#ifndef Z64_VISCVG_H #define Z64_VISCVG_H #include "ultra64.h" #include "color.h" typedef struct VisCvg { /* 0x0 */ u32 type; /* 0x4 */ u32 setScissor; /* 0x8 */ Color_RGBA8_u32 color; /* 0xC */ Color_RGBA8 envColor; } VisCvg; // size = 0x10 void VisCvg_Init(VisCvg* this); void VisCvg_Destroy(VisCvg* this); void VisCvg_Draw(VisCvg* this, Gfx** gfxp); #endif