#ifndef _Z64EFFECT_H_ #define _Z64EFFECT_H_ #include "PR/ultratypes.h" #include "color.h" #include "z64light.h" #include "z64math.h" #include "unk.h" struct GraphicsContext; struct GlobalContext; typedef void(*eff_destroy_func)(void* params); typedef void(*eff_draw_func)(void* params, struct GraphicsContext* gfxCtx); typedef void(*eff_init_func)(void* params, void* init); typedef s32(*eff_update_func)(void* params); #define SPARK_COUNT 3 #define BLURE_COUNT 25 #define SHIELD_PARTICLE_COUNT 3 #define TIRE_MARK_COUNT 15 #define TOTAL_EFFECT_COUNT SPARK_COUNT + BLURE_COUNT + SHIELD_PARTICLE_COUNT + TIRE_MARK_COUNT /* G Effect Regs */ #define rgTexIdx regs[0] #define rgScale regs[1] #define rgTexIdxStep regs[2] #define rgPrimColorR regs[3] #define rgPrimColorG regs[4] #define rgPrimColorB regs[5] #define rgPrimColorA regs[6] #define rgEnvColorR regs[7] #define rgEnvColorG regs[8] #define rgEnvColorB regs[9] #define rgEnvColorA regs[10] #define rgObjBankIdx regs[11] typedef struct { /* 0x0 */ u8 active; /* 0x1 */ u8 unk1; /* 0x2 */ u8 unk2; /* 0x3 */ UNK_TYPE1 pad3[0x1]; } EffCommon; // size = 0x4 typedef struct { /* 0x00 */ Vec3f velocity; /* 0x0C */ Vec3f position; /* 0x18 */ Vec3s unk18; /* 0x1E */ Vec3s unk1E; } EffSparkParticle; // size = 0x24 typedef struct { /* 0x000 */ Vec3s position; /* 0x008 */ s32 numParticles; // Will be calculated as particleFactor1 * particleFactor2 + 2 /* 0x00C */ EffSparkParticle particles[32]; /* 0x48C */ f32 velocity; /* 0x490 */ f32 gravity; /* 0x494 */ u32 particleFactor1; /* 0x498 */ u32 particleFactor2; /* 0x49C */ Color_RGBA8 colorStart[4]; /* 0x4AC */ Color_RGBA8 colorEnd[4]; /* 0x4BC */ s32 age; /* 0x4C0 */ s32 duration; } EffSparkParams; // size = 0x4C4 typedef struct { /* 0x000 */ EffCommon base; /* 0x004 */ EffSparkParams params; } EffSpark; // size = 0x4C8 typedef struct { /* 0x00 */ s32 state; /* 0x04 */ s32 timer; /* 0x08 */ Vec3s p1; /* 0x0E */ Vec3s p2; /* 0x14 */ u16 flags; } EffectBlureElement; // size = 0x18 typedef struct { /* 0x000 */ UNK_TYPE1 pad0[0x184]; /* 0x184 */ Color_RGBA8 unk184; /* 0x188 */ Color_RGBA8 unk188; /* 0x18C */ Color_RGBA8 unk18C; /* 0x190 */ Color_RGBA8 unk190; /* 0x194 */ UNK_TYPE1 pad194[0xC]; } EffBlureInit1; // size = 0x1A0 typedef struct { /* 0x00 */ s32 calcMode; /* 0x04 */ u16 flags; /* 0x06 */ s16 addAngleChange; /* 0x08 */ u8 p1StartColor[4]; /* 0x0C */ u8 p2StartColor[4]; /* 0x10 */ u8 p1EndColor[4]; /* 0x14 */ u8 p2EndColor[4]; /* 0x18 */ u8 elemDuration; /* 0x19 */ u8 unkFlag; /* 0x1A */ u8 drawMode; // 0: simple; 1: simple with alt colors; 2+: smooth /* 0x1B */ u8 mode4Param; /* 0x1C */ Color_RGBA8 altPrimColor; // used with drawMode 1 /* 0x20 */ Color_RGBA8 altEnvColor; // used with drawMode 1 } EffBlureInit2; // size = 0x24 typedef struct { /* 0x000 */ EffectBlureElement elements[16]; /* 0x180 */ s32 calcMode; /* 0x184 */ f32 mode4Param; /* 0x188 */ u16 flags; /* 0x18A */ s16 addAngleChange; /* 0x18C */ s16 addAngle; /* 0x18E */ Color_RGBA8 p1StartColor; /* 0x192 */ Color_RGBA8 p2StartColor; /* 0x196 */ Color_RGBA8 p1EndColor; /* 0x19A */ Color_RGBA8 p2EndColor; /* 0x19E */ u8 numElements; /* 0x19F */ u8 elemDuration; /* 0x1A0 */ u8 unkFlag; /* 0x1A1 */ u8 drawMode; // 0: simple; 1: simple with alt colors; 2+: smooth /* 0x1A2 */ Color_RGBA8 altPrimColor; /* 0x1A6 */ Color_RGBA8 altEnvColor; } EffectBlure; // size = 0x1AC typedef struct { /* 0x000 */ EffCommon base; /* 0x004 */ EffectBlure params; } EffBlure; // size = 0x1B0 typedef struct { /* 0x00 */ f32 startSpeed; /* 0x04 */ f32 endXChange; /* 0x08 */ f32 endX; /* 0x0C */ f32 startXChange; /* 0x10 */ f32 startX; /* 0x14 */ s16 rotationY; /* 0x16 */ s16 rotationZ; } EffShieldParticleParticle; // size = 0x18 typedef struct { /* 0x00 */ u8 numParticles; /* 0x02 */ Vec3s position; /* 0x08 */ Color_RGBA8 primColorStart; /* 0x0C */ Color_RGBA8 envColorStart; /* 0x10 */ Color_RGBA8 primColorMid; /* 0x14 */ Color_RGBA8 envColorMid; /* 0x18 */ Color_RGBA8 primColorEnd; /* 0x1C */ Color_RGBA8 envColorEnd; /* 0x20 */ f32 acceleration; /* 0x24 */ f32 maxInitialSpeed; /* 0x28 */ f32 lengthCutoff; /* 0x2C */ u8 duration; /* 0x2E */ LightPoint lightPoint; /* 0x3C */ s32 hasLight; } EffShieldParticleInit; // size = 0x40 typedef struct { /* 0x000 */ EffShieldParticleParticle particles[16]; /* 0x180 */ u8 numParticles; /* 0x181 */ UNK_TYPE1 pad181[0x1]; /* 0x182 */ Vec3s position; /* 0x188 */ Color_RGBA8 primColorStart; /* 0x18C */ Color_RGBA8 envColorStart; /* 0x190 */ Color_RGBA8 primColorMid; /* 0x194 */ Color_RGBA8 envColorMid; /* 0x198 */ Color_RGBA8 primColorEnd; /* 0x19C */ Color_RGBA8 envColorEnd; /* 0x1A0 */ f32 acceleration; /* 0x1A4 */ UNK_TYPE1 pad1A4[0x4]; /* 0x1A8 */ f32 maxInitialSpeed; /* 0x1AC */ f32 lengthCutoff; /* 0x1B0 */ u8 duration; /* 0x1B1 */ u8 age; /* 0x1B2 */ LightInfo lightInfo; /* 0x1C0 */ LightNode* light; /* 0x1C4 */ s32 hasLight; } EffShieldParticleParams; // size = 0x1C8 typedef struct { /* 0x000 */ EffCommon base; /* 0x004 */ EffShieldParticleParams params; } EffShieldParticle; // size = 0x1CC typedef struct { /* 0x00 */ UNK_TYPE2 active; /* 0x02 */ Vec3s position1; /* 0x08 */ Vec3s position2; /* 0x0E */ s16 life; /* 0x10 */ UNK_TYPE1 pad10[0x4]; /* 0x14 */ UNK_TYPE4 unk14; } EffTireMarkParticle; // size = 0x18 typedef struct { /* 0x0 */ s16 unk0; /* 0x2 */ s16 maxLife; /* 0x4 */ Color_RGBA8 color; } EffTireMarkInit; // size = 0x8 typedef struct { /* 0x000 */ EffTireMarkParticle particles[64]; /* 0x600 */ s16 unk600; /* 0x602 */ s16 numParticles; /* 0x604 */ s16 maxLife; /* 0x606 */ Color_RGBA8 color; /* 0x60A */ UNK_TYPE1 pad60A[0x2]; } EffTireMarkParams; // size = 0x60C typedef struct { /* 0x000 */ EffCommon base; /* 0x004 */ EffTireMarkParams params; } EffTireMark; // size = 0x610 typedef struct { /* 0x00 */ u32 paramsSize; /* 0x04 */ eff_init_func init; /* 0x08 */ eff_destroy_func destroy; /* 0x0C */ eff_update_func update; /* 0x10 */ eff_draw_func draw; } EffInfo; // size = 0x14 typedef struct { /* 0x0000 */ struct GlobalContext* globalCtx; /* 0x0004 */ EffSpark sparks[SPARK_COUNT]; /* 0x0E5C */ EffBlure blures[BLURE_COUNT]; /* 0x388C */ EffShieldParticle shieldParticles[SHIELD_PARTICLE_COUNT]; /* 0x3DF0 */ EffTireMark tireMarks[TIRE_MARK_COUNT]; } EffTables; // size = 0x98E0 /* Effect Soft Sprites */ struct EffectSs; typedef u32 (*EffectSsInitFunc)(struct GlobalContext* globalCtx, u32 index, struct EffectSs* effectSs, void* initParams); typedef void(*EffectSsUpdateFunc)(struct GlobalContext* globalCtx, u32 index, struct EffectSs* particle); typedef void(*EffectSsDrawFunc)(struct GlobalContext* globalCtx, u32 index, struct EffectSs* particle); typedef struct { /* 0x00 */ u32 type; /* 0x04 */ EffectSsInitFunc init; } EffectSsInit; // size = 0x08 typedef struct { /* 0x00 */ u32 vromStart; /* 0x04 */ u32 vromEnd; /* 0x08 */ void* vramStart; /* 0x0C */ void* vramEnd; /* 0x10 */ void* loadedRamAddr; /* 0x14 */ EffectSsInit* initInfo; /* 0x18 */ u32 unk18; // Always 0x01000000? } EffectSsOverlay; // size = 0x1C typedef struct EffectSs { /* 0x00 */ Vec3f pos; /* 0x0C */ Vec3f velocity; /* 0x18 */ Vec3f accel; /* 0x24 */ EffectSsUpdateFunc update; /* 0x28 */ EffectSsDrawFunc draw; /* 0x2C */ Vec3f vec; /* 0x38 */ void* gfx; /* 0x3C */ Actor* actor; /* 0x40 */ s16 regs[13]; // These are particle-specific /* 0x5A */ u16 flags; // bit 0: set if this entry is not considered free on a priority tie bit 1: ? bit 2: ? /* 0x5C */ s16 life; // -1 means this entry is free /* 0x5E */ u8 priority; // Lower number mean higher priority /* 0x5F */ u8 type; } EffectSs; // size = 0x60 typedef struct { /* 0x0 */ EffectSs* data_table; // Name from debug assert /* 0x4 */ s32 searchIndex; /* 0x8 */ s32 size; } EffectSsInfo; // size = 0xC typedef struct { /* 0x0 */ EffectSs* data_table; // Name from debug assert /* 0x4 */ s32 searchIndex; /* 0x8 */ s32 size; } EffectTableInfo; // size = 0xC typedef struct { /* 0x0 */ UNK_TYPE4 unk0; /* 0x4 */ EffectSsInitFunc init; } ParticleOverlayInfo; // size = 0x8 typedef struct { /* 0x00 */ u32 vromStart; /* 0x04 */ u32 vromEnd; /* 0x08 */ void* vramStart; /* 0x0C */ void* vramEnd; /* 0x10 */ void* loadedRamAddr; /* 0x14 */ ParticleOverlayInfo* overlayInfo; /* 0x18 */ u32 unk18; // Always 0x01000000? } ParticleOverlay; // size = 0x1C typedef enum { /* 0x00 */ EFFECT_SS_DUST, /* 0x01 */ EFFECT_SS_KIRAKIRA, /* 0x02 */ EFFECT_SS_UNSET_02, // Deleted /* 0x03 */ EFFECT_SS_BOMB2, /* 0x04 */ EFFECT_SS_BLAST, /* 0x05 */ EFFECT_SS_G_SPK, /* 0x06 */ EFFECT_SS_D_FIRE, /* 0x07 */ EFFECT_SS_BUBBLE, /* 0x08 */ EFFECT_SS_UNSET_08, // Deleted /* 0x09 */ EFFECT_SS_G_RIPPLE, /* 0x0A */ EFFECT_SS_G_SPLASH, /* 0x0B */ EFFECT_SS_UNSET_0B, /* 0x0C */ EFFECT_SS_G_FIRE, /* 0x0D */ EFFECT_SS_LIGHTNING, /* 0x0E */ EFFECT_SS_DT_BUBBLE, /* 0x0F */ EFFECT_SS_HAHEN, /* 0x10 */ EFFECT_SS_STICK, /* 0x11 */ EFFECT_SS_SIBUKI, /* 0x12 */ EFFECT_SS_UNSET_12, // Deleted /* 0x13 */ EFFECT_SS_UNSET_13, // Deleted /* 0x14 */ EFFECT_SS_STONE1, /* 0x15 */ EFFECT_SS_HITMARK, /* 0x16 */ EFFECT_SS_FHG_FLASH, /* 0x17 */ EFFECT_SS_K_FIRE, /* 0x18 */ EFFECT_SS_SOLDER_SRCH_BALL, /* 0x19 */ EFFECT_SS_KAKERA, /* 0x1A */ EFFECT_SS_ICE_PIECE, /* 0x1B */ EFFECT_SS_EN_ICE, /* 0x1C */ EFFECT_SS_FIRE_TAIL, /* 0x1D */ EFFECT_SS_EN_FIRE, /* 0x1E */ EFFECT_SS_EXTRA, /* 0x1F */ EFFECT_SS_UNSET_1F, // Deleted /* 0x20 */ EFFECT_SS_DEAD_DB, /* 0x21 */ EFFECT_SS_DEAD_DD, /* 0x22 */ EFFECT_SS_DEAD_DS, /* 0x23 */ EFFECT_SS_UNSET_23, // Deleted /* 0x24 */ EFFECT_SS_ICE_SMOKE, /* 0x25 */ EFFECT_EN_ICE_BLOCK, /* 0x26 */ EFFECT_SS_SBN, /* 0x27 */ EFFECT_SS_MAX } EffectSsType; #endif