WEEKEVENTREG_FLAG(44, 0x20) #define WEEKEVENTREG_44_40 PACK_WEEKEVENTREG_FLAG(44, 0x40) #define WEEKEVENTREG_44_80 PACK_WEEKEVENTREG_FLAG(44, 0x80) #define WEEKEVENTREG_45_01 PACK_WEEKEVENTREG_FLAG(45, 0x01) #define WEEKEVENTREG_45_02 PACK_WEEKEVENTREG_FLAG(45, 0x02) #define WEEKEVENTREG_45_04 PACK_WEEKEVENTREG_FLAG(45, 0x04) #define WEEKEVENTREG_45_08 PACK_WEEKEVENTREG_FLAG(45, 0x08) #define WEEKEVENTREG_45_10 PACK_WEEKEVENTREG_FLAG(45, 0x10) #define WEEKEVENTREG_45_20 PACK_WEEKEVENTREG_FLAG(45, 0x20) #define WEEKEVENTREG_45_40 PACK_WEEKEVENTREG_FLAG(45, 0x40) #define WEEKEVENTREG_45_80 PACK_WEEKEVENTREG_FLAG(45, 0x80) #define WEEKEVENTREG_46_01 PACK_WEEKEVENTREG_FLAG(46, 0x01) #define WEEKEVENTREG_46_02 PACK_WEEKEVENTREG_FLAG(46, 0x02) #define WEEKEVENTREG_46_04 PACK_WEEKEVENTREG_FLAG(46, 0x04) #define WEEKEVENTREG_46_08 PACK_WEEKEVENTREG_FLAG(46, 0x08) #define WEEKEVENTREG_46_10 PACK_WEEKEVENTREG_FLAG(46, 0x10) #define WEEKEVENTREG_46_20 PACK_WEEKEVENTREG_FLAG(46, 0x20) #define WEEKEVENTREG_46_40 PACK_WEEKEVENTREG_FLAG(46, 0x40) #define WEEKEVENTREG_46_80 PACK_WEEKEVENTREG_FLAG(46, 0x80) #define WEEKEVENTREG_47_01 PACK_WEEKEVENTREG_FLAG(47, 0x01) #define WEEKEVENTREG_47_02 PACK_WEEKEVENTREG_FLAG(47, 0x02) #define WEEKEVENTREG_47_04 PACK_WEEKEVENTREG_FLAG(47, 0x04) #define WEEKEVENTREG_47_08 PACK_WEEKEVENTREG_FLAG(47, 0x08) #define WEEKEVENTREG_47_10 PACK_WEEKEVENTREG_FLAG(47, 0x10) #define WEEKEVENTREG_47_20 PACK_WEEKEVENTREG_FLAG(47, 0x20) #define WEEKEVENTREG_47_40 PACK_WEEKEVENTREG_FLAG(47, 0x40) #define WEEKEVENTREG_47_80 PACK_WEEKEVENTREG_FLAG(47, 0x80) #define WEEKEVENTREG_48_01 PACK_WEEKEVENTREG_FLAG(48, 0x01) #define WEEKEVENTREG_48_02 PACK_WEEKEVENTREG_FLAG(48, 0x02) #define WEEKEVENTREG_48_04 PACK_WEEKEVENTREG_FLAG(48, 0x04) #define WEEKEVENTREG_48_08 PACK_WEEKEVENTREG_FLAG(48, 0x08) #define WEEKEVENTREG_48_10 PACK_WEEKEVENTREG_FLAG(48, 0x10) #define WEEKEVENTREG_48_20 PACK_WEEKEVENTREG_FLAG(48, 0x20) #define WEEKEVENTREG_48_40 PACK_WEEKEVENTREG_FLAG(48, 0x40) #define WEEKEVENTREG_48_80 PACK_WEEKEVENTREG_FLAG(48, 0x80) #define WEEKEVENTREG_49_01 PACK_WEEKEVENTREG_FLAG(49, 0x01) #define WEEKEVENTREG_49_02 PACK_WEEKEVENTREG_FLAG(49, 0x02) #define WEEKEVENTREG_49_04 PACK_WEEKEVENTREG_FLAG(49, 0x04) #define WEEKEVENTREG_49_08 PACK_WEEKEVENTREG_FLAG(49, 0x08) #define WEEKEVENTREG_49_10 PACK_WEEKEVENTREG_FLAG(49, 0x10) #define WEEKEVENTREG_49_20 PACK_WEEKEVENTREG_FLAG(49, 0x20) #define WEEKEVENTREG_49_40 PACK_WEEKEVENTREG_FLAG(49, 0x40) #define WEEKEVENTREG_49_80 PACK_WEEKEVENTREG_FLAG(49, 0x80) #define WEEKEVENTREG_50_01 PACK_WEEKEVENTREG_FLAG(50, 0x01) #define WEEKEVENTREG_50_02 PACK_WEEKEVENTREG_FLAG(50, 0x02) #define WEEKEVENTREG_50_04 PACK_WEEKEVENTREG_FLAG(50, 0x04) #define WEEKEVENTREG_50_08 PACK_WEEKEVENTREG_FLAG(50, 0x08) #define WEEKEVENTREG_50_10 PACK_WEEKEVENTREG_FLAG(50, 0x10) #define WEEKEVENTREG_50_20 PACK_WEEKEVENTREG_FLAG(50, 0x20) #define WEEKEVENTREG_50_40 PACK_WEEKEVENTREG_FLAG(50, 0x40) #define WEEKEVENTREG_50_80 PACK_WEEKEVENTREG_FLAG(50, 0x80) #define WEEKEVENTREG_51_01 PACK_WEEKEVENTREG_FLAG(51, 0x01) #define WEEKEVENTREG_51_02 PACK_WEEKEVENTREG_FLAG(51, 0x02) #define WEEKEVENTREG_51_04 PACK_WEEKEVENTREG_FLAG(51, 0x04) #define WEEKEVENTREG_51_08 PACK_WEEKEVENTREG_FLAG(51, 0x08) #define WEEKEVENTREG_51_10 PACK_WEEKEVENTREG_FLAG(51, 0x10) #define WEEKEVENTREG_51_20 PACK_WEEKEVENTREG_FLAG(51, 0x20) #define WEEKEVENTREG_51_40 PACK_WEEKEVENTREG_FLAG(51, 0x40) #define WEEKEVENTREG_51_80 PACK_WEEKEVENTREG_FLAG(51, 0x80) // ProtectedCremia #define WEEKEVENTREG_52_01 PACK_WEEKEVENTREG_FLAG(52, 0x01) // Lose Milk Run minigame #define WEEKEVENTREG_52_02 PACK_WEEKEVENTREG_FLAG(52, 0x02) #define WEEKEVENTREG_52_04 PACK_WEEKEVENTREG_FLAG(52, 0x04) #define WEEKEVENTREG_52_08 PACK_WEEKEVENTREG_FLAG(52, 0x08) #define WEEKEVENTREG_52_10 PACK_WEEKEVENTREG_FLAG(52, 0x10) // cleared Stone Tower Temple #define WEEKEVENTREG_52_20 PACK_WEEKEVENTREG_FLAG(52, 0x20) #define WEEKEVENTREG_52_40 PACK_WEEKEVENTREG_FLAG(52, 0x40) #define WEEKEVENTREG_52_80 PACK_WEEKEVENTREG_FLAG(52, 0x80) #define WEEKEVENTREG_53_01 PACK_WEEKEVENTREG_FLAG(53, 0x01) #define WEEKEVENTREG_53_02 PACK_WEEKEVENTREG_FLAG(53, 0x02) #define WEEKEVENTREG_53_04 PACK_WEEKEVENTREG_FLAG(53, 0x04) #define WEEKEVENTREG_53_08 PACK_WEEKEVENTREG_FLAG(53, 0x08) #define WEEKEVENTREG_53_10 PACK_WEEKEVENTREG_FLAG(53, 0x10) #define WEEKEVENTREG_53_20 PACK_WEEKEVENTREG_FLAG(53, 0x20) #define WEEKEVENTREG_53_40 PACK_WEEKEVENTREG_FLAG(53, 0x40) #define WEEKEVENTREG_53_80 PACK_WEEKEVENTREG_FLAG(53, 0x80) #define WEEKEVENTREG_54_01 PACK_WEEKEVENTREG_FLAG(54, 0x01) #define WEEKEVENTREG_54_02 PACK_WEEKEVENTREG_FLAG(54, 0x02) #define WEEKEVENTREG_54_04 PACK_WEEKEVENTREG_FLAG(54, 0x04) #define WEEKEVENTREG_54_08 PACK_WEEKEVENTREG_FLAG(54, 0x08) #define WEEKEVENTREG_54_10 PACK_WEEKEVENTREG_FLAG(54, 0x10) #define WEEKEVENTREG_54_20 PACK_WEEKEVENTREG_FLAG(54, 0x20) #define WEEKEVENTREG_54_40 PACK_WEEKEVENTREG_FLAG(54, 0x40) #define WEEKEVENTREG_54_80 PACK_WEEKEVENTREG_FLAG(54, 0x80) #define WEEKEVENTREG_55_01 PACK_WEEKEVENTREG_FLAG(55, 0x01) // Unconfirmed: "Link the Goron Claims His Reservation: 4:30 PM" #define WEEKEVENTREG_55_02 PACK_WEEKEVENTREG_FLAG(55, 0x02) #define WEEKEVENTREG_55_04 PACK_WEEKEVENTREG_FLAG(55, 0x04) #define WEEKEVENTREG_55_08 PACK_WEEKEVENTREG_FLAG(55, 0x08) #define WEEKEVENTREG_55_10 PACK_WEEKEVENTREG_FLAG(55, 0x10) #define WEEKEVENTREG_55_20 PACK_WEEKEVENTREG_FLAG(55, 0x20) #define WEEKEVENTREG_55_40 PACK_WEEKEVENTREG_FLAG(55, 0x40) // Gyorg has been defeated #define WEEKEVENTREG_55_80 PACK_WEEKEVENTREG_FLAG(55, 0x80) #define WEEKEVENTREG_56_01 PACK_WEEKEVENTREG_FLAG(56, 0x01) #define WEEKEVENTREG_56_02 PACK_WEEKEVENTREG_FLAG(56, 0x02) #define WEEKEVENTREG_56_04 PACK_WEEKEVENTREG_FLAG(56, 0x04) #define WEEKEVENTREG_56_08 PACK_WEEKEVENTREG_FLAG(56, 0x08) #define WEEKEVENTREG_56_10 PACK_WEEKEVENTREG_FLAG(56, 0x10) #define WEEKEVENTREG_56_20 PACK_WEEKEVENTREG_FLAG(56, 0x20) #define WEEKEVENTREG_56_40 PACK_WEEKEVENTREG_FLAG(56, 0x40) #define WEEKEVENTREG_56_80 PACK_WEEKEVENTREG_FLAG(56, 0x80) #define WEEKEVENTREG_57_01 PACK_WEEKEVENTREG_FLAG(57, 0x01) #define WEEKEVENTREG_57_02 PACK_WEEKEVENTREG_FLAG(57, 0x02) #define WEEKEVENTREG_57_04 PACK_WEEKEVENTREG_FLAG(57, 0x04) #define WEEKEVENTREG_57_08 PACK_WEEKEVENTREG_FLAG(57, 0x08) #define WEEKEVENTREG_57_10 PACK_WEEKEVENTREG_FLAG(57, 0x10) #define WEEKEVENTREG_57_20 PACK_WEEKEVENTREG_FLAG(57, 0x20) #define WEEKEVENTREG_57_40 PACK_WEEKEVENTREG_FLAG(57, 0x40) #define WEEKEVENTREG_57_80 PACK_WEEKEVENTREG_FLAG(57, 0x80) #define WEEKEVENTREG_58_01 PACK_WEEKEVENTREG_FLAG(58, 0x01) #define WEEKEVENTREG_58_02 PACK_WEEKEVENTREG_FLAG(58, 0x02) #define WEEKEVENTREG_58_04 PACK_WEEKEVENTREG_FLAG(58, 0x04) #define WEEKEVENTREG_58_08 PACK_WEEKEVENTREG_FLAG(58, 0x08) #define WEEKEVENTREG_58_10 PACK_WEEKEVENTREG_FLAG(58, 0x10) #define WEEKEVENTREG_58_20 PACK_WEEKEVENTREG_FLAG(58, 0x20) #define WEEKEVENTREG_58_40 PACK_WEEKEVENTREG_FLAG(58, 0x40) #define WEEKEVENTREG_58_80 PACK_WEEKEVENTREG_FLAG(58, 0x80) #define WEEKEVENTREG_59_01 PACK_WEEKEVENTREG_FLAG(59, 0x01) #define WEEKEVENTREG_59_02 PACK_WEEKEVENTREG_FLAG(59, 0x02) // Unconfirmed: "Entered South Clock Town" #define WEEKEVENTREG_59_04 PACK_WEEKEVENTREG_FLAG(59, 0x04) #define WEEKEVENTREG_59_08 PACK_WEEKEVENTREG_FLAG(59, 0x08) #define WEEKEVENTREG_59_10 PACK_WEEKEVENTREG_FLAG(59, 0x10) #define WEEKEVENTREG_59_20 PACK_WEEKEVENTREG_FLAG(59, 0x20) #define WEEKEVENTREG_59_40 PACK_WEEKEVENTREG_FLAG(59, 0x40) #define WEEKEVENTREG_59_80 PACK_WEEKEVENTREG_FLAG(59, 0x80) #define WEEKEVENTREG_60_01 PACK_WEEKEVENTREG_FLAG(60, 0x01) #define WEEKEVENTREG_60_02 PACK_WEEKEVENTREG_FLAG(60, 0x02) #define WEEKEVENTREG_60_04 PACK_WEEKEVENTREG_FLAG(60, 0x04) #define WEEKEVENTREG_60_08 PACK_WEEKEVENTREG_FLAG(60, 0x08) #define WEEKEVENTREG_60_10 PACK_WEEKEVENTREG_FLAG(60, 0x10) #define WEEKEVENTREG_60_20 PACK_WEEKEVENTREG_FLAG(60, 0x20) #define WEEKEVENTREG_60_40 PACK_WEEKEVENTREG_FLAG(60, 0x40) #define WEEKEVENTREG_60_80 PACK_WEEKEVENTREG_FLAG(60, 0x80) #define WEEKEVENTREG_61_01 PACK_WEEKEVENTREG_FLAG(61, 0x01) #define WEEKEVENTREG_61_02 PACK_WEEKEVENTREG_FLAG(61, 0x02) #define WEEKEVENTREG_61_04 PACK_WEEKEVENTREG_FLAG(61, 0x04) #define WEEKEVENTREG_61_08 PACK_WEEKEVENTREG_FLAG(61, 0x08) #define WEEKEVENTREG_61_10 PACK_WEEKEVENTREG_FLAG(61, 0x10) #define WEEKEVENTREG_61_20 PACK_WEEKEVENTREG_FLAG(61, 0x20) #define WEEKEVENTREG_61_40 PACK_WEEKEVENTREG_FLAG(61, 0x40) #define WEEKEVENTREG_61_80 PACK_WEEKEVENTREG_FLAG(61, 0x80) #define WEEKEVENTREG_62_01 PACK_WEEKEVENTREG_FLAG(62, 0x01) #define WEEKEVENTREG_62_02 PACK_WEEKEVENTREG_FLAG(62, 0x02) #define WEEKEVENTREG_62_04 PACK_WEEKEVENTREG_FLAG(62, 0x04) #define WEEKEVENTREG_62_08 PACK_WEEKEVENTREG_FLAG(62, 0x08) #define WEEKEVENTREG_62_10 PACK_WEEKEVENTREG_FLAG(62, 0x10) #define WEEKEVENTREG_62_20 PACK_WEEKEVENTREG_FLAG(62, 0x20) #define WEEKEVENTREG_62_40 PACK_WEEKEVENTREG_FLAG(62, 0x40) #define WEEKEVENTREG_62_80 PACK_WEEKEVENTREG_FLAG(62, 0x80) #define WEEKEVENTREG_63_01 PACK_WEEKEVENTREG_FLAG(63, 0x01) #define WEEKEVENTREG_63_02 PACK_WEEKEVENTREG_FLAG(63, 0x02) #define WEEKEVENTREG_63_04 PACK_WEEKEVENTREG_FLAG(63, 0x04) #define WEEKEVENTREG_63_08 PACK_WEEKEVENTREG_FLAG(63, 0x08) #define WEEKEVENTREG_63_10 PACK_WEEKEVENTREG_FLAG(63, 0x10) #define WEEKEVENTREG_63_20 PACK_WEEKEVENTREG_FLAG(63, 0x20) #define WEEKEVENTREG_63_40 PACK_WEEKEVENTREG_FLAG(63, 0x40) // showed Couple's Mask to meeting #define WEEKEVENTREG_63_80 PACK_WEEKEVENTREG_FLAG(63, 0x80) #define WEEKEVENTREG_64_01 PACK_WEEKEVENTREG_FLAG(64, 0x01) #define WEEKEVENTREG_64_02 PACK_WEEKEVENTREG_FLAG(64, 0x02) #define WEEKEVENTREG_64_04 PACK_WEEKEVENTREG_FLAG(64, 0x04) #define WEEKEVENTREG_64_08 PACK_WEEKEVENTREG_FLAG(64, 0x08) #define WEEKEVENTREG_64_10 PACK_WEEKEVENTREG_FLAG(64, 0x10) #define WEEKEVENTREG_64_20 PACK_WEEKEVENTREG_FLAG(64, 0x20) #define WEEKEVENTREG_64_40 PACK_WEEKEVENTREG_FLAG(64, 0x40) #define WEEKEVENTREG_64_80 PACK_WEEKEVENTREG_FLAG(64, 0x80) #define WEEKEVENTREG_65_01 PACK_WEEKEVENTREG_FLAG(65, 0x01) #define WEEKEVENTREG_65_02 PACK_WEEKEVENTREG_FLAG(65, 0x02) #define WEEKEVENTREG_65_04 PACK_WEEKEVENTREG_FLAG(65, 0x04) #define WEEKEVENTREG_65_08 PACK_WEEKEVENTREG_FLAG(65, 0x08) #define WEEKEVENTREG_65_10 PACK_WEEKEVENTREG_FLAG(65, 0x10) #define WEEKEVENTREG_65_20 PACK_WEEKEVENTREG_FLAG(65, 0x20) #define WEEKEVENTREG_65_40 PACK_WEEKEVENTREG_FLAG(65, 0x40) #define WEEKEVENTREG_65_80 PACK_WEEKEVENTREG_FLAG(65, 0x80) #define WEEKEVENTREG_66_01 PACK_WEEKEVENTREG_FLAG(66, 0x01) #define WEEKEVENTREG_66_02 PACK_WEEKEVENTREG_FLAG(66, 0x02) #define WEEKEVENTREG_66_04 PACK_WEEKEVENTREG_FLAG(66, 0x04) #define WEEKEVENTREG_66_08 PACK_WEEKEVENTREG_FLAG(66, 0x08) #define WEEKEVENTREG_66_10 PACK_WEEKEVENTREG_FLAG(66, 0x10) #define WEEKEVENTREG_66_20 PACK_WEEKEVENTREG_FLAG(66, 0x20) #define WEEKEVENTREG_66_40 PACK_WEEKEVENTREG_FLAG(66, 0x40) #define WEEKEVENTREG_66_80 PACK_WEEKEVENTREG_FLAG(66, 0x80) #define WEEKEVENTREG_67_01 PACK_WEEKEVENTREG_FLAG(67, 0x01) #define WEEKEVENTREG_67_02 PACK_WEEKEVENTREG_FLAG(67, 0x02) #define WEEKEVENTREG_67_04 PACK_WEEKEVENTREG_FLAG(67, 0x04) #define WEEKEVENTREG_67_08 PACK_WEEKEVENTREG_FLAG(67, 0x08) #define WEEKEVENTREG_67_10 PACK_WEEKEVENTREG_FLAG(67, 0x10) #define WEEKEVENTREG_67_20 PACK_WEEKEVENTREG_FLAG(67, 0x20) #define WEEKEVENTREG_67_40 PACK_WEEKEVENTREG_FLAG(67, 0x40) #define WEEKEVENTREG_67_80 PACK_WEEKEVENTREG_FLAG(67, 0x80) #define WEEKEVENTREG_68_01 PACK_WEEKEVENTREG_FLAG(68, 0x01) #define WEEKEVENTREG_68_02 PACK_WEEKEVENTREG_FLAG(68, 0x02) #define WEEKEVENTREG_68_04 PACK_WEEKEVENTREG_FLAG(68, 0x04) #define WEEKEVENTREG_68_08 PACK_WEEKEVENTREG_FLAG(68, 0x08) #define WEEKEVENTREG_68_10 PACK_WEEKEVENTREG_FLAG(68, 0x10) #define WEEKEVENTREG_68_20 PACK_WEEKEVENTREG_FLAG(68, 0x20) #define WEEKEVENTREG_68_40 PACK_WEEKEVENTREG_FLAG(68, 0x40) #define WEEKEVENTREG_68_80 PACK_WEEKEVENTREG_FLAG(68, 0x80) #define WEEKEVENTREG_69_01 PACK_WEEKEVENTREG_FLAG(69, 0x01) #define WEEKEVENTREG_69_02 PACK_WEEKEVENTREG_FLAG(69, 0x02) #define WEEKEVENTREG_69_04 PACK_WEEKEVENTREG_FLAG(69, 0x04) #define WEEKEVENTREG_69_08 PACK_WEEKEVENTREG_FLAG(69, 0x08) #define WEEKEVENTREG_69_10 PACK_WEEKEVENTREG_FLAG(69, 0x10) #define WEEKEVENTREG_69_20 PACK_WEEKEVENTREG_FLAG(69, 0x20) #define WEEKEVENTREG_69_40 PACK_WEEKEVENTREG_FLAG(69, 0x40) #define WEEKEVENTREG_69_80 PACK_WEEKEVENTREG_FLAG(69, 0x80) #define WEEKEVENTREG_70_01 PACK_WEEKEVENTREG_FLAG(70, 0x01) #define WEEKEVENTREG_70_02 PACK_WEEKEVENTREG_FLAG(70, 0x02) #define WEEKEVENTREG_70_04 PACK_WEEKEVENTREG_FLAG(70, 0x04) #define WEEKEVENTREG_70_08 PACK_WEEKEVENTREG_FLAG(70, 0x08) #define WEEKEVENTREG_70_10 PACK_WEEKEVENTREG_FLAG(70, 0x10) #define WEEKEVENTREG_70_20 PACK_WEEKEVENTREG_FLAG(70, 0x20) #define WEEKEVENTREG_70_40 PACK_WEEKEVENTREG_FLAG(70, 0x40) #define WEEKEVENTREG_70_80 PACK_WEEKEVENTREG_FLAG(70, 0x80) #define WEEKEVENTREG_71_01 PACK_WEEKEVENTREG_FLAG(71, 0x01) #define WEEKEVENTREG_71_02 PACK_WEEKEVENTREG_FLAG(71, 0x02) #define WEEKEVENTREG_71_04 PACK_WEEKEVENTREG_FLAG(71, 0x04) #define WEEKEVENTREG_71_08 PACK_WEEKEVENTREG_FLAG(71, 0x08) #define WEEKEVENTREG_71_10 PACK_WEEKEVENTREG_FLAG(71, 0x10) #define WEEKEVENTREG_71_20 PACK_WEEKEVENTREG_FLAG(71, 0x20) #define WEEKEVENTREG_71_40 PACK_WEEKEVENTREG_FLAG(71, 0x40) #define WEEKEVENTREG_71_80 PACK_WEEKEVENTREG_FLAG(71, 0x80) #define WEEKEVENTREG_72_01 PACK_WEEKEVENTREG_FLAG(72, 0x01) #define WEEKEVENTREG_72_02 PACK_WEEKEVENTREG_FLAG(72, 0x02) #define WEEKEVENTREG_72_04 PACK_WEEKEVENTREG_FLAG(72, 0x04) #define WEEKEVENTREG_72_08 PACK_WEEKEVENTREG_FLAG(72, 0x08) #define WEEKEVENTREG_72_10 PACK_WEEKEVENTREG_FLAG(72, 0x10) #define WEEKEVENTREG_72_20 PACK_WEEKEVENTREG_FLAG(72, 0x20) #define WEEKEVENTREG_72_40 PACK_WEEKEVENTREG_FLAG(72, 0x40) #define WEEKEVENTREG_72_80 PACK_WEEKEVENTREG_FLAG(72, 0x80) #define WEEKEVENTREG_73_01 PACK_WEEKEVENTREG_FLAG(73, 0x01) #define WEEKEVENTREG_73_02 PACK_WEEKEVENTREG_FLAG(73, 0x02) #define WEEKEVENTREG_73_04 PACK_WEEKEVENTREG_FLAG(73, 0x04) #define WEEKEVENTREG_73_08 PACK_WEEKEVENTREG_FLAG(73, 0x08) // Unconfirmed: "Bombers Hide & Seek started on Day 1?" #define WEEKEVENTREG_73_10 PACK_WEEKEVENTREG_FLAG(73, 0x10) #define WEEKEVENTREG_73_20 PACK_WEEKEVENTREG_FLAG(73, 0x20) #define WEEKEVENTREG_73_40 PACK_WEEKEVENTREG_FLAG(73, 0x40) #define WEEKEVENTREG_73_80 PACK_WEEKEVENTREG_FLAG(73, 0x80) #define WEEKEVENTREG_74_01 PACK_WEEKEVENTREG_FLAG(74, 0x01) #define WEEKEVENTREG_74_02 PACK_WEEKEVENTREG_FLAG(74, 0x02) #define WEEKEVENTREG_74_04 PACK_WEEKEVENTREG_FLAG(74, 0x04) #define WEEKEVENTREG_74_08 PACK_WEEKEVENTREG_FLAG(74, 0x08) #define WEEKEVENTREG_74_10 PACK_WEEKEVENTREG_FLAG(74, 0x10) #define WEEKEVENTREG_74_20 PACK_WEEKEVENTREG_FLAG(74, 0x20) #define WEEKEVENTREG_74_40 PACK_WEEKEVENTREG_FLAG(74, 0x40) #define WEEKEVENTREG_74_80 PACK_WEEKEVENTREG_FLAG(74, 0x80) #define WEEKEVENTREG_75_01 PACK_WEEKEVENTREG_FLAG(75, 0x01) #define WEEKEVENTREG_75_02 PACK_WEEKEVENTREG_FLAG(75, 0x02) #define WEEKEVENTREG_75_04 PACK_WEEKEVENTREG_FLAG(75, 0x04) #define WEEKEVENTREG_75_08 PACK_WEEKEVENTREG_FLAG(75, 0x08) #define WEEKEVENTREG_75_10 PACK_WEEKEVENTREG_FLAG(75, 0x10) #define WEEKEVENTREG_75_20 PACK_WEEKEVENTREG_FLAG(75, 0x20) #define WEEKEVENTREG_75_40 PACK_WEEKEVENTREG_FLAG(75, 0x40) #define WEEKEVENTREG_75_80 PACK_WEEKEVENTREG_FLAG(75, 0x80) #define WEEKEVENTREG_76_01 PACK_WEEKEVENTREG_FLAG(76, 0x01) #define WEEKEVENTREG_76_02 PACK_WEEKEVENTREG_FLAG(76, 0x02) #define WEEKEVENTREG_76_04 PACK_WEEKEVENTREG_FLAG(76, 0x04) #define WEEKEVENTREG_76_08 PACK_WEEKEVENTREG_FLAG(76, 0x08) #define WEEKEVENTREG_76_10 PACK_WEEKEVENTREG_FLAG(76, 0x10) #define WEEKEVENTREG_76_20 PACK_WEEKEVENTREG_FLAG(76, 0x20) #define WEEKEVENTREG_76_40 PACK_WEEKEVENTREG_FLAG(76, 0x40) #define WEEKEVENTREG_76_80 PACK_WEEKEVENTREG_FLAG(76, 0x80) #define WEEKEVENTREG_77_01 PACK_WEEKEVENTREG_FLAG(77, 0x01) #define WEEKEVENTREG_77_02 PACK_WEEKEVENTREG_FLAG(77, 0x02) #define WEEKEVENTREG_77_04 PACK_WEEKEVENTREG_FLAG(77, 0x04) #define WEEKEVENTREG_77_08 PACK_WEEKEVENTREG_FLAG(77, 0x08) #define WEEKEVENTREG_77_10 PACK_WEEKEVENTREG_FLAG(77, 0x10) #define WEEKEVENTREG_77_20 PACK_WEEKEVENTREG_FLAG(77, 0x20) #define WEEKEVENTREG_77_40 PACK_WEEKEVENTREG_FLAG(77, 0x40) // The player has heard the Goron Shrine cheer as a Goron at least once. #define WEEKEVENTREG_77_80 PACK_WEEKEVENTREG_FLAG(77, 0x80) #define WEEKEVENTREG_78_01 PACK_WEEKEVENTREG_FLAG(78, 0x01) #define WEEKEVENTREG_78_02 PACK_WEEKEVENTREG_FLAG(78, 0x02) #define WEEKEVENTREG_78_04 PACK_WEEKEVENTREG_FLAG(78, 0x04) #define WEEKEVENTREG_78_08 PACK_WEEKEVENTREG_FLAG(78, 0x08) #define WEEKEVENTREG_78_10 PACK_WEEKEVENTREG_FLAG(78, 0x10) #define WEEKEVENTREG_78_20 PACK_WEEKEVENTREG_FLAG(78, 0x20) #define WEEKEVENTREG_78_40 PACK_WEEKEVENTREG_FLAG(78, 0x40) #define WEEKEVENTREG_78_80 PACK_WEEKEVENTREG_FLAG(78, 0x80) #define WEEKEVENTREG_79_01 PACK_WEEKEVENTREG_FLAG(79, 0x01) #define WEEKEVENTREG_79_02 PACK_WEEKEVENTREG_FLAG(79, 0x02) #define WEEKEVENTREG_79_04 PACK_WEEKEVENTREG_FLAG(79, 0x04) #define WEEKEVENTREG_79_08 PACK_WEEKEVENTREG_FLAG(79, 0x08) #define WEEKEVENTREG_79_10 PACK_WEEKEVENTREG_FLAG(79, 0x10) #define WEEKEVENTREG_79_20 PACK_WEEKEVENTREG_FLAG(79, 0x20) #define WEEKEVENTREG_79_40 PACK_WEEKEVENTREG_FLAG(79, 0x40) #define WEEKEVENTREG_79_80 PACK_WEEKEVENTREG_FLAG(79, 0x80) #define WEEKEVENTREG_80_01 PACK_WEEKEVENTREG_FLAG(80, 0x01) #define WEEKEVENTREG_80_02 PACK_WEEKEVENTREG_FLAG(80, 0x02) #define WEEKEVENTREG_80_04 PACK_WEEKEVENTREG_FLAG(80, 0x04) #define WEEKEVENTREG_80_08 PACK_WEEKEVENTREG_FLAG(80, 0x08) #define WEEKEVENTREG_80_10 PACK_WEEKEVENTREG_FLAG(80, 0x10) #define WEEKEVENTREG_80_20 PACK_WEEKEVENTREG_FLAG(80, 0x20) #define WEEKEVENTREG_80_40 PACK_WEEKEVENTREG_FLAG(80, 0x40) #define WEEKEVENTREG_80_80 PACK_WEEKEVENTREG_FLAG(80, 0x80) #define WEEKEVENTREG_81_01 PACK_WEEKEVENTREG_FLAG(81, 0x01) #define WEEKEVENTREG_81_02 PACK_WEEKEVENTREG_FLAG(81, 0x02) #define WEEKEVENTREG_81_04 PACK_WEEKEVENTREG_FLAG(81, 0x04) #define WEEKEVENTREG_81_08 PACK_WEEKEVENTREG_FLAG(81, 0x08) #define WEEKEVENTREG_81_10 PACK_WEEKEVENTREG_FLAG(81, 0x10) #define WEEKEVENTREG_81_20 PACK_WEEKEVENTREG_FLAG(81, 0x20) #define WEEKEVENTREG_81_40 PACK_WEEKEVENTREG_FLAG(81, 0x40) #define WEEKEVENTREG_81_80 PACK_WEEKEVENTREG_FLAG(81, 0x80) #define WEEKEVENTREG_82_01 PACK_WEEKEVENTREG_FLAG(82, 0x01) #define WEEKEVENTREG_82_02 PACK_WEEKEVENTREG_FLAG(82, 0x02) // check if already healed Kamaro the Dancing Ghost #define WEEKEVENTREG_82_04 PACK_WEEKEVENTREG_FLAG(82, 0x04) #define WEEKEVENTREG_82_08 PACK_WEEKEVENTREG_FLAG(82, 0x08) #define WEEKEVENTREG_82_10 PACK_WEEKEVENTREG_FLAG(82, 0x10) #define WEEKEVENTREG_82_20 PACK_WEEKEVENTREG_FLAG(82, 0x20) #define WEEKEVENTREG_82_40 PACK_WEEKEVENTREG_FLAG(82, 0x40) #define WEEKEVENTREG_82_80 PACK_WEEKEVENTREG_FLAG(82, 0x80) #define WEEKEVENTREG_83_01 PACK_WEEKEVENTREG_FLAG(83, 0x01) #define WEEKEVENTREG_83_02 PACK_WEEKEVENTREG_FLAG(83, 0x02) #define WEEKEVENTREG_83_04 PACK_WEEKEVENTREG_FLAG(83, 0x04) #define WEEKEVENTREG_83_08 PACK_WEEKEVENTREG_FLAG(83, 0x08) #define WEEKEVENTREG_83_10 PACK_WEEKEVENTREG_FLAG(83, 0x10) #define WEEKEVENTREG_83_20 PACK_WEEKEVENTREG_FLAG(83, 0x20) #define WEEKEVENTREG_83_40 PACK_WEEKEVENTREG_FLAG(83, 0x40) #define WEEKEVENTREG_83_80 PACK_WEEKEVENTREG_FLAG(83, 0x80) #define WEEKEVENTREG_84_01 PACK_WEEKEVENTREG_FLAG(84, 0x01) #define WEEKEVENTREG_84_02 PACK_WEEKEVENTREG_FLAG(84, 0x02) #define WEEKEVENTREG_84_04 PACK_WEEKEVENTREG_FLAG(84, 0x04) #define WEEKEVENTREG_84_08 PACK_WEEKEVENTREG_FLAG(84, 0x08) #define WEEKEVENTREG_84_10 PACK_WEEKEVENTREG_FLAG(84, 0x10) // Unconfirmed: "Obtained Fierce Deity's Mask?" #define WEEKEVENTREG_84_20 PACK_WEEKEVENTREG_FLAG(84, 0x20) #define WEEKEVENTREG_84_40 PACK_WEEKEVENTREG_FLAG(84, 0x40) #define WEEKEVENTREG_84_80 PACK_WEEKEVENTREG_FLAG(84, 0x80) #define WEEKEVENTREG_85_01 PACK_WEEKEVENTREG_FLAG(85, 0x01) // Unconfirmed: "Bombers Hide & Seek in Progress" #define WEEKEVENTREG_85_02 PACK_WEEKEVENTREG_FLAG(85, 0x02) #define WEEKEVENTREG_85_04 PACK_WEEKEVENTREG_FLAG(85, 0x04) #define WEEKEVENTREG_85_08 PACK_WEEKEVENTREG_FLAG(85, 0x08) #define WEEKEVENTREG_85_10 PACK_WEEKEVENTREG_FLAG(85, 0x10) #define WEEKEVENTREG_85_20 PACK_WEEKEVENTREG_FLAG(85, 0x20) #define WEEKEVENTREG_85_40 PACK_WEEKEVENTREG_FLAG(85, 0x40) // Unconfirmed: "Postman showing priority mail to Madame" #define WEEKEVENTREG_85_80 PACK_WEEKEVENTREG_FLAG(85, 0x80) #define WEEKEVENTREG_86_01 PACK_WEEKEVENTREG_FLAG(86, 0x01) #define WEEKEVENTREG_86_02 PACK_WEEKEVENTREG_FLAG(86, 0x02) #define WEEKEVENTREG_86_04 PACK_WEEKEVENTREG_FLAG(86, 0x04) #define WEEKEVENTREG_86_08 PACK_WEEKEVENTREG_FLAG(86, 0x08) #define WEEKEVENTREG_86_10 PACK_WEEKEVENTREG_FLAG(86, 0x10) #define WEEKEVENTREG_86_20 PACK_WEEKEVENTREG_FLAG(86, 0x20) #define WEEKEVENTREG_86_40 PACK_WEEKEVENTREG_FLAG(86, 0x40) #define WEEKEVENTREG_86_80 PACK_WEEKEVENTREG_FLAG(86, 0x80) #define WEEKEVENTREG_87_01 PACK_WEEKEVENTREG_FLAG(87, 0x01) #define WEEKEVENTREG_87_02 PACK_WEEKEVENTREG_FLAG(87, 0x02) #define WEEKEVENTREG_87_04 PACK_WEEKEVENTREG_FLAG(87, 0x04) #define WEEKEVENTREG_87_08 PACK_WEEKEVENTREG_FLAG(87, 0x08) #define WEEKEVENTREG_87_10 PACK_WEEKEVENTREG_FLAG(87, 0x10) #define WEEKEVENTREG_87_20 PACK_WEEKEVENTREG_FLAG(87, 0x20) #define WEEKEVENTREG_87_40 PACK_WEEKEVENTREG_FLAG(87, 0x40) #define WEEKEVENTREG_87_80 PACK_WEEKEVENTREG_FLAG(87, 0x80) #define WEEKEVENTREG_88_01 PACK_WEEKEVENTREG_FLAG(88, 0x01) #define WEEKEVENTREG_88_02 PACK_WEEKEVENTREG_FLAG(88, 0x02) #define WEEKEVENTREG_88_04 PACK_WEEKEVENTREG_FLAG(88, 0x04) #define WEEKEVENTREG_88_08 PACK_WEEKEVENTREG_FLAG(88, 0x08) #define WEEKEVENTREG_88_10 PACK_WEEKEVENTREG_FLAG(88, 0x10) #define WEEKEVENTREG_88_20 PACK_WEEKEVENTREG_FLAG(88, 0x20) #define WEEKEVENTREG_88_40 PACK_WEEKEVENTREG_FLAG(88, 0x40) #define WEEKEVENTREG_88_80 PACK_WEEKEVENTREG_FLAG(88, 0x80) #define WEEKEVENTREG_89_01 PACK_WEEKEVENTREG_FLAG(89, 0x01) #define WEEKEVENTREG_89_02 PACK_WEEKEVENTREG_FLAG(89, 0x02) #define WEEKEVENTREG_89_04 PACK_WEEKEVENTREG_FLAG(89, 0x04) // Unconfirmed: "Postman has delivered priority mail" #define WEEKEVENTREG_89_08 PACK_WEEKEVENTREG_FLAG(89, 0x08) #define WEEKEVENTREG_89_10 PACK_WEEKEVENTREG_FLAG(89, 0x10) #define WEEKEVENTREG_89_20 PACK_WEEKEVENTREG_FLAG(89, 0x20) // Unconfirmed: "Postman is about to flee" #define WEEKEVENTREG_89_40 PACK_WEEKEVENTREG_FLAG(89, 0x40) #define WEEKEVENTREG_89_80 PACK_WEEKEVENTREG_FLAG(89, 0x80) // Unconfirmed: "Postman fleeing town" #define WEEKEVENTREG_90_01 PACK_WEEKEVENTREG_FLAG(90, 0x01) #define WEEKEVENTREG_90_02 PACK_WEEKEVENTREG_FLAG(90, 0x02) #define WEEKEVENTREG_90_04 PACK_WEEKEVENTREG_FLAG(90, 0x04) #define WEEKEVENTREG_90_08 PACK_WEEKEVENTREG_FLAG(90, 0x08) #define WEEKEVENTREG_90_10 PACK_WEEKEVENTREG_FLAG(90, 0x10) #define WEEKEVENTREG_90_20 PACK_WEEKEVENTREG_FLAG(90, 0x20) #define WEEKEVENTREG_90_40 PACK_WEEKEVENTREG_FLAG(90, 0x40) #define WEEKEVENTREG_90_80 PACK_WEEKEVENTREG_FLAG(90, 0x80) #define WEEKEVENTREG_91_01 PACK_WEEKEVENTREG_FLAG(91, 0x01) #define WEEKEVENTREG_91_02 PACK_WEEKEVENTREG_FLAG(91, 0x02) #define WEEKEVENTREG_91_04 PACK_WEEKEVENTREG_FLAG(91, 0x04) #define WEEKEVENTREG_91_08 PACK_WEEKEVENTREG_FLAG(91, 0x08) #define WEEKEVENTREG_91_10 PACK_WEEKEVENTREG_FLAG(91, 0x10) #define WEEKEVENTREG_91_20 PACK_WEEKEVENTREG_FLAG(91, 0x20) #define WEEKEVENTREG_91_40 PACK_WEEKEVENTREG_FLAG(91, 0x40) #define WEEKEVENTREG_91_80 PACK_WEEKEVENTREG_FLAG(91, 0x80) // RACE_FLAGS //#define WEEKEVENTREG_92_01 PACK_WEEKEVENTREG_FLAG(92, 0x01) //#define WEEKEVENTREG_92_02 PACK_WEEKEVENTREG_FLAG(92, 0x02) //#define WEEKEVENTREG_92_04 PACK_WEEKEVENTREG_FLAG(92, 0x04) #define WEEKEVENTREG_92_08 PACK_WEEKEVENTREG_FLAG(92, 0x08) #define WEEKEVENTREG_92_10 PACK_WEEKEVENTREG_FLAG(92, 0x10) #define WEEKEVENTREG_92_20 PACK_WEEKEVENTREG_FLAG(92, 0x20) #define WEEKEVENTREG_92_40 PACK_WEEKEVENTREG_FLAG(92, 0x40) #define WEEKEVENTREG_92_80 PACK_WEEKEVENTREG_FLAG(92, 0x80) #define WEEKEVENTREG_93_01 PACK_WEEKEVENTREG_FLAG(93, 0x01) #define WEEKEVENTREG_93_02 PACK_WEEKEVENTREG_FLAG(93, 0x02) #define WEEKEVENTREG_93_04 PACK_WEEKEVENTREG_FLAG(93, 0x04) #define WEEKEVENTREG_93_08 PACK_WEEKEVENTREG_FLAG(93, 0x08) #define WEEKEVENTREG_93_10 PACK_WEEKEVENTREG_FLAG(93, 0x10) #define WEEKEVENTREG_93_20 PACK_WEEKEVENTREG_FLAG(93, 0x20) #define WEEKEVENTREG_93_40 PACK_WEEKEVENTREG_FLAG(93, 0x40) #define WEEKEVENTREG_93_80 PACK_WEEKEVENTREG_FLAG(93, 0x80) #define WEEKEVENTREG_94_01 PACK_WEEKEVENTREG_FLAG(94, 0x01) #define WEEKEVENTREG_94_02 PACK_WEEKEVENTREG_FLAG(94, 0x02) #define WEEKEVENTREG_94_04 PACK_WEEKEVENTREG_FLAG(94, 0x04) #define WEEKEVENTREG_94_08 PACK_WEEKEVENTREG_FLAG(94, 0x08) #define WEEKEVENTREG_94_10 PACK_WEEKEVENTREG_FLAG(94, 0x10) #define WEEKEVENTREG_94_20 PACK_WEEKEVENTREG_FLAG(94, 0x20) #define WEEKEVENTREG_94_40 PACK_WEEKEVENTREG_FLAG(94, 0x40) #define WEEKEVENTREG_94_80 PACK_WEEKEVENTREG_FLAG(94, 0x80) #define WEEKEVENTREG_95_01 PACK_WEEKEVENTREG_FLAG(95, 0x01) #define WEEKEVENTREG_95_02 PACK_WEEKEVENTREG_FLAG(95, 0x02) #define WEEKEVENTREG_95_04 PACK_WEEKEVENTREG_FLAG(95, 0x04) #define WEEKEVENTREG_95_08 PACK_WEEKEVENTREG_FLAG(95, 0x08) #define WEEKEVENTREG_95_10 PACK_WEEKEVENTREG_FLAG(95, 0x10) #define WEEKEVENTREG_95_20 PACK_WEEKEVENTREG_FLAG(95, 0x20) #define WEEKEVENTREG_95_40 PACK_WEEKEVENTREG_FLAG(95, 0x40) #define WEEKEVENTREG_95_80 PACK_WEEKEVENTREG_FLAG(95, 0x80) #define WEEKEVENTREG_96_01 PACK_WEEKEVENTREG_FLAG(96, 0x01) #define WEEKEVENTREG_96_02 PACK_WEEKEVENTREG_FLAG(96, 0x02) #define WEEKEVENTREG_96_04 PACK_WEEKEVENTREG_FLAG(96, 0x04) #define WEEKEVENTREG_96_08 PACK_WEEKEVENTREG_FLAG(96, 0x08) #define WEEKEVENTREG_96_10 PACK_WEEKEVENTREG_FLAG(96, 0x10) #define WEEKEVENTREG_96_20 PACK_WEEKEVENTREG_FLAG(96, 0x20) #define WEEKEVENTREG_96_40 PACK_WEEKEVENTREG_FLAG(96, 0x40) #define WEEKEVENTREG_96_80 PACK_WEEKEVENTREG_FLAG(96, 0x80) #define WEEKEVENTREG_97_01 PACK_WEEKEVENTREG_FLAG(97, 0x01) #define WEEKEVENTREG_97_02 PACK_WEEKEVENTREG_FLAG(97, 0x02) #define WEEKEVENTREG_97_04 PACK_WEEKEVENTREG_FLAG(97, 0x04) #define WEEKEVENTREG_97_08 PACK_WEEKEVENTREG_FLAG(97, 0x08) #define WEEKEVENTREG_97_10 PACK_WEEKEVENTREG_FLAG(97, 0x10) #define WEEKEVENTREG_97_20 PACK_WEEKEVENTREG_FLAG(97, 0x20) #define WEEKEVENTREG_97_40 PACK_WEEKEVENTREG_FLAG(97, 0x40) #define WEEKEVENTREG_97_80 PACK_WEEKEVENTREG_FLAG(97, 0x80) #define WEEKEVENTREG_98_01 PACK_WEEKEVENTREG_FLAG(98, 0x01) #define WEEKEVENTREG_98_02 PACK_WEEKEVENTREG_FLAG(98, 0x02) #define WEEKEVENTREG_98_04 PACK_WEEKEVENTREG_FLAG(98, 0x04) #define WEEKEVENTREG_98_08 PACK_WEEKEVENTREG_FLAG(98, 0x08) #define WEEKEVENTREG_98_10 PACK_WEEKEVENTREG_FLAG(98, 0x10) #define WEEKEVENTREG_98_20 PACK_WEEKEVENTREG_FLAG(98, 0x20) #define WEEKEVENTREG_98_40 PACK_WEEKEVENTREG_FLAG(98, 0x40) #define WEEKEVENTREG_98_80 PACK_WEEKEVENTREG_FLAG(98, 0x80) #define WEEKEVENTREG_99_01 PACK_WEEKEVENTREG_FLAG(99, 0x01) #define WEEKEVENTREG_99_02 PACK_WEEKEVENTREG_FLAG(99, 0x02) #define WEEKEVENTREG_99_04 PACK_WEEKEVENTREG_FLAG(99, 0x04) #define WEEKEVENTREG_99_08 PACK_WEEKEVENTREG_FLAG(99, 0x08) #define WEEKEVENTREG_99_10 PACK_WEEKEVENTREG_FLAG(99, 0x10) #define WEEKEVENTREG_99_20 PACK_WEEKEVENTREG_FLAG(99, 0x20) #define WEEKEVENTREG_99_40 PACK_WEEKEVENTREG_FLAG(99, 0x40) #define WEEKEVENTREG_99_80 PACK_WEEKEVENTREG_FLAG(99, 0x80) #define WEEKEVENTREG(index) (gSaveContext.save.weekEventReg[(index)]) #define GET_WEEKEVENTREG(index) ((void)0, WEEKEVENTREG(index)) #define CHECK_WEEKEVENTREG(flag) (WEEKEVENTREG((flag) >> 8) & ((flag) & 0xFF)) #define CHECK_WEEKEVENTREG_ALT(flag) (GET_WEEKEVENTREG((flag) >> 8) & ((flag) & 0xFF)) #define SET_WEEKEVENTREG(flag) (WEEKEVENTREG((flag) >> 8) = GET_WEEKEVENTREG((flag) >> 8) | ((flag) & 0xFF)) #define CLEAR_WEEKEVENTREG(flag) (WEEKEVENTREG((flag) >> 8) = GET_WEEKEVENTREG((flag) >> 8) & (u8)~((flag) & 0xFF)) #define WEEKEVENTREG_RACE_FLAG_END 0 #define WEEKEVENTREG_RACE_FLAG_START 1 #define WEEKEVENTREG_RACE_FLAG_2 2 #define WEEKEVENTREG_RACE_FLAG_3 3 #define WEEKEVENTREG_RACE_FLAG_4 4 #define WEEKEVENTREG_RACE_FLAGS 7 #define GET_WEEKEVENTREG_RACE_FLAGS (WEEKEVENTREG(92) & WEEKEVENTREG_RACE_FLAGS) #define SET_WEEKEVENTREG_RACE_FLAGS(flag) \ WEEKEVENTREG(92) &= (u8)~WEEKEVENTREG_RACE_FLAGS; \ WEEKEVENTREG(92) = WEEKEVENTREG(92) | (u8)((WEEKEVENTREG(92) & ~WEEKEVENTREG_RACE_FLAGS) | (flag)) /** * gSaveContext.eventInf */ #define EVENTINF_00 0x00 #define EVENTINF_01 0x01 #define EVENTINF_02 0x02 #define EVENTINF_03 0x03 #define EVENTINF_04 0x04 #define EVENTINF_05 0x05 #define EVENTINF_06 0x06 #define EVENTINF_07 0x07 #define EVENTINF_10 0x10 #define EVENTINF_11 0x11 #define EVENTINF_12 0x12 #define EVENTINF_13 0x13 #define EVENTINF_14 0x14 #define EVENTINF_15 0x15 #define EVENTINF_16 0x16 #define EVENTINF_17 0x17 #define EVENTINF_20 0x20 #define EVENTINF_21 0x21 #define EVENTINF_22 0x22 #define EVENTINF_23 0x23 #define EVENTINF_24 0x24 #define EVENTINF_25 0x25 #define EVENTINF_26 0x26 #define EVENTINF_27 0x27 #define EVENTINF_30 0x30 // EVENTINF_31 is used to track if Player is within range of EnGakufu (2D Song Buttons Appearing on Wall) #define EVENTINF_31 0x31 // EVENTINF_32 is used to track if Player has played the notes of EnGakufu (2D Song Buttons Appearing on Wall) #define EVENTINF_32 0x32 #define EVENTINF_33 0x33 #define EVENTINF_34 0x34 #define EVENTINF_35 0x35 #define EVENTINF_36 0x36 #define EVENTINF_37 0x37 #define EVENTINF_40 0x40 #define EVENTINF_41 0x41 #define EVENTINF_42 0x42 #define EVENTINF_43 0x43 #define EVENTINF_44 0x44 #define EVENTINF_45 0x45 #define EVENTINF_46 0x46 #define EVENTINF_47 0x47 #define EVENTINF_50 0x50 #define EVENTINF_51 0x51 #define EVENTINF_52 0x52 #define EVENTINF_53 0x53 #define EVENTINF_54 0x54 #define EVENTINF_55 0x55 // Enabled when Gyorg's intro cutscene has been watched #define EVENTINF_56 0x56 #define EVENTINF_57 0x57 #define EVENTINF_60 0x60 #define EVENTINF_61 0x61 #define EVENTINF_62 0x62 #define EVENTINF_63 0x63 #define EVENTINF_64 0x64 #define EVENTINF_65 0x65 #define EVENTINF_66 0x66 #define EVENTINF_67 0x67 #define EVENTINF_70 0x70 #define EVENTINF_71 0x71 #define EVENTINF_72 0x72 #define EVENTINF_73 0x73 #define EVENTINF_74 0x74 #define EVENTINF_75 0x75 #define EVENTINF_76 0x76 #define EVENTINF_77 0x77 #define CHECK_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] & (1 << ((flag) & 0xF))) #define SET_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] |= (1 << ((flag) & 0xF))) #define CLEAR_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] &= (u8)~(1 << ((flag) & 0xF))) #define CLEAR_EVENTINF_ALT(flag) (gSaveContext.eventInf[(flag) >> 4] &= ~(1 << ((flag) & 0xF))) typedef enum { /* 0 */ DUNGEON_INDEX_WOODFALL_TEMPLE, /* 1 */ DUNGEON_INDEX_SNOWHEAD_TEMPLE, /* 2 */ DUNGEON_INDEX_GREAT_BAY_TEMPLE, /* 3 */ DUNGEON_INDEX_STONE_TOWER_TEMPLE, // Also applies to Inverted Stone Tower Temple } DungeonIndex; void Sram_ActivateOwl(u8 owlId); void Sram_ClearFlagsAtDawnOfTheFirstDay(void); void Sram_SaveEndOfCycle(struct PlayState* play); void Sram_IncrementDay(void); u16 Sram_CalcChecksum(void* data, size_t count); void Sram_InitNewSave(void); void Sram_InitDebugSave(void); void func_80144A94(SramContext* sramCtx); void Sram_OpenSave(struct FileSelectState* fileSelect, SramContext* sramCtx); void func_8014546C(SramContext* sramCtx); void func_801457CC(struct FileSelectState* fileSelect, SramContext* sramCtx); void func_80146580(struct FileSelectState* fileSelect2, SramContext* sramCtx, s32 fileNum); void func_80146628(struct FileSelectState* fileSelect2, SramContext* sramCtx); void Sram_InitSave(struct FileSelectState* fileSelect2, SramContext* sramCtx); void func_80146DF8(SramContext* sramCtx); void Sram_InitSram(struct GameState* gameState, SramContext* sramCtx); void Sram_Alloc(struct GameState* gameState, SramContext* sramCtx); void Sram_SaveSpecialEnterClockTown(struct PlayState* play); void Sram_SaveSpecialNewDay(struct PlayState* play); void func_80147008(SramContext* sramCtx, u32 curPage, u32 numPages); void func_80147020(SramContext* sramCtx); void func_80147068(SramContext* sramCtx); void func_80147138(SramContext* sramCtx, s32 curPage, s32 numPages); void func_80147150(SramContext* sramCtx); void func_80147198(SramContext* sramCtx); extern s32 D_801C6798[]; extern u8 gAmmoItems[]; extern s32 D_801C67C8[]; extern s32 D_801C67E8[]; extern s32 D_801C67F0[]; extern s32 D_801C6818[]; extern s32 D_801C6838[]; extern s32 D_801C6840[]; extern s32 D_801C6850[]; #endif