/** * @file z_draw.c * @brief Draw get-item models */ #include "global.h" #include "assets/objects/object_gi_arrow/object_gi_arrow.h" #include "assets/objects/object_gi_arrowcase/object_gi_arrowcase.h" #include "assets/objects/object_gi_bean/object_gi_bean.h" #include "assets/objects/object_gi_bigbomb/object_gi_bigbomb.h" #include "assets/objects/object_gi_bomb_1/object_gi_bomb_1.h" #include "assets/objects/object_gi_bomb_2/object_gi_bomb_2.h" #include "assets/objects/object_gi_bombpouch/object_gi_bombpouch.h" #include "assets/objects/object_gi_bosskey/object_gi_bosskey.h" #include "assets/objects/object_gi_bottle_04/object_gi_bottle_04.h" #include "assets/objects/object_gi_bottle_15/object_gi_bottle_15.h" #include "assets/objects/object_gi_bottle_16/object_gi_bottle_16.h" #include "assets/objects/object_gi_bottle_21/object_gi_bottle_21.h" #include "assets/objects/object_gi_bottle_22/object_gi_bottle_22.h" #include "assets/objects/object_gi_bottle_red/object_gi_bottle_red.h" #include "assets/objects/object_gi_bottle/object_gi_bottle.h" #include "assets/objects/object_gi_bow/object_gi_bow.h" #include "assets/objects/object_gi_camera/object_gi_camera.h" #include "assets/objects/object_gi_compass/object_gi_compass.h" #include "assets/objects/object_gi_fieldmap/object_gi_fieldmap.h" #include "assets/objects/object_gi_fish/object_gi_fish.h" #include "assets/objects/object_gi_ghost/object_gi_ghost.h" #include "assets/objects/object_gi_glasses/object_gi_glasses.h" #include "assets/objects/object_gi_gold_dust/object_gi_gold_dust.h" #include "assets/objects/object_gi_golonmask/object_gi_golonmask.h" #include "assets/objects/object_gi_heart/object_gi_heart.h" #include "assets/objects/object_gi_hearts/object_gi_hearts.h" #include "assets/objects/object_gi_hookshot/object_gi_hookshot.h" #include "assets/objects/object_gi_insect/object_gi_insect.h" #include "assets/objects/object_gi_key/object_gi_key.h" #include "assets/objects/object_gi_ki_tan_mask/object_gi_ki_tan_mask.h" #include "assets/objects/object_gi_liquid/object_gi_liquid.h" #include "assets/objects/object_gi_loach/object_gi_loach.h" #include "assets/objects/object_gi_longsword/object_gi_longsword.h" #include "assets/objects/object_gi_m_arrow/object_gi_m_arrow.h" #include "assets/objects/object_gi_magicmushroom/object_gi_magicmushroom.h" #include "assets/objects/object_gi_magicpot/object_gi_magicpot.h" #include "assets/objects/object_gi_map/object_gi_map.h" #include "assets/objects/object_gi_mask03/object_gi_mask03.h" #include "assets/objects/object_gi_mask05/object_gi_mask05.h" #include "assets/objects/object_gi_mask06/object_gi_mask06.h" #include "assets/objects/object_gi_mask09/object_gi_mask09.h" #include "assets/objects/object_gi_mask10/object_gi_mask10.h" #include "assets/objects/object_gi_mask11/object_gi_mask11.h" #include "assets/objects/object_gi_mask12/object_gi_mask12.h" #include "assets/objects/object_gi_mask13/object_gi_mask13.h" #include "assets/objects/object_gi_mask14/object_gi_mask14.h" #include "assets/objects/object_gi_mask15/object_gi_mask15.h" #include "assets/objects/object_gi_mask16/object_gi_mask16.h" #include "assets/objects/object_gi_mask17/object_gi_mask17.h" #include "assets/objects/object_gi_mask18/object_gi_mask18.h" #include "assets/objects/object_gi_mask20/object_gi_mask20.h" #include "assets/objects/object_gi_mask21/object_gi_mask21.h" #include "assets/objects/object_gi_mask22/object_gi_mask22.h" #include "assets/objects/object_gi_mask23/object_gi_mask23.h" #include "assets/objects/object_gi_melody/object_gi_melody.h" #include "assets/objects/object_gi_milk/object_gi_milk.h" #include "assets/objects/object_gi_mssa/object_gi_mssa.h" #include "assets/objects/object_gi_nuts/object_gi_nuts.h" #include "assets/objects/object_gi_nutsmask/object_gi_nutsmask.h" #include "assets/objects/object_gi_ocarina/object_gi_ocarina.h" #include "assets/objects/object_gi_purse/object_gi_purse.h" #include "assets/objects/object_gi_rabit_mask/object_gi_rabit_mask.h" #include "assets/objects/object_gi_reserve_b_00/object_gi_reserve_b_00.h" #include "assets/objects/object_gi_reserve_b_01/object_gi_reserve_b_01.h" #include "assets/objects/object_gi_reserve_c_00/object_gi_reserve_c_00.h" #include "assets/objects/object_gi_reserve_c_01/object_gi_reserve_c_01.h" #include "assets/objects/object_gi_reserve00/object_gi_reserve00.h" #include "assets/objects/object_gi_reserve01/object_gi_reserve01.h" #include "assets/objects/object_gi_rupy/object_gi_rupy.h" #include "assets/objects/object_gi_schedule/object_gi_schedule.h" #include "assets/objects/object_gi_seahorse/object_gi_seahorse.h" #include "assets/objects/object_gi_shield_2/object_gi_shield_2.h" #include "assets/objects/object_gi_shield_3/object_gi_shield_3.h" #include "assets/objects/object_gi_soldout/object_gi_soldout.h" #include "assets/objects/object_gi_soul/object_gi_soul.h" #include "assets/objects/object_gi_stick/object_gi_stick.h" #include "assets/objects/object_gi_stonemask/object_gi_stonemask.h" #include "assets/objects/object_gi_sutaru/object_gi_sutaru.h" #include "assets/objects/object_gi_sword_1/object_gi_sword_1.h" #include "assets/objects/object_gi_sword_2/object_gi_sword_2.h" #include "assets/objects/object_gi_sword_3/object_gi_sword_3.h" #include "assets/objects/object_gi_sword_4/object_gi_sword_4.h" #include "assets/objects/object_gi_truth_mask/object_gi_truth_mask.h" #include "assets/objects/object_gi_zoramask/object_gi_zoramask.h" #include "assets/objects/object_bsmask/object_bsmask.h" #include "assets/objects/object_st/object_st.h" void GetItem_DrawBombchu(PlayState* play, s16 drawId); void GetItem_DrawPoes(PlayState* play, s16 drawId); void GetItem_DrawFairyBottle(PlayState* play, s16 drawId); void GetItem_DrawSkullToken(PlayState* play, s16 drawId); void GetItem_DrawCompass(PlayState* play, s16 drawId); void GetItem_DrawPotion(PlayState* play, s16 drawId); void GetItem_DrawGoronSword(PlayState* play, s16 drawId); void GetItem_DrawDekuNuts(PlayState* play, s16 drawId); void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId); void GetItem_DrawFish(PlayState* play, s16 drawId); void GetItem_DrawOpa0(PlayState* play, s16 drawId); void GetItem_DrawOpa0Xlu1(PlayState* play, s16 drawId); void GetItem_DrawOpa01(PlayState* play, s16 drawId); void GetItem_DrawXlu01(PlayState* play, s16 drawId); void GetItem_DrawSeahorse(PlayState* play, s16 drawId); void GetItem_DrawFairyContainer(PlayState* play, s16 drawId); void GetItem_DrawMoonsTear(PlayState* play, s16 drawId); void GetItem_DrawMagicArrow(PlayState* play, s16 drawId); void GetItem_DrawUpgrades(PlayState* play, s16 drawId); void GetItem_DrawRupee(PlayState* play, s16 drawId); void GetItem_DrawSmallRupee(PlayState* play, s16 drawId); void GetItem_DrawWallet(PlayState* play, s16 drawId); void GetItem_DrawRemains(PlayState* play, s16 drawId); typedef struct { /* 0x0 */ void (*drawFunc)(PlayState*, s16); /* 0x4 */ void* drawResources[8]; // Either display lists (Gfx*) or matrices (Mtx*) } DrawItemTableEntry; // size = 0x24 static DrawItemTableEntry sDrawItemTable[] = { // GID_BOTTLE, OBJECT_GI_BOTTLE { GetItem_DrawOpa0Xlu1, { gGiEmptyBottleCorkDL, gGiEmptyBottleGlassDL } }, // GID_KEY_SMALL, OBJECT_GI_KEY { GetItem_DrawOpa0, { gGiSmallKeyDL } }, // GID_MASK_KAMARO, OBJECT_GI_MASK17 { GetItem_DrawOpa01, { gGiKamaroMaskDL, gGiKamaroMaskEmptyDL } }, // GID_MASK_COUPLE, OBJECT_GI_MASK13 { GetItem_DrawOpa0Xlu1, { gGiCouplesMaskFullDL, gGiCouplesMaskHalfDL } }, // GID_04, OBJECT_GI_MELODY { GetItem_DrawXlu01, { gGiSerenadeColorDL, gGiSongNoteDL } }, // GID_05, OBJECT_GI_MELODY { GetItem_DrawXlu01, { gGiRequiemColorDL, gGiSongNoteDL } }, // GID_06, OBJECT_GI_MELODY { GetItem_DrawXlu01, { gGiNocturneColorDL, gGiSongNoteDL } }, // GID_07, OBJECT_GI_MELODY { GetItem_DrawXlu01, { gGiPreludeColorDL, gGiSongNoteDL } }, // GID_RECOVERY_HEART, OBJECT_GI_HEART { GetItem_DrawRecoveryHeart, { gGiRecoveryHeartDL } }, // GID_KEY_BOSS, OBJECT_GI_KEY_BOSS { GetItem_DrawOpa0Xlu1, { gGiBossKeyDL, gGiBossKeyGemDL } }, // GID_COMPASS, OBJECT_GI_COMPASS { GetItem_DrawCompass, { gGiCompassDL, gGiCompassGlassDL } }, // GID_BOMBERS_NOTEBOOK, OBJECT_GI_SCHEDULE { GetItem_DrawOpa0Xlu1, { gGiBombersNotebookEmptyDL, gGiBombersNotebookDL } }, // GID_MASK_STONE, OBJECT_GI_STONEMASK { GetItem_DrawOpa0Xlu1, { gGiStoneMaskEmptyDL, gGiStoneMaskDL } }, // GID_MASK_KAFEIS_MASK, OBJECT_GI_MASK05 { GetItem_DrawOpa01, { gGiKafeiMaskDL, gGiKafeiMaskEmptyDL } }, // GID_MASK_CIRCUS_LEADER, OBJECT_GI_MASK11 { GetItem_DrawOpa0Xlu1, { gGiCircusLeaderMaskFaceDL, gGiCircusLeaderMaskEyebrowsDL } }, // GID_MASK_BREMEN, OBJECT_GI_MASK20 { GetItem_DrawOpa01, { gGiBremenMaskDL, gGiBremenMaskEmptyDL } }, // GID_MASK_ALL_NIGHT, OBJECT_GI_MASK06 { GetItem_DrawOpa0Xlu1, { gGiAllNightMaskEyesDL, gGiAllNightMaskFaceDL } }, // GID_NUTS, OBJECT_GI_NUTS { GetItem_DrawDekuNuts, { gGiNutDL } }, // GID_HEART_CONTAINER, OBJECT_GI_HEARTS { GetItem_DrawXlu01, { gGiHeartBorderDL, gGiHeartContainerDL } }, // GID_HEART_PIECE, OBJECT_GI_HEARTS { GetItem_DrawXlu01, { gGiHeartBorderDL, gGiHeartPieceDL } }, // GID_QUIVER_30, OBJECT_GI_ARROWCASE { GetItem_DrawUpgrades, { gGiQuiverInnerDL, gGiQuiver30InnerColorDL, gGiQuiver30OuterColorDL, gGiQuiverOuterDL } }, // GID_QUIVER_40, OBJECT_GI_ARROWCASE { GetItem_DrawUpgrades, { gGiQuiverInnerDL, gGiQuiver40InnerColorDL, gGiQuiver40OuterColorDL, gGiQuiverOuterDL } }, // GID_QUIVER_50, OBJECT_GI_ARROWCASE { GetItem_DrawUpgrades, { gGiQuiverInnerDL, gGiQuiver50InnerColorDL, gGiQuiver50OuterColorDL, gGiQuiverOuterDL } }, // GID_BOMB_BAG_20, OBJECT_GI_BOMBPOUCH { GetItem_DrawUpgrades, { gGiBombBagDL, gGiBombBag20BagColorDL, gGiBombBag20RingColorDL, gGiBombBagRingDL } }, // GID_BOMB_BAG_30, OBJECT_GI_BOMBPOUCH { GetItem_DrawUpgrades, { gGiBombBagDL, gGiBombBag30BagColorDL, gGiBombBag30RingColorDL, gGiBombBagRingDL } }, // GID_BOMB_BAG_40, OBJECT_GI_BOMBPOUCH { GetItem_DrawUpgrades, { gGiBombBagDL, gGiBombBag40BagColorDL, gGiBombBag40RingColorDL, gGiBombBagRingDL } }, // GID_STICK, OBJECT_GI_STICK { GetItem_DrawOpa0, { gGiStickDL } }, // GID_DUNGEON_MAP, OBJECT_GI_MAP { GetItem_DrawOpa0, { gGiDungeonMapDL } }, // GID_MAGIC_SMALL, OBJECT_GI_MAGICPOT { GetItem_DrawOpa0, { gGiMagicJarSmallDL } }, // GID_MAGIC_LARGE, OBJECT_GI_MAGICPOT { GetItem_DrawOpa0, { gGiMagicJarLargeDL } }, // GID_BOMB, OBJECT_GI_BOMB_1 { GetItem_DrawOpa0, { gGiBombDL } }, // GID_STONE_OF_AGONY, OBJECT_GI_MAP { GetItem_DrawOpa0, { gGiStoneOfAgonyDL } }, // GID_WALLET_ADULT, OBJECT_GI_PURSE { GetItem_DrawWallet, { gGiWalletDL, gGiAdultWalletColorDL, gGiAdultWalletRupeeOuterColorDL, gGiWalletRupeeOuterDL, gGiAdultWalletStringColorDL, gGiWalletStringDL, gGiAdultWalletRupeeInnerColorDL, gGiWalletRupeeInnerDL } }, // GID_WALLET_GIANT, OBJECT_GI_PURSE { GetItem_DrawWallet, { gGiWalletDL, gGiGiantsWalletColorDL, gGiGiantsWalletRupeeOuterColorDL, gGiWalletRupeeOuterDL, gGiGiantsWalletStringColorDL, gGiWalletStringDL, gGiGiantsWalletRupeeInnerColorDL, gGiWalletRupeeInnerDL } }, // GID_MASK_DON_GERO, OBJECT_GI_MASK16 { GetItem_DrawOpa0Xlu1, { gGiDonGeroMaskFaceDL, gGiDonGeroMaskBodyDL } }, // GID_ARROWS_SMALL, OBJECT_GI_ARROW { GetItem_DrawOpa0, { gGiArrowSmallDL } }, // GID_ARROWS_MEDIUM, OBJECT_GI_ARROW { GetItem_DrawOpa0, { gGiArrowMediumDL } }, // GID_ARROWS_LARGE, OBJECT_GI_ARROW { GetItem_DrawOpa0, { gGiArrowLargeDL } }, // GID_BOMBCHU, OBJECT_GI_BOMB_2 { GetItem_DrawBombchu, { gGiBombchuDL } }, // GID_SHIELD_HERO, OBJECT_GI_SHIELD_2 { GetItem_DrawOpa0Xlu1, { gGiHerosShieldEmblemDL, gGiHerosShieldDL } }, // GID_HOOKSHOT, OBJECT_GI_HOOKSHOT { GetItem_DrawOpa01, { gGiHookshotEmptyDL, gGiHookshotDL } }, // GID_29, OBJECT_GI_HOOKSHOT { GetItem_DrawOpa01, { gGiHookshotEmptyDL, gGiHookshotDL } }, // GID_OCARINA, OBJECT_GI_OCARINA { GetItem_DrawOpa0Xlu1, { gGiOcarinaOfTimeDL, gGiOcarinaOfTimeHolesDL } }, // GID_MILK, OBJECT_GI_MILK { GetItem_DrawOpa0Xlu1, { gGiMilkBottleContentsDL, gGiMilkBottleGlassDL } }, // GID_MASK_KEATON, OBJECT_GI_KI_TAN_MASK { GetItem_DrawOpa0Xlu1, { gGiKeatonMaskDL, gGiKeatonMaskEyesDL } }, // GID_TINGLE_MAP, OBJECT_GI_FIELDMAP { GetItem_DrawOpa01, { gGiTingleMapDL, gGiTingleMapEmptyDL } }, // GID_BOW, OBJECT_GI_BOW { GetItem_DrawOpa01, { gGiBowHandleDL, gGiBowStringDL } }, // GID_LENS, OBJECT_GI_GLASSES { GetItem_DrawOpa0Xlu1, { gGiLensDL, gGiLensGlassDL } }, // GID_POTION_GREEN, OBJECT_GI_LIQUID { GetItem_DrawPotion, { gGiPotionContainerPotDL, gGiPotionContainerGreenPotColorDL, gGiPotionContainerGreenLiquidColorDL, gGiPotionContainerLiquidDL, gGiPotionContainerGreenPatternColorDL, gGiPotionContainerPatternDL } }, // GID_POTION_RED, OBJECT_GI_LIQUID { GetItem_DrawPotion, { gGiPotionContainerPotDL, gGiPotionContainerRedPotColorDL, gGiPotionContainerRedLiquidColorDL, gGiPotionContainerLiquidDL, gGiPotionContainerRedPatternColorDL, gGiPotionContainerPatternDL } }, // GID_POTION_BLUE, OBJECT_GI_LIQUID { GetItem_DrawPotion, { gGiPotionContainerPotDL, gGiPotionContainerBluePotColorDL, gGiPotionContainerBlueLiquidColorDL, gGiPotionContainerLiquidDL, gGiPotionContainerBluePatternColorDL, gGiPotionContainerPatternDL } }, // GID_SHIELD_MIRROR, OBJECT_GI_SHIELD_3 { GetItem_DrawOpa0Xlu1, { gGiMirrorShieldEmptyDL, gGiMirrorShieldDL } }, // GID_MAGIC_BEANS, OBJECT_GI_BEAN { GetItem_DrawOpa0, { gGiBeanDL } }, // GID_FISH, OBJECT_GI_FISH { GetItem_DrawFish, { gGiFishContainerDL } }, // GID_LETTER_MAMA, OBJECT_GI_RESERVE_B_01 { GetItem_DrawOpa0Xlu1, { gGiLetterToMamaEnvelopeLetterDL, gGiLetterToMamaInscriptionsDL } }, // GID_37 { GetItem_DrawOpa0, { NULL } }, // GID_SWORD_BGS, OBJECT_GI_LONGSWORD { GetItem_DrawGoronSword, { gGiBiggoronSwordDL } }, // GID_MASK_SUN, OBJECT_GI_MSSA { GetItem_DrawOpa0Xlu1, { gGiSunMaskFaceDL, gGiSunMaskEyesSidePatternsDL } }, // GID_MASK_BLAST, OBJECT_GI_MASK21 { GetItem_DrawOpa0Xlu1, { gGiBlastMaskEmptyDL, gGiBlastMaskDL } }, // GID_FAIRY, OBJECT_GI_BOTTLE_04 { GetItem_DrawFairyContainer, { gGiFairyBottleEmptyDL, gGiFairyBottleGlassCorkDL, gGiFairyBottleContentsDL, &gGiFairyBottleBillboardRotMtx } }, // GID_MASK_SCENTS, OBJECT_GI_MASK22 { GetItem_DrawOpa01, { gGiMaskOfScentsFaceDL, gGiMaskOfScentsTeethDL } }, // GID_MASK_CAPTAIN, OBJECT_GI_MASK18 { GetItem_DrawOpa01, { gGiCaptainsHatBodyDL, gGiCaptainsHatFaceDL } }, // GID_MASK_BUNNY, OBJECT_GI_RABIT_MASK { GetItem_DrawOpa0Xlu1, { gGiBunnyHoodDL, gGiBunnyHoodEyesDL } }, // GID_MASK_TRUTH, OBJECT_GI_TRUTH_MASK { GetItem_DrawOpa0Xlu1, { gGiMaskOfTruthDL, gGiMaskOfTruthAccentsDL } }, // GID_DEED_SWAMP, OBJECT_GI_RESERVE01 { GetItem_DrawOpa01, { gGiTitleDeedEmptyDL, gGiTitleDeedSwampColorDL } }, // GID_DEED_MOUNTAIN, OBJECT_GI_RESERVE01 { GetItem_DrawOpa01, { gGiTitleDeedEmptyDL, gGiTitleDeedMountainColorDL } }, // GID_RUPEE_HUGE, OBJECT_GI_RUPY { GetItem_DrawRupee, { gGiRupeeInnerDL, gGiGoldRupeeInnerColorDL, gGiRupeeOuterDL, gGiGoldRupeeOuterColorDL } }, // GID_DEED_OCEAN, OBJECT_GI_RESERVE01 { GetItem_DrawOpa01, { gGiTitleDeedEmptyDL, gGiTitleDeedOceanColorDL } }, // GID_MASK_GORON, OBJECT_GI_GOLONMASK { GetItem_DrawOpa0Xlu1, { gGiGoronMaskEmptyDL, gGiGoronMaskDL } }, // GID_MASK_ZORA, OBJECT_GI_ZORAMASK { GetItem_DrawOpa01, { gGiZoraMaskEmptyDL, gGiZoraMaskDL } }, // GID_46 { GetItem_DrawBombchu, { NULL } }, // GID_ARROW_FIRE, OBJECT_GI_M_ARROW { GetItem_DrawMagicArrow, { gGiMagicArrowAmmoDL, gGiMagicArrowFireColorDL, gGiMagicArrowGlowDL } }, // GID_ARROW_ICE, OBJECT_GI_M_ARROW { GetItem_DrawMagicArrow, { gGiMagicArrowAmmoDL, gGiMagicArrowIceColorDL, gGiMagicArrowGlowDL } }, // GID_ARROW_LIGHT, OBJECT_GI_M_ARROW { GetItem_DrawMagicArrow, { gGiMagicArrowAmmoDL, gGiMagicArrowLightColorDL, gGiMagicArrowGlowDL } }, // GID_SKULL_TOKEN, OBJECT_GI_SUTARU { GetItem_DrawSkullToken, { gGiSkulltulaTokenDL, gGiSkulltulaTokenFlameDL } }, // GID_BUG, OBJECT_GI_INSECT { GetItem_DrawOpa0Xlu1, { gGiBugContainerContentsDL, gGiBugContainerGlassDL } }, // GID_4C { GetItem_DrawOpa0Xlu1, { NULL } }, // GID_POE, OBJECT_GI_GHOST { GetItem_DrawPoes, { gGiPoeContainerLidDL, gGiPoeContainerGlassDL, gGiPoeContainerContentsDL, gGiPoeContainerPoeColorDL } }, // GID_FAIRY_2, OBJECT_GI_SOUL { GetItem_DrawFairyBottle, { gGiFairyContainerBaseCapDL, gGiFairyContainerGlassDL, gGiFairyContainerContentsDL } }, // GID_RUPEE_GREEN, OBJECT_GI_RUPY { GetItem_DrawSmallRupee, { gGiRupeeInnerDL, gGiGreenRupeeInnerColorDL, gGiRupeeOuterDL, gGiGreenRupeeOuterColorDL } }, // GID_RUPEE_BLUE, OBJECT_GI_RUPY { GetItem_DrawSmallRupee, { gGiRupeeInnerDL, gGiBlueRupeeInnerColorDL, gGiRupeeOuterDL, gGiBlueRupeeOuterColorDL } }, // GID_RUPEE_RED, OBJECT_GI_RUPY { GetItem_DrawSmallRupee, { gGiRupeeInnerDL, gGiRedRupeeInnerColorDL, gGiRupeeOuterDL, gGiRedRupeeOuterColorDL } }, // GID_BIG_POE, OBJECT_GI_GHOST { GetItem_DrawPoes, { gGiPoeContainerLidDL, gGiPoeContainerGlassDL, gGiPoeContainerContentsDL, gGiPoeContainerBigPoeColorDL } }, // GID_RUPEE_PURPLE, OBJECT_GI_RUPY { GetItem_DrawRupee, { gGiRupeeInnerDL, gGiPurpleRupeeInnerColorDL, gGiRupeeOuterDL, gGiPurpleRupeeOuterColorDL } }, // GID_RUPEE_SILVER, OBJECT_GI_RUPY { GetItem_DrawRupee, { gGiRupeeInnerDL, gGiSilverRupeeInnerColorDL, gGiRupeeOuterDL, gGiSilverRupeeOuterColorDL } }, // GID_SWORD_KOKIRI, OBJECT_GI_SWORD_1 { GetItem_DrawOpa01, { gGiKokiriSwordBladeHiltDL, gGiKokiriSwordGuardDL } }, // GID_SKULL_TOKEN_2, OBJECT_ST { GetItem_DrawSkullToken, { gSkulltulaTokenDL, gSkulltulaTokenFlameDL } }, // GID_57, OBJECT_GI_BOTTLE_RED { GetItem_DrawOpa0Xlu1, { gGiRedPotionBottleEmptyDL, gGiRedPotionBottleDL } }, // GID_ZORA_EGG, OBJECT_GI_BOTTLE_15 { GetItem_DrawOpa0Xlu1, { gGiZoraEggBottleContentsDL, gGiZoraEggBottleGlassAndCorkDL } }, // GID_MOONS_TEAR, OBJECT_GI_RESERVE00 { GetItem_DrawMoonsTear, { gGiMoonsTearItemDL, gGiMoonsTearGlowDL } }, // GID_DEED_LAND, OBJECT_GI_RESERVE01 { GetItem_DrawOpa01, { gGiTitleDeedEmptyDL, gGiTitleDeedLandColorDL } }, // GID_MASK_DEKU, OBJECT_GI_NUTSMASK { GetItem_DrawOpa0Xlu1, { gGiDekuMaskEmptyDL, gGiDekuMaskDL } }, // GID_REMAINS_ODOLWA, OBJECT_BSMASK { GetItem_DrawRemains, { gRemainsOdolwaDL, gRemainsOdolwaDL } }, // GID_POWDER_KEG, OBJECT_GI_BIGBOMB { GetItem_DrawOpa0Xlu1, { gGiPowderKegBarrelDL, gGiPowderKegGoronSkullAndFuseDL } }, // GID_GOLD_DUST, OBJECT_GI_GOLD_DUST { GetItem_DrawOpa01, { gGiGoldDustPowderDL, gGiGoldDustPowderEmptyDL } }, // GID_SEAHORSE, OBJECT_GI_BOTTLE_16 { GetItem_DrawOpa0Xlu1, { gGiSeahorseBottleEmptyDL, gGiSeahorseBottleGlassAndCorkDL } }, // GID_60, OBJECT_GI_BOTTLE_22 { GetItem_DrawOpa0Xlu1, { gGiHylianLoachBottleContentsDL, gGiHylianLoachBottleGlassCorkWaterDL } }, // GID_HYLIAN_LOACH, OBJECT_GI_LOACH { GetItem_DrawOpa0Xlu1, { gGiHylianLoachEmptyDL, gGiHylianLoachDL } }, // GID_SEAHORSE_CAUGHT, OBJECT_GI_SEAHORSE { GetItem_DrawSeahorse, { gGiSeahorseEmptyDL, gGiSeahorseBodyDL, gGiSeahorseGlowDL, &gGiSeahorseBillboardRotMtx } }, // GID_REMAINS_GOHT, OBJECT_BSMASK { GetItem_DrawRemains, { gRemainsGohtDL, gRemainsGohtDL } }, // GID_REMAINS_GYORG, OBJECT_BSMASK { GetItem_DrawRemains, { gRemainsGyorgDL, gRemainsGyorgDL } }, // GID_REMAINS_TWINMOLD, OBJECT_BSMASK { GetItem_DrawRemains, { gRemainsTwinmoldDL, gRemainsTwinmoldDL } }, // GID_SWORD_RAZOR, OBJECT_GI_SWORD_2 { GetItem_DrawOpa01, { gGiRazorSwordDL, gGiRazorSwordEmptyDL } }, // GID_SWORD_GILDED, OBJECT_GI_SWORD_3 { GetItem_DrawOpa01, { gGiGildedSwordDL, gGiGildedSwordEmptyDL } }, // GID_SWORD_GREAT_FAIRY, OBJECT_GI_SWORD_4 { GetItem_DrawOpa0Xlu1, { gGiGreatFairysSwordBladeDL, gGiGreatFairysSwordHiltEmblemDL } }, // GID_MASK_GARO, OBJECT_GI_MASK09 { GetItem_DrawOpa0Xlu1, { gGiGarosMaskCloakDL, gGiGarosMaskFaceDL } }, // GID_MASK_GREAT_FAIRY, OBJECT_GI_MASK14 { GetItem_DrawOpa0Xlu1, { gGiGreatFairyMaskFaceDL, gGiGreatFairyMaskLeavesDL } }, // GID_MASK_GIBDO, OBJECT_GI_MASK15 { GetItem_DrawOpa0Xlu1, { gGiGibdoMaskEmptyDL, gGiGibdoMaskDL } }, // GID_ROOM_KEY, OBJECT_GI_RESERVE_B_00 { GetItem_DrawOpa0Xlu1, { gGiRoomKeyEmptyDL, gGiRoomKeyDL } }, // GID_LETTER_TO_KAFEI, OBJECT_GI_RESERVE_C_00 { GetItem_DrawOpa0Xlu1, { gGiLetterToKafeiEnvelopeLetterDL, gGiLetterToKafeiInscriptionsDL } }, // GID_PENDANT_OF_MEMORIES, OBJECT_GI_RESERVE_C_01 { GetItem_DrawOpa0Xlu1, { gGiPendantOfMemoriesEmptyDL, gGiPendantOfMemoriesDL } }, // GID_MUSHROOM, OBJECT_GI_MAGICMUSHROOM { GetItem_DrawOpa0Xlu1, { gGiMagicMushroomEmptyDL, gGiMagicMushroomDL } }, // GID_MASK_ROMANI, OBJECT_GI_MASK10 { GetItem_DrawOpa0Xlu1, { gGiRomaniMaskCapDL, gGiRomaniMaskNoseEyeDL } }, // GID_MASK_POSTMAN, OBJECT_GI_MASK12 { GetItem_DrawOpa0Xlu1, { gGiPostmanHatCapDL, gGiPostmanHatBunnyLogoDL } }, // GID_MASK_GIANT, OBJECT_GI_MASK23 { GetItem_DrawOpa01, { gGiGiantMaskEmptyDL, gGiGiantMaskDL } }, // GID_CHATEAU, OBJECT_GI_BOTTLE_21 { GetItem_DrawOpa0Xlu1, { gGiChateauRomaniBottleEmptyDL, gGiChateauRomaniBottleDL } }, // GID_PICTO_BOX, OBJECT_GI_CAMERA { GetItem_DrawOpa0Xlu1, { gGiPictoBoxFrameDL, gGiPictoBoxBodyAndLensDL } }, // GID_MASK_FIERCE_DEITY, OBJECT_GI_MASK03 { GetItem_DrawOpa01, { gGiFierceDeityMaskFaceDL, gGiFierceDeityMaskHairAndHatDL } }, }; /** * Draw "Get Item" Model * Calls the corresponding draw function for the given draw ID */ void GetItem_Draw(PlayState* play, s16 drawId) { sDrawItemTable[drawId].drawFunc(play, drawId); } void GetItem_DrawBombchu(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL23_Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); CLOSE_DISPS(play->state.gfxCtx); } void GetItem_DrawPoes(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); Gfx_SetupDL25_Xlu(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, play->state.frames * 0, play->state.frames * 0, 16, 32, 1, play->state.frames, -(play->state.frames * 6), 16, 32)); Matrix_Push(); Matrix_ReplaceRotation(&play->billboardMtxF); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[3]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[2]); Matrix_Pop(); CLOSE_DISPS(play->state.gfxCtx); } void GetItem_DrawFairyBottle(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); Gfx_SetupDL25_Xlu(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, play->state.frames * 0, play->state.frames * 0, 32, 32, 1, play->state.frames, -(play->state.frames * 6), 32, 32)); Matrix_Push(); Matrix_ReplaceRotation(&play->billboardMtxF); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[2]); Matrix_Pop(); CLOSE_DISPS(play->state.gfxCtx); } void GetItem_DrawSkullToken(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); Gfx_SetupDL25_Xlu(play->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, play->state.frames * 0, -(play->state.frames * 5), 32, 32, 1, play->state.frames * 0, play->state.frames * 0, 32, 64)); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]); CLOSE_DISPS(play->state.gfxCtx); } void GetItem_DrawCompass(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_5); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]); CLOSE_DISPS(play->state.gfxCtx); } void GetItem_DrawPotion(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Opa(play->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, -play->state.frames, play->state.frames, 32, 32, 1, -play->state.frames, play->state.frames, 32, 32)); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[2]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[3]); Gfx_SetupDL25_Xlu(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[4]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[5]); CLOSE_DISPS(play->state.gfxCtx); } void GetItem_DrawGoronSword(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Opa(play->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, play->state.frames * 1, play->state.frames * 0, 32, 32, 1, play->state.frames * 0, play->state.frames * 0, 32, 32)); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); CLOSE_DISPS(play->state.gfxCtx); } void GetItem_DrawDekuNuts(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Opa(play->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, play->state.frames * 6, play->state.frames * 6, 32, 32, 1, play->state.frames * 6, play->state.frames * 6, 32, 32)); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); CLOSE_DISPS(play->state.gfxCtx); } void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Xlu(play->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, play->state.frames * 0, -(play->state.frames * 3), 32, 32, 1, play->state.frames * 0, -(play->state.frames * 2), 32, 32)); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[0]); CLOSE_DISPS(play->state.gfxCtx); } void GetItem_DrawFish(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Xlu(play->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, play->state.frames * 0, play->state.frames * 1, 32, 32, 1, play->state.frames * 0, play->state.frames * 1, 32, 32)); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[0]); CLOSE_DISPS(play->state.gfxCtx); } /** * Draw `drawResources[0]` as Opa */ void GetItem_DrawOpa0(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); CLOSE_DISPS(play->state.gfxCtx); } /** * Draw `drawResources[0]` as Opa and `drawResources[1]` as Xlu */ void GetItem_DrawOpa0Xlu1(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); Gfx_SetupDL25_Xlu(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]); CLOSE_DISPS(play->state.gfxCtx); } /** * Draw `drawResources[0]` and `drawResources[1]` as Opa */ void GetItem_DrawOpa01(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[1]); CLOSE_DISPS(play->state.gfxCtx); } /** * Draw `drawResources[0]` and `drawResources[1]` as Xlu */ void GetItem_DrawXlu01(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Xlu(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[0]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]); CLOSE_DISPS(play->state.gfxCtx); } void GetItem_DrawSeahorse(PlayState* play, s16 drawId) { s32 pad; MtxF mtx; OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); Gfx_SetupDL25_Xlu(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]); Matrix_MtxToMtxF(Lib_SegmentedToVirtual(sDrawItemTable[drawId].drawResources[3]), &mtx); Matrix_Mult(&mtx, MTXMODE_APPLY); Matrix_ReplaceRotation(&play->billboardMtxF); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[2]); CLOSE_DISPS(play->state.gfxCtx); } void GetItem_DrawFairyContainer(PlayState* play, s16 drawId) { s32 pad; MtxF mtx; OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Opa(play->state.gfxCtx); Gfx_SetupDL25_Xlu(play->state.gfxCtx); AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gGiFairyBottleTexAnim)); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]); Matrix_MtxToMtxF(Lib_SegmentedToVirtual(sDrawItemTable[drawId].drawResources[3]), &mtx); Matrix_Mult(&mtx, MTXMODE_APPLY); Matrix_ReplaceRotation(&play->billboardMtxF); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[2]); CLOSE_DISPS(play->state.gfxCtx); } void GetItem_DrawMoonsTear(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Opa(play->state.gfxCtx); Gfx_SetupDL25_Xlu(play->state.gfxCtx); AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gGiMoonsTearTexAnim)); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); Matrix_ReplaceRotation(&play->billboardMtxF); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]); CLOSE_DISPS(play->state.gfxCtx); } void GetItem_DrawMagicArrow(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); Gfx_SetupDL25_Xlu(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[2]); CLOSE_DISPS(play->state.gfxCtx); } void GetItem_DrawUpgrades(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[2]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[3]); CLOSE_DISPS(play->state.gfxCtx); } void GetItem_DrawRupee(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); Gfx_SetupDL25_Xlu(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[3]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[2]); CLOSE_DISPS(play->state.gfxCtx); } void GetItem_DrawSmallRupee(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx); Matrix_Scale(0.7f, 0.7f, 0.7f, MTXMODE_APPLY); Gfx_SetupDL25_Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); Gfx_SetupDL25_Xlu(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[3]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[2]); CLOSE_DISPS(play->state.gfxCtx); } void GetItem_DrawWallet(PlayState* play, s16 drawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[2]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[3]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[4]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[5]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[6]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[7]); CLOSE_DISPS(play->state.gfxCtx); } void GetItem_DrawRemains(PlayState* play, s16 drawId) { s32 pad; s8 objectIndex; OPEN_DISPS(play->state.gfxCtx); objectIndex = Object_GetIndex(&play->objectCtx, OBJECT_BSMASK); gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[objectIndex].segment); Gfx_SetupDL25_Opa(play->state.gfxCtx); Matrix_Scale(0.02f, 0.02f, 0.02f, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); POLY_OPA_DISP = Play_SetFog(play, POLY_OPA_DISP); CLOSE_DISPS(play->state.gfxCtx); }