mm/assets/xml
Tom Overton 03ba917853
Dm_Stk (Skull Kid) documented, object_stk and object_stk3 fully documented, object_stk2 mostly documented (#827)
* Most of object_stk done

* Document the original name for every animation

* First pass names on every single animation

* Enum for animations

* Enum for limbs

* Very low hanging fruit in dm_stk

* Document a lot more in dm_stk

* Name most remaining struct vars

* Name a bunch of functions

* First pass names to all sound functions

* Name most functions

* Name all other object symbols used by dm_stk

* Name all remaining functions and struct vars

* Much better animation names and documentation

* Lots more function documentation

* Document some stuff

* Name the title cutscene thing

* Last little bit of cleanup

* Format

* Rename SFX functions

* Fix typo in header comment

* Respond to Elliptic's review

* Respond to Elliptic's clarification about Version1/2

* hitCount -> deflectCount

* Take into account some of the feedback that was given for DmZl4
2022-06-19 02:51:58 +01:00
..
code SubS Shadows, Cutscenes, Exchange, and Planes (#773) 2022-04-22 05:11:54 +01:00
interface `do_action_static` OK and Documented (#802) 2022-04-24 17:34:55 +01:00
misc `do_action_static` OK and Documented (#802) 2022-04-24 17:34:55 +01:00
objects Dm_Stk (Skull Kid) documented, object_stk and object_stk3 fully documented, object_stk2 mostly documented (#827) 2022-06-19 02:51:58 +01:00
overlays Document object_okuta and ovl_en_syateki_okuta assets (#804) 2022-04-24 17:51:41 +01:00
scenes `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00