#ifndef FAULT_H #define FAULT_H #include "ultra64.h" #include "stdarg.h" #include "stdint.h" #include "PR/controller.h" #include "padmgr.h" #include "stack.h" #include "unk.h" // These are the same as the 3-bit ansi color codes #define FAULT_COLOR_BLACK 0 #define FAULT_COLOR_RED 1 #define FAULT_COLOR_GREEN 2 #define FAULT_COLOR_YELLOW 3 #define FAULT_COLOR_BLUE 4 #define FAULT_COLOR_MAGENTA 5 #define FAULT_COLOR_CYAN 6 #define FAULT_COLOR_WHITE 7 // Additional color codes #define FAULT_COLOR_DARK_GRAY 8 #define FAULT_COLOR_LIGHT_GRAY 9 #define FAULT_COLOR_STRINGIFY(s) #s #define FAULT_COLOR_EXPAND_AND_STRINGIFY(s) FAULT_COLOR_STRINGIFY(s) #define FAULT_ESC '\x1A' #define FAULT_COLOR(n) "\x1A" FAULT_COLOR_EXPAND_AND_STRINGIFY(FAULT_COLOR_ ## n) // Address at the end of "non-expansion" memory space #define FAULT_FB_ADDRESS (void*)((PHYS_TO_K0(0x400000) - SCREEN_HEIGHT * SCREEN_WIDTH * sizeof(u16))) typedef void (*FaultClientCallback)(void*, void*); typedef struct FaultClient { /* 0x0 */ struct FaultClient* next; /* 0x4 */ FaultClientCallback callback; /* 0x8 */ void* arg0; /* 0xC */ void* arg1; } FaultClient; // size = 0x10 typedef uintptr_t (*FaultAddrConvClientCallback)(uintptr_t, void*); typedef struct FaultAddrConvClient { /* 0x0 */ struct FaultAddrConvClient* next; /* 0x4 */ FaultAddrConvClientCallback callback; /* 0x8 */ void* arg; } FaultAddrConvClient; // size = 0xC typedef void(*FaultPadCallback)(Input* input); // Initialization void Fault_Init(void); // Fatal Errors void Fault_AddHungupAndCrashImpl(const char* exp1, const char* exp2); void Fault_AddHungupAndCrash(const char* file, s32 line); // Client Registration void Fault_AddClient(FaultClient* client, FaultClientCallback callback, void* arg0, void* arg1); void Fault_RemoveClient(FaultClient* client); void Fault_AddAddrConvClient(FaultAddrConvClient* client, FaultAddrConvClientCallback callback, void* arg); void Fault_RemoveAddrConvClient(FaultAddrConvClient* client); // For use in Fault Client callbacks void Fault_WaitForInput(void); void Fault_FillScreenBlack(void); void Fault_SetFrameBuffer(void* fb, u16 w, u16 h); void FaultDrawer_SetForeColor(u16 color); void FaultDrawer_SetBackColor(u16 color); void FaultDrawer_SetFontColor(u16 color); void FaultDrawer_SetCharPad(s8 padW, s8 padH); void FaultDrawer_SetCursor(s32 x, s32 y); s32 FaultDrawer_VPrintf(const char* fmt, va_list ap); s32 FaultDrawer_Printf(const char* fmt, ...); void FaultDrawer_DrawText(s32 x, s32 y, const char* fmt, ...); typedef struct FaultMgr { /* 0x000 */ OSThread thread; /* 0x1B0 */ STACK(stack, 0x600); // Seems leftover from an earlier version. The thread actually uses a stack of this size at 0x8009BE60 /* 0x7B0 */ OSMesgQueue queue; /* 0x7C8 */ OSMesg msg[1]; /* 0x7CC */ u8 exit; /* 0x7CD */ u8 msgId; // 1 - CPU Break; 2 - Fault; 3 - Unknown /* 0x7CE */ u8 faultHandlerEnabled; /* 0x7CF */ u8 autoScroll; /* 0x7D0 */ OSThread* faultedThread; /* 0x7D4 */ FaultPadCallback padCallback; /* 0x7D8 */ FaultClient* clients; /* 0x7DC */ FaultAddrConvClient* addrConvClients; /* 0x7E0 */ UNK_TYPE1 unk_7E0[0x4]; /* 0x7E4 */ Input inputs[MAXCONTROLLERS]; /* 0x844 */ void* fb; } FaultMgr; // size = 0x848 // TODO: Commented out to try to avoid bss reorder in fault.c // extern FaultMgr gFaultMgr; #endif