mirror of https://github.com/zeldaret/mm.git
				
				
				
			
		
			
				
	
	
		
			36 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
#ifndef Z64INVENTORY_H
 | 
						|
#define Z64INVENTORY_H
 | 
						|
 | 
						|
#include "PR/ultratypes.h"
 | 
						|
 | 
						|
struct PlayState;
 | 
						|
 | 
						|
s32 Inventory_GetBtnBItem(struct PlayState* play);
 | 
						|
void Inventory_ChangeEquipment(s16 value);
 | 
						|
u8 Inventory_DeleteEquipment(struct PlayState* play, s16 equipment);
 | 
						|
void Inventory_ChangeUpgrade(s16 upgrade, u32 value);
 | 
						|
s32 Inventory_IsMapVisible(s16 sceneId);
 | 
						|
void Inventory_SetWorldMapCloudVisibility(s16 tingleIndex);
 | 
						|
void Inventory_SaveDekuPlaygroundHighScore(s16 timerId);
 | 
						|
void Inventory_IncrementSkullTokenCount(s16 sceneIndex);
 | 
						|
s16 Inventory_GetSkullTokenCount(s16 sceneIndex);
 | 
						|
void Inventory_SaveLotteryCodeGuess(struct PlayState* play);
 | 
						|
 | 
						|
extern u32 gBitFlags[32];
 | 
						|
extern u16 gEquipMasks[];
 | 
						|
extern u16 gEquipNegMasks[];
 | 
						|
extern u32 gUpgradeMasks[8];
 | 
						|
extern u32 gUpgradeNegMasks[];
 | 
						|
extern u8 gEquipShifts[];
 | 
						|
extern u8 gUpgradeShifts[8];
 | 
						|
extern u16 gUpgradeCapacities[][4];
 | 
						|
extern u32 gGsFlagsMask[];
 | 
						|
extern u32 gGsFlagsShift[];
 | 
						|
extern TexturePtr gItemIcons[];
 | 
						|
extern u8 gItemSlots[];
 | 
						|
extern s16 gItemPrices[];
 | 
						|
extern u16 gSceneIdsPerRegion[11][27];
 | 
						|
extern u8 gPlayerFormItemRestrictions[][114];
 | 
						|
 | 
						|
#endif
 |