mm/tools
Tom Overton 7c93d5e125
EnInvadepoh (Aliens, UFO, Invasion Handler, etc.) OK and documented (#1614)
* deimplementation complete

* newlines

* match

* data import

* back port cleanup changes

* stuff

* naming and such

* all funcs provisionally named

* more stuff

* merge

* Fix merge issues

* begin cleanup

* Use constants for all face animation data

* Use THIS like almost every actor does

* Change "Light Ball" to "UFO"

* Rename the alien types

* EnInvadePoh -> EnInvadepoh

* Rename the types

* Rename some Twinmold stuff

* ConfusedRomani -> SilentRomani

* Fix stack size issues with EnInvadepoh_Cremia_Init

* Move a struct out of the header to where it belongs

* Some header cleanup and struct names

* Name remaining struct vars

* Some more struct var renames

* Finish reviewing the struct var names

* Rename most of the interactInfo stuff

* Consistency

* Remove unused union

* Define EN_INVADEPOH_LIMB_MAX like EndingHero6 does

* Fix header

* Update functions.txt and variables.txt

* Create macros for accessing spawn time and kill count

* Some defines

* Some minor comments and cleanup

* Rename some functions

* Comments for those three functions

* Draw function cleanups

* Some damaged and dead cleanup

* Death scale stuff

* Good chunk of alien functions

* Invasion state naming

* Weekeventreg naming

* Happy with >20% of functions now

* A couple more functions

* More consistent names for BSS variables

* Some Init cleanup

* Happy with 30% of the functions now

* Finish the abductors

* Some random functions to get the functions I'm happy with >1/3rd

* Use `InitPath` for everything

* UFO functions done, >40% functions I'm happy with

* Do a lot of work on InvasionHandler action funcs

* Finish invasion handler code

* InitVars

* Rename the "closest alien" stuff to "closest alien threat"

* Finish most of the dog functions

* Lots of small stuff here and there

* Finish documenting the dog bug

* Document `EnInvadepoh_Dog_IsCloseToPath`

* `EnInvadepoh_Dog_MoveAlongPath` and other fixes

* Simple comment for `EnInvadepoh_Dog_Move`

* Various path functions, finish dog

* Consistently use "SetMatrixTranslation"

* Change all the angleToPlayer stuff to pitch/yaw

* Some RewardRomani functions

* Finish RewardRomani

* Finish Night1Romani and BarnRomani, >75% of functions done

* Some minor stuff

* Document bug

* Finish all of SilentRomani minus the Idle functions

* Finish EnInvadepoh_SilentRomani_Idle

* Finish Night3Cremia

* Finish Night3Romani

* Finish `EnInvadepoh_Ufo_SpawnSparkles`

* Finish some library functions

* Finish the alien pathing stuff

* Finish Romani path stuff

* Finish all non-InteractInfo stuff

* InteractInfo -> ModelInfo

* Create a `EnInvadepohFaceAnimBase` struct

* Name some of the animation data

* Switch to `Chained`/`ChainedDelay` and do some other cleanup

* Name all of the animation data

* Finish documenting and cleaning up the face animation functions

* Some comments at the top of the file

* Clean up forward declarations

* Clean some stuff up to the ModelInfo functions

* Fix build

* Move the animation data around so all the ModelInfo functions are adjacent

* Review

* Use `CLOCK_TIME_MINUTE` in `EnInvadepoh_Alien_PathComputeProgress`

* Respond to some of Anghelo's review

* Update comment on spawn time macros explaining what indices are usable

* Create a `DEATH_SCALE` define

* `WEEKEVENTREG_RECEIVED_MILK_BOTTLE` -> `WEEKEVENTREG_RECEIVED_ALIENS_BOTTLE`

* Forgot to do the bomber's notebook stuff too

* parallelogram -> rectangle

* Respond to engineer's review

* Slight spacing fix

---------

Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@Monday.localdomain>
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-04-29 08:19:55 -07:00
..
ZAPD Update ZAPD (#1533) 2024-01-14 12:34:50 -03:00
ZAPDConfigs/MM Update ZAPD (#1533) 2024-01-14 12:34:50 -03:00
asm-differ Subrepo Updates (#1368) 2023-09-08 20:17:54 +10:00
asm-processor Subrepo Updates (#1368) 2023-09-08 20:17:54 +10:00
buildtools Build Sync (#1600) 2024-04-06 11:07:58 -07:00
disasm EnInvadepoh (Aliens, UFO, Invasion Handler, etc.) OK and documented (#1614) 2024-04-29 08:19:55 -07:00
fado Subrepo Updates (#1368) 2023-09-08 20:17:54 +10:00
filelists/n64-us Build Sync (#1600) 2024-04-06 11:07:58 -07:00
graphovl Subrepos update (#1208) 2023-03-15 10:51:47 +11:00
ido_recomp Recomp v0.6 (#1215) 2023-03-18 08:03:17 -03:00
msg Build Sync (#1600) 2024-04-06 11:07:58 -07:00
overlayhelpers Build Sync (#1600) 2024-04-06 11:07:58 -07:00
sizes More header cleanup (#1604) 2024-04-25 18:16:47 -07:00
warnings_count Build Sync (#1600) 2024-04-06 11:07:58 -07:00
.gitignore Dmadata Migration (#1526) 2024-01-14 13:04:53 -03:00
Makefile Build Sync (#1600) 2024-04-06 11:07:58 -07:00
assist.py Build Sync (#1600) 2024-04-06 11:07:58 -07:00
calc_bss.sh Build Sync (#1600) 2024-04-06 11:07:58 -07:00
check_format.sh Format Script Update (#904) 2022-10-04 04:06:04 +01:00
entr.py Entrance Macro (#987) 2022-08-15 14:45:28 -04:00
eventinfconvert.py Macros for `weekEventReg` and `eventInf` (#984) 2022-11-05 15:48:36 -03:00
get_actor_sizes.py Build Sync (#1600) 2024-04-06 11:07:58 -07:00
gitable.py Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
global_bss_check.py Script to check global bss ordering (#339) 2021-10-11 13:11:11 -04:00
m2ctx.py Update `m2ctx.py` (#1176) 2023-04-23 09:58:22 -04:00
namefixer.py EnInvadepoh (Aliens, UFO, Invasion Handler, etc.) OK and documented (#1614) 2024-04-29 08:19:55 -07:00
permuter_settings.toml Speedmeter OK (#1393) 2023-10-03 15:52:41 +11:00
progress.py Hotfix progress script due to extracted change (#1611) 2024-04-06 19:18:29 -03:00
regconvert.py Rename `GameInfo` to `RegEditor` (#1178) 2023-03-08 23:53:38 -05:00
reloc_spec_check.sh Script for checking relocs correctly updated on spec (#718) 2022-03-24 21:25:41 -03:00
rename_global_asm.py Script fixes, Type 1 cylinders fixed, rename `main` (#256) 2021-08-08 23:01:51 -04:00
rename_sym.sh Tools: add assets/xml folder to rename_sym.sh directories 2023-08-12 15:37:04 +10:00
schedule_timeconv.py `SCHEDULE_TIME` (#1438) 2023-10-22 16:52:40 +11:00
set_o32abi_bit.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
sfxconvert.py `ovl_En_Test4` with 1 non-matching (#319) 2021-09-29 00:08:54 -03:00
sort_actor_funcs.py Build Sync (#1600) 2024-04-06 11:07:58 -07:00
timeconv.py en_invadepoh OK (#200) 2021-07-17 00:04:37 -04:00
vt_fmt.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
vtxdis.c Building on Macs (#513) 2021-12-28 01:07:41 +00:00
weekeventregconvert.py EnInvadepoh (Aliens, UFO, Invasion Handler, etc.) OK and documented (#1614) 2024-04-29 08:19:55 -07:00