#ifndef MESSAGE_DATA_FMT_NES_H #define MESSAGE_DATA_FMT_NES_H /* * Macros to create both a constant and a string literal from a magic value * The constants are used in code files when parsing text for various purposes * The strings are used in the message_data_static files themselves, as you can only concat strings with other strings */ #ifndef GLUE #define GLUE(a, b) a##b #endif #define STRINGIFY(s) #s #define EXPAND_AND_STRINGIFY(s) STRINGIFY(s) #define HEX(N) GLUE(0x, N) #define STR(N) EXPAND_AND_STRINGIFY(GLUE(\x, N)) /* * Text control characters */ // Control character magic values, in 2-digit hex without prefix #define CTRL_COLOR_DEFAULT 00 #define CTRL_COLOR_RED 01 #define CTRL_COLOR_GREEN 02 #define CTRL_COLOR_BLUE 03 #define CTRL_COLOR_YELLOW 04 #define CTRL_COLOR_LIGHTBLUE 05 #define CTRL_COLOR_PINK 06 #define CTRL_COLOR_SILVER 07 #define CTRL_COLOR_ORANGE 08 #define CTRL_TEXT_SPEED 0A // Note this should take an arg 0 to 6, but always just sets next decode char as 0 #define CTRL_HS_BOAT_ARCHERY 0B #define CTRL_STRAY_FAIRIES 0C #define CTRL_TOKENS 0D #define CTRL_POINTS_TENS 0E #define CTRL_POINTS_THOUSANDS 0F #define CTRL_BOX_BREAK 10 #define CTRL_NEWLINE 11 #define CTRL_BOX_BREAK2 12 #define CTRL_CARRIAGE_RETURN 13 #define CTRL_SHIFT 14 #define CTRL_CONTINUE 15 #define CTRL_NAME 16 #define CTRL_QUICKTEXT_ENABLE 17 #define CTRL_QUICKTEXT_DISABLE 18 #define CTRL_EVENT 19 #define CTRL_PERSISTENT 1A #define CTRL_BOX_BREAK_DELAYED 1B #define CTRL_FADE 1C #define CTRL_FADE_SKIPPABLE 1D #define CTRL_SFX 1E #define CTRL_DELAY 1F #define CTRL_BTN_A B0 #define CTRL_BTN_B B1 #define CTRL_BTN_C B2 #define CTRL_BTN_L B3 #define CTRL_BTN_R B4 #define CTRL_BTN_Z B5 #define CTRL_BTN_CUP B6 #define CTRL_BTN_CDOWN B7 #define CTRL_BTN_CLEFT B8 #define CTRL_BTN_CRIGHT B9 #define CTRL_Z_TARGET BA #define CTRL_CONTROL_PAD BB #define CTRL_END BF #define CTRL_BACKGROUND C1 #define CTRL_TWO_CHOICE C2 #define CTRL_THREE_CHOICE C3 #define CTRL_TIMER_POSTMAN C4 #define CTRL_TIMER_MINIGAME_1 C5 #define CTRL_TIMER_2 C6 #define CTRL_TIMER_MOON_CRASH C7 #define CTRL_TIMER_MINIGAME_2 C8 #define CTRL_TIMER_ENV_HAZARD C9 #define CTRL_TIME CA #define CTRL_CHEST_FLAGS CB #define CTRL_INPUT_BANK CC #define CTRL_RUPEES_SELECTED CD #define CTRL_RUPEES_TOTAL CE #define CTRL_TIME_UNTIL_MOON_CRASH CF #define CTRL_INPUT_DOGGY_RACETRACK_BET D0 #define CTRL_INPUT_BOMBER_CODE D1 #define CTRL_PAUSE_MENU D2 #define CTRL_TIME_SPEED D3 #define CTRL_OWL_WARP D4 #define CTRL_INPUT_LOTTERY_CODE D5 #define CTRL_SPIDER_HOUSE_MASK_CODE D6 #define CTRL_STRAY_FAIRIES_LEFT_WOODFALL D7 #define CTRL_STRAY_FAIRIES_LEFT_SNOWHEAD D8 #define CTRL_STRAY_FAIRIES_LEFT_GREAT_BAY D9 #define CTRL_STRAY_FAIRIES_LEFT_STONE_TOWER DA #define CTRL_POINTS_BOAT_ARCHERY DB // Seems to be the exact same as CTRL_POINTS_THOUSANDS #define CTRL_LOTTERY_CODE DC #define CTRL_LOTTERY_CODE_GUESS DD #define CTRL_HELD_ITEM_PRICE DE #define CTRL_BOMBER_CODE DF #define CTRL_EVENT2 E0 // Seems to be the exact same as CTRL_EVENT #define CTRL_SPIDER_HOUSE_MASK_CODE_1 E1 #define CTRL_SPIDER_HOUSE_MASK_CODE_2 E2 #define CTRL_SPIDER_HOUSE_MASK_CODE_3 E3 #define CTRL_SPIDER_HOUSE_MASK_CODE_4 E4 #define CTRL_SPIDER_HOUSE_MASK_CODE_5 E5 #define CTRL_SPIDER_HOUSE_MASK_CODE_6 E6 #define CTRL_HOURS_UNTIL_MOON_CRASH E7 #define CTRL_TIME_UNTIL_NEW_DAY E8 #define CTRL_HS_POINTS_BANK_RUPEES F0 #define CTRL_HS_POINTS_UNK_1 F1 #define CTRL_HS_POINTS_FISHING F2 #define CTRL_HS_TIME_BOAT_ARCHERY F3 // Note this interprets the highscore value as a time (not the actual timer for the minigame) #define CTRL_HS_TIME_HORSE_BACK_BALLOON F4 // Note this interprets the highscore value as a time (not the actual timer for the minigame) #define CTRL_HS_TIME_LOTTERY_GUESS F5 #define CTRL_HS_TOWN_SHOOTING_GALLERY F6 #define CTRL_HS_UNK_1 F7 #define CTRL_HS_UNK_3_LOWER F8 #define CTRL_HS_HORSE_BACK_BALLOON F9 #define CTRL_HS_DEKU_PLAYGROUND_DAY_1 FA #define CTRL_HS_DEKU_PLAYGROUND_DAY_2 FB #define CTRL_HS_DEKU_PLAYGROUND_DAY_3 FC #define CTRL_DEKU_PLAYGROUND_NAME_DAY_1 FD #define CTRL_DEKU_PLAYGROUND_NAME_DAY_2 FE #define CTRL_DEKU_PLAYGROUND_NAME_DAY_3 FF #ifdef MESSAGE_DATA_STATIC // For use in message_data_static files #define ARG(x) x #define CMD_COLOR_DEFAULT STR(CTRL_COLOR_DEFAULT) #define CMD_COLOR_RED STR(CTRL_COLOR_RED) #define CMD_COLOR_GREEN STR(CTRL_COLOR_GREEN) #define CMD_COLOR_BLUE STR(CTRL_COLOR_BLUE) #define CMD_COLOR_YELLOW STR(CTRL_COLOR_YELLOW) #define CMD_COLOR_LIGHTBLUE STR(CTRL_COLOR_LIGHTBLUE) #define CMD_COLOR_PINK STR(CTRL_COLOR_PINK) #define CMD_COLOR_SILVER STR(CTRL_COLOR_SILVER) #define CMD_COLOR_ORANGE STR(CTRL_COLOR_ORANGE) #define CMD_TEXT_SPEED STR(CTRL_TEXT_SPEED) #define CMD_HS_BOAT_ARCHERY STR(CTRL_HS_BOAT_ARCHERY) #define CMD_STRAY_FAIRIES STR(CTRL_STRAY_FAIRIES) #define CMD_TOKENS STR(CTRL_TOKENS) #define CMD_POINTS_TENS STR(CTRL_POINTS_TENS) #define CMD_POINTS_THOUSANDS STR(CTRL_POINTS_THOUSANDS) #define CMD_BOX_BREAK STR(CTRL_BOX_BREAK) // while a control character, newlines are handled in the charmap conversion // stage to allow normal newline \n usage in message_data_static files #define CMD_NEWLINE STR(CTRL_NEWLINE) #define CMD_BOX_BREAK2 STR(CTRL_BOX_BREAK2) #define CMD_CARRIAGE_RETURN STR(CTRL_CARRIAGE_RETURN) #define CMD_SHIFT(x) STR(CTRL_SHIFT) ARG(x) // 1 #define CMD_CONTINUE STR(CTRL_CONTINUE) #define CMD_NAME STR(CTRL_NAME) #define CMD_QUICKTEXT_ENABLE STR(CTRL_QUICKTEXT_ENABLE) #define CMD_QUICKTEXT_DISABLE STR(CTRL_QUICKTEXT_DISABLE) #define CMD_EVENT STR(CTRL_EVENT) #define CMD_PERSISTENT STR(CTRL_PERSISTENT) #define CMD_BOX_BREAK_DELAYED(x) STR(CTRL_BOX_BREAK_DELAYED) ARG(x) // 2 #define CMD_FADE(x) STR(CTRL_FADE) ARG(x) // 2 #define CMD_FADE_SKIPPABLE(x) STR(CTRL_FADE_SKIPPABLE) ARG(x) // 2 #define CMD_SFX(x) STR(CTRL_SFX) ARG(x) // 2 #define CMD_DELAY(x) STR(CTRL_DELAY) ARG(x) // 2 // while control characters, button images are handled in the charmap conversion #define CMD_BTN_A STR(CTRL_BTN_A) // "[A]" #define CMD_BTN_B STR(CTRL_BTN_B) // "[B]" #define CMD_BTN_C STR(CTRL_BTN_C) // "[C]" #define CMD_BTN_L STR(CTRL_BTN_L) // "[L]" #define CMD_BTN_R STR(CTRL_BTN_R) // "[R]" #define CMD_BTN_Z STR(CTRL_BTN_Z) // "[Z]" #define CMD_BTN_CUP STR(CTRL_BTN_CUP) // "[C-Up]" #define CMD_BTN_CDOWN STR(CTRL_BTN_CDOWN) // "[C-Down]" #define CMD_BTN_CLEFT STR(CTRL_BTN_CLEFT) // "[C-Left]" #define CMD_BTN_CRIGHT STR(CTRL_BTN_CRIGHT) // "[C-Right]" #define CMD_Z_TARGET STR(CTRL_Z_TARGET) // "▼" #define CMD_CONTROL_PAD STR(CTRL_CONTROL_PAD) // "[Control-Pad]" #define CMD_END STR(CTRL_END) #define CMD_BACKGROUND STR(CTRL_BACKGROUND) #define CMD_TWO_CHOICE STR(CTRL_TWO_CHOICE) #define CMD_THREE_CHOICE STR(CTRL_THREE_CHOICE) #define CMD_TIMER_POSTMAN STR(CTRL_TIMER_POSTMAN) #define CMD_TIMER_MINIGAME_1 STR(CTRL_TIMER_MINIGAME_1) #define CMD_TIMER_2 STR(CTRL_TIMER_2) #define CMD_TIMER_MOON_CRASH STR(CTRL_TIMER_MOON_CRASH) #define CMD_TIMER_MINIGAME_2 STR(CTRL_TIMER_MINIGAME_2) #define CMD_TIMER_ENV_HAZARD STR(CTRL_TIMER_ENV_HAZARD) #define CMD_TIME STR(CTRL_TIME) #define CMD_CHEST_FLAGS STR(CTRL_CHEST_FLAGS) #define CMD_INPUT_BANK STR(CTRL_INPUT_BANK) #define CMD_RUPEES_SELECTED STR(CTRL_RUPEES_SELECTED) #define CMD_RUPEES_TOTAL STR(CTRL_RUPEES_TOTAL) #define CMD_TIME_UNTIL_MOON_CRASH STR(CTRL_TIME_UNTIL_MOON_CRASH) #define CMD_INPUT_DOGGY_RACETRACK_BET STR(CTRL_INPUT_DOGGY_RACETRACK_BET) #define CMD_INPUT_BOMBER_CODE STR(CTRL_INPUT_BOMBER_CODE) #define CMD_PAUSE_MENU STR(CTRL_PAUSE_MENU) #define CMD_TIME_SPEED STR(CTRL_TIME_SPEED) #define CMD_OWL_WARP STR(CTRL_OWL_WARP) #define CMD_INPUT_LOTTERY_CODE STR(CTRL_INPUT_LOTTERY_CODE) #define CMD_SPIDER_HOUSE_MASK_CODE STR(CTRL_SPIDER_HOUSE_MASK_CODE) #define CMD_STRAY_FAIRIES_LEFT_WOODFALL STR(CTRL_STRAY_FAIRIES_LEFT_WOODFALL) #define CMD_STRAY_FAIRIES_LEFT_SNOWHEAD STR(CTRL_STRAY_FAIRIES_LEFT_SNOWHEAD) #define CMD_STRAY_FAIRIES_LEFT_GREAT_BAY STR(CTRL_STRAY_FAIRIES_LEFT_GREAT_BAY) #define CMD_STRAY_FAIRIES_LEFT_STONE_TOWER STR(CTRL_STRAY_FAIRIES_LEFT_STONE_TOWER) #define CMD_POINTS_BOAT_ARCHERY STR(CTRL_POINTS_BOAT_ARCHERY) #define CMD_LOTTERY_CODE STR(CTRL_LOTTERY_CODE) #define CMD_LOTTERY_CODE_GUESS STR(CTRL_LOTTERY_CODE_GUESS) #define CMD_HELD_ITEM_PRICE STR(CTRL_HELD_ITEM_PRICE) #define CMD_BOMBER_CODE STR(CTRL_BOMBER_CODE) #define CMD_EVENT2 STR(CTRL_EVENT2) #define CMD_SPIDER_HOUSE_MASK_CODE_1 STR(CTRL_SPIDER_HOUSE_MASK_CODE_1) #define CMD_SPIDER_HOUSE_MASK_CODE_2 STR(CTRL_SPIDER_HOUSE_MASK_CODE_2) #define CMD_SPIDER_HOUSE_MASK_CODE_3 STR(CTRL_SPIDER_HOUSE_MASK_CODE_3) #define CMD_SPIDER_HOUSE_MASK_CODE_4 STR(CTRL_SPIDER_HOUSE_MASK_CODE_4) #define CMD_SPIDER_HOUSE_MASK_CODE_5 STR(CTRL_SPIDER_HOUSE_MASK_CODE_5) #define CMD_SPIDER_HOUSE_MASK_CODE_6 STR(CTRL_SPIDER_HOUSE_MASK_CODE_6) #define CMD_HOURS_UNTIL_MOON_CRASH STR(CTRL_HOURS_UNTIL_MOON_CRASH) #define CMD_TIME_UNTIL_NEW_DAY STR(CTRL_TIME_UNTIL_NEW_DAY) #define CMD_HS_POINTS_BANK_RUPEES STR(CTRL_HS_POINTS_BANK_RUPEES) #define CMD_HS_POINTS_UNK_1 STR(CTRL_HS_POINTS_UNK_1) #define CMD_HS_POINTS_FISHING STR(CTRL_HS_POINTS_FISHING) #define CMD_HS_TIME_BOAT_ARCHERY STR(CTRL_HS_TIME_BOAT_ARCHERY) #define CMD_HS_TIME_HORSE_BACK_BALLOON STR(CTRL_HS_TIME_HORSE_BACK_BALLOON) #define CMD_HS_TIME_LOTTERY_GUESS STR(CTRL_HS_TIME_LOTTERY_GUESS) #define CMD_HS_TOWN_SHOOTING_GALLERY STR(CTRL_HS_TOWN_SHOOTING_GALLERY) #define CMD_HS_UNK_1 STR(CTRL_HS_UNK_1) #define CMD_HS_UNK_3_LOWER STR(CTRL_HS_UNK_3_LOWER) #define CMD_HS_HORSE_BACK_BALLOON STR(CTRL_HS_HORSE_BACK_BALLOON) #define CMD_HS_DEKU_PLAYGROUND_DAY_1 STR(CTRL_HS_DEKU_PLAYGROUND_DAY_1) #define CMD_HS_DEKU_PLAYGROUND_DAY_2 STR(CTRL_HS_DEKU_PLAYGROUND_DAY_2) #define CMD_HS_DEKU_PLAYGROUND_DAY_3 STR(CTRL_HS_DEKU_PLAYGROUND_DAY_3) #define CMD_DEKU_PLAYGROUND_NAME_DAY_1 STR(CTRL_DEKU_PLAYGROUND_NAME_DAY_1) #define CMD_DEKU_PLAYGROUND_NAME_DAY_2 STR(CTRL_DEKU_PLAYGROUND_NAME_DAY_2) #define CMD_DEKU_PLAYGROUND_NAME_DAY_3 STR(CTRL_DEKU_PLAYGROUND_NAME_DAY_3) #else #define MESSAGE_COLOR_DEFAULT HEX(CTRL_COLOR_DEFAULT) #define MESSAGE_COLOR_RED HEX(CTRL_COLOR_RED) #define MESSAGE_COLOR_GREEN HEX(CTRL_COLOR_GREEN) #define MESSAGE_COLOR_BLUE HEX(CTRL_COLOR_BLUE) #define MESSAGE_COLOR_YELLOW HEX(CTRL_COLOR_YELLOW) #define MESSAGE_COLOR_LIGHTBLUE HEX(CTRL_COLOR_LIGHTBLUE) #define MESSAGE_COLOR_PINK HEX(CTRL_COLOR_PINK) #define MESSAGE_COLOR_SILVER HEX(CTRL_COLOR_SILVER) #define MESSAGE_COLOR_ORANGE HEX(CTRL_COLOR_ORANGE) #define MESSAGE_TEXT_SPEED HEX(CTRL_TEXT_SPEED) #define MESSAGE_HS_BOAT_ARCHERY HEX(CTRL_HS_BOAT_ARCHERY) #define MESSAGE_STRAY_FAIRIES HEX(CTRL_STRAY_FAIRIES) #define MESSAGE_TOKENS HEX(CTRL_TOKENS) #define MESSAGE_POINTS_TENS HEX(CTRL_POINTS_TENS) #define MESSAGE_POINTS_THOUSANDS HEX(CTRL_POINTS_THOUSANDS) #define MESSAGE_BOX_BREAK HEX(CTRL_BOX_BREAK) #define MESSAGE_NEWLINE HEX(CTRL_NEWLINE) #define MESSAGE_BOX_BREAK2 HEX(CTRL_BOX_BREAK2) #define MESSAGE_CARRIAGE_RETURN HEX(CTRL_CARRIAGE_RETURN) #define MESSAGE_SHIFT HEX(CTRL_SHIFT) #define MESSAGE_CONTINUE HEX(CTRL_CONTINUE) #define MESSAGE_NAME HEX(CTRL_NAME) #define MESSAGE_QUICKTEXT_ENABLE HEX(CTRL_QUICKTEXT_ENABLE) #define MESSAGE_QUICKTEXT_DISABLE HEX(CTRL_QUICKTEXT_DISABLE) #define MESSAGE_EVENT HEX(CTRL_EVENT) #define MESSAGE_PERSISTENT HEX(CTRL_PERSISTENT) #define MESSAGE_BOX_BREAK_DELAYED HEX(CTRL_BOX_BREAK_DELAYED) #define MESSAGE_FADE HEX(CTRL_FADE) #define MESSAGE_FADE_SKIPPABLE HEX(CTRL_FADE_SKIPPABLE) #define MESSAGE_SFX HEX(CTRL_SFX) #define MESSAGE_DELAY HEX(CTRL_DELAY) #define MESSAGE_BTN_A HEX(CTRL_BTN_A) #define MESSAGE_BTN_B HEX(CTRL_BTN_B) #define MESSAGE_BTN_C HEX(CTRL_BTN_C) #define MESSAGE_BTN_L HEX(CTRL_BTN_L) #define MESSAGE_BTN_R HEX(CTRL_BTN_R) #define MESSAGE_BTN_Z HEX(CTRL_BTN_Z) #define MESSAGE_BTN_CUP HEX(CTRL_BTN_CUP) #define MESSAGE_BTN_CDOWN HEX(CTRL_BTN_CDOWN) #define MESSAGE_BTN_CLEFT HEX(CTRL_BTN_CLEFT) #define MESSAGE_BTN_CRIGHT HEX(CTRL_BTN_CRIGHT) #define MESSAGE_Z_TARGET HEX(CTRL_Z_TARGET) #define MESSAGE_CONTROL_PAD HEX(CTRL_CONTROL_PAD) #define MESSAGE_END HEX(CTRL_END) #define MESSAGE_BACKGROUND HEX(CTRL_BACKGROUND) #define MESSAGE_TWO_CHOICE HEX(CTRL_TWO_CHOICE) #define MESSAGE_THREE_CHOICE HEX(CTRL_THREE_CHOICE) #define MESSAGE_TIMER_POSTMAN HEX(CTRL_TIMER_POSTMAN) #define MESSAGE_TIMER_MINIGAME_1 HEX(CTRL_TIMER_MINIGAME_1) #define MESSAGE_TIMER_2 HEX(CTRL_TIMER_2) #define MESSAGE_TIMER_MOON_CRASH HEX(CTRL_TIMER_MOON_CRASH) #define MESSAGE_TIMER_MINIGAME_2 HEX(CTRL_TIMER_MINIGAME_2) #define MESSAGE_TIMER_ENV_HAZARD HEX(CTRL_TIMER_ENV_HAZARD) #define MESSAGE_TIME HEX(CTRL_TIME) #define MESSAGE_CHEST_FLAGS HEX(CTRL_CHEST_FLAGS) #define MESSAGE_INPUT_BANK HEX(CTRL_INPUT_BANK) #define MESSAGE_RUPEES_SELECTED HEX(CTRL_RUPEES_SELECTED) #define MESSAGE_RUPEES_TOTAL HEX(CTRL_RUPEES_TOTAL) #define MESSAGE_TIME_UNTIL_MOON_CRASH HEX(CTRL_TIME_UNTIL_MOON_CRASH) #define MESSAGE_INPUT_DOGGY_RACETRACK_BET HEX(CTRL_INPUT_DOGGY_RACETRACK_BET) #define MESSAGE_INPUT_BOMBER_CODE HEX(CTRL_INPUT_BOMBER_CODE) #define MESSAGE_PAUSE_MENU HEX(CTRL_PAUSE_MENU) #define MESSAGE_TIME_SPEED HEX(CTRL_TIME_SPEED) #define MESSAGE_OWL_WARP HEX(CTRL_OWL_WARP) #define MESSAGE_INPUT_LOTTERY_CODE HEX(CTRL_INPUT_LOTTERY_CODE) #define MESSAGE_SPIDER_HOUSE_MASK_CODE HEX(CTRL_SPIDER_HOUSE_MASK_CODE) #define MESSAGE_STRAY_FAIRIES_LEFT_WOODFALL HEX(CTRL_STRAY_FAIRIES_LEFT_WOODFALL) #define MESSAGE_STRAY_FAIRIES_LEFT_SNOWHEAD HEX(CTRL_STRAY_FAIRIES_LEFT_SNOWHEAD) #define MESSAGE_STRAY_FAIRIES_LEFT_GREAT_BAY HEX(CTRL_STRAY_FAIRIES_LEFT_GREAT_BAY) #define MESSAGE_STRAY_FAIRIES_LEFT_STONE_TOWER HEX(CTRL_STRAY_FAIRIES_LEFT_STONE_TOWER) #define MESSAGE_POINTS_BOAT_ARCHERY HEX(CTRL_POINTS_BOAT_ARCHERY) #define MESSAGE_LOTTERY_CODE HEX(CTRL_LOTTERY_CODE) #define MESSAGE_LOTTERY_CODE_GUESS HEX(CTRL_LOTTERY_CODE_GUESS) #define MESSAGE_HELD_ITEM_PRICE HEX(CTRL_HELD_ITEM_PRICE) #define MESSAGE_BOMBER_CODE HEX(CTRL_BOMBER_CODE) #define MESSAGE_EVENT2 HEX(CTRL_EVENT2) #define MESSAGE_SPIDER_HOUSE_MASK_CODE_1 HEX(CTRL_SPIDER_HOUSE_MASK_CODE_1) #define MESSAGE_SPIDER_HOUSE_MASK_CODE_2 HEX(CTRL_SPIDER_HOUSE_MASK_CODE_2) #define MESSAGE_SPIDER_HOUSE_MASK_CODE_3 HEX(CTRL_SPIDER_HOUSE_MASK_CODE_3) #define MESSAGE_SPIDER_HOUSE_MASK_CODE_4 HEX(CTRL_SPIDER_HOUSE_MASK_CODE_4) #define MESSAGE_SPIDER_HOUSE_MASK_CODE_5 HEX(CTRL_SPIDER_HOUSE_MASK_CODE_5) #define MESSAGE_SPIDER_HOUSE_MASK_CODE_6 HEX(CTRL_SPIDER_HOUSE_MASK_CODE_6) #define MESSAGE_HOURS_UNTIL_MOON_CRASH HEX(CTRL_HOURS_UNTIL_MOON_CRASH) #define MESSAGE_TIME_UNTIL_NEW_DAY HEX(CTRL_TIME_UNTIL_NEW_DAY) #define MESSAGE_HS_POINTS_BANK_RUPEES HEX(CTRL_HS_POINTS_BANK_RUPEES) #define MESSAGE_HS_POINTS_UNK_1 HEX(CTRL_HS_POINTS_UNK_1) #define MESSAGE_HS_POINTS_FISHING HEX(CTRL_HS_POINTS_FISHING) #define MESSAGE_HS_TIME_BOAT_ARCHERY HEX(CTRL_HS_TIME_BOAT_ARCHERY) #define MESSAGE_HS_TIME_HORSE_BACK_BALLOON HEX(CTRL_HS_TIME_HORSE_BACK_BALLOON) #define MESSAGE_HS_TIME_LOTTERY_GUESS HEX(CTRL_HS_TIME_LOTTERY_GUESS) #define MESSAGE_HS_TOWN_SHOOTING_GALLERY HEX(CTRL_HS_TOWN_SHOOTING_GALLERY) #define MESSAGE_HS_UNK_1 HEX(CTRL_HS_UNK_1) #define MESSAGE_HS_UNK_3_LOWER HEX(CTRL_HS_UNK_3_LOWER) #define MESSAGE_HS_HORSE_BACK_BALLOON HEX(CTRL_HS_HORSE_BACK_BALLOON) #define MESSAGE_HS_DEKU_PLAYGROUND_DAY_1 HEX(CTRL_HS_DEKU_PLAYGROUND_DAY_1) #define MESSAGE_HS_DEKU_PLAYGROUND_DAY_2 HEX(CTRL_HS_DEKU_PLAYGROUND_DAY_2) #define MESSAGE_HS_DEKU_PLAYGROUND_DAY_3 HEX(CTRL_HS_DEKU_PLAYGROUND_DAY_3) #define MESSAGE_DEKU_PLAYGROUND_NAME_DAY_1 HEX(CTRL_DEKU_PLAYGROUND_NAME_DAY_1) #define MESSAGE_DEKU_PLAYGROUND_NAME_DAY_2 HEX(CTRL_DEKU_PLAYGROUND_NAME_DAY_2) #define MESSAGE_DEKU_PLAYGROUND_NAME_DAY_3 HEX(CTRL_DEKU_PLAYGROUND_NAME_DAY_3) #endif #endif