#ifndef Z64_TRANSITION_H #define Z64_TRANSITION_H #include "ultra64.h" #include "overlays/fbdemos/ovl_fbdemo_triforce/z_fbdemo_triforce.h" #include "overlays/fbdemos/ovl_fbdemo_wipe1/z_fbdemo_wipe1.h" #include "overlays/fbdemos/ovl_fbdemo_wipe3/z_fbdemo_wipe3.h" #include "overlays/fbdemos/ovl_fbdemo_wipe4/z_fbdemo_wipe4.h" #include "overlays/fbdemos/ovl_fbdemo_wipe5/z_fbdemo_wipe5.h" #define TC_SET_PARAMS (1 << 7) typedef struct { /* 0x00 */ void* (*init)(void* transition); /* 0x04 */ void (*destroy)(void* transition); /* 0x08 */ void (*update)(void* transition, s32 updateRate); /* 0x0C */ void (*draw)(void* transition, Gfx** gfxP); /* 0x10 */ void (*start)(void* transition); /* 0x14 */ void (*setType)(void* transition, s32 type); /* 0x18 */ void (*setColor)(void* transition, u32 color); /* 0x1C */ void (*setEnvColor)(void* transition, u32 color); /* 0x20 */ s32 (*isDone)(void* transition); } TransitionInit; // size = 0x24 typedef struct { union { struct { /* 0x00 */ u32 count : 8; /* 0x00 */ uintptr_t addr : 24; }; /* 0x00 */ u32 word; } loadInfo; /* 0x04 */ void* vramStart; /* 0x08 */ void* vramEnd; /* 0x0C */ uintptr_t vromStart; /* 0x10 */ uintptr_t vromEnd; /* 0x14 */ TransitionInit* initInfo; /* 0x18 */ size_t size; } TransitionOverlay; typedef struct { /* 0x0 */ char unk_0[0xC]; } TransitionFade; // size = 0xC typedef enum { /* 0 */ TRANSITION_CIRCLE_IN, /* 1 */ TRANSITION_CIRCLE_OUT, } TransitionCircleDirection; #define FBDEMO_CIRCLE_GET_MASK_TYPE(type) (type & 1) typedef struct { /* 0x00 */ Color_RGBA8_u32 color; /* 0x04 */ f32 referenceRadius; // Reference for where to transition to /* 0x08 */ f32 stepValue; // How fast the Transition is /* 0x0C */ f32 startingRadius; // Radius value where transition will begin /* 0x10 */ f32 targetRadius; // Final radius of transition circle /* 0x14 */ u8 direction; // Direction the circle is transitioning ( In / Out ) /* 0x15 */ u8 maskType; // Positive / Negative mask type. Value of 0 will create a black circle /* 0x16 */ u8 isDone; // Signals when Transition is done updating /* 0x18 */ TexturePtr texture; /* 0x1C */ u8 masks; /* 0x1D */ u8 maskt; /* 0x1E */ s8 unk_1E; // Set to 4 and never used /* 0x1F */ s8 unk_1F; // Set to 0 and never used } TransitionCircle; // size = 0x20 #define TRANS_TRIGGER_OFF 0 // transition is not active #define TRANS_TRIGGER_START 20 // start transition (exiting an area) #define TRANS_TRIGGER_END -20 // transition is ending (arriving in a new area) typedef enum { /* 0 */ TRANS_MODE_OFF, /* 1 */ TRANS_MODE_SETUP, /* 2 */ TRANS_MODE_INSTANCE_INIT, /* 3 */ TRANS_MODE_INSTANCE_RUNNING, /* 4 */ TRANS_MODE_FILL_WHITE_INIT, /* 5 */ TRANS_MODE_FILL_IN, /* 6 */ TRANS_MODE_FILL_OUT, /* 7 */ TRANS_MODE_FILL_BROWN_INIT, /* 8 */ TRANS_MODE_08, // unused /* 9 */ TRANS_MODE_09, // unused /* 10 */ TRANS_MODE_INSTANT, /* 11 */ TRANS_MODE_INSTANCE_WAIT, /* 12 */ TRANS_MODE_SANDSTORM_INIT, /* 13 */ TRANS_MODE_SANDSTORM, /* 14 */ TRANS_MODE_SANDSTORM_END_INIT, /* 15 */ TRANS_MODE_SANDSTORM_END, /* 16 */ TRANS_MODE_CS_BLACK_FILL_INIT, /* 17 */ TRANS_MODE_CS_BLACK_FILL } TransitionMode; #define TRANS_TYPE_WIPE4 (1 << 5) #define TRANS_TYPE_WIPE3 (1 << 6) #define TRANS_TYPE_SET_PARAMS (1 << 7) typedef enum { /* 0 */ TRANS_TYPE_WIPE, /* 1 */ TRANS_TYPE_TRIFORCE, /* 2 */ TRANS_TYPE_FADE_BLACK, /* 3 */ TRANS_TYPE_FADE_WHITE, /* 4 */ TRANS_TYPE_FADE_BLACK_FAST, /* 5 */ TRANS_TYPE_FADE_WHITE_FAST, /* 6 */ TRANS_TYPE_FADE_BLACK_SLOW, /* 7 */ TRANS_TYPE_FADE_WHITE_SLOW, /* 8 */ TRANS_TYPE_WIPE_FAST, /* 9 */ TRANS_TYPE_FILL_WHITE_FAST, // Not actually fast due to bug in Play_UpdateTransition /* 10 */ TRANS_TYPE_FILL_WHITE, /* 11 */ TRANS_TYPE_INSTANT, /* 12 */ TRANS_TYPE_FILL_BROWN, /* 13 */ TRANS_TYPE_FADE_WHITE_CS_DELAYED, /* 14 */ TRANS_TYPE_SANDSTORM_PERSIST, /* 15 */ TRANS_TYPE_SANDSTORM_END, /* 16 */ TRANS_TYPE_CS_BLACK_FILL, /* 17 */ TRANS_TYPE_FADE_WHITE_INSTANT, /* 18 */ TRANS_TYPE_FADE_GREEN, /* 19 */ TRANS_TYPE_FADE_BLUE, /* 20 */ TRANS_TYPE_FADE_DYNAMIC, // Chooses Black or White based on time of day /* 21 */ TRANS_TYPE_CIRCLE, /* 22 */ TRANS_TYPE_WIPE5, // transition types 23 - 31 are unused // transition types 32 - 39 are Wipe4 TODO needs macro // transition types 40 - 63 are unused // transition types 64 - 127 are Wipe3 TODO needs macro /* 64 */ TRANS_TYPE_64 = 64, /* 70 */ TRANS_TYPE_70 = 70, /* 72 */ TRANS_TYPE_72 = 72, /* 73 */ TRANS_TYPE_73, /* 80 */ TRANS_TYPE_80 = 80, /* 86 */ TRANS_TYPE_86 = 86 } TransitionType; typedef enum { /* 0 */ FBDEMO_FADE, /* 1 */ FBDEMO_TRIFORCE, /* 2 */ FBDEMO_WIPE1, /* 3 */ FBDEMO_WIPE3, /* 4 */ FBDEMO_WIPE4, /* 5 */ FBDEMO_CIRCLE, /* 6 */ FBDEMO_WIPE5 } FbDemoType; #define TRANS_NEXT_TYPE_DEFAULT 0xFF typedef struct { /* 0x000 */ s16 transitionType; /* 0x002 */ s8 fbdemoType; /* 0x003 */ char unk_003[0x5]; /* 0x008 */ union { TransitionFade fade; TransitionCircle circle; TransitionTriforce triforce; TransitionWipe1 wipe1; TransitionWipe3 wipe3; TransitionWipe4 wipe4; TransitionWipe5 wipe5; } instanceData; /* 0x220 */ char unk_220[0x10]; /* 0x230 */ void* (*init)(void* transition); /* 0x234 */ void (*destroy)(void* transition); /* 0x238 */ void (*update)(void* transition, s32 updateRate); /* 0x23C */ void (*draw)(void* transition, Gfx** gfxP); /* 0x240 */ void (*start)(void* transition); /* 0x244 */ void (*setType)(void* transition, s32 type); /* 0x248 */ void (*setColor)(void* transition, u32 color); /* 0x24C */ void (*setEnvColor)(void* transition, u32 color); /* 0x250 */ s32 (*isDone)(void* transition); /* 0x254 */ char unk_254[0x4]; } TransitionContext; // size = 0x258 #endif