mm/include
kyleburnette 61fd3e0282
en_scopecoin OK (#67)
* Initial scopecoin work

* Scopecoin OK

* Updated submodules

* Fixed newline on macros.h, fixed a few minor details in scopecoin.c

* Made requested minor adjustments

* merge
2021-03-17 00:22:23 -04:00
..
PR Fixed ultratypes.h (#48) 2021-02-23 23:08:16 -05:00
io Arms_Hook OK (#33) 2020-10-11 18:30:22 -05:00
assert.h
bstring.h
color.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
convert.h Decompile `game.c` 2020-06-23 10:55:11 -04:00
functions.h yaz0.c OK (#71) 2021-03-16 21:49:27 -04:00
global.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
guint.h
ichain.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
initvars.h functions and variables headers cleanup (#63) 2021-03-11 20:27:39 -05:00
macros.h en_scopecoin OK (#67) 2021-03-17 00:22:23 -04:00
os.h Port a bunch of libultra files from sm64 2020-01-20 23:27:02 -06:00
os_internal.h
osint.h Decomp controller.c 2020-01-11 08:54:07 -06:00
pre_boot_variables.h Generate all major headers from ghidra project 2019-12-07 18:21:34 -06:00
ramrom.h
rdb.h
regs.h Decompile `game.c` 2020-06-23 10:55:11 -04:00
rmon.h
section.h Decomp idle.c 2020-01-16 21:35:54 -06:00
segment.h en_scopecoin OK (#67) 2021-03-17 00:22:23 -04:00
segment_symbols.h z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29) 2020-09-27 20:19:06 -04:00
sptask.h
stdarg.h Port a bunch of libultra files from sm64 2020-01-20 23:27:02 -06:00
stdlib.h Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
string.h
ultra64.h
ultraerror.h Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
ultralog.h
unk.h Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it. 2019-11-28 00:26:09 -06:00
variables.h yaz0.c OK (#71) 2021-03-16 21:49:27 -04:00
viint.h
xstdio.h Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
z64.h yaz0.c OK (#71) 2021-03-16 21:49:27 -04:00
z64actor.h Add OoT actor structs and enums (#55) 2021-02-28 22:52:12 -05:00
z64animation.h z_skelanime OK (#34) 2020-10-11 13:31:06 -04:00
z64collision_check.h Arms_Hook OK (#33) 2020-10-11 18:30:22 -05:00
z64cutscene.h bg_haka_curtain OK (#25) 2020-09-23 21:04:29 -04:00
z64dma.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64effect.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64light.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64math.h Arms_Hook OK (#33) 2020-10-11 18:30:22 -05:00
z64object.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64scene.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00