mm/include/z64light.h

75 lines
1.7 KiB
C

#ifndef _Z64LIGHT_H_
#define _Z64LIGHT_H_
#include <ultra64.h>
#include <PR/gbi.h>
typedef struct {
/* 0x0 */ u8 type;
/* 0x2 */ u16 params[6];
} LightInfo; // size = 0xE
typedef struct z_Light_t {
/* 0x0 */ LightInfo* info;
/* 0x4 */ struct z_Light_t* prev;
/* 0x8 */ struct z_Light_t* next;
} z_Light; // size = 0xC
typedef struct {
/* 0x0 */ z_Light* lightsHead;
/* 0x4 */ u8 ambientRed;
/* 0x5 */ u8 ambientGreen;
/* 0x6 */ u8 ambientBlue;
/* 0x7 */ u8 unk7;
/* 0x8 */ u8 unk8;
/* 0x9 */ u8 unk9;
/* 0xA */ s16 unkA;
/* 0xC */ s16 unkC;
} LightingContext; // size = 0x10
typedef struct {
/* 0x000 */ s32 numOccupied;
/* 0x004 */ s32 nextFree;
/* 0x008 */ z_Light lights[32];
} LightsList; // size = 0x188
typedef struct {
/* 0x0 */ s8 dirX;
/* 0x1 */ s8 dirY;
/* 0x2 */ s8 dirZ;
/* 0x3 */ u8 red;
/* 0x4 */ u8 green;
/* 0x5 */ u8 blue;
/* 0x6 */ u16 pad[3];
} LightInfoDirectionalParams; // size = 0xC
typedef struct {
/* 0x0 */ s16 posX;
/* 0x2 */ s16 posY;
/* 0x4 */ s16 posZ;
/* 0x6 */ u8 red;
/* 0x7 */ u8 green;
/* 0x8 */ u8 blue;
/* 0x9 */ u8 unk9; // func_80102880 sets this only for type 2, func_80102A64 draws something if this is set
/* 0xA */ s16 radius;
} LightInfoPositionalParams; // size = 0xC
typedef struct {
/* 0x00 */ u8 enablePosLights;
/* 0x01 */ u8 numLights;
/* 0x02 */ UNK_TYPE1 pad2[6];
/* 0x08 */ Lights7 lights;
} LightMapper; // size = 0x80
typedef struct {
/* 0x0 */ u8 type;
/* 0x2 */ LightInfoDirectionalParams params;
} LightInfoDirectional; // size = 0xE
typedef struct {
/* 0x0 */ u8 type;
/* 0x2 */ LightInfoPositionalParams params;
} LightInfoPositional; // size = 0xE
#endif