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PR
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Check in makerom files (#1758)
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2024-12-22 15:48:13 -08:00 |
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audio
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Macroify MML opcodes (#1798)
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2025-02-23 06:41:05 -08:00 |
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libc
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libultra/libc cleanup (#1757)
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2024-12-13 18:28:22 -08:00 |
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libc64
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Move D_80097508 out of system_heap.c (#1779)
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2024-12-28 08:27:25 -03:00 |
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libu64
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Apply the NORETURN attribute to functions that do not return (#1768)
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2024-12-22 15:24:47 -08:00 |
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tables
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Sync soundfont_compiler.c with recent OoT change, give automatic names to sequence 0 channels that implement sfx (#1784)
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2025-01-12 08:30:17 -08:00 |
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CIC6105.h
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…
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alignment.h
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attributes.h
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Apply the NORETURN attribute to functions that do not return (#1768)
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2024-12-22 15:24:47 -08:00 |
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audiomgr.h
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audiothread_cmd.h
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boot.h
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Check in makerom files (#1758)
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2024-12-22 15:48:13 -08:00 |
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buffers.h
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Misc Cleanup (#1782)
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2025-01-27 12:48:59 -03:00 |
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build.h
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carthandle.h
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color.h
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command_macros_base.h
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controller.h
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fault.h
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Apply the NORETURN attribute to functions that do not return (#1768)
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2024-12-22 15:24:47 -08:00 |
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fault_internal.h
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flg_set.h
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functions.h
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Apply the NORETURN attribute to functions that do not return (#1768)
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2024-12-22 15:24:47 -08:00 |
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gamealloc.h
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gfx.h
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gfx_setupdl.h
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gfxalloc.h
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global.h
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Yet another header cleanup (#1284)
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2023-06-18 16:43:47 +10:00 |
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ichain.h
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Add a `z64play.h` header (#1646)
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2024-06-25 15:17:03 -04:00 |
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idle.h
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irqmgr.h
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[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681)
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2024-09-07 16:47:22 -06:00 |
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kaleido_manager.h
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kanread.h
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listalloc.h
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macro.inc
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Extract Incbins (#1776)
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2025-01-27 13:15:16 -03:00 |
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macros.h
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Player Docs: Idle and Fidget (#1723)
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2024-10-20 07:35:03 -07:00 |
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main.h
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message_data_fmt_nes.h
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message_data_fmt_staff.h
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message_data_static.h
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padmgr.h
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libu64 (#1705)
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2024-11-07 17:27:19 -08:00 |
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rand.h
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regs.h
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rom_header.h
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romfile.h
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scheduler.h
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segment_symbols.h
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Remove gSystemHeap and the system_heap spec segment, use _buffersSegmentEnd to represent the start of the system heap (#1767)
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2024-12-19 16:38:44 +11:00 |
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segmented_address.h
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seqcmd.h
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Audio `sequence.c` OK and documented (#1201)
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2023-03-30 19:53:47 +11:00 |
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sequence.h
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sfx.h
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[Audio 9/9] Loose ends (#1755)
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2024-12-13 16:27:45 -08:00 |
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slowly.h
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Slowly Cleanup (#1213)
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2023-03-20 00:48:49 +11:00 |
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stack.h
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su_mtx.h
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sys_cfb.h
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sys_cmpdma.h
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sys_flashrom.h
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Small sys_flashrom clean up (#1795)
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2025-02-21 17:00:11 -08:00 |
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sys_initial_check.h
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sys_matrix.h
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sys_ucode.h
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tha.h
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thga.h
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ultra64.h
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unk.h
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variables.h
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Move gAudioTatumInit and gAudioHeapInitSizes to their own file, using data-with-rodata instead of const qualifiers (#1771)
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2024-12-21 12:41:28 +11:00 |
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viconfig.h
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vt.h
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yaz0.h
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z64.h
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z64DLF.h
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z64actor.h
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Document Update Actor Flags (#1762)
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2024-12-17 13:18:56 -08:00 |
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z64actor_dlftbls.h
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z64animation.h
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Standardize "ActorMovement" over "ActorMove" (#1773)
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2024-12-21 14:15:10 +11:00 |
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z64animation_legacy.h
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z64audio.h
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Move gAudioTatumInit and gAudioHeapInitSizes to their own file, using data-with-rodata instead of const qualifiers (#1771)
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2024-12-21 12:41:28 +11:00 |
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z64bgcheck.h
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bgcheck macros from OoT (#1774)
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2024-12-22 15:34:35 -08:00 |
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z64bombers_notebook.h
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z64camera.h
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z64circle_tex.h
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z64collision_check.h
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z64curve.h
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z64cutscene.h
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z64cutscene_commands.h
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Remove asm-processor in favor of preprocess.sh (#1760)
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2025-02-21 18:02:19 -08:00 |
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z64debug_display.h
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z64debug_text.h
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z64dma.h
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z64door.h
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z64eff_blure.h
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z64eff_footmark.h
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z64eff_shield_particle.h
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z64eff_spark.h
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z64eff_ss_dead.h
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Split effect headers and a bit of cleanup (#1482)
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2023-11-27 12:24:46 -03:00 |
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z64eff_tire_mark.h
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z64effect.h
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z64effect_ss.h
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EffectSs Sync (#1799)
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2025-03-03 13:22:56 -03:00 |
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z64elf_message.h
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z64environment.h
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z64font.h
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z64frameadvance.h
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z64game.h
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z64game_over.h
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z64horse.h
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z64interface.h
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z64inventory.h
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z64item.h
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z64jpeg.h
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z64keyframe.h
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z64lib.h
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z64lifemeter.h
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z64light.h
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z64map.h
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z64math.h
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z64message.h
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z64msgevent.h
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z64nmi_buff.h
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z64object.h
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z64ocarina.h
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z64olib.h
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z64path.h
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z64pause_menu.h
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z64play.h
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Document Update Actor Flags (#1762)
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2024-12-17 13:18:56 -08:00 |
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z64player.h
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Misc FAKE fixes (#1783)
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2025-02-16 09:30:27 -08:00 |
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z64prerender.h
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z64quake.h
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z64rumble.h
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z64save.h
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z64scene.h
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z64schedule.h
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z64scripts.h
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z64shrink_window.h
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z64skin.h
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z64skin_matrix.h
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z64skybox.h
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z64snap.h
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z64sound_source.h
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z64speed_meter.h
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z64subs.h
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Boss07 (Majora) OK and documented [mm-n64-us.z64 OK] (#1753)
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2024-12-10 18:06:55 -08:00 |
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z64thread.h
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z64transition.h
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z64view.h
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z64vimode.h
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z64vis.h
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z64visfbuf.h
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z64voice.h
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z_en_hy_code.h
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z_fireobj.h
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z_prenmi.h
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z_title_setup.h
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zelda_arena.h
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