#ifndef _Z64_ANIMATION_H #define _Z64_ANIMATION_H #include "PR/ultratypes.h" #include "PR/gbi.h" #include "z64dma.h" #include "z64math.h" #define LINK_ANIMETION_OFFSET(addr, offset) \ (((u32)&_link_animetionSegmentRomStart) + ((u32)addr & 0xFFFFFF) + ((u32)offset)) #define LIMB_DONE 0xFF #define ANIMATION_ENTRY_MAX 50 #define ANIM_FLAG_UPDATEXZ 0x02 #define ANIM_FLAG_UPDATEY 0x10 struct GlobalContext; struct Actor; typedef struct SkelAnime SkelAnime; typedef struct { /* 0x000 */ Vec3s translation; // Translation relative to parent limb. root limb is a tranlation for entire model. /* 0x006 */ u8 firstChildIndex; // The first child's index into the limb table. /* 0x007 */ u8 nextLimbIndex; // The parent limb's next limb index into the limb table. /* 0x008 */ Gfx* displayLists[1]; // Display lists for the limb. Index 0 is the normal display list, index 1 is the // far model display list. } StandardLimb; // Size = 0xC // Model has limbs with only rigid meshes typedef struct { /* 0x000 */ void** skeletonSeg; // Segment address of SkelLimbIndex. /* 0x004 */ u8 limbCount; // Number of limbs in the model. } SkeletonHeader; // size = 0x8 // Model has limbs with flexible meshes typedef struct { /* 0x000 */ SkeletonHeader sh; /* 0x008 */ u8 dListCount; // Number of display lists in the model. } FlexSkeletonHeader; // size = 0xC typedef s16 AnimationRotationValue; typedef struct { /* 0x000 */ u16 x; /* 0x002 */ u16 y; /* 0x004 */ u16 z; } JointIndex; // size = 0x06 typedef struct { /* 0x000 */ s16 frameCount; /* 0x002 */ s16 unk02; } AnimationHeaderCommon; // size = 0x4 typedef struct { /* 0x00 */ AnimationHeaderCommon common; /* 0x04 */ s16* frameData; // referenced as tbl /* 0x08 */ JointIndex* jointIndices; // referenced as ref_tbl /* 0x0C */ u16 staticIndexMax; } AnimationHeader; // size = 0x10 typedef enum { ANIMATION_LINKANIMETION, ANIMATION_TYPE1, ANIMATION_TYPE2, ANIMATION_TYPE3, ANIMATION_TYPE4, ANIMATION_TYPE5 } AnimationType; typedef struct { /* 0x000 */ DmaRequest req; /* 0x020 */ OSMesgQueue msgQueue; /* 0x038 */ OSMesg msg; } AnimationEntryType0; // size = 0x3C typedef struct { /* 0x000 */ u8 unk00; /* 0x001 */ u8 vecCount; /* 0x004 */ Vec3s* dst; /* 0x008 */ Vec3s* src; } AnimationEntryType1; // size = 0xC typedef struct { /* 0x000 */ u8 unk00; /* 0x001 */ u8 limbCount; /* 0x004 */ Vec3s* unk04; /* 0x008 */ Vec3s* unk08; /* 0x00C */ f32 unk0C; } AnimationEntryType2; // size = 0x10 typedef struct { /* 0x000 */ u8 unk00; /* 0x001 */ u8 vecCount; /* 0x004 */ Vec3s* dst; /* 0x008 */ Vec3s* src; /* 0x00C */ u8* index; } AnimationEntryType3; // size = 0x10 typedef struct { /* 0x000 */ u8 unk00; /* 0x001 */ u8 vecCount; /* 0x002 */ char unk02[0x2]; /* 0x004 */ Vec3s* dst; /* 0x008 */ Vec3s* src; /* 0x00C */ u8* index; } AnimationEntryType4; // size = 0x10 typedef struct { /* 0x000 */ struct Actor* actor; /* 0x004 */ SkelAnime* skelAnime; /* 0x008 */ f32 unk08; } AnimationEntryType5; // size = 0xC typedef struct { /* 0x000 */ u8 raw[0x3C]; } AnimationEntryRaw; // size = 0x3C typedef union { AnimationEntryRaw raw; AnimationEntryType0 type0; AnimationEntryType1 type1; AnimationEntryType2 type2; AnimationEntryType3 type3; AnimationEntryType4 type4; AnimationEntryType5 type5; } AnimationEntryType; // size = 0x3C typedef struct { /* 0x000 */ u8 type; /* 0x001 */ u8 unk01; /* 0x004 */ AnimationEntryType types; } AnimationEntry; // size = 0x40 typedef struct AnimationContext { /* 0x000 */ s16 animationCount; /* 0x002 */ char unk02[2]; /* 0x004 */ AnimationEntry entries[ANIMATION_ENTRY_MAX]; } AnimationContext; // size = 0xC84 typedef struct { /* 0x00 */ AnimationHeaderCommon common; /* 0x04 */ u32 segment; } LinkAnimationHeader; // size = 0x8 struct SkelAnime { /* 0x00 */ u8 limbCount; // joint_Num /* modes 0 and 1 repeat the animation indefinitely * modes 2 and 3 play the animaton once then stop * modes >= 4 play the animation once, and always start at frame 0. */ /* 0x01 */ u8 mode; /* 0x02 */ u8 dListCount; /* 0x03 */ s8 unk03; /* 0x04 */ void** skeleton; // An array of pointers to limbs. Can be StandardLimb, LodLimb, or SkinLimb. /* 0x08 */ union { AnimationHeader* animCurrentSeg; LinkAnimationHeader* linkAnimetionSeg; AnimationHeaderCommon* genericSeg; }; /* 0x0C */ f32 initialFrame; /* 0x10 */ f32 animFrameCount; /* 0x14 */ f32 totalFrames; /* 0x18 */ f32 animCurrentFrame; /* 0x1C */ f32 animPlaybackSpeed; /* 0x20 */ Vec3s* limbDrawTbl; // now_joint /* 0x24 */ Vec3s* transitionDrawTbl; // morf_joint /* 0x28 */ f32 transCurrentFrame; /* 0x2C */ f32 transitionStep; /* 0x30 */ s32 (*animUpdate)(); /* 0x34 */ s8 initFlags; /* 0x35 */ u8 flags; /* 0x36 */ s16 prevFrameRot; /* 0x38 */ Vec3s prevFramePos; /* 0x3E */ Vec3s unk3E; }; // size = 0x44 typedef s32 (*OverrideLimbDraw)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, struct Actor* actor); typedef void (*PostLimbDraw)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, struct Actor* actor); typedef s32 (*OverrideLimbDraw2)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, struct Actor* actor, Gfx** gfx); typedef void (*PostLimbDraw2)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, struct Actor* actor, Gfx** gfx); typedef s32 (*OverrideLimbDrawSV)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, struct Actor* actor); typedef void (*PostLimbDrawSV)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList1, Gfx** dList2, Vec3s* rot, struct Actor* actor); typedef void (*UnkActorDraw)(struct GlobalContext* globalCtx, s32 limbIndex, struct Actor* actor); typedef void (*AnimationEntryCallback)(struct GlobalContext*, AnimationEntryType*); extern u32 link_animetion_segment; // fcurve_skelanime structs typedef struct { /* 0x0000 */ u16 unk00; // appears to be flags /* 0x0002 */ s16 unk02; /* 0x0004 */ s16 unk04; /* 0x0006 */ s16 unk06; /* 0x0008 */ f32 unk08; } TransformData; // size = 0xC typedef struct { /* 0x0000 */ u8* refIndex; /* 0x0004 */ TransformData* transformData; /* 0x0008 */ s16* copyValues; /* 0x000C */ s16 unk0C; /* 0x000E */ s16 unk10; } TransformUpdateIndex; // size 0x10 typedef struct { /* 0x0000 */ u8 firstChildIdx; /* 0x0001 */ u8 nextLimbIdx; /* 0x0004 */ Gfx* dList[2]; } SkelCurveLimb; // size >= 0x8 typedef struct { /* 0x0000 */ SkelCurveLimb** limbs; /* 0x0004 */ u8 limbCount; } SkelCurveLimbList; // size = 0x8 typedef struct { /* 0x0000 */ Vec3s scale; /* 0x0006 */ Vec3s rot; /* 0x000C */ Vec3s pos; } LimbTransform; // size = 0x12 typedef struct { /* 0x0000 */ u8 limbCount; /* 0x0004 */ SkelCurveLimb** limbList; /* 0x0008 */ TransformUpdateIndex* transUpdIdx; /* 0x000C */ f32 unk0C; // seems to be unused /* 0x0010 */ f32 animFinalFrame; /* 0x0014 */ f32 animSpeed; /* 0x0018 */ f32 animCurFrame; /* 0x001C */ LimbTransform* transforms; } SkelAnimeCurve; // size = 0x20 typedef s32 (*OverrideCurveLimbDraw)(struct GlobalContext* globalCtx, SkelAnimeCurve* skelCuve, s32 limbIndex, struct Actor* actor); typedef void (*PostCurveLimbDraw)(struct GlobalContext* globalCtx, SkelAnimeCurve* skelCuve, s32 limbIndex, struct Actor* actor); typedef struct struct_80B8E1A8 { /* 0x00 */ AnimationHeader* animationSeg; /* 0x04 */ f32 playbackSpeed; /* 0x08 */ u8 mode; /* 0x0C */ f32 transitionRate; } struct_80B8E1A8; // size = 0x10 #endif