/* Header taken as placeholder from OoT sister project */ /* Confirm as needed */ #ifndef REGS_H #define REGS_H #include "ultra64.h" #include "unk.h" struct PlayState; #define REG_GROUPS 29 // number of REG groups, i.e. REG, SREG, OREG, etc. #define REG_PAGES 6 #define REG_PER_PAGE 16 #define REG_PER_GROUP REG_PAGES * REG_PER_PAGE typedef struct RegEditor { /* 0x00 */ u8 regPage; // 0: no page selected (reg editor is not active); 1: first page; `REG_PAGES`: last page /* 0x01 */ u8 regGroup; // Indexed from 0 to `REG_GROUPS`-1. Each group has its own character to identify it. /* 0x02 */ u8 regCur; // Selected reg, indexed from 0 as the page start /* 0x03 */ u8 dPadInputPrev; /* 0x04 */ u32 inputRepeatTimer; /* 0x08 */ UNK_TYPE1 pad_08[0xC]; /* 0x14 */ s16 data[REG_GROUPS * REG_PER_GROUP]; // Accessed through *REG macros } RegEditor; // size = 0x15D4 void Regs_Init(void); extern RegEditor* gRegEditor; #define BASE_REG(n, r) (gRegEditor->data[n * REG_PER_GROUP + r]) #define REG(r) BASE_REG(0, r) #define SREG(r) BASE_REG(1, r) #define OREG(r) BASE_REG(2, r) #define PREG(r) BASE_REG(3, r) #define QREG(r) BASE_REG(4, r) #define MREG(r) BASE_REG(5, r) #define YREG(r) BASE_REG(6, r) #define DREG(r) BASE_REG(7, r) #define UREG(r) BASE_REG(8, r) #define IREG(r) BASE_REG(9, r) #define ZREG(r) BASE_REG(10, r) #define CREG(r) BASE_REG(11, r) #define NREG(r) BASE_REG(12, r) #define KREG(r) BASE_REG(13, r) #define XREG(r) BASE_REG(14, r) #define cREG(r) BASE_REG(15, r) #define sREG(r) BASE_REG(16, r) #define iREG(r) BASE_REG(17, r) #define WREG(r) BASE_REG(18, r) #define AREG(r) BASE_REG(19, r) #define VREG(r) BASE_REG(20, r) #define HREG(r) BASE_REG(21, r) #define GREG(r) BASE_REG(22, r) #define mREG(r) BASE_REG(23, r) #define nREG(r) BASE_REG(24, r) #define BREG(r) BASE_REG(25, r) #define dREG(r) BASE_REG(26, r) #define kREG(r) BASE_REG(27, r) #define bREG(r) BASE_REG(28, r) /* TODO: There are still a few OoT defines here that need confirmation */ #define R_ENV_DISABLE_DBG REG(9) #define R_TIME_SPEED REG(15) #define R_DECELERATE_RATE REG(43) #define R_RUN_SPEED_LIMIT REG(45) #define R_ENABLE_ARENA_DBG SREG(0) // Same as OoT #define R_ROOM_IMAGE_NODRAW_FLAGS SREG(25) #define R_UPDATE_RATE SREG(30) #define R_VI_MODE_EDIT_STATE SREG(48) #define R_VI_MODE_EDIT_WIDTH SREG(49) #define R_VI_MODE_EDIT_HEIGHT SREG(50) #define R_VI_MODE_EDIT_ULY_ADJ SREG(51) #define R_VI_MODE_EDIT_LRY_ADJ SREG(52) #define R_VI_MODE_EDIT_ULX_ADJ SREG(53) #define R_VI_MODE_EDIT_LRX_ADJ SREG(54) #define R_FB_FILTER_TYPE SREG(80) #define R_FB_FILTER_PRIM_COLOR(c) SREG(81 + c) #define R_FB_FILTER_A SREG(84) #define R_FB_FILTER_ENV_COLOR(c) SREG(85 + c) #define R_PICTO_PHOTO_STATE SREG(89) #define R_MOTION_BLUR_ALPHA SREG(90) #define R_MOTION_BLUR_ENABLED SREG(91) #define R_MOTION_BLUR_PRIORITY_ALPHA SREG(92) #define R_MOTION_BLUR_PRIORITY_ENABLED SREG(93) #define R_PAUSE_BG_PRERENDER_STATE SREG(94) // PauseBgPreRenderState enum #define R_PLAY_FILL_SCREEN_ON MREG(64) #define R_PLAY_FILL_SCREEN_R MREG(65) #define R_PLAY_FILL_SCREEN_G MREG(66) #define R_PLAY_FILL_SCREEN_B MREG(67) #define R_PLAY_FILL_SCREEN_ALPHA MREG(68) #define R_PAUSE_WORLD_MAP_YAW YREG(24) #define R_PAUSE_WORLD_MAP_Y_OFFSET YREG(25) #define R_PAUSE_WORLD_MAP_DEPTH YREG(26) #define R_PICTO_FOCUS_BORDER_TOPLEFT_X YREG(32) #define R_PICTO_FOCUS_BORDER_TOPLEFT_Y YREG(33) #define R_PICTO_FOCUS_BORDER_TOPRIGHT_X YREG(34) #define R_PICTO_FOCUS_BORDER_TOPRIGHT_Y YREG(35) #define R_PICTO_FOCUS_BORDER_BOTTOMLEFT_X YREG(36) #define R_PICTO_FOCUS_BORDER_BOTTOMLEFT_Y YREG(37) #define R_PICTO_FOCUS_BORDER_BOTTOMRIGHT_X YREG(38) #define R_PICTO_FOCUS_BORDER_BOTTOMRIGHT_Y YREG(39) #define R_PICTO_FOCUS_ICON_X YREG(40) #define R_PICTO_FOCUS_ICON_Y YREG(41) #define R_PICTO_FOCUS_TEXT_X YREG(42) #define R_PICTO_FOCUS_TEXT_Y YREG(43) #define R_PAUSE_DBG_QUEST_CURSOR_ON YREG(69) #define R_PAUSE_DBG_QUEST_CURSOR_X YREG(70) #define R_PAUSE_DBG_QUEST_CURSOR_Y YREG(71) #define R_MAGIC_FILL_COLOR(i) ZREG(0 + i) #define R_C_BTN_COLOR(i) ZREG(39 + i) #define R_B_BTN_COLOR(i) ZREG(43 + i) #define R_START_LABEL_DD(i) ZREG(48 + i) #define R_START_LABEL_Y(i) ZREG(51 + i) #define R_START_LABEL_X(i) ZREG(54 + i) #define R_C_UP_BTN_X ZREG(62) #define R_C_UP_BTN_Y ZREG(63) #define R_START_BTN_X ZREG(68) #define R_START_BTN_Y ZREG(69) #define R_ITEM_BTN_X(i) ZREG(70 + i) #define R_ITEM_BTN_Y(i) ZREG(74 + i) #define R_ITEM_BTN_DD(i) ZREG(78 + i) #define R_ITEM_ICON_X(i) ZREG(82 + i) #define R_ITEM_ICON_Y(i) ZREG(86 + i) #define R_ITEM_ICON_DD(i) ZREG(90 + i) #define R_MAGIC_DBG_SET_UPGRADE XREG(4) #define R_A_BTN_Y XREG(16) #define R_A_BTN_X XREG(17) #define R_A_ICON_Y XREG(19) #define R_A_ICON_X XREG(20) #define R_A_BTN_COLOR(i) XREG(22 + i) #define R_A_BTN_Y_OFFSET XREG(31) #define R_MAGIC_CONSUME_TIMER_GIANTS_MASK XREG(41) #define R_THREE_DAY_CLOCK_Y_POS XREG(43) #define R_THREE_DAY_CLOCK_SUN_MOON_CUTOFF XREG(44) #define R_THREE_DAY_CLOCK_HOUR_DIGIT_CUTOFF XREG(45) #define R_PAUSE_DBG_MAP_CLOUD_ON XREG(50) #define R_PAUSE_DBG_MAP_CLOUD_X XREG(52) #define R_PAUSE_DBG_MAP_CLOUD_Y XREG(53) #define R_MOON_CRASH_TIMER_Y XREG(80) #define R_MOON_CRASH_TIMER_X XREG(81) #define R_PAUSE_OWL_WARP_ALPHA XREG(87) #define R_STORY_FILL_SCREEN_ALPHA XREG(91) #define R_PLAYER_FLOOR_REVERSE_INDEX XREG(94) // stores what floor the player is on #define R_MINIMAP_DISABLED XREG(95) #define R_ENV_LIGHT1_DIR(i) cREG(3 + (i)) #define R_ENV_LIGHT2_DIR(i) cREG(6 + (i)) #define R_TRANS_FADE_FLASH_ALPHA_STEP iREG(50) // Set to a negative number to start the flash #define R_ROOM_CULL_DEBUG_MODE iREG(86) #define R_ROOM_CULL_NUM_ENTRIES iREG(87) #define R_ROOM_CULL_USED_ENTRIES iREG(88) #define R_ROOM_CULL_DEBUG_TARGET iREG(89) #define R_B_LABEL_DD WREG(0) #define R_OW_MINIMAP_X WREG(29) #define R_OW_MINIMAP_Y WREG(30) #define R_B_LABEL_X(i) WREG(40 + i) #define R_B_LABEL_Y(i) WREG(43 + i) #define R_DGN_MINIMAP_X WREG(68) #define R_DGN_MINIMAP_Y WREG(69) #define R_MAP_INDEX VREG(11) #define R_MAP_TEX_INDEX_BASE VREG(12) #define R_MAP_TEX_INDEX VREG(13) #define R_COMPASS_SCALE_X VREG(14) #define R_COMPASS_SCALE_Y VREG(15) #define R_COMPASS_OFFSET_X VREG(16) #define R_COMPASS_OFFSET_Y VREG(17) #define R_MINIMAP_COLOR(i) VREG(18 + i) #define R_ITEM_AMMO_X(i) VREG(64 + i) #define R_ITEM_AMMO_Y(i) VREG(68 + i) #define R_ITEM_ICON_WIDTH(i) VREG(76 + i) #define R_ITEM_BTN_WIDTH(i) VREG(80 + i) // Name inferred from OoT. Set to true to manually set play->csCtx.script #define R_USE_DEBUG_CUTSCENE dREG(95) void Regs_InitData(struct PlayState* play); #endif