mm/include/audio/reverb.h

100 lines
4.0 KiB
C

#ifndef AUDIO_REVERB_H
#define AUDIO_REVERB_H
#include "soundfont.h"
#include "PR/ultratypes.h"
#define REVERB_INDEX_NONE -1
typedef enum ReverbDataType {
/* 0 */ REVERB_DATA_TYPE_SETTINGS, // Reverb Settings (Init)
/* 1 */ REVERB_DATA_TYPE_DELAY, // Reverb Delay (numSamples)
/* 2 */ REVERB_DATA_TYPE_DECAY, // Reverb Decay Ratio
/* 3 */ REVERB_DATA_TYPE_SUB_VOLUME, // Reverb Sub-Volume
/* 4 */ REVERB_DATA_TYPE_VOLUME, // Reverb Volume
/* 5 */ REVERB_DATA_TYPE_LEAK_RIGHT, // Reverb Leak Right Channel
/* 6 */ REVERB_DATA_TYPE_LEAK_LEFT, // Reverb Leak Left Channel
/* 7 */ REVERB_DATA_TYPE_FILTER_LEFT, // Reverb Left Filter
/* 8 */ REVERB_DATA_TYPE_FILTER_RIGHT, // Reverb Right Filter
/* 9 */ REVERB_DATA_TYPE_9 // Reverb Unk
} ReverbDataType;
typedef struct ReverbSettings {
/* 0x00 */ u8 downsampleRate;
/* 0x02 */ u16 delayNumSamples;
/* 0x04 */ u16 decayRatio; // determines how fast reverb dissipates
/* 0x06 */ u16 subDelay;
/* 0x08 */ u16 subVolume;
/* 0x0A */ u16 volume;
/* 0x0C */ u16 leakRtl;
/* 0x0E */ u16 leakLtr;
/* 0x10 */ s8 mixReverbIndex;
/* 0x12 */ u16 mixReverbStrength;
/* 0x14 */ s16 lowPassFilterCutoffLeft;
/* 0x16 */ s16 lowPassFilterCutoffRight;
} ReverbSettings; // size = 0x18
/**
* Stores an entry of decompressed samples in a reverb ring buffer.
* By storing the sample in a ring buffer, the time it takes to loop
* around back to the same sample acts as a delay, leading to an echo effect.
*/
typedef struct ReverbBufferEntry {
/* 0x00 */ s16 numSamplesAfterDownsampling; // never read
/* 0x02 */ s16 numSamples; // never read
/* 0x04 */ s16* toDownsampleLeft;
/* 0x08 */ s16* toDownsampleRight; // data pointed to by left and right are adjacent in memory
/* 0x0C */ s32 startPos; // start pos in ring buffer
/* 0x10 */ s16 size; // first length in ring buffer (from startPos, at most until end)
/* 0x12 */ s16 wrappedSize; // second length in ring buffer (from pos 0)
/* 0x14 */ u16 loadResamplePitch;
/* 0x16 */ u16 saveResamplePitch;
/* 0x18 */ u16 saveResampleNumSamples;
} ReverbBufferEntry; // size = 0x1C
typedef struct SynthesisReverb {
/* 0x000 */ u8 resampleFlags;
/* 0x001 */ u8 useReverb;
/* 0x002 */ u8 framesToIgnore;
/* 0x003 */ u8 curFrame;
/* 0x004 */ u8 downsampleRate;
/* 0x005 */ s8 mixReverbIndex; // mix in reverb from this index. set to 0xFF to not mix any
/* 0x006 */ u16 delayNumSamples; // number of samples between echos
/* 0x008 */ s16 mixReverbStrength; // the gain/amount to mix in reverb from mixReverbIndex
/* 0x00A */ s16 volume;
/* 0x00C */ u16 decayRatio; // determines how fast reverb dissipate
/* 0x00E */ u16 downsamplePitch;
/* 0x010 */ s16 leakRtl;
/* 0x012 */ s16 leakLtr;
/* 0x014 */ u16 subDelay; // number of samples between sub echos
/* 0x016 */ s16 subVolume; // strength of the sub echos
/* 0x018 */ u8 resampleEffectOn;
/* 0x019 */ s8 resampleEffectExtraSamples;
/* 0x01A */ u16 resampleEffectLoadUnk;
/* 0x01C */ u16 resampleEffectSaveUnk;
/* 0x01E */ u8 delayNumSamplesAfterDownsampling;
/* 0x020 */ s32 nextReverbBufPos;
/* 0x024 */ s32 delayNumSamplesUnk; // May be bufSizePerChan
/* 0x028 */ s16* leftReverbBuf;
/* 0x02C */ s16* rightReverbBuf;
/* 0x030 */ s16* leftLoadResampleBuf;
/* 0x034 */ s16* rightLoadResampleBuf;
/* 0x038 */ s16* leftSaveResampleBuf;
/* 0x03C */ s16* rightSaveResampleBuf;
/* 0x040 */ ReverbBufferEntry bufEntry[2][5];
/* 0x158 */ ReverbBufferEntry subBufEntry[2][5];
/* 0x270 */ s16* filterLeft;
/* 0x274 */ s16* filterRight;
/* 0x278 */ s16* filterLeftInit;
/* 0x27C */ s16* filterRightInit;
/* 0x280 */ s16* filterLeftState;
/* 0x284 */ s16* filterRightState;
/* 0x288 */ TunedSample tunedSample;
/* 0x290 */ Sample sample;
/* 0x2A0 */ AdpcmLoop loop;
} SynthesisReverb; // size = 0x2D0
extern ReverbSettings* gReverbSettingsTable[10];
#endif