mirror of https://github.com/zeldaret/mm.git
* Move PictoActor typedefs to z64actor.h * OK, data imported * Minor snap stuff * Name most functions and variables * Name most of object, apart from animations * Document snap * Fix actors to use the PictoActor struct * Format * Finish documenting EnGe1 * Finish documenting z_snap and related actors * Format * Review, format * Name last couple of things * bss * Review * Review * bss * Introduce z64snap.h, add SCREEN_TO_DEVICE macros * Back to PROJECTED_TO_SCREEN |
||
|---|---|---|
| .. | ||
| disasm.py | ||
| dma_filenames.txt | ||
| files.txt | ||
| functions.txt | ||
| variables.txt | ||