mm/assets/text/charmap.txt

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# Determines how certain text sequences should be encoded. The text sequence is
# converted to one of the tuple elements based on the chosen encoding:
# Element 1: Non-wide encoding, for text other than Japanese text and the credits.
# Element 2: For Japanese text.
# Element 3: For credits text.
{
'\n' : (0x11, 0x000A, 0x01),
'[A]' : (0xB0, 0x839F, None),
'[B]' : (0xB1, 0x83A0, None),
'[C]' : (0xB2, 0x83A1, None),
'[L]' : (0xB3, 0x83A2, None),
'[R]' : (0xB4, 0x83A3, None),
'[Z]' : (0xB5, 0x83A4, None),
'[C-Up]' : (0xB6, 0x83A5, None),
'[C-Down]' : (0xB7, 0x83A6, None),
'[C-Left]' : (0xB8, 0x83A7, None),
'[C-Right]' : (0xB9, 0x83A8, None),
'▼' : (0xBA, 0x83A9, None),
'[Control-Pad]' : (0xBB, 0x83AA, None),
}