#include #include GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_LoadObject.asm") GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_Init.asm") GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_ReloadUnloadedObjects.asm") s32 Scene_FindSceneObjectIndex(SceneContext* sceneCtxt, s16 objectId) { s32 i; for(i = 0; i < sceneCtxt->objectCount; i++) { if((sceneCtxt->objects[i].id < 0 ? -sceneCtxt->objects[i].id : sceneCtxt->objects[i].id) == objectId) { return i; } } return -1; } s32 Scene_IsObjectLoaded(SceneContext* iParm1, s32 index) { if (iParm1->objects[index].id > 0) { return 1; } else { return 0; } } GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_DmaAllObjects.asm") GLOBAL_ASM("./asm/non_matchings/z_scene/func_8012F73C.asm") // Scene Command 0x00: Link Spawn List void Scene_HeaderCommand00(GlobalContext* ctxt, SceneCmd* entry) { GlobalContext* global; s32 loadReturn; void* objectVramAddr; s16 temp16; u8 unk20; ctxt->linkActorEntry = (ActorEntry*)Lib_PtrSegToVirt(entry->spawnList.segment) + ctxt->setupEntranceList[ctxt->curSpawn].spawn; if ( (ctxt->linkActorEntry->params & 0x0F00) >> 8 == 0x0C || (gSaveContext.extra.unk10 == 0x02 && gSaveContext.extra.unk42 == 0x0CFF) ) { Scene_LoadObject(&ctxt->sceneContext, 0x192); return; } loadReturn = Scene_LoadObject(&ctxt->sceneContext, 0x11); global = ctxt; objectVramAddr = global->sceneContext.objects[global->sceneContext.objectCount].vramAddr; ctxt->sceneContext.objectCount = loadReturn; ctxt->sceneContext.unk9 = loadReturn; unk20 = gSaveContext.perm.unk20; temp16 = D_801C2730[unk20]; actorOverlayTable[0].initInfo->objectId = temp16; Scene_LoadObject(&ctxt->sceneContext, temp16); ctxt->sceneContext.objects[ctxt->sceneContext.objectCount].vramAddr = objectVramAddr; } // Scene Command 0x01: Actor List void Scene_HeaderCommand01(GlobalContext* ctxt, SceneCmd* entry) { ctxt->sceneNumActorsToLoad = (u16) entry->actorList.num; ctxt->setupActorList = (ActorEntry*)Lib_PtrSegToVirt(entry->actorList.segment); ctxt->actorCtx.unkC = (u16)0; } // Scene Command 0x02: Cutscene Camera List void Scene_HeaderCommand02(GlobalContext* ctxt, SceneCmd* entry) { ctxt->unk18858 = (UNK_PTR)Lib_PtrSegToVirt(entry->csCameraList.segment); } // Scene Command 0x03: Collision Header void Scene_HeaderCommand03(GlobalContext* ctxt, SceneCmd* entry) { BgMeshHeader* temp_ret; BgMeshHeader* temp_s0; temp_ret = (BgMeshHeader*)Lib_PtrSegToVirt(entry->colHeader.segment); temp_s0 = temp_ret; temp_s0->vertices = (BgVertex*)Lib_PtrSegToVirt(temp_ret->vertices); temp_s0->polygons = (BgPolygon*)Lib_PtrSegToVirt(temp_s0->polygons); if (temp_s0->attributes != 0) { temp_s0->attributes = (BgPolygonAttributes*)Lib_PtrSegToVirt(temp_s0->attributes); } if (temp_s0->cameraData != 0) { temp_s0->cameraData = (void*)Lib_PtrSegToVirt(temp_s0->cameraData); } if (temp_s0->waterboxes != 0) { temp_s0->waterboxes = (BgWaterBox*)Lib_PtrSegToVirt(temp_s0->waterboxes); } BgCheck_Init(&ctxt->colCtx, ctxt, temp_s0); } // Scene Command 0x04: Room List void Scene_HeaderCommand04(GlobalContext* ctxt, SceneCmd* entry) { ctxt->numRooms = entry->roomList.num; ctxt->roomList = (RoomFileLocation*)Lib_PtrSegToVirt(entry->roomList.segment); } // Scene Command 0x06: Entrance List void Scene_HeaderCommand06(GlobalContext* ctxt, SceneCmd* entry) { ctxt->setupEntranceList = (EntranceEntry*)Lib_PtrSegToVirt(entry->entranceList.segment); } // Scene Command 0x07: Special Files void Scene_HeaderCommand07(GlobalContext* ctxt, SceneCmd* entry) { if (entry->specialFiles.keepObjectId != 0) { ctxt->sceneContext.keepObjectId = Scene_LoadObject(&ctxt->sceneContext, entry->specialFiles.keepObjectId); gRspSegmentPhysAddrs[5] = (u32)(ctxt->sceneContext.objects[ctxt->sceneContext.keepObjectId].vramAddr) + 0x80000000; } if (entry->specialFiles.cUpElfMsgNum != 0) { ctxt->unk18868 = Play_LoadScene(ctxt, &D_801C2650[entry->specialFiles.cUpElfMsgNum - 1]); } } // Scene Command 0x08: Room Behavior void Scene_HeaderCommand08(GlobalContext* ctxt, SceneCmd* entry) { ctxt->roomContext.currRoom.unk3 = entry->roomBehavior.gpFlag1; ctxt->roomContext.currRoom.unk2 = entry->roomBehavior.gpFlag2 & 0xFF; ctxt->roomContext.currRoom.unk5 = (entry->roomBehavior.gpFlag2 >> 8) & 1; ctxt->msgCtx.unk12044 = (entry->roomBehavior.gpFlag2 >> 0xa) & 1; ctxt->roomContext.currRoom.enablePosLights = (entry->roomBehavior.gpFlag2 >> 0xb) & 1; ctxt->kankyoContext.unkE2 = (entry->roomBehavior.gpFlag2 >> 0xc) & 1; } // Scene Command 0x0A: Mesh Header void Scene_HeaderCommand0A(GlobalContext* ctxt, SceneCmd* entry) { ctxt->roomContext.currRoom.mesh = (RoomMesh*)Lib_PtrSegToVirt(entry->mesh.segment); } GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand0B.asm") // Scene Command 0x0C: Light List void Scene_HeaderCommand0C(GlobalContext* ctxt, SceneCmd* entry) { s32 i; LightInfo* lightInfo; lightInfo = (LightInfo*)Lib_PtrSegToVirt(entry->lightList.segment); for (i = 0; i < entry->lightList.num; i++) { Lights_Insert(ctxt, &ctxt->lightCtx, lightInfo); lightInfo++; } } // Scene Command 0x0D: Path List void Scene_HeaderCommand0D(GlobalContext* ctxt, SceneCmd* entry) { ctxt->setupPathList = (void*)Lib_PtrSegToVirt(entry->pathList.segment); } // Scene Command 0x0E: Transition Actor List void Scene_HeaderCommand0E(GlobalContext* ctxt, SceneCmd* entry) { ctxt->transitionActorCount = entry->transiActorList.num; ctxt->transitionActorList = (TransitionActorInit*)Lib_PtrSegToVirt((void*)entry->transiActorList.segment); func_80105818(ctxt, ctxt->transitionActorCount, ctxt->transitionActorList); } void func_8012FEBC(GlobalContext* ctxt, u8* nbTransitionActors) { *nbTransitionActors = 0; } // Scene Command 0x0F: Light Setting List void Scene_HeaderCommand0F(GlobalContext* ctxt, SceneCmd* entry) { ctxt->kankyoContext.environmentSettingsCount = entry->lightSettingList.num; ctxt->kankyoContext.environmentSettingsList = (void*)Lib_PtrSegToVirt(entry->lightSettingList.segment); } s32 func_8012FF10(GlobalContext* ctxt, s32 fileIndex) { s32 vromStart = D_801C2660[fileIndex].vromStart; s32 fileSize = D_801C2660[fileIndex].vromEnd - vromStart; if (fileSize) { ctxt->roomContext.unk74 = GameStateHeap_AllocFromEnd(&ctxt->state.heap, fileSize); return DmaMgr_SendRequest0((s32)ctxt->roomContext.unk74, vromStart, fileSize); } // UB: Undefined behaviour to not have a return statement here, but it breaks matching to add one. } // Scene Command 0x11: Skybox Settings void Scene_HeaderCommand11(GlobalContext* ctxt, SceneCmd* entry) { ctxt->unk18874 = entry->skyboxSettings.skyboxId & 3; ctxt->kankyoContext.unk17 = ctxt->kankyoContext.unk18 = entry->skyboxSettings.unk5; ctxt->kankyoContext.unk1E = entry->skyboxSettings.unk6; func_8012FF10(ctxt, entry->skyboxSettings.data1); } // Scene Command 0x12: Skybox Disables void Scene_HeaderCommand12(GlobalContext* ctxt, SceneCmd* entry) { ctxt->kankyoContext.unk15 = entry->skyboxDisables.unk4; ctxt->kankyoContext.unk16 = entry->skyboxDisables.unk5; } GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand10.asm") // Scene Command 0x05: Wind Settings void Scene_HeaderCommand05(GlobalContext* ctxt, SceneCmd* entry) { s8 temp1 = entry->windSettings.west; s8 temp2 = entry->windSettings.vertical; s8 temp3 = entry->windSettings.south; ctxt->kankyoContext.windWest = temp1; ctxt->kankyoContext.windVertical = temp2; ctxt->kankyoContext.windSouth = temp3; ctxt->kankyoContext.windClothIntensity = entry->windSettings.clothIntensity; } void Scene_HeaderCommand13(GlobalContext* ctxt, SceneCmd* entry) { ctxt->setupExitList = (void*)Lib_PtrSegToVirt(entry->exitList.segment); } // Scene Command 0x09: Undefined void Scene_HeaderCommand09(GlobalContext* ctxt, SceneCmd* entry) { } // Scene Command 0x15: Sound Settings void Scene_HeaderCommand15(GlobalContext* ctxt, SceneCmd* entry) { ctxt->unk814 = entry->soundSettings.musicSeq; ctxt->unk815 = entry->soundSettings.nighttimeSFX; if (gSaveContext.extra.unk276 == 0xFF || func_801A8A50(0) == 0x57) { audio_setBGM(entry->soundSettings.bgmId); } } // Scene Command 0x16: Echo Setting void Scene_HeaderCommand16(GlobalContext* ctxt, SceneCmd* entry) { ctxt->roomContext.currRoom.echo = entry->echoSettings.echo; } // Scene Command 0x18: Alternate Headers void Scene_HeaderCommand18(GlobalContext* ctxt, SceneCmd* entry) { SceneCmd** altHeaderList; SceneCmd* altHeader; if (gSaveContext.extra.sceneSetupIndex) { altHeaderList = (SceneCmd**)Lib_PtrSegToVirt(entry->altHeaders.segment); altHeader = altHeaderList[gSaveContext.extra.sceneSetupIndex - 1]; if (altHeader != NULL) { Scene_ProcessHeader(ctxt, (SceneCmd*)Lib_PtrSegToVirt(altHeader)); (entry + 1)->base.code = 0x14; } } } // Scene Command 0x17: Cutscene Data void Scene_HeaderCommand17(GlobalContext* ctxt, SceneCmd* entry) { ctxt->csCtx.cutsceneCount = (u8)entry->base.data1; ctxt->cutsceneList = (CutsceneEntry*)Lib_PtrSegToVirt((void*)entry->base.data2); } // Scene Command 0x1B: Cutscene Actor List void Scene_HeaderCommand1B(GlobalContext* ctxt, SceneCmd* entry) { ActorCutscene_Init(ctxt, (ActorCutscene*)Lib_PtrSegToVirt(entry->cutsceneActorList.segment), entry->cutsceneActorList.num); } // Scene Command 0x1C: Mini Maps void Scene_HeaderCommand1C(GlobalContext* ctxt, SceneCmd* entry) { func_80104CF4(ctxt); func_8010549C(ctxt, entry->minimapSettings.segment); } // Scene Command 0x1D: Undefined void Scene_HeaderCommand1D(GlobalContext* ctxt, SceneCmd* entry) { } // Scene Command 0x1E: Minimap Chests void Scene_HeaderCommand1E(GlobalContext* ctxt, SceneCmd* entry) { func_8010565C(ctxt, entry->minimapChests.num, entry->minimapChests.segment); } GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand19.asm") // Scene Command 0x1A: Texture Animations void Scene_HeaderCommand1A(GlobalContext* ctxt, SceneCmd* entry) { ctxt->sceneTextureAnimations = (AnimatedTexture*)Lib_PtrSegToVirt(entry->textureAnimations.segment); } GLOBAL_ASM("./asm/non_matchings/z_scene/func_801306A4.asm") GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_ProcessHeader.asm") u32 Scene_CreateEntrance(u32 sceneIndex, u32 spawnIndex, u32 offset) { return (((sceneIndex << 9) | (spawnIndex << 4)) | offset) & 0xFFFF; } GLOBAL_ASM("./asm/non_matchings/z_scene/func_80130784.asm")