/** * Actor Table * * DEFINE_ACTOR should be used for normal actors * - Argument 0: Name of the actor overlay segment in the spec (without the ovl_ part) * - Argument 1: Enum value for this actor * - Argument 2: Allocation type (normal, permanent or absolute) * - Argument 3: Actor name, as a string (used for debug prints) * * DEFINE_ACTOR_INTERNAL should be used for actors that aren't an overlay, with the same arguments as DEFINE_ACTOR * * DEFINE_ACTOR_UNSET is needed to define empty entries from the original game */ /* 0x000 */ DEFINE_ACTOR_INTERNAL(Player, ACTOR_PLAYER, ALLOCTYPE_NORMAL, "Player") /* 0x001 */ DEFINE_ACTOR(En_Test, ACTOR_EN_TEST, ALLOCTYPE_NORMAL, "En_Test") /* 0x002 */ DEFINE_ACTOR(En_GirlA, ACTOR_EN_GIRLA, ALLOCTYPE_NORMAL, "En_GirlA") /* 0x003 */ DEFINE_ACTOR(En_Part, ACTOR_EN_PART, ALLOCTYPE_NORMAL, "En_Part") /* 0x004 */ DEFINE_ACTOR(En_Light, ACTOR_EN_LIGHT, ALLOCTYPE_NORMAL, "En_Light") /* 0x005 */ DEFINE_ACTOR(En_Door, ACTOR_EN_DOOR, ALLOCTYPE_PERMANENT, "En_Door") /* 0x006 */ DEFINE_ACTOR(En_Box, ACTOR_EN_BOX, ALLOCTYPE_NORMAL, "En_Box") /* 0x007 */ DEFINE_ACTOR(En_Pametfrog, ACTOR_EN_PAMETFROG, ALLOCTYPE_NORMAL, "En_Pametfrog") /* 0x008 */ DEFINE_ACTOR(En_Okuta, ACTOR_EN_OKUTA, ALLOCTYPE_NORMAL, "En_Okuta") /* 0x009 */ DEFINE_ACTOR(En_Bom, ACTOR_EN_BOM, ALLOCTYPE_PERMANENT, "En_Bom") /* 0x00A */ DEFINE_ACTOR(En_Wallmas, ACTOR_EN_WALLMAS, ALLOCTYPE_NORMAL, "En_Wallmas") /* 0x00B */ DEFINE_ACTOR(En_Dodongo, ACTOR_EN_DODONGO, ALLOCTYPE_NORMAL, "En_Dodongo") /* 0x00C */ DEFINE_ACTOR(En_Firefly, ACTOR_EN_FIREFLY, ALLOCTYPE_NORMAL, "En_Firefly") /* 0x00D */ DEFINE_ACTOR(En_Horse, ACTOR_EN_HORSE, ALLOCTYPE_NORMAL, "En_Horse") /* 0x00E */ DEFINE_ACTOR_INTERNAL(En_Item00, ACTOR_EN_ITEM00, ALLOCTYPE_NORMAL, "En_Item00") /* 0x00F */ DEFINE_ACTOR(En_Arrow, ACTOR_EN_ARROW, ALLOCTYPE_PERMANENT, "En_Arrow") /* 0x010 */ DEFINE_ACTOR(En_Elf, ACTOR_EN_ELF, ALLOCTYPE_NORMAL, "En_Elf") /* 0x011 */ DEFINE_ACTOR(En_Niw, ACTOR_EN_NIW, ALLOCTYPE_NORMAL, "En_Niw") /* 0x012 */ DEFINE_ACTOR(En_Tite, ACTOR_EN_TITE, ALLOCTYPE_NORMAL, "En_Tite") /* 0x013 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_13) /* 0x014 */ DEFINE_ACTOR(En_Peehat, ACTOR_EN_PEEHAT, ALLOCTYPE_NORMAL, "En_Peehat") /* 0x015 */ DEFINE_ACTOR(En_Butte, ACTOR_EN_BUTTE, ALLOCTYPE_NORMAL, "En_Butte") /* 0x016 */ DEFINE_ACTOR(En_Insect, ACTOR_EN_INSECT, ALLOCTYPE_NORMAL, "En_Insect") /* 0x017 */ DEFINE_ACTOR(En_Fish, ACTOR_EN_FISH, ALLOCTYPE_NORMAL, "En_Fish") /* 0x018 */ DEFINE_ACTOR(En_Holl, ACTOR_EN_HOLL, ALLOCTYPE_PERMANENT, "En_Holl") /* 0x019 */ DEFINE_ACTOR(En_Dinofos, ACTOR_EN_DINOFOS, ALLOCTYPE_NORMAL, "En_Dinofos") /* 0x01A */ DEFINE_ACTOR(En_Hata, ACTOR_EN_HATA, ALLOCTYPE_NORMAL, "En_Hata") /* 0x01B */ DEFINE_ACTOR(En_Zl1, ACTOR_EN_ZL1, ALLOCTYPE_NORMAL, "En_Zl1") /* 0x01C */ DEFINE_ACTOR(En_Viewer, ACTOR_EN_VIEWER, ALLOCTYPE_NORMAL, "En_Viewer") /* 0x01D */ DEFINE_ACTOR(En_Bubble, ACTOR_EN_BUBBLE, ALLOCTYPE_NORMAL, "En_Bubble") /* 0x01E */ DEFINE_ACTOR(Door_Shutter, ACTOR_DOOR_SHUTTER, ALLOCTYPE_PERMANENT, "Door_Shutter") /* 0x01F */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1F) /* 0x020 */ DEFINE_ACTOR(En_Boom, ACTOR_EN_BOOM, ALLOCTYPE_PERMANENT, "En_Boom") /* 0x021 */ DEFINE_ACTOR(En_Torch2, ACTOR_EN_TORCH2, ALLOCTYPE_NORMAL, "En_Torch2") /* 0x022 */ DEFINE_ACTOR(En_Minifrog, ACTOR_EN_MINIFROG, ALLOCTYPE_NORMAL, "En_Minifrog") /* 0x023 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_23) /* 0x024 */ DEFINE_ACTOR(En_St, ACTOR_EN_ST, ALLOCTYPE_NORMAL, "En_St") /* 0x025 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_25) /* 0x026 */ DEFINE_ACTOR_INTERNAL(En_A_Obj, ACTOR_EN_A_OBJ, ALLOCTYPE_NORMAL, "En_A_Obj") /* 0x027 */ DEFINE_ACTOR(Obj_Wturn, ACTOR_OBJ_WTURN, ALLOCTYPE_NORMAL, "Obj_Wturn") /* 0x028 */ DEFINE_ACTOR(En_River_Sound, ACTOR_EN_RIVER_SOUND, ALLOCTYPE_NORMAL, "En_River_Sound") /* 0x029 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_29) /* 0x02A */ DEFINE_ACTOR(En_Ossan, ACTOR_EN_OSSAN, ALLOCTYPE_NORMAL, "En_Ossan") /* 0x02B */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_2B) /* 0x02C */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_2C) /* 0x02D */ DEFINE_ACTOR(En_Famos, ACTOR_EN_FAMOS, ALLOCTYPE_NORMAL, "En_Famos") /* 0x02E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_2E) /* 0x02F */ DEFINE_ACTOR(En_Bombf, ACTOR_EN_BOMBF, ALLOCTYPE_NORMAL, "En_Bombf") /* 0x030 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_30) /* 0x031 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_31) /* 0x032 */ DEFINE_ACTOR(En_Am, ACTOR_EN_AM, ALLOCTYPE_NORMAL, "En_Am") /* 0x033 */ DEFINE_ACTOR(En_Dekubaba, ACTOR_EN_DEKUBABA, ALLOCTYPE_NORMAL, "En_Dekubaba") /* 0x034 */ DEFINE_ACTOR(En_M_Fire1, ACTOR_EN_M_FIRE1, ALLOCTYPE_PERMANENT, "En_M_Fire1") /* 0x035 */ DEFINE_ACTOR(En_M_Thunder, ACTOR_EN_M_THUNDER, ALLOCTYPE_PERMANENT, "En_M_Thunder") /* 0x036 */ DEFINE_ACTOR(Bg_Breakwall, ACTOR_BG_BREAKWALL, ALLOCTYPE_NORMAL, "Bg_Breakwall") /* 0x037 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_37) /* 0x038 */ DEFINE_ACTOR(Door_Warp1, ACTOR_DOOR_WARP1, ALLOCTYPE_NORMAL, "Door_Warp1") /* 0x039 */ DEFINE_ACTOR(Obj_Syokudai, ACTOR_OBJ_SYOKUDAI, ALLOCTYPE_NORMAL, "Obj_Syokudai") /* 0x03A */ DEFINE_ACTOR(Item_B_Heart, ACTOR_ITEM_B_HEART, ALLOCTYPE_NORMAL, "Item_B_Heart") /* 0x03B */ DEFINE_ACTOR(En_Dekunuts, ACTOR_EN_DEKUNUTS, ALLOCTYPE_NORMAL, "En_Dekunuts") /* 0x03C */ DEFINE_ACTOR(En_Bbfall, ACTOR_EN_BBFALL, ALLOCTYPE_NORMAL, "En_Bbfall") /* 0x03D */ DEFINE_ACTOR(Arms_Hook, ACTOR_ARMS_HOOK, ALLOCTYPE_PERMANENT, "Arms_Hook") /* 0x03E */ DEFINE_ACTOR(En_Bb, ACTOR_EN_BB, ALLOCTYPE_NORMAL, "En_Bb") /* 0x03F */ DEFINE_ACTOR(Bg_Keikoku_Spr, ACTOR_BG_KEIKOKU_SPR, ALLOCTYPE_NORMAL, "Bg_Keikoku_Spr") /* 0x040 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_40) /* 0x041 */ DEFINE_ACTOR(En_Wood02, ACTOR_EN_WOOD02, ALLOCTYPE_NORMAL, "En_Wood02") /* 0x042 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_42) /* 0x043 */ DEFINE_ACTOR(En_Death, ACTOR_EN_DEATH, ALLOCTYPE_NORMAL, "En_Death") /* 0x044 */ DEFINE_ACTOR(En_Minideath, ACTOR_EN_MINIDEATH, ALLOCTYPE_NORMAL, "En_Minideath") /* 0x045 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_45) /* 0x046 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_46) /* 0x047 */ DEFINE_ACTOR(En_Vm, ACTOR_EN_VM, ALLOCTYPE_NORMAL, "En_Vm") /* 0x048 */ DEFINE_ACTOR(Demo_Effect, ACTOR_DEMO_EFFECT, ALLOCTYPE_NORMAL, "Demo_Effect") /* 0x049 */ DEFINE_ACTOR(Demo_Kankyo, ACTOR_DEMO_KANKYO, ALLOCTYPE_NORMAL, "Demo_Kankyo") /* 0x04A */ DEFINE_ACTOR(En_Floormas, ACTOR_EN_FLOORMAS, ALLOCTYPE_NORMAL, "En_Floormas") /* 0x04B */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_4B) /* 0x04C */ DEFINE_ACTOR(En_Rd, ACTOR_EN_RD, ALLOCTYPE_NORMAL, "En_Rd") /* 0x04D */ DEFINE_ACTOR(Bg_F40_Flift, ACTOR_BG_F40_FLIFT, ALLOCTYPE_NORMAL, "Bg_F40_Flift") /* 0x04E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_4E) /* 0x04F */ DEFINE_ACTOR(Obj_Mure, ACTOR_OBJ_MURE, ALLOCTYPE_NORMAL, "Obj_Mure") /* 0x050 */ DEFINE_ACTOR(En_Sw, ACTOR_EN_SW, ALLOCTYPE_NORMAL, "En_Sw") /* 0x051 */ DEFINE_ACTOR(Object_Kankyo, ACTOR_OBJECT_KANKYO, ALLOCTYPE_NORMAL, "Object_Kankyo") /* 0x052 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_52) /* 0x053 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_53) /* 0x054 */ DEFINE_ACTOR(En_Horse_Link_Child, ACTOR_EN_HORSE_LINK_CHILD, ALLOCTYPE_NORMAL, "En_Horse_Link_Child") /* 0x055 */ DEFINE_ACTOR(Door_Ana, ACTOR_DOOR_ANA, ALLOCTYPE_NORMAL, "Door_Ana") /* 0x056 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_56) /* 0x057 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_57) /* 0x058 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_58) /* 0x059 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_59) /* 0x05A */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_5A) /* 0x05B */ DEFINE_ACTOR(En_Encount1, ACTOR_EN_ENCOUNT1, ALLOCTYPE_NORMAL, "En_Encount1") /* 0x05C */ DEFINE_ACTOR(Demo_Tre_Lgt, ACTOR_DEMO_TRE_LGT, ALLOCTYPE_NORMAL, "Demo_Tre_Lgt") /* 0x05D */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_5D) /* 0x05E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_5E) /* 0x05F */ DEFINE_ACTOR(En_Encount2, ACTOR_EN_ENCOUNT2, ALLOCTYPE_NORMAL, "En_Encount2") /* 0x060 */ DEFINE_ACTOR(En_Fire_Rock, ACTOR_EN_FIRE_ROCK, ALLOCTYPE_NORMAL, "En_Fire_Rock") /* 0x061 */ DEFINE_ACTOR(Bg_Ctower_Rot, ACTOR_BG_CTOWER_ROT, ALLOCTYPE_NORMAL, "Bg_Ctower_Rot") /* 0x062 */ DEFINE_ACTOR(Mir_Ray, ACTOR_MIR_RAY, ALLOCTYPE_NORMAL, "Mir_Ray") /* 0x063 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_63) /* 0x064 */ DEFINE_ACTOR(En_Sb, ACTOR_EN_SB, ALLOCTYPE_NORMAL, "En_Sb") /* 0x065 */ DEFINE_ACTOR(En_Bigslime, ACTOR_EN_BIGSLIME, ALLOCTYPE_NORMAL, "En_Bigslime") /* 0x066 */ DEFINE_ACTOR(En_Karebaba, ACTOR_EN_KAREBABA, ALLOCTYPE_NORMAL, "En_Karebaba") /* 0x067 */ DEFINE_ACTOR(En_In, ACTOR_EN_IN, ALLOCTYPE_NORMAL, "En_In") /* 0x068 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_68) /* 0x069 */ DEFINE_ACTOR(En_Ru, ACTOR_EN_RU, ALLOCTYPE_NORMAL, "En_Ru") /* 0x06A */ DEFINE_ACTOR(En_Bom_Chu, ACTOR_EN_BOM_CHU, ALLOCTYPE_PERMANENT, "En_Bom_Chu") /* 0x06B */ DEFINE_ACTOR(En_Horse_Game_Check, ACTOR_EN_HORSE_GAME_CHECK, ALLOCTYPE_NORMAL, "En_Horse_Game_Check") /* 0x06C */ DEFINE_ACTOR(En_Rr, ACTOR_EN_RR, ALLOCTYPE_NORMAL, "En_Rr") /* 0x06D */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_6D) /* 0x06E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_6E) /* 0x06F */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_6F) /* 0x070 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_70) /* 0x071 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_71) /* 0x072 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_72) /* 0x073 */ DEFINE_ACTOR(En_Fr, ACTOR_EN_FR, ALLOCTYPE_NORMAL, "En_Fr") /* 0x074 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_74) /* 0x075 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_75) /* 0x076 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_76) /* 0x077 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_77) /* 0x078 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_78) /* 0x079 */ DEFINE_ACTOR(En_Fishing, ACTOR_EN_FISHING, ALLOCTYPE_NORMAL, "En_Fishing") /* 0x07A */ DEFINE_ACTOR(Obj_Oshihiki, ACTOR_OBJ_OSHIHIKI, ALLOCTYPE_NORMAL, "Obj_Oshihiki") /* 0x07B */ DEFINE_ACTOR(Eff_Dust, ACTOR_EFF_DUST, ALLOCTYPE_NORMAL, "Eff_Dust") /* 0x07C */ DEFINE_ACTOR(Bg_Umajump, ACTOR_BG_UMAJUMP, ALLOCTYPE_NORMAL, "Bg_Umajump") /* 0x07D */ DEFINE_ACTOR(Arrow_Fire, ACTOR_ARROW_FIRE, ALLOCTYPE_ABSOLUTE, "Arrow_Fire") /* 0x07E */ DEFINE_ACTOR(Arrow_Ice, ACTOR_ARROW_ICE, ALLOCTYPE_ABSOLUTE, "Arrow_Ice") /* 0x07F */ DEFINE_ACTOR(Arrow_Light, ACTOR_ARROW_LIGHT, ALLOCTYPE_ABSOLUTE, "Arrow_Light") /* 0x080 */ DEFINE_ACTOR(Item_Etcetera, ACTOR_ITEM_ETCETERA, ALLOCTYPE_NORMAL, "Item_Etcetera") /* 0x081 */ DEFINE_ACTOR(Obj_Kibako, ACTOR_OBJ_KIBAKO, ALLOCTYPE_NORMAL, "Obj_Kibako") /* 0x082 */ DEFINE_ACTOR(Obj_Tsubo, ACTOR_OBJ_TSUBO, ALLOCTYPE_NORMAL, "Obj_Tsubo") /* 0x083 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_83) /* 0x084 */ DEFINE_ACTOR(En_Ik, ACTOR_EN_IK, ALLOCTYPE_NORMAL, "En_Ik") /* 0x085 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_85) /* 0x086 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_86) /* 0x087 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_87) /* 0x088 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_88) /* 0x089 */ DEFINE_ACTOR(Demo_Shd, ACTOR_DEMO_SHD, ALLOCTYPE_NORMAL, "Demo_Shd") /* 0x08A */ DEFINE_ACTOR(En_Dns, ACTOR_EN_DNS, ALLOCTYPE_NORMAL, "En_Dns") /* 0x08B */ DEFINE_ACTOR(Elf_Msg, ACTOR_ELF_MSG, ALLOCTYPE_NORMAL, "Elf_Msg") /* 0x08C */ DEFINE_ACTOR(En_Honotrap, ACTOR_EN_HONOTRAP, ALLOCTYPE_NORMAL, "En_Honotrap") /* 0x08D */ DEFINE_ACTOR(En_Tubo_Trap, ACTOR_EN_TUBO_TRAP, ALLOCTYPE_NORMAL, "En_Tubo_Trap") /* 0x08E */ DEFINE_ACTOR(Obj_Ice_Poly, ACTOR_OBJ_ICE_POLY, ALLOCTYPE_NORMAL, "Obj_Ice_Poly") /* 0x08F */ DEFINE_ACTOR(En_Fz, ACTOR_EN_FZ, ALLOCTYPE_NORMAL, "En_Fz") /* 0x090 */ DEFINE_ACTOR(En_Kusa, ACTOR_EN_KUSA, ALLOCTYPE_NORMAL, "En_Kusa") /* 0x091 */ DEFINE_ACTOR(Obj_Bean, ACTOR_OBJ_BEAN, ALLOCTYPE_NORMAL, "Obj_Bean") /* 0x092 */ DEFINE_ACTOR(Obj_Bombiwa, ACTOR_OBJ_BOMBIWA, ALLOCTYPE_NORMAL, "Obj_Bombiwa") /* 0x093 */ DEFINE_ACTOR(Obj_Switch, ACTOR_OBJ_SWITCH, ALLOCTYPE_NORMAL, "Obj_Switch") /* 0x094 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_94) /* 0x095 */ DEFINE_ACTOR(Obj_Lift, ACTOR_OBJ_LIFT, ALLOCTYPE_NORMAL, "Obj_Lift") /* 0x096 */ DEFINE_ACTOR(Obj_Hsblock, ACTOR_OBJ_HSBLOCK, ALLOCTYPE_NORMAL, "Obj_Hsblock") /* 0x097 */ DEFINE_ACTOR(En_Okarina_Tag, ACTOR_EN_OKARINA_TAG, ALLOCTYPE_NORMAL, "En_Okarina_Tag") /* 0x098 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_98) /* 0x099 */ DEFINE_ACTOR(En_Goroiwa, ACTOR_EN_GOROIWA, ALLOCTYPE_NORMAL, "En_Goroiwa") /* 0x09A */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_9A) /* 0x09B */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_9B) /* 0x09C */ DEFINE_ACTOR(En_Daiku, ACTOR_EN_DAIKU, ALLOCTYPE_NORMAL, "En_Daiku") /* 0x09D */ DEFINE_ACTOR(En_Nwc, ACTOR_EN_NWC, ALLOCTYPE_NORMAL, "En_Nwc") /* 0x09E */ DEFINE_ACTOR(Item_Inbox, ACTOR_ITEM_INBOX, ALLOCTYPE_NORMAL, "Item_Inbox") /* 0x09F */ DEFINE_ACTOR(En_Ge1, ACTOR_EN_GE1, ALLOCTYPE_NORMAL, "En_Ge1") /* 0x0A0 */ DEFINE_ACTOR(Obj_Blockstop, ACTOR_OBJ_BLOCKSTOP, ALLOCTYPE_NORMAL, "Obj_Blockstop") /* 0x0A1 */ DEFINE_ACTOR(En_Sda, ACTOR_EN_SDA, ALLOCTYPE_NORMAL, "En_Sda") /* 0x0A2 */ DEFINE_ACTOR(En_Clear_Tag, ACTOR_EN_CLEAR_TAG, ALLOCTYPE_NORMAL, "En_Clear_Tag") /* 0x0A3 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_A3) /* 0x0A4 */ DEFINE_ACTOR(En_Gm, ACTOR_EN_GM, ALLOCTYPE_NORMAL, "En_Gm") /* 0x0A5 */ DEFINE_ACTOR(En_Ms, ACTOR_EN_MS, ALLOCTYPE_NORMAL, "En_Ms") /* 0x0A6 */ DEFINE_ACTOR(En_Hs, ACTOR_EN_HS, ALLOCTYPE_NORMAL, "En_Hs") /* 0x0A7 */ DEFINE_ACTOR(Bg_Ingate, ACTOR_BG_INGATE, ALLOCTYPE_NORMAL, "Bg_Ingate") /* 0x0A8 */ DEFINE_ACTOR(En_Kanban, ACTOR_EN_KANBAN, ALLOCTYPE_NORMAL, "En_Kanban") /* 0x0A9 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_A9) /* 0x0AA */ DEFINE_ACTOR(En_Attack_Niw, ACTOR_EN_ATTACK_NIW, ALLOCTYPE_NORMAL, "En_Attack_Niw") /* 0x0AB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_AB) /* 0x0AC */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_AC) /* 0x0AD */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_AD) /* 0x0AE */ DEFINE_ACTOR(En_Mk, ACTOR_EN_MK, ALLOCTYPE_NORMAL, "En_Mk") /* 0x0AF */ DEFINE_ACTOR(En_Owl, ACTOR_EN_OWL, ALLOCTYPE_NORMAL, "En_Owl") /* 0x0B0 */ DEFINE_ACTOR(En_Ishi, ACTOR_EN_ISHI, ALLOCTYPE_NORMAL, "En_Ishi") /* 0x0B1 */ DEFINE_ACTOR(Obj_Hana, ACTOR_OBJ_HANA, ALLOCTYPE_NORMAL, "Obj_Hana") /* 0x0B2 */ DEFINE_ACTOR(Obj_Lightswitch, ACTOR_OBJ_LIGHTSWITCH, ALLOCTYPE_NORMAL, "Obj_Lightswitch") /* 0x0B3 */ DEFINE_ACTOR(Obj_Mure2, ACTOR_OBJ_MURE2, ALLOCTYPE_NORMAL, "Obj_Mure2") /* 0x0B4 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_B4) /* 0x0B5 */ DEFINE_ACTOR(En_Fu, ACTOR_EN_FU, ALLOCTYPE_NORMAL, "En_Fu") /* 0x0B6 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_B6) /* 0x0B7 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_B7) /* 0x0B8 */ DEFINE_ACTOR(En_Stream, ACTOR_EN_STREAM, ALLOCTYPE_NORMAL, "En_Stream") /* 0x0B9 */ DEFINE_ACTOR(En_Mm, ACTOR_EN_MM, ALLOCTYPE_NORMAL, "En_Mm") /* 0x0BA */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_BA) /* 0x0BB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_BB) /* 0x0BC */ DEFINE_ACTOR(En_Weather_Tag, ACTOR_EN_WEATHER_TAG, ALLOCTYPE_NORMAL, "En_Weather_Tag") /* 0x0BD */ DEFINE_ACTOR(En_Ani, ACTOR_EN_ANI, ALLOCTYPE_NORMAL, "En_Ani") /* 0x0BE */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_BE) /* 0x0BF */ DEFINE_ACTOR(En_Js, ACTOR_EN_JS, ALLOCTYPE_NORMAL, "En_Js") /* 0x0C0 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_C0) /* 0x0C1 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_C1) /* 0x0C2 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_C2) /* 0x0C3 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_C3) /* 0x0C4 */ DEFINE_ACTOR(En_Okarina_Effect, ACTOR_EN_OKARINA_EFFECT, ALLOCTYPE_NORMAL, "En_Okarina_Effect") /* 0x0C5 */ DEFINE_ACTOR(En_Mag, ACTOR_EN_MAG, ALLOCTYPE_NORMAL, "En_Mag") /* 0x0C6 */ DEFINE_ACTOR(Elf_Msg2, ACTOR_ELF_MSG2, ALLOCTYPE_NORMAL, "Elf_Msg2") /* 0x0C7 */ DEFINE_ACTOR(Bg_F40_Swlift, ACTOR_BG_F40_SWLIFT, ALLOCTYPE_NORMAL, "Bg_F40_Swlift") /* 0x0C8 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_C8) /* 0x0C9 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_C9) /* 0x0CA */ DEFINE_ACTOR(En_Kakasi, ACTOR_EN_KAKASI, ALLOCTYPE_NORMAL, "En_Kakasi") /* 0x0CB */ DEFINE_ACTOR(Obj_Makeoshihiki, ACTOR_OBJ_MAKEOSHIHIKI, ALLOCTYPE_NORMAL, "Obj_Makeoshihiki") /* 0x0CC */ DEFINE_ACTOR(Oceff_Spot, ACTOR_OCEFF_SPOT, ALLOCTYPE_ABSOLUTE, "Oceff_Spot") /* 0x0CD */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_CD) /* 0x0CE */ DEFINE_ACTOR(En_Torch, ACTOR_EN_TORCH, ALLOCTYPE_NORMAL, "En_Torch") /* 0x0CF */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_CF) /* 0x0D0 */ DEFINE_ACTOR(Shot_Sun, ACTOR_SHOT_SUN, ALLOCTYPE_NORMAL, "Shot_Sun") /* 0x0D1 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_D1) /* 0x0D2 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_D2) /* 0x0D3 */ DEFINE_ACTOR(Obj_Roomtimer, ACTOR_OBJ_ROOMTIMER, ALLOCTYPE_NORMAL, "Obj_Roomtimer") /* 0x0D4 */ DEFINE_ACTOR(En_Ssh, ACTOR_EN_SSH, ALLOCTYPE_NORMAL, "En_Ssh") /* 0x0D5 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_D5) /* 0x0D6 */ DEFINE_ACTOR(Oceff_Wipe, ACTOR_OCEFF_WIPE, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe") /* 0x0D7 */ DEFINE_ACTOR(Oceff_Storm, ACTOR_OCEFF_STORM, ALLOCTYPE_ABSOLUTE, "Oceff_Storm") /* 0x0D8 */ DEFINE_ACTOR(Obj_Demo, ACTOR_OBJ_DEMO, ALLOCTYPE_NORMAL, "Obj_Demo") /* 0x0D9 */ DEFINE_ACTOR(En_Minislime, ACTOR_EN_MINISLIME, ALLOCTYPE_NORMAL, "En_Minislime") /* 0x0DA */ DEFINE_ACTOR(En_Nutsball, ACTOR_EN_NUTSBALL, ALLOCTYPE_NORMAL, "En_Nutsball") /* 0x0DB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_DB) /* 0x0DC */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_DC) /* 0x0DD */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_DD) /* 0x0DE */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_DE) /* 0x0DF */ DEFINE_ACTOR(Oceff_Wipe2, ACTOR_OCEFF_WIPE2, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe2") /* 0x0E0 */ DEFINE_ACTOR(Oceff_Wipe3, ACTOR_OCEFF_WIPE3, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe3") /* 0x0E1 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_E1) /* 0x0E2 */ DEFINE_ACTOR(En_Dg, ACTOR_EN_DG, ALLOCTYPE_NORMAL, "En_Dg") /* 0x0E3 */ DEFINE_ACTOR(En_Si, ACTOR_EN_SI, ALLOCTYPE_NORMAL, "En_Si") /* 0x0E4 */ DEFINE_ACTOR(Obj_Comb, ACTOR_OBJ_COMB, ALLOCTYPE_NORMAL, "Obj_Comb") /* 0x0E5 */ DEFINE_ACTOR(Obj_Kibako2, ACTOR_OBJ_KIBAKO2, ALLOCTYPE_NORMAL, "Obj_Kibako2") /* 0x0E6 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_E6) /* 0x0E7 */ DEFINE_ACTOR(En_Hs2, ACTOR_EN_HS2, ALLOCTYPE_NORMAL, "En_Hs2") /* 0x0E8 */ DEFINE_ACTOR(Obj_Mure3, ACTOR_OBJ_MURE3, ALLOCTYPE_NORMAL, "Obj_Mure3") /* 0x0E9 */ DEFINE_ACTOR(En_Tg, ACTOR_EN_TG, ALLOCTYPE_NORMAL, "En_Tg") /* 0x0EA */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_EA) /* 0x0EB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_EB) /* 0x0EC */ DEFINE_ACTOR(En_Wf, ACTOR_EN_WF, ALLOCTYPE_NORMAL, "En_Wf") /* 0x0ED */ DEFINE_ACTOR(En_Skb, ACTOR_EN_SKB, ALLOCTYPE_NORMAL, "En_Skb") /* 0x0EE */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_EE) /* 0x0EF */ DEFINE_ACTOR(En_Gs, ACTOR_EN_GS, ALLOCTYPE_NORMAL, "En_Gs") /* 0x0F0 */ DEFINE_ACTOR(Obj_Sound, ACTOR_OBJ_SOUND, ALLOCTYPE_NORMAL, "Obj_Sound") /* 0x0F1 */ DEFINE_ACTOR(En_Crow, ACTOR_EN_CROW, ALLOCTYPE_NORMAL, "En_Crow") /* 0x0F2 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_F2) /* 0x0F3 */ DEFINE_ACTOR(En_Cow, ACTOR_EN_COW, ALLOCTYPE_NORMAL, "En_Cow") /* 0x0F4 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_F4) /* 0x0F5 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_F5) /* 0x0F6 */ DEFINE_ACTOR(Oceff_Wipe4, ACTOR_OCEFF_WIPE4, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe4") /* 0x0F7 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_F7) /* 0x0F8 */ DEFINE_ACTOR(En_Zo, ACTOR_EN_ZO, ALLOCTYPE_NORMAL, "En_Zo") /* 0x0F9 */ DEFINE_ACTOR(Obj_Makekinsuta, ACTOR_OBJ_MAKEKINSUTA, ALLOCTYPE_NORMAL, "Obj_Makekinsuta") /* 0x0FA */ DEFINE_ACTOR(En_Ge3, ACTOR_EN_GE3, ALLOCTYPE_NORMAL, "En_Ge3") /* 0x0FB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_FB) /* 0x0FC */ DEFINE_ACTOR(Obj_Hamishi, ACTOR_OBJ_HAMISHI, ALLOCTYPE_NORMAL, "Obj_Hamishi") /* 0x0FD */ DEFINE_ACTOR(En_Zl4, ACTOR_EN_ZL4, ALLOCTYPE_NORMAL, "En_Zl4") /* 0x0FE */ DEFINE_ACTOR(En_Mm2, ACTOR_EN_MM2, ALLOCTYPE_NORMAL, "En_Mm2") /* 0x0FF */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_FF) /* 0x100 */ DEFINE_ACTOR(Door_Spiral, ACTOR_DOOR_SPIRAL, ALLOCTYPE_PERMANENT, "Door_Spiral") /* 0x101 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_101) /* 0x102 */ DEFINE_ACTOR(Obj_Pzlblock, ACTOR_OBJ_PZLBLOCK, ALLOCTYPE_NORMAL, "Obj_Pzlblock") /* 0x103 */ DEFINE_ACTOR(Obj_Toge, ACTOR_OBJ_TOGE, ALLOCTYPE_NORMAL, "Obj_Toge") /* 0x104 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_104) /* 0x105 */ DEFINE_ACTOR(Obj_Armos, ACTOR_OBJ_ARMOS, ALLOCTYPE_NORMAL, "Obj_Armos") /* 0x106 */ DEFINE_ACTOR(Obj_Boyo, ACTOR_OBJ_BOYO, ALLOCTYPE_NORMAL, "Obj_Boyo") /* 0x107 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_107) /* 0x108 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_108) /* 0x109 */ DEFINE_ACTOR(En_Grasshopper, ACTOR_EN_GRASSHOPPER, ALLOCTYPE_NORMAL, "En_Grasshopper") /* 0x10A */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_10A) /* 0x10B */ DEFINE_ACTOR(Obj_Grass, ACTOR_OBJ_GRASS, ALLOCTYPE_NORMAL, "Obj_Grass") /* 0x10C */ DEFINE_ACTOR(Obj_Grass_Carry, ACTOR_OBJ_GRASS_CARRY, ALLOCTYPE_NORMAL, "Obj_Grass_Carry") /* 0x10D */ DEFINE_ACTOR(Obj_Grass_Unit, ACTOR_OBJ_GRASS_UNIT, ALLOCTYPE_NORMAL, "Obj_Grass_Unit") /* 0x10E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_10E) /* 0x10F */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_10F) /* 0x110 */ DEFINE_ACTOR(Bg_Fire_Wall, ACTOR_BG_FIRE_WALL, ALLOCTYPE_NORMAL, "Bg_Fire_Wall") /* 0x111 */ DEFINE_ACTOR(En_Bu, ACTOR_EN_BU, ALLOCTYPE_NORMAL, "En_Bu") /* 0x112 */ DEFINE_ACTOR(En_Encount3, ACTOR_EN_ENCOUNT3, ALLOCTYPE_NORMAL, "En_Encount3") /* 0x113 */ DEFINE_ACTOR(En_Jso, ACTOR_EN_JSO, ALLOCTYPE_NORMAL, "En_Jso") /* 0x114 */ DEFINE_ACTOR(Obj_Chikuwa, ACTOR_OBJ_CHIKUWA, ALLOCTYPE_NORMAL, "Obj_Chikuwa") /* 0x115 */ DEFINE_ACTOR(En_Knight, ACTOR_EN_KNIGHT, ALLOCTYPE_NORMAL, "En_Knight") /* 0x116 */ DEFINE_ACTOR(En_Warp_tag, ACTOR_EN_WARP_TAG, ALLOCTYPE_NORMAL, "En_Warp_tag") /* 0x117 */ DEFINE_ACTOR(En_Aob_01, ACTOR_EN_AOB_01, ALLOCTYPE_NORMAL, "En_Aob_01") /* 0x118 */ DEFINE_ACTOR(En_Boj_01, ACTOR_EN_BOJ_01, ALLOCTYPE_NORMAL, "En_Boj_01") /* 0x119 */ DEFINE_ACTOR(En_Boj_02, ACTOR_EN_BOJ_02, ALLOCTYPE_NORMAL, "En_Boj_02") /* 0x11A */ DEFINE_ACTOR(En_Boj_03, ACTOR_EN_BOJ_03, ALLOCTYPE_NORMAL, "En_Boj_03") /* 0x11B */ DEFINE_ACTOR(En_Encount4, ACTOR_EN_ENCOUNT4, ALLOCTYPE_NORMAL, "En_Encount4") /* 0x11C */ DEFINE_ACTOR(En_Bom_Bowl_Man, ACTOR_EN_BOM_BOWL_MAN, ALLOCTYPE_NORMAL, "En_Bom_Bowl_Man") /* 0x11D */ DEFINE_ACTOR(En_Syateki_Man, ACTOR_EN_SYATEKI_MAN, ALLOCTYPE_NORMAL, "En_Syateki_Man") /* 0x11E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_11E) /* 0x11F */ DEFINE_ACTOR(Bg_Icicle, ACTOR_BG_ICICLE, ALLOCTYPE_NORMAL, "Bg_Icicle") /* 0x120 */ DEFINE_ACTOR(En_Syateki_Crow, ACTOR_EN_SYATEKI_CROW, ALLOCTYPE_NORMAL, "En_Syateki_Crow") /* 0x121 */ DEFINE_ACTOR(En_Boj_04, ACTOR_EN_BOJ_04, ALLOCTYPE_NORMAL, "En_Boj_04") /* 0x122 */ DEFINE_ACTOR(En_Cne_01, ACTOR_EN_CNE_01, ALLOCTYPE_NORMAL, "En_Cne_01") /* 0x123 */ DEFINE_ACTOR(En_Bba_01, ACTOR_EN_BBA_01, ALLOCTYPE_NORMAL, "En_Bba_01") /* 0x124 */ DEFINE_ACTOR(En_Bji_01, ACTOR_EN_BJI_01, ALLOCTYPE_NORMAL, "En_Bji_01") /* 0x125 */ DEFINE_ACTOR(Bg_Spdweb, ACTOR_BG_SPDWEB, ALLOCTYPE_NORMAL, "Bg_Spdweb") /* 0x126 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_126) /* 0x127 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_127) /* 0x128 */ DEFINE_ACTOR(En_Mt_tag, ACTOR_EN_MT_TAG, ALLOCTYPE_NORMAL, "En_Mt_tag") /* 0x129 */ DEFINE_ACTOR(Boss_01, ACTOR_BOSS_01, ALLOCTYPE_NORMAL, "Boss_01") /* 0x12A */ DEFINE_ACTOR(Boss_02, ACTOR_BOSS_02, ALLOCTYPE_NORMAL, "Boss_02") /* 0x12B */ DEFINE_ACTOR(Boss_03, ACTOR_BOSS_03, ALLOCTYPE_NORMAL, "Boss_03") /* 0x12C */ DEFINE_ACTOR(Boss_04, ACTOR_BOSS_04, ALLOCTYPE_NORMAL, "Boss_04") /* 0x12D */ DEFINE_ACTOR(Boss_05, ACTOR_BOSS_05, ALLOCTYPE_NORMAL, "Boss_05") /* 0x12E */ DEFINE_ACTOR(Boss_06, ACTOR_BOSS_06, ALLOCTYPE_NORMAL, "Boss_06") /* 0x12F */ DEFINE_ACTOR(Boss_07, ACTOR_BOSS_07, ALLOCTYPE_NORMAL, "Boss_07") /* 0x130 */ DEFINE_ACTOR(Bg_Dy_Yoseizo, ACTOR_BG_DY_YOSEIZO, ALLOCTYPE_NORMAL, "Bg_Dy_Yoseizo") /* 0x131 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_131) /* 0x132 */ DEFINE_ACTOR(En_Boj_05, ACTOR_EN_BOJ_05, ALLOCTYPE_NORMAL, "En_Boj_05") /* 0x133 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_133) /* 0x134 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_134) /* 0x135 */ DEFINE_ACTOR(En_Sob1, ACTOR_EN_SOB1, ALLOCTYPE_NORMAL, "En_Sob1") /* 0x136 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_136) /* 0x137 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_137) /* 0x138 */ DEFINE_ACTOR(En_Go, ACTOR_EN_GO, ALLOCTYPE_NORMAL, "En_Go") /* 0x139 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_139) /* 0x13A */ DEFINE_ACTOR(En_Raf, ACTOR_EN_RAF, ALLOCTYPE_NORMAL, "En_Raf") /* 0x13B */ DEFINE_ACTOR(Obj_Funen, ACTOR_OBJ_FUNEN, ALLOCTYPE_NORMAL, "Obj_Funen") /* 0x13C */ DEFINE_ACTOR(Obj_Raillift, ACTOR_OBJ_RAILLIFT, ALLOCTYPE_NORMAL, "Obj_Raillift") /* 0x13D */ DEFINE_ACTOR(Bg_Numa_Hana, ACTOR_BG_NUMA_HANA, ALLOCTYPE_NORMAL, "Bg_Numa_Hana") /* 0x13E */ DEFINE_ACTOR(Obj_Flowerpot, ACTOR_OBJ_FLOWERPOT, ALLOCTYPE_NORMAL, "Obj_Flowerpot") /* 0x13F */ DEFINE_ACTOR(Obj_Spinyroll, ACTOR_OBJ_SPINYROLL, ALLOCTYPE_NORMAL, "Obj_Spinyroll") /* 0x140 */ DEFINE_ACTOR(Dm_Hina, ACTOR_DM_HINA, ALLOCTYPE_NORMAL, "Dm_Hina") /* 0x141 */ DEFINE_ACTOR(En_Syateki_Wf, ACTOR_EN_SYATEKI_WF, ALLOCTYPE_NORMAL, "En_Syateki_Wf") /* 0x142 */ DEFINE_ACTOR(Obj_Skateblock, ACTOR_OBJ_SKATEBLOCK, ALLOCTYPE_NORMAL, "Obj_Skateblock") /* 0x143 */ DEFINE_ACTOR(Obj_Iceblock, ACTOR_OBJ_ICEBLOCK, ALLOCTYPE_NORMAL, "Obj_Iceblock") /* 0x144 */ DEFINE_ACTOR(En_Bigpamet, ACTOR_EN_BIGPAMET, ALLOCTYPE_NORMAL, "En_Bigpamet") /* 0x145 */ DEFINE_ACTOR(En_Syateki_Dekunuts, ACTOR_EN_SYATEKI_DEKUNUTS, ALLOCTYPE_NORMAL, "En_Syateki_Dekunuts") /* 0x146 */ DEFINE_ACTOR(Elf_Msg3, ACTOR_ELF_MSG3, ALLOCTYPE_NORMAL, "Elf_Msg3") /* 0x147 */ DEFINE_ACTOR(En_Fg, ACTOR_EN_FG, ALLOCTYPE_NORMAL, "En_Fg") /* 0x148 */ DEFINE_ACTOR(Dm_Ravine, ACTOR_DM_RAVINE, ALLOCTYPE_NORMAL, "Dm_Ravine") /* 0x149 */ DEFINE_ACTOR(Dm_Sa, ACTOR_DM_SA, ALLOCTYPE_NORMAL, "Dm_Sa") /* 0x14A */ DEFINE_ACTOR(En_Slime, ACTOR_EN_SLIME, ALLOCTYPE_NORMAL, "En_Slime") /* 0x14B */ DEFINE_ACTOR(En_Pr, ACTOR_EN_PR, ALLOCTYPE_NORMAL, "En_Pr") /* 0x14C */ DEFINE_ACTOR(Obj_Toudai, ACTOR_OBJ_TOUDAI, ALLOCTYPE_NORMAL, "Obj_Toudai") /* 0x14D */ DEFINE_ACTOR(Obj_Entotu, ACTOR_OBJ_ENTOTU, ALLOCTYPE_NORMAL, "Obj_Entotu") /* 0x14E */ DEFINE_ACTOR(Obj_Bell, ACTOR_OBJ_BELL, ALLOCTYPE_NORMAL, "Obj_Bell") /* 0x14F */ DEFINE_ACTOR(En_Syateki_Okuta, ACTOR_EN_SYATEKI_OKUTA, ALLOCTYPE_NORMAL, "En_Syateki_Okuta") /* 0x150 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_150) /* 0x151 */ DEFINE_ACTOR(Obj_Shutter, ACTOR_OBJ_SHUTTER, ALLOCTYPE_NORMAL, "Obj_Shutter") /* 0x152 */ DEFINE_ACTOR(Dm_Zl, ACTOR_DM_ZL, ALLOCTYPE_NORMAL, "Dm_Zl") /* 0x153 */ DEFINE_ACTOR(En_Elfgrp, ACTOR_EN_ELFGRP, ALLOCTYPE_NORMAL, "En_Elfgrp") /* 0x154 */ DEFINE_ACTOR(Dm_Tsg, ACTOR_DM_TSG, ALLOCTYPE_NORMAL, "Dm_Tsg") /* 0x155 */ DEFINE_ACTOR(En_Baguo, ACTOR_EN_BAGUO, ALLOCTYPE_NORMAL, "En_Baguo") /* 0x156 */ DEFINE_ACTOR(Obj_Vspinyroll, ACTOR_OBJ_VSPINYROLL, ALLOCTYPE_NORMAL, "Obj_Vspinyroll") /* 0x157 */ DEFINE_ACTOR(Obj_Smork, ACTOR_OBJ_SMORK, ALLOCTYPE_NORMAL, "Obj_Smork") /* 0x158 */ DEFINE_ACTOR(En_Test2, ACTOR_EN_TEST2, ALLOCTYPE_NORMAL, "En_Test2") /* 0x159 */ DEFINE_ACTOR(En_Test3, ACTOR_EN_TEST3, ALLOCTYPE_NORMAL, "En_Test3") /* 0x15A */ DEFINE_ACTOR(En_Test4, ACTOR_EN_TEST4, ALLOCTYPE_NORMAL, "En_Test4") /* 0x15B */ DEFINE_ACTOR(En_Bat, ACTOR_EN_BAT, ALLOCTYPE_NORMAL, "En_Bat") /* 0x15C */ DEFINE_ACTOR(En_Sekihi, ACTOR_EN_SEKIHI, ALLOCTYPE_NORMAL, "En_Sekihi") /* 0x15D */ DEFINE_ACTOR(En_Wiz, ACTOR_EN_WIZ, ALLOCTYPE_NORMAL, "En_Wiz") /* 0x15E */ DEFINE_ACTOR(En_Wiz_Brock, ACTOR_EN_WIZ_BROCK, ALLOCTYPE_NORMAL, "En_Wiz_Brock") /* 0x15F */ DEFINE_ACTOR(En_Wiz_Fire, ACTOR_EN_WIZ_FIRE, ALLOCTYPE_NORMAL, "En_Wiz_Fire") /* 0x160 */ DEFINE_ACTOR(Eff_Change, ACTOR_EFF_CHANGE, ALLOCTYPE_NORMAL, "Eff_Change") /* 0x161 */ DEFINE_ACTOR(Dm_Statue, ACTOR_DM_STATUE, ALLOCTYPE_NORMAL, "Dm_Statue") /* 0x162 */ DEFINE_ACTOR(Obj_Fireshield, ACTOR_OBJ_FIRESHIELD, ALLOCTYPE_NORMAL, "Obj_Fireshield") /* 0x163 */ DEFINE_ACTOR(Bg_Ladder, ACTOR_BG_LADDER, ALLOCTYPE_NORMAL, "Bg_Ladder") /* 0x164 */ DEFINE_ACTOR(En_Mkk, ACTOR_EN_MKK, ALLOCTYPE_NORMAL, "En_Mkk") /* 0x165 */ DEFINE_ACTOR(Demo_Getitem, ACTOR_DEMO_GETITEM, ALLOCTYPE_NORMAL, "Demo_Getitem") /* 0x166 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_166) /* 0x167 */ DEFINE_ACTOR(En_Dnb, ACTOR_EN_DNB, ALLOCTYPE_NORMAL, "En_Dnb") /* 0x168 */ DEFINE_ACTOR(En_Dnh, ACTOR_EN_DNH, ALLOCTYPE_NORMAL, "En_Dnh") /* 0x169 */ DEFINE_ACTOR(En_Dnk, ACTOR_EN_DNK, ALLOCTYPE_NORMAL, "En_Dnk") /* 0x16A */ DEFINE_ACTOR(En_Dnq, ACTOR_EN_DNQ, ALLOCTYPE_NORMAL, "En_Dnq") /* 0x16B */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_16B) /* 0x16C */ DEFINE_ACTOR(Bg_Keikoku_Saku, ACTOR_BG_KEIKOKU_SAKU, ALLOCTYPE_NORMAL, "Bg_Keikoku_Saku") /* 0x16D */ DEFINE_ACTOR(Obj_Hugebombiwa, ACTOR_OBJ_HUGEBOMBIWA, ALLOCTYPE_NORMAL, "Obj_Hugebombiwa") /* 0x16E */ DEFINE_ACTOR(En_Firefly2, ACTOR_EN_FIREFLY2, ALLOCTYPE_NORMAL, "En_Firefly2") /* 0x16F */ DEFINE_ACTOR(En_Rat, ACTOR_EN_RAT, ALLOCTYPE_NORMAL, "En_Rat") /* 0x170 */ DEFINE_ACTOR(En_Water_Effect, ACTOR_EN_WATER_EFFECT, ALLOCTYPE_NORMAL, "En_Water_Effect") /* 0x171 */ DEFINE_ACTOR(En_Kusa2, ACTOR_EN_KUSA2, ALLOCTYPE_NORMAL, "En_Kusa2") /* 0x172 */ DEFINE_ACTOR(Bg_Spout_Fire, ACTOR_BG_SPOUT_FIRE, ALLOCTYPE_NORMAL, "Bg_Spout_Fire") /* 0x173 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_173) /* 0x174 */ DEFINE_ACTOR(Bg_Dblue_Movebg, ACTOR_BG_DBLUE_MOVEBG, ALLOCTYPE_NORMAL, "Bg_Dblue_Movebg") /* 0x175 */ DEFINE_ACTOR(En_Dy_Extra, ACTOR_EN_DY_EXTRA, ALLOCTYPE_NORMAL, "En_Dy_Extra") /* 0x176 */ DEFINE_ACTOR(En_Bal, ACTOR_EN_BAL, ALLOCTYPE_NORMAL, "En_Bal") /* 0x177 */ DEFINE_ACTOR(En_Ginko_Man, ACTOR_EN_GINKO_MAN, ALLOCTYPE_NORMAL, "En_Ginko_Man") /* 0x178 */ DEFINE_ACTOR(En_Warp_Uzu, ACTOR_EN_WARP_UZU, ALLOCTYPE_NORMAL, "En_Warp_Uzu") /* 0x179 */ DEFINE_ACTOR(Obj_Driftice, ACTOR_OBJ_DRIFTICE, ALLOCTYPE_NORMAL, "Obj_Driftice") /* 0x17A */ DEFINE_ACTOR(En_Look_Nuts, ACTOR_EN_LOOK_NUTS, ALLOCTYPE_NORMAL, "En_Look_Nuts") /* 0x17B */ DEFINE_ACTOR(En_Mushi2, ACTOR_EN_MUSHI2, ALLOCTYPE_NORMAL, "En_Mushi2") /* 0x17C */ DEFINE_ACTOR(En_Fall, ACTOR_EN_FALL, ALLOCTYPE_NORMAL, "En_Fall") /* 0x17D */ DEFINE_ACTOR(En_Mm3, ACTOR_EN_MM3, ALLOCTYPE_NORMAL, "En_Mm3") /* 0x17E */ DEFINE_ACTOR(Bg_Crace_Movebg, ACTOR_BG_CRACE_MOVEBG, ALLOCTYPE_NORMAL, "Bg_Crace_Movebg") /* 0x17F */ DEFINE_ACTOR(En_Dno, ACTOR_EN_DNO, ALLOCTYPE_NORMAL, "En_Dno") /* 0x180 */ DEFINE_ACTOR(En_Pr2, ACTOR_EN_PR2, ALLOCTYPE_NORMAL, "En_Pr2") /* 0x181 */ DEFINE_ACTOR(En_Prz, ACTOR_EN_PRZ, ALLOCTYPE_NORMAL, "En_Prz") /* 0x182 */ DEFINE_ACTOR(En_Jso2, ACTOR_EN_JSO2, ALLOCTYPE_NORMAL, "En_Jso2") /* 0x183 */ DEFINE_ACTOR(Obj_Etcetera, ACTOR_OBJ_ETCETERA, ALLOCTYPE_NORMAL, "Obj_Etcetera") /* 0x184 */ DEFINE_ACTOR(En_Egol, ACTOR_EN_EGOL, ALLOCTYPE_NORMAL, "En_Egol") /* 0x185 */ DEFINE_ACTOR(Obj_Mine, ACTOR_OBJ_MINE, ALLOCTYPE_NORMAL, "Obj_Mine") /* 0x186 */ DEFINE_ACTOR(Obj_Purify, ACTOR_OBJ_PURIFY, ALLOCTYPE_NORMAL, "Obj_Purify") /* 0x187 */ DEFINE_ACTOR(En_Tru, ACTOR_EN_TRU, ALLOCTYPE_NORMAL, "En_Tru") /* 0x188 */ DEFINE_ACTOR(En_Trt, ACTOR_EN_TRT, ALLOCTYPE_NORMAL, "En_Trt") /* 0x189 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_189) /* 0x18A */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_18A) /* 0x18B */ DEFINE_ACTOR(En_Test5, ACTOR_EN_TEST5, ALLOCTYPE_NORMAL, "En_Test5") /* 0x18C */ DEFINE_ACTOR(En_Test6, ACTOR_EN_TEST6, ALLOCTYPE_NORMAL, "En_Test6") /* 0x18D */ DEFINE_ACTOR(En_Az, ACTOR_EN_AZ, ALLOCTYPE_NORMAL, "En_Az") /* 0x18E */ DEFINE_ACTOR(En_Estone, ACTOR_EN_ESTONE, ALLOCTYPE_NORMAL, "En_Estone") /* 0x18F */ DEFINE_ACTOR(Bg_Hakugin_Post, ACTOR_BG_HAKUGIN_POST, ALLOCTYPE_NORMAL, "Bg_Hakugin_Post") /* 0x190 */ DEFINE_ACTOR(Dm_Opstage, ACTOR_DM_OPSTAGE, ALLOCTYPE_NORMAL, "Dm_Opstage") /* 0x191 */ DEFINE_ACTOR(Dm_Stk, ACTOR_DM_STK, ALLOCTYPE_NORMAL, "Dm_Stk") /* 0x192 */ DEFINE_ACTOR(Dm_Char00, ACTOR_DM_CHAR00, ALLOCTYPE_NORMAL, "Dm_Char00") /* 0x193 */ DEFINE_ACTOR(Dm_Char01, ACTOR_DM_CHAR01, ALLOCTYPE_NORMAL, "Dm_Char01") /* 0x194 */ DEFINE_ACTOR(Dm_Char02, ACTOR_DM_CHAR02, ALLOCTYPE_NORMAL, "Dm_Char02") /* 0x195 */ DEFINE_ACTOR(Dm_Char03, ACTOR_DM_CHAR03, ALLOCTYPE_NORMAL, "Dm_Char03") /* 0x196 */ DEFINE_ACTOR(Dm_Char04, ACTOR_DM_CHAR04, ALLOCTYPE_NORMAL, "Dm_Char04") /* 0x197 */ DEFINE_ACTOR(Dm_Char05, ACTOR_DM_CHAR05, ALLOCTYPE_NORMAL, "Dm_Char05") /* 0x198 */ DEFINE_ACTOR(Dm_Char06, ACTOR_DM_CHAR06, ALLOCTYPE_NORMAL, "Dm_Char06") /* 0x199 */ DEFINE_ACTOR(Dm_Char07, ACTOR_DM_CHAR07, ALLOCTYPE_NORMAL, "Dm_Char07") /* 0x19A */ DEFINE_ACTOR(Dm_Char08, ACTOR_DM_CHAR08, ALLOCTYPE_NORMAL, "Dm_Char08") /* 0x19B */ DEFINE_ACTOR(Dm_Char09, ACTOR_DM_CHAR09, ALLOCTYPE_NORMAL, "Dm_Char09") /* 0x19C */ DEFINE_ACTOR(Obj_Tokeidai, ACTOR_OBJ_TOKEIDAI, ALLOCTYPE_NORMAL, "Obj_Tokeidai") /* 0x19D */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_19D) /* 0x19E */ DEFINE_ACTOR(En_Mnk, ACTOR_EN_MNK, ALLOCTYPE_NORMAL, "En_Mnk") /* 0x19F */ DEFINE_ACTOR(En_Egblock, ACTOR_EN_EGBLOCK, ALLOCTYPE_NORMAL, "En_Egblock") /* 0x1A0 */ DEFINE_ACTOR(En_Guard_Nuts, ACTOR_EN_GUARD_NUTS, ALLOCTYPE_NORMAL, "En_Guard_Nuts") /* 0x1A1 */ DEFINE_ACTOR(Bg_Hakugin_Bombwall, ACTOR_BG_HAKUGIN_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Hakugin_Bombwall") /* 0x1A2 */ DEFINE_ACTOR(Obj_Tokei_Tobira, ACTOR_OBJ_TOKEI_TOBIRA, ALLOCTYPE_NORMAL, "Obj_Tokei_Tobira") /* 0x1A3 */ DEFINE_ACTOR(Bg_Hakugin_Elvpole, ACTOR_BG_HAKUGIN_ELVPOLE, ALLOCTYPE_NORMAL, "Bg_Hakugin_Elvpole") /* 0x1A4 */ DEFINE_ACTOR(En_Ma4, ACTOR_EN_MA4, ALLOCTYPE_NORMAL, "En_Ma4") /* 0x1A5 */ DEFINE_ACTOR(En_Twig, ACTOR_EN_TWIG, ALLOCTYPE_NORMAL, "En_Twig") /* 0x1A6 */ DEFINE_ACTOR(En_Po_Fusen, ACTOR_EN_PO_FUSEN, ALLOCTYPE_NORMAL, "En_Po_Fusen") /* 0x1A7 */ DEFINE_ACTOR(En_Door_Etc, ACTOR_EN_DOOR_ETC, ALLOCTYPE_NORMAL, "En_Door_Etc") /* 0x1A8 */ DEFINE_ACTOR(En_Bigokuta, ACTOR_EN_BIGOKUTA, ALLOCTYPE_NORMAL, "En_Bigokuta") /* 0x1A9 */ DEFINE_ACTOR(Bg_Icefloe, ACTOR_BG_ICEFLOE, ALLOCTYPE_NORMAL, "Bg_Icefloe") /* 0x1AA */ DEFINE_ACTOR(Obj_Ocarinalift, ACTOR_OBJ_OCARINALIFT, ALLOCTYPE_NORMAL, "Obj_Ocarinalift") /* 0x1AB */ DEFINE_ACTOR(En_Time_Tag, ACTOR_EN_TIME_TAG, ALLOCTYPE_NORMAL, "En_Time_Tag") /* 0x1AC */ DEFINE_ACTOR(Bg_Open_Shutter, ACTOR_BG_OPEN_SHUTTER, ALLOCTYPE_NORMAL, "Bg_Open_Shutter") /* 0x1AD */ DEFINE_ACTOR(Bg_Open_Spot, ACTOR_BG_OPEN_SPOT, ALLOCTYPE_NORMAL, "Bg_Open_Spot") /* 0x1AE */ DEFINE_ACTOR(Bg_Fu_Kaiten, ACTOR_BG_FU_KAITEN, ALLOCTYPE_NORMAL, "Bg_Fu_Kaiten") /* 0x1AF */ DEFINE_ACTOR(Obj_Aqua, ACTOR_OBJ_AQUA, ALLOCTYPE_NORMAL, "Obj_Aqua") /* 0x1B0 */ DEFINE_ACTOR(En_Elforg, ACTOR_EN_ELFORG, ALLOCTYPE_NORMAL, "En_Elforg") /* 0x1B1 */ DEFINE_ACTOR(En_Elfbub, ACTOR_EN_ELFBUB, ALLOCTYPE_NORMAL, "En_Elfbub") /* 0x1B2 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1B2) /* 0x1B3 */ DEFINE_ACTOR(En_Fu_Mato, ACTOR_EN_FU_MATO, ALLOCTYPE_NORMAL, "En_Fu_Mato") /* 0x1B4 */ DEFINE_ACTOR(En_Fu_Kago, ACTOR_EN_FU_KAGO, ALLOCTYPE_NORMAL, "En_Fu_Kago") /* 0x1B5 */ DEFINE_ACTOR(En_Osn, ACTOR_EN_OSN, ALLOCTYPE_NORMAL, "En_Osn") /* 0x1B6 */ DEFINE_ACTOR(Bg_Ctower_Gear, ACTOR_BG_CTOWER_GEAR, ALLOCTYPE_NORMAL, "Bg_Ctower_Gear") /* 0x1B7 */ DEFINE_ACTOR(En_Trt2, ACTOR_EN_TRT2, ALLOCTYPE_NORMAL, "En_Trt2") /* 0x1B8 */ DEFINE_ACTOR(Obj_Tokei_Step, ACTOR_OBJ_TOKEI_STEP, ALLOCTYPE_NORMAL, "Obj_Tokei_Step") /* 0x1B9 */ DEFINE_ACTOR(Bg_Lotus, ACTOR_BG_LOTUS, ALLOCTYPE_NORMAL, "Bg_Lotus") /* 0x1BA */ DEFINE_ACTOR(En_Kame, ACTOR_EN_KAME, ALLOCTYPE_NORMAL, "En_Kame") /* 0x1BB */ DEFINE_ACTOR(Obj_Takaraya_Wall, ACTOR_OBJ_TAKARAYA_WALL, ALLOCTYPE_NORMAL, "Obj_Takaraya_Wall") /* 0x1BC */ DEFINE_ACTOR(Bg_Fu_Mizu, ACTOR_BG_FU_MIZU, ALLOCTYPE_NORMAL, "Bg_Fu_Mizu") /* 0x1BD */ DEFINE_ACTOR(En_Sellnuts, ACTOR_EN_SELLNUTS, ALLOCTYPE_NORMAL, "En_Sellnuts") /* 0x1BE */ DEFINE_ACTOR(Bg_Dkjail_Ivy, ACTOR_BG_DKJAIL_IVY, ALLOCTYPE_NORMAL, "Bg_Dkjail_Ivy") /* 0x1BF */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1BF) /* 0x1C0 */ DEFINE_ACTOR(Obj_Visiblock, ACTOR_OBJ_VISIBLOCK, ALLOCTYPE_NORMAL, "Obj_Visiblock") /* 0x1C1 */ DEFINE_ACTOR(En_Takaraya, ACTOR_EN_TAKARAYA, ALLOCTYPE_NORMAL, "En_Takaraya") /* 0x1C2 */ DEFINE_ACTOR(En_Tsn, ACTOR_EN_TSN, ALLOCTYPE_NORMAL, "En_Tsn") /* 0x1C3 */ DEFINE_ACTOR(En_Ds2n, ACTOR_EN_DS2N, ALLOCTYPE_NORMAL, "En_Ds2n") /* 0x1C4 */ DEFINE_ACTOR(En_Fsn, ACTOR_EN_FSN, ALLOCTYPE_NORMAL, "En_Fsn") /* 0x1C5 */ DEFINE_ACTOR(En_Shn, ACTOR_EN_SHN, ALLOCTYPE_NORMAL, "En_Shn") /* 0x1C6 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1C6) /* 0x1C7 */ DEFINE_ACTOR(En_Stop_heishi, ACTOR_EN_STOP_HEISHI, ALLOCTYPE_NORMAL, "En_Stop_heishi") /* 0x1C8 */ DEFINE_ACTOR(Obj_Bigicicle, ACTOR_OBJ_BIGICICLE, ALLOCTYPE_NORMAL, "Obj_Bigicicle") /* 0x1C9 */ DEFINE_ACTOR(En_Lift_Nuts, ACTOR_EN_LIFT_NUTS, ALLOCTYPE_NORMAL, "En_Lift_Nuts") /* 0x1CA */ DEFINE_ACTOR(En_Tk, ACTOR_EN_TK, ALLOCTYPE_NORMAL, "En_Tk") /* 0x1CB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1CB) /* 0x1CC */ DEFINE_ACTOR(Bg_Market_Step, ACTOR_BG_MARKET_STEP, ALLOCTYPE_NORMAL, "Bg_Market_Step") /* 0x1CD */ DEFINE_ACTOR(Obj_Lupygamelift, ACTOR_OBJ_LUPYGAMELIFT, ALLOCTYPE_NORMAL, "Obj_Lupygamelift") /* 0x1CE */ DEFINE_ACTOR(En_Test7, ACTOR_EN_TEST7, ALLOCTYPE_NORMAL, "En_Test7") /* 0x1CF */ DEFINE_ACTOR(Obj_Lightblock, ACTOR_OBJ_LIGHTBLOCK, ALLOCTYPE_NORMAL, "Obj_Lightblock") /* 0x1D0 */ DEFINE_ACTOR(Mir_Ray2, ACTOR_MIR_RAY2, ALLOCTYPE_NORMAL, "Mir_Ray2") /* 0x1D1 */ DEFINE_ACTOR(En_Wdhand, ACTOR_EN_WDHAND, ALLOCTYPE_NORMAL, "En_Wdhand") /* 0x1D2 */ DEFINE_ACTOR(En_Gamelupy, ACTOR_EN_GAMELUPY, ALLOCTYPE_NORMAL, "En_Gamelupy") /* 0x1D3 */ DEFINE_ACTOR(Bg_Danpei_Movebg, ACTOR_BG_DANPEI_MOVEBG, ALLOCTYPE_NORMAL, "Bg_Danpei_Movebg") /* 0x1D4 */ DEFINE_ACTOR(En_Snowwd, ACTOR_EN_SNOWWD, ALLOCTYPE_NORMAL, "En_Snowwd") /* 0x1D5 */ DEFINE_ACTOR(En_Pm, ACTOR_EN_PM, ALLOCTYPE_NORMAL, "En_Pm") /* 0x1D6 */ DEFINE_ACTOR(En_Gakufu, ACTOR_EN_GAKUFU, ALLOCTYPE_NORMAL, "En_Gakufu") /* 0x1D7 */ DEFINE_ACTOR(Elf_Msg4, ACTOR_ELF_MSG4, ALLOCTYPE_NORMAL, "Elf_Msg4") /* 0x1D8 */ DEFINE_ACTOR(Elf_Msg5, ACTOR_ELF_MSG5, ALLOCTYPE_NORMAL, "Elf_Msg5") /* 0x1D9 */ DEFINE_ACTOR(En_Col_Man, ACTOR_EN_COL_MAN, ALLOCTYPE_NORMAL, "En_Col_Man") /* 0x1DA */ DEFINE_ACTOR(En_Talk_Gibud, ACTOR_EN_TALK_GIBUD, ALLOCTYPE_NORMAL, "En_Talk_Gibud") /* 0x1DB */ DEFINE_ACTOR(En_Giant, ACTOR_EN_GIANT, ALLOCTYPE_NORMAL, "En_Giant") /* 0x1DC */ DEFINE_ACTOR(Obj_Snowball, ACTOR_OBJ_SNOWBALL, ALLOCTYPE_NORMAL, "Obj_Snowball") /* 0x1DD */ DEFINE_ACTOR(Boss_Hakugin, ACTOR_BOSS_HAKUGIN, ALLOCTYPE_NORMAL, "Boss_Hakugin") /* 0x1DE */ DEFINE_ACTOR(En_Gb2, ACTOR_EN_GB2, ALLOCTYPE_NORMAL, "En_Gb2") /* 0x1DF */ DEFINE_ACTOR(En_Onpuman, ACTOR_EN_ONPUMAN, ALLOCTYPE_NORMAL, "En_Onpuman") /* 0x1E0 */ DEFINE_ACTOR(Bg_Tobira01, ACTOR_BG_TOBIRA01, ALLOCTYPE_NORMAL, "Bg_Tobira01") /* 0x1E1 */ DEFINE_ACTOR(En_Tag_Obj, ACTOR_EN_TAG_OBJ, ALLOCTYPE_NORMAL, "En_Tag_Obj") /* 0x1E2 */ DEFINE_ACTOR(Obj_Dhouse, ACTOR_OBJ_DHOUSE, ALLOCTYPE_NORMAL, "Obj_Dhouse") /* 0x1E3 */ DEFINE_ACTOR(Obj_Hakaisi, ACTOR_OBJ_HAKAISI, ALLOCTYPE_NORMAL, "Obj_Hakaisi") /* 0x1E4 */ DEFINE_ACTOR(Bg_Hakugin_Switch, ACTOR_BG_HAKUGIN_SWITCH, ALLOCTYPE_NORMAL, "Bg_Hakugin_Switch") /* 0x1E5 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1E5) /* 0x1E6 */ DEFINE_ACTOR(En_Snowman, ACTOR_EN_SNOWMAN, ALLOCTYPE_NORMAL, "En_Snowman") /* 0x1E7 */ DEFINE_ACTOR(TG_Sw, ACTOR_TG_SW, ALLOCTYPE_NORMAL, "TG_Sw") /* 0x1E8 */ DEFINE_ACTOR(En_Po_Sisters, ACTOR_EN_PO_SISTERS, ALLOCTYPE_NORMAL, "En_Po_Sisters") /* 0x1E9 */ DEFINE_ACTOR(En_Pp, ACTOR_EN_PP, ALLOCTYPE_NORMAL, "En_Pp") /* 0x1EA */ DEFINE_ACTOR(En_Hakurock, ACTOR_EN_HAKUROCK, ALLOCTYPE_NORMAL, "En_Hakurock") /* 0x1EB */ DEFINE_ACTOR(En_Hanabi, ACTOR_EN_HANABI, ALLOCTYPE_NORMAL, "En_Hanabi") /* 0x1EC */ DEFINE_ACTOR(Obj_Dowsing, ACTOR_OBJ_DOWSING, ALLOCTYPE_NORMAL, "Obj_Dowsing") /* 0x1ED */ DEFINE_ACTOR(Obj_Wind, ACTOR_OBJ_WIND, ALLOCTYPE_NORMAL, "Obj_Wind") /* 0x1EE */ DEFINE_ACTOR(En_Racedog, ACTOR_EN_RACEDOG, ALLOCTYPE_NORMAL, "En_Racedog") /* 0x1EF */ DEFINE_ACTOR(En_Kendo_Js, ACTOR_EN_KENDO_JS, ALLOCTYPE_NORMAL, "En_Kendo_Js") /* 0x1F0 */ DEFINE_ACTOR(Bg_Botihasira, ACTOR_BG_BOTIHASIRA, ALLOCTYPE_NORMAL, "Bg_Botihasira") /* 0x1F1 */ DEFINE_ACTOR(En_Fish2, ACTOR_EN_FISH2, ALLOCTYPE_NORMAL, "En_Fish2") /* 0x1F2 */ DEFINE_ACTOR(En_Pst, ACTOR_EN_PST, ALLOCTYPE_NORMAL, "En_Pst") /* 0x1F3 */ DEFINE_ACTOR(En_Poh, ACTOR_EN_POH, ALLOCTYPE_NORMAL, "En_Poh") /* 0x1F4 */ DEFINE_ACTOR(Obj_Spidertent, ACTOR_OBJ_SPIDERTENT, ALLOCTYPE_NORMAL, "Obj_Spidertent") /* 0x1F5 */ DEFINE_ACTOR(En_Zoraegg, ACTOR_EN_ZORAEGG, ALLOCTYPE_NORMAL, "En_Zoraegg") /* 0x1F6 */ DEFINE_ACTOR(En_Kbt, ACTOR_EN_KBT, ALLOCTYPE_NORMAL, "En_Kbt") /* 0x1F7 */ DEFINE_ACTOR(En_Gg, ACTOR_EN_GG, ALLOCTYPE_NORMAL, "En_Gg") /* 0x1F8 */ DEFINE_ACTOR(En_Maruta, ACTOR_EN_MARUTA, ALLOCTYPE_NORMAL, "En_Maruta") /* 0x1F9 */ DEFINE_ACTOR(Obj_Snowball2, ACTOR_OBJ_SNOWBALL2, ALLOCTYPE_NORMAL, "Obj_Snowball2") /* 0x1FA */ DEFINE_ACTOR(En_Gg2, ACTOR_EN_GG2, ALLOCTYPE_NORMAL, "En_Gg2") /* 0x1FB */ DEFINE_ACTOR(Obj_Ghaka, ACTOR_OBJ_GHAKA, ALLOCTYPE_NORMAL, "Obj_Ghaka") /* 0x1FC */ DEFINE_ACTOR(En_Dnp, ACTOR_EN_DNP, ALLOCTYPE_NORMAL, "En_Dnp") /* 0x1FD */ DEFINE_ACTOR(En_Dai, ACTOR_EN_DAI, ALLOCTYPE_NORMAL, "En_Dai") /* 0x1FE */ DEFINE_ACTOR(Bg_Goron_Oyu, ACTOR_BG_GORON_OYU, ALLOCTYPE_NORMAL, "Bg_Goron_Oyu") /* 0x1FF */ DEFINE_ACTOR(En_Kgy, ACTOR_EN_KGY, ALLOCTYPE_NORMAL, "En_Kgy") /* 0x200 */ DEFINE_ACTOR(En_Invadepoh, ACTOR_EN_INVADEPOH, ALLOCTYPE_NORMAL, "En_Invadepoh") /* 0x201 */ DEFINE_ACTOR(En_Gk, ACTOR_EN_GK, ALLOCTYPE_NORMAL, "En_Gk") /* 0x202 */ DEFINE_ACTOR(En_An, ACTOR_EN_AN, ALLOCTYPE_NORMAL, "En_An") /* 0x203 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_203) /* 0x204 */ DEFINE_ACTOR(En_Bee, ACTOR_EN_BEE, ALLOCTYPE_NORMAL, "En_Bee") /* 0x205 */ DEFINE_ACTOR(En_Ot, ACTOR_EN_OT, ALLOCTYPE_NORMAL, "En_Ot") /* 0x206 */ DEFINE_ACTOR(En_Dragon, ACTOR_EN_DRAGON, ALLOCTYPE_NORMAL, "En_Dragon") /* 0x207 */ DEFINE_ACTOR(Obj_Dora, ACTOR_OBJ_DORA, ALLOCTYPE_NORMAL, "Obj_Dora") /* 0x208 */ DEFINE_ACTOR(En_Bigpo, ACTOR_EN_BIGPO, ALLOCTYPE_NORMAL, "En_Bigpo") /* 0x209 */ DEFINE_ACTOR(Obj_Kendo_Kanban, ACTOR_OBJ_KENDO_KANBAN, ALLOCTYPE_NORMAL, "Obj_Kendo_Kanban") /* 0x20A */ DEFINE_ACTOR(Obj_Hariko, ACTOR_OBJ_HARIKO, ALLOCTYPE_NORMAL, "Obj_Hariko") /* 0x20B */ DEFINE_ACTOR(En_Sth, ACTOR_EN_STH, ALLOCTYPE_NORMAL, "En_Sth") /* 0x20C */ DEFINE_ACTOR(Bg_Sinkai_Kabe, ACTOR_BG_SINKAI_KABE, ALLOCTYPE_NORMAL, "Bg_Sinkai_Kabe") /* 0x20D */ DEFINE_ACTOR(Bg_Haka_Curtain, ACTOR_BG_HAKA_CURTAIN, ALLOCTYPE_NORMAL, "Bg_Haka_Curtain") /* 0x20E */ DEFINE_ACTOR(Bg_Kin2_Bombwall, ACTOR_BG_KIN2_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Kin2_Bombwall") /* 0x20F */ DEFINE_ACTOR(Bg_Kin2_Fence, ACTOR_BG_KIN2_FENCE, ALLOCTYPE_NORMAL, "Bg_Kin2_Fence") /* 0x210 */ DEFINE_ACTOR(Bg_Kin2_Picture, ACTOR_BG_KIN2_PICTURE, ALLOCTYPE_NORMAL, "Bg_Kin2_Picture") /* 0x211 */ DEFINE_ACTOR(Bg_Kin2_Shelf, ACTOR_BG_KIN2_SHELF, ALLOCTYPE_NORMAL, "Bg_Kin2_Shelf") /* 0x212 */ DEFINE_ACTOR(En_Rail_Skb, ACTOR_EN_RAIL_SKB, ALLOCTYPE_NORMAL, "En_Rail_Skb") /* 0x213 */ DEFINE_ACTOR(En_Jg, ACTOR_EN_JG, ALLOCTYPE_NORMAL, "En_Jg") /* 0x214 */ DEFINE_ACTOR(En_Tru_Mt, ACTOR_EN_TRU_MT, ALLOCTYPE_NORMAL, "En_Tru_Mt") /* 0x215 */ DEFINE_ACTOR(Obj_Um, ACTOR_OBJ_UM, ALLOCTYPE_NORMAL, "Obj_Um") /* 0x216 */ DEFINE_ACTOR(En_Neo_Reeba, ACTOR_EN_NEO_REEBA, ALLOCTYPE_NORMAL, "En_Neo_Reeba") /* 0x217 */ DEFINE_ACTOR(Bg_Mbar_Chair, ACTOR_BG_MBAR_CHAIR, ALLOCTYPE_NORMAL, "Bg_Mbar_Chair") /* 0x218 */ DEFINE_ACTOR(Bg_Ikana_Block, ACTOR_BG_IKANA_BLOCK, ALLOCTYPE_NORMAL, "Bg_Ikana_Block") /* 0x219 */ DEFINE_ACTOR(Bg_Ikana_Mirror, ACTOR_BG_IKANA_MIRROR, ALLOCTYPE_NORMAL, "Bg_Ikana_Mirror") /* 0x21A */ DEFINE_ACTOR(Bg_Ikana_Rotaryroom, ACTOR_BG_IKANA_ROTARYROOM, ALLOCTYPE_NORMAL, "Bg_Ikana_Rotaryroom") /* 0x21B */ DEFINE_ACTOR(Bg_Dblue_Balance, ACTOR_BG_DBLUE_BALANCE, ALLOCTYPE_NORMAL, "Bg_Dblue_Balance") /* 0x21C */ DEFINE_ACTOR(Bg_Dblue_Waterfall, ACTOR_BG_DBLUE_WATERFALL, ALLOCTYPE_NORMAL, "Bg_Dblue_Waterfall") /* 0x21D */ DEFINE_ACTOR(En_Kaizoku, ACTOR_EN_KAIZOKU, ALLOCTYPE_NORMAL, "En_Kaizoku") /* 0x21E */ DEFINE_ACTOR(En_Ge2, ACTOR_EN_GE2, ALLOCTYPE_NORMAL, "En_Ge2") /* 0x21F */ DEFINE_ACTOR(En_Ma_Yts, ACTOR_EN_MA_YTS, ALLOCTYPE_NORMAL, "En_Ma_Yts") /* 0x220 */ DEFINE_ACTOR(En_Ma_Yto, ACTOR_EN_MA_YTO, ALLOCTYPE_NORMAL, "En_Ma_Yto") /* 0x221 */ DEFINE_ACTOR(Obj_Tokei_Turret, ACTOR_OBJ_TOKEI_TURRET, ALLOCTYPE_NORMAL, "Obj_Tokei_Turret") /* 0x222 */ DEFINE_ACTOR(Bg_Dblue_Elevator, ACTOR_BG_DBLUE_ELEVATOR, ALLOCTYPE_NORMAL, "Bg_Dblue_Elevator") /* 0x223 */ DEFINE_ACTOR(Obj_Warpstone, ACTOR_OBJ_WARPSTONE, ALLOCTYPE_NORMAL, "Obj_Warpstone") /* 0x224 */ DEFINE_ACTOR(En_Zog, ACTOR_EN_ZOG, ALLOCTYPE_NORMAL, "En_Zog") /* 0x225 */ DEFINE_ACTOR(Obj_Rotlift, ACTOR_OBJ_ROTLIFT, ALLOCTYPE_NORMAL, "Obj_Rotlift") /* 0x226 */ DEFINE_ACTOR(Obj_Jg_Gakki, ACTOR_OBJ_JG_GAKKI, ALLOCTYPE_NORMAL, "Obj_Jg_Gakki") /* 0x227 */ DEFINE_ACTOR(Bg_Inibs_Movebg, ACTOR_BG_INIBS_MOVEBG, ALLOCTYPE_NORMAL, "Bg_Inibs_Movebg") /* 0x228 */ DEFINE_ACTOR(En_Zot, ACTOR_EN_ZOT, ALLOCTYPE_NORMAL, "En_Zot") /* 0x229 */ DEFINE_ACTOR(Obj_Tree, ACTOR_OBJ_TREE, ALLOCTYPE_NORMAL, "Obj_Tree") /* 0x22A */ DEFINE_ACTOR(Obj_Y2lift, ACTOR_OBJ_Y2LIFT, ALLOCTYPE_NORMAL, "Obj_Y2lift") /* 0x22B */ DEFINE_ACTOR(Obj_Y2shutter, ACTOR_OBJ_Y2SHUTTER, ALLOCTYPE_NORMAL, "Obj_Y2shutter") /* 0x22C */ DEFINE_ACTOR(Obj_Boat, ACTOR_OBJ_BOAT, ALLOCTYPE_NORMAL, "Obj_Boat") /* 0x22D */ DEFINE_ACTOR(Obj_Taru, ACTOR_OBJ_TARU, ALLOCTYPE_NORMAL, "Obj_Taru") /* 0x22E */ DEFINE_ACTOR(Obj_Hunsui, ACTOR_OBJ_HUNSUI, ALLOCTYPE_NORMAL, "Obj_Hunsui") /* 0x22F */ DEFINE_ACTOR(En_Jc_Mato, ACTOR_EN_JC_MATO, ALLOCTYPE_NORMAL, "En_Jc_Mato") /* 0x230 */ DEFINE_ACTOR(Mir_Ray3, ACTOR_MIR_RAY3, ALLOCTYPE_NORMAL, "Mir_Ray3") /* 0x231 */ DEFINE_ACTOR(En_Zob, ACTOR_EN_ZOB, ALLOCTYPE_NORMAL, "En_Zob") /* 0x232 */ DEFINE_ACTOR(Elf_Msg6, ACTOR_ELF_MSG6, ALLOCTYPE_NORMAL, "Elf_Msg6") /* 0x233 */ DEFINE_ACTOR(Obj_Nozoki, ACTOR_OBJ_NOZOKI, ALLOCTYPE_NORMAL, "Obj_Nozoki") /* 0x234 */ DEFINE_ACTOR(En_Toto, ACTOR_EN_TOTO, ALLOCTYPE_NORMAL, "En_Toto") /* 0x235 */ DEFINE_ACTOR(En_Railgibud, ACTOR_EN_RAILGIBUD, ALLOCTYPE_NORMAL, "En_Railgibud") /* 0x236 */ DEFINE_ACTOR(En_Baba, ACTOR_EN_BABA, ALLOCTYPE_NORMAL, "En_Baba") /* 0x237 */ DEFINE_ACTOR(En_Suttari, ACTOR_EN_SUTTARI, ALLOCTYPE_NORMAL, "En_Suttari") /* 0x238 */ DEFINE_ACTOR(En_Zod, ACTOR_EN_ZOD, ALLOCTYPE_NORMAL, "En_Zod") /* 0x239 */ DEFINE_ACTOR(En_Kujiya, ACTOR_EN_KUJIYA, ALLOCTYPE_NORMAL, "En_Kujiya") /* 0x23A */ DEFINE_ACTOR(En_Geg, ACTOR_EN_GEG, ALLOCTYPE_NORMAL, "En_Geg") /* 0x23B */ DEFINE_ACTOR(Obj_Kinoko, ACTOR_OBJ_KINOKO, ALLOCTYPE_NORMAL, "Obj_Kinoko") /* 0x23C */ DEFINE_ACTOR(Obj_Yasi, ACTOR_OBJ_YASI, ALLOCTYPE_NORMAL, "Obj_Yasi") /* 0x23D */ DEFINE_ACTOR(En_Tanron1, ACTOR_EN_TANRON1, ALLOCTYPE_NORMAL, "En_Tanron1") /* 0x23E */ DEFINE_ACTOR(En_Tanron2, ACTOR_EN_TANRON2, ALLOCTYPE_NORMAL, "En_Tanron2") /* 0x23F */ DEFINE_ACTOR(En_Tanron3, ACTOR_EN_TANRON3, ALLOCTYPE_NORMAL, "En_Tanron3") /* 0x240 */ DEFINE_ACTOR(Obj_Chan, ACTOR_OBJ_CHAN, ALLOCTYPE_NORMAL, "Obj_Chan") /* 0x241 */ DEFINE_ACTOR(En_Zos, ACTOR_EN_ZOS, ALLOCTYPE_NORMAL, "En_Zos") /* 0x242 */ DEFINE_ACTOR(En_S_Goro, ACTOR_EN_S_GORO, ALLOCTYPE_NORMAL, "En_S_Goro") /* 0x243 */ DEFINE_ACTOR(En_Nb, ACTOR_EN_NB, ALLOCTYPE_NORMAL, "En_Nb") /* 0x244 */ DEFINE_ACTOR(En_Ja, ACTOR_EN_JA, ALLOCTYPE_NORMAL, "En_Ja") /* 0x245 */ DEFINE_ACTOR(Bg_F40_Block, ACTOR_BG_F40_BLOCK, ALLOCTYPE_NORMAL, "Bg_F40_Block") /* 0x246 */ DEFINE_ACTOR(Bg_F40_Switch, ACTOR_BG_F40_SWITCH, ALLOCTYPE_NORMAL, "Bg_F40_Switch") /* 0x247 */ DEFINE_ACTOR(En_Po_Composer, ACTOR_EN_PO_COMPOSER, ALLOCTYPE_NORMAL, "En_Po_Composer") /* 0x248 */ DEFINE_ACTOR(En_Guruguru, ACTOR_EN_GURUGURU, ALLOCTYPE_NORMAL, "En_Guruguru") /* 0x249 */ DEFINE_ACTOR(Oceff_Wipe5, ACTOR_OCEFF_WIPE5, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe5") /* 0x24A */ DEFINE_ACTOR(En_Stone_heishi, ACTOR_EN_STONE_HEISHI, ALLOCTYPE_NORMAL, "En_Stone_heishi") /* 0x24B */ DEFINE_ACTOR(Oceff_Wipe6, ACTOR_OCEFF_WIPE6, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe6") /* 0x24C */ DEFINE_ACTOR(En_Scopenuts, ACTOR_EN_SCOPENUTS, ALLOCTYPE_NORMAL, "En_Scopenuts") /* 0x24D */ DEFINE_ACTOR(En_Scopecrow, ACTOR_EN_SCOPECROW, ALLOCTYPE_NORMAL, "En_Scopecrow") /* 0x24E */ DEFINE_ACTOR(Oceff_Wipe7, ACTOR_OCEFF_WIPE7, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe7") /* 0x24F */ DEFINE_ACTOR(Eff_Kamejima_Wave, ACTOR_EFF_KAMEJIMA_WAVE, ALLOCTYPE_NORMAL, "Eff_Kamejima_Wave") /* 0x250 */ DEFINE_ACTOR(En_Hg, ACTOR_EN_HG, ALLOCTYPE_NORMAL, "En_Hg") /* 0x251 */ DEFINE_ACTOR(En_Hgo, ACTOR_EN_HGO, ALLOCTYPE_NORMAL, "En_Hgo") /* 0x252 */ DEFINE_ACTOR(En_Zov, ACTOR_EN_ZOV, ALLOCTYPE_NORMAL, "En_Zov") /* 0x253 */ DEFINE_ACTOR(En_Ah, ACTOR_EN_AH, ALLOCTYPE_NORMAL, "En_Ah") /* 0x254 */ DEFINE_ACTOR(Obj_Hgdoor, ACTOR_OBJ_HGDOOR, ALLOCTYPE_NORMAL, "Obj_Hgdoor") /* 0x255 */ DEFINE_ACTOR(Bg_Ikana_Bombwall, ACTOR_BG_IKANA_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Ikana_Bombwall") /* 0x256 */ DEFINE_ACTOR(Bg_Ikana_Ray, ACTOR_BG_IKANA_RAY, ALLOCTYPE_NORMAL, "Bg_Ikana_Ray") /* 0x257 */ DEFINE_ACTOR(Bg_Ikana_Shutter, ACTOR_BG_IKANA_SHUTTER, ALLOCTYPE_NORMAL, "Bg_Ikana_Shutter") /* 0x258 */ DEFINE_ACTOR(Bg_Haka_Bombwall, ACTOR_BG_HAKA_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Haka_Bombwall") /* 0x259 */ DEFINE_ACTOR(Bg_Haka_Tomb, ACTOR_BG_HAKA_TOMB, ALLOCTYPE_NORMAL, "Bg_Haka_Tomb") /* 0x25A */ DEFINE_ACTOR(En_Sc_Ruppe, ACTOR_EN_SC_RUPPE, ALLOCTYPE_NORMAL, "En_Sc_Ruppe") /* 0x25B */ DEFINE_ACTOR(Bg_Iknv_Doukutu, ACTOR_BG_IKNV_DOUKUTU, ALLOCTYPE_NORMAL, "Bg_Iknv_Doukutu") /* 0x25C */ DEFINE_ACTOR(Bg_Iknv_Obj, ACTOR_BG_IKNV_OBJ, ALLOCTYPE_NORMAL, "Bg_Iknv_Obj") /* 0x25D */ DEFINE_ACTOR(En_Pamera, ACTOR_EN_PAMERA, ALLOCTYPE_NORMAL, "En_Pamera") /* 0x25E */ DEFINE_ACTOR(Obj_HsStump, ACTOR_OBJ_HSSTUMP, ALLOCTYPE_NORMAL, "Obj_HsStump") /* 0x25F */ DEFINE_ACTOR(En_Hidden_Nuts, ACTOR_EN_HIDDEN_NUTS, ALLOCTYPE_NORMAL, "En_Hidden_Nuts") /* 0x260 */ DEFINE_ACTOR(En_Zow, ACTOR_EN_ZOW, ALLOCTYPE_NORMAL, "En_Zow") /* 0x261 */ DEFINE_ACTOR(En_Talk, ACTOR_EN_TALK, ALLOCTYPE_NORMAL, "En_Talk") /* 0x262 */ DEFINE_ACTOR(En_Al, ACTOR_EN_AL, ALLOCTYPE_NORMAL, "En_Al") /* 0x263 */ DEFINE_ACTOR(En_Tab, ACTOR_EN_TAB, ALLOCTYPE_NORMAL, "En_Tab") /* 0x264 */ DEFINE_ACTOR(En_Nimotsu, ACTOR_EN_NIMOTSU, ALLOCTYPE_NORMAL, "En_Nimotsu") /* 0x265 */ DEFINE_ACTOR(En_Hit_Tag, ACTOR_EN_HIT_TAG, ALLOCTYPE_NORMAL, "En_Hit_Tag") /* 0x266 */ DEFINE_ACTOR(En_Ruppecrow, ACTOR_EN_RUPPECROW, ALLOCTYPE_NORMAL, "En_Ruppecrow") /* 0x267 */ DEFINE_ACTOR(En_Tanron4, ACTOR_EN_TANRON4, ALLOCTYPE_NORMAL, "En_Tanron4") /* 0x268 */ DEFINE_ACTOR(En_Tanron5, ACTOR_EN_TANRON5, ALLOCTYPE_NORMAL, "En_Tanron5") /* 0x269 */ DEFINE_ACTOR(En_Tanron6, ACTOR_EN_TANRON6, ALLOCTYPE_NORMAL, "En_Tanron6") /* 0x26A */ DEFINE_ACTOR(En_Daiku2, ACTOR_EN_DAIKU2, ALLOCTYPE_NORMAL, "En_Daiku2") /* 0x26B */ DEFINE_ACTOR(En_Muto, ACTOR_EN_MUTO, ALLOCTYPE_NORMAL, "En_Muto") /* 0x26C */ DEFINE_ACTOR(En_Baisen, ACTOR_EN_BAISEN, ALLOCTYPE_NORMAL, "En_Baisen") /* 0x26D */ DEFINE_ACTOR(En_Heishi, ACTOR_EN_HEISHI, ALLOCTYPE_NORMAL, "En_Heishi") /* 0x26E */ DEFINE_ACTOR(En_Demo_heishi, ACTOR_EN_DEMO_HEISHI, ALLOCTYPE_NORMAL, "En_Demo_heishi") /* 0x26F */ DEFINE_ACTOR(En_Dt, ACTOR_EN_DT, ALLOCTYPE_NORMAL, "En_Dt") /* 0x270 */ DEFINE_ACTOR(En_Cha, ACTOR_EN_CHA, ALLOCTYPE_NORMAL, "En_Cha") /* 0x271 */ DEFINE_ACTOR(Obj_Dinner, ACTOR_OBJ_DINNER, ALLOCTYPE_NORMAL, "Obj_Dinner") /* 0x272 */ DEFINE_ACTOR(Eff_Lastday, ACTOR_EFF_LASTDAY, ALLOCTYPE_NORMAL, "Eff_Lastday") /* 0x273 */ DEFINE_ACTOR(Bg_Ikana_Dharma, ACTOR_BG_IKANA_DHARMA, ALLOCTYPE_NORMAL, "Bg_Ikana_Dharma") /* 0x274 */ DEFINE_ACTOR(En_Akindonuts, ACTOR_EN_AKINDONUTS, ALLOCTYPE_NORMAL, "En_Akindonuts") /* 0x275 */ DEFINE_ACTOR(Eff_Stk, ACTOR_EFF_STK, ALLOCTYPE_NORMAL, "Eff_Stk") /* 0x276 */ DEFINE_ACTOR(En_Ig, ACTOR_EN_IG, ALLOCTYPE_NORMAL, "En_Ig") /* 0x277 */ DEFINE_ACTOR(En_Rg, ACTOR_EN_RG, ALLOCTYPE_NORMAL, "En_Rg") /* 0x278 */ DEFINE_ACTOR(En_Osk, ACTOR_EN_OSK, ALLOCTYPE_NORMAL, "En_Osk") /* 0x279 */ DEFINE_ACTOR(En_Sth2, ACTOR_EN_STH2, ALLOCTYPE_NORMAL, "En_Sth2") /* 0x27A */ DEFINE_ACTOR(En_Yb, ACTOR_EN_YB, ALLOCTYPE_NORMAL, "En_Yb") /* 0x27B */ DEFINE_ACTOR(En_Rz, ACTOR_EN_RZ, ALLOCTYPE_NORMAL, "En_Rz") /* 0x27C */ DEFINE_ACTOR(En_Scopecoin, ACTOR_EN_SCOPECOIN, ALLOCTYPE_NORMAL, "En_Scopecoin") /* 0x27D */ DEFINE_ACTOR(En_Bjt, ACTOR_EN_BJT, ALLOCTYPE_NORMAL, "En_Bjt") /* 0x27E */ DEFINE_ACTOR(En_Bomjima, ACTOR_EN_BOMJIMA, ALLOCTYPE_NORMAL, "En_Bomjima") /* 0x27F */ DEFINE_ACTOR(En_Bomjimb, ACTOR_EN_BOMJIMB, ALLOCTYPE_NORMAL, "En_Bomjimb") /* 0x280 */ DEFINE_ACTOR(En_Bombers, ACTOR_EN_BOMBERS, ALLOCTYPE_NORMAL, "En_Bombers") /* 0x281 */ DEFINE_ACTOR(En_Bombers2, ACTOR_EN_BOMBERS2, ALLOCTYPE_NORMAL, "En_Bombers2") /* 0x282 */ DEFINE_ACTOR(En_Bombal, ACTOR_EN_BOMBAL, ALLOCTYPE_NORMAL, "En_Bombal") /* 0x283 */ DEFINE_ACTOR(Obj_Moon_Stone, ACTOR_OBJ_MOON_STONE, ALLOCTYPE_NORMAL, "Obj_Moon_Stone") /* 0x284 */ DEFINE_ACTOR(Obj_Mu_Pict, ACTOR_OBJ_MU_PICT, ALLOCTYPE_NORMAL, "Obj_Mu_Pict") /* 0x285 */ DEFINE_ACTOR(Bg_Ikninside, ACTOR_BG_IKNINSIDE, ALLOCTYPE_NORMAL, "Bg_Ikninside") /* 0x286 */ DEFINE_ACTOR(Eff_Zoraband, ACTOR_EFF_ZORABAND, ALLOCTYPE_NORMAL, "Eff_Zoraband") /* 0x287 */ DEFINE_ACTOR(Obj_Kepn_Koya, ACTOR_OBJ_KEPN_KOYA, ALLOCTYPE_NORMAL, "Obj_Kepn_Koya") /* 0x288 */ DEFINE_ACTOR(Obj_Usiyane, ACTOR_OBJ_USIYANE, ALLOCTYPE_NORMAL, "Obj_Usiyane") /* 0x289 */ DEFINE_ACTOR(En_Nnh, ACTOR_EN_NNH, ALLOCTYPE_NORMAL, "En_Nnh") /* 0x28A */ DEFINE_ACTOR(Obj_Kzsaku, ACTOR_OBJ_KZSAKU, ALLOCTYPE_NORMAL, "Obj_Kzsaku") /* 0x28B */ DEFINE_ACTOR(Obj_Milk_Bin, ACTOR_OBJ_MILK_BIN, ALLOCTYPE_NORMAL, "Obj_Milk_Bin") /* 0x28C */ DEFINE_ACTOR(En_Kitan, ACTOR_EN_KITAN, ALLOCTYPE_NORMAL, "En_Kitan") /* 0x28D */ DEFINE_ACTOR(Bg_Astr_Bombwall, ACTOR_BG_ASTR_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Astr_Bombwall") /* 0x28E */ DEFINE_ACTOR(Bg_Iknin_Susceil, ACTOR_BG_IKNIN_SUSCEIL, ALLOCTYPE_NORMAL, "Bg_Iknin_Susceil") /* 0x28F */ DEFINE_ACTOR(En_Bsb, ACTOR_EN_BSB, ALLOCTYPE_NORMAL, "En_Bsb") /* 0x290 */ DEFINE_ACTOR(En_Recepgirl, ACTOR_EN_RECEPGIRL, ALLOCTYPE_NORMAL, "En_Recepgirl") /* 0x291 */ DEFINE_ACTOR(En_Thiefbird, ACTOR_EN_THIEFBIRD, ALLOCTYPE_NORMAL, "En_Thiefbird") /* 0x292 */ DEFINE_ACTOR(En_Jgame_Tsn, ACTOR_EN_JGAME_TSN, ALLOCTYPE_NORMAL, "En_Jgame_Tsn") /* 0x293 */ DEFINE_ACTOR(Obj_Jgame_Light, ACTOR_OBJ_JGAME_LIGHT, ALLOCTYPE_NORMAL, "Obj_Jgame_Light") /* 0x294 */ DEFINE_ACTOR(Obj_Yado, ACTOR_OBJ_YADO, ALLOCTYPE_NORMAL, "Obj_Yado") /* 0x295 */ DEFINE_ACTOR(Demo_Syoten, ACTOR_DEMO_SYOTEN, ALLOCTYPE_NORMAL, "Demo_Syoten") /* 0x296 */ DEFINE_ACTOR(Demo_Moonend, ACTOR_DEMO_MOONEND, ALLOCTYPE_NORMAL, "Demo_Moonend") /* 0x297 */ DEFINE_ACTOR(Bg_Lbfshot, ACTOR_BG_LBFSHOT, ALLOCTYPE_NORMAL, "Bg_Lbfshot") /* 0x298 */ DEFINE_ACTOR(Bg_Last_Bwall, ACTOR_BG_LAST_BWALL, ALLOCTYPE_NORMAL, "Bg_Last_Bwall") /* 0x299 */ DEFINE_ACTOR(En_And, ACTOR_EN_AND, ALLOCTYPE_NORMAL, "En_And") /* 0x29A */ DEFINE_ACTOR(En_Invadepoh_Demo, ACTOR_EN_INVADEPOH_DEMO, ALLOCTYPE_NORMAL, "En_Invadepoh_Demo") /* 0x29B */ DEFINE_ACTOR(Obj_Danpeilift, ACTOR_OBJ_DANPEILIFT, ALLOCTYPE_NORMAL, "Obj_Danpeilift") /* 0x29C */ DEFINE_ACTOR(En_Fall2, ACTOR_EN_FALL2, ALLOCTYPE_NORMAL, "En_Fall2") /* 0x29D */ DEFINE_ACTOR(Dm_Al, ACTOR_DM_AL, ALLOCTYPE_NORMAL, "Dm_Al") /* 0x29E */ DEFINE_ACTOR(Dm_An, ACTOR_DM_AN, ALLOCTYPE_NORMAL, "Dm_An") /* 0x29F */ DEFINE_ACTOR(Dm_Ah, ACTOR_DM_AH, ALLOCTYPE_NORMAL, "Dm_Ah") /* 0x2A0 */ DEFINE_ACTOR(Dm_Nb, ACTOR_DM_NB, ALLOCTYPE_NORMAL, "Dm_Nb") /* 0x2A1 */ DEFINE_ACTOR(En_Drs, ACTOR_EN_DRS, ALLOCTYPE_NORMAL, "En_Drs") /* 0x2A2 */ DEFINE_ACTOR(En_Ending_Hero, ACTOR_EN_ENDING_HERO, ALLOCTYPE_NORMAL, "En_Ending_Hero") /* 0x2A3 */ DEFINE_ACTOR(Dm_Bal, ACTOR_DM_BAL, ALLOCTYPE_NORMAL, "Dm_Bal") /* 0x2A4 */ DEFINE_ACTOR(En_Paper, ACTOR_EN_PAPER, ALLOCTYPE_NORMAL, "En_Paper") /* 0x2A5 */ DEFINE_ACTOR(En_Hint_Skb, ACTOR_EN_HINT_SKB, ALLOCTYPE_NORMAL, "En_Hint_Skb") /* 0x2A6 */ DEFINE_ACTOR(Dm_Tag, ACTOR_DM_TAG, ALLOCTYPE_NORMAL, "Dm_Tag") /* 0x2A7 */ DEFINE_ACTOR(En_Bh, ACTOR_EN_BH, ALLOCTYPE_NORMAL, "En_Bh") /* 0x2A8 */ DEFINE_ACTOR(En_Ending_Hero2, ACTOR_EN_ENDING_HERO2, ALLOCTYPE_NORMAL, "En_Ending_Hero2") /* 0x2A9 */ DEFINE_ACTOR(En_Ending_Hero3, ACTOR_EN_ENDING_HERO3, ALLOCTYPE_NORMAL, "En_Ending_Hero3") /* 0x2AA */ DEFINE_ACTOR(En_Ending_Hero4, ACTOR_EN_ENDING_HERO4, ALLOCTYPE_NORMAL, "En_Ending_Hero4") /* 0x2AB */ DEFINE_ACTOR(En_Ending_Hero5, ACTOR_EN_ENDING_HERO5, ALLOCTYPE_NORMAL, "En_Ending_Hero5") /* 0x2AC */ DEFINE_ACTOR(En_Ending_Hero6, ACTOR_EN_ENDING_HERO6, ALLOCTYPE_NORMAL, "En_Ending_Hero6") /* 0x2AD */ DEFINE_ACTOR(Dm_Gm, ACTOR_DM_GM, ALLOCTYPE_NORMAL, "Dm_Gm") /* 0x2AE */ DEFINE_ACTOR(Obj_Swprize, ACTOR_OBJ_SWPRIZE, ALLOCTYPE_NORMAL, "Obj_Swprize") /* 0x2AF */ DEFINE_ACTOR(En_Invisible_Ruppe, ACTOR_EN_INVISIBLE_RUPPE, ALLOCTYPE_NORMAL, "En_Invisible_Ruppe") /* 0x2B0 */ DEFINE_ACTOR(Obj_Ending, ACTOR_OBJ_ENDING, ALLOCTYPE_NORMAL, "Obj_Ending") /* 0x2B1 */ DEFINE_ACTOR(En_Rsn, ACTOR_EN_RSN, ALLOCTYPE_NORMAL, "En_Rsn")