mm/include
Derek Hensley b9c7cbcbf6
EffectSs Sync (#1799)
* gEffectSsOverlayTable

* Sync with OoT docs
2025-03-03 13:22:56 -03:00
..
PR Check in makerom files (#1758) 2024-12-22 15:48:13 -08:00
audio Macroify MML opcodes (#1798) 2025-02-23 06:41:05 -08:00
libc libultra/libc cleanup (#1757) 2024-12-13 18:28:22 -08:00
libc64 Move D_80097508 out of system_heap.c (#1779) 2024-12-28 08:27:25 -03:00
libu64 Apply the NORETURN attribute to functions that do not return (#1768) 2024-12-22 15:24:47 -08:00
tables Sync soundfont_compiler.c with recent OoT change, give automatic names to sequence 0 channels that implement sfx (#1784) 2025-01-12 08:30:17 -08:00
CIC6105.h
alignment.h
attributes.h Apply the NORETURN attribute to functions that do not return (#1768) 2024-12-22 15:24:47 -08:00
audiomgr.h
audiothread_cmd.h
boot.h Check in makerom files (#1758) 2024-12-22 15:48:13 -08:00
buffers.h Misc Cleanup (#1782) 2025-01-27 12:48:59 -03:00
build.h
carthandle.h
color.h
command_macros_base.h
controller.h
fault.h Apply the NORETURN attribute to functions that do not return (#1768) 2024-12-22 15:24:47 -08:00
fault_internal.h
flg_set.h
functions.h Apply the NORETURN attribute to functions that do not return (#1768) 2024-12-22 15:24:47 -08:00
gamealloc.h
gfx.h
gfx_setupdl.h
gfxalloc.h
global.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
ichain.h Add a `z64play.h` header (#1646) 2024-06-25 15:17:03 -04:00
idle.h
irqmgr.h [headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681) 2024-09-07 16:47:22 -06:00
kaleido_manager.h
kanread.h
listalloc.h
macro.inc Extract Incbins (#1776) 2025-01-27 13:15:16 -03:00
macros.h Player Docs: Idle and Fidget (#1723) 2024-10-20 07:35:03 -07:00
main.h
message_data_fmt_nes.h
message_data_fmt_staff.h
message_data_static.h
padmgr.h libu64 (#1705) 2024-11-07 17:27:19 -08:00
rand.h
regs.h
rom_header.h
romfile.h
scheduler.h
segment_symbols.h Remove gSystemHeap and the system_heap spec segment, use _buffersSegmentEnd to represent the start of the system heap (#1767) 2024-12-19 16:38:44 +11:00
segmented_address.h
seqcmd.h Audio `sequence.c` OK and documented (#1201) 2023-03-30 19:53:47 +11:00
sequence.h
sfx.h [Audio 9/9] Loose ends (#1755) 2024-12-13 16:27:45 -08:00
slowly.h Slowly Cleanup (#1213) 2023-03-20 00:48:49 +11:00
stack.h
su_mtx.h
sys_cfb.h
sys_cmpdma.h
sys_flashrom.h Small sys_flashrom clean up (#1795) 2025-02-21 17:00:11 -08:00
sys_initial_check.h
sys_matrix.h
sys_ucode.h
tha.h
thga.h
ultra64.h
unk.h
variables.h Move gAudioTatumInit and gAudioHeapInitSizes to their own file, using data-with-rodata instead of const qualifiers (#1771) 2024-12-21 12:41:28 +11:00
viconfig.h
vt.h
yaz0.h
z64.h
z64DLF.h
z64actor.h Document Update Actor Flags (#1762) 2024-12-17 13:18:56 -08:00
z64actor_dlftbls.h
z64animation.h Standardize "ActorMovement" over "ActorMove" (#1773) 2024-12-21 14:15:10 +11:00
z64animation_legacy.h
z64audio.h Move gAudioTatumInit and gAudioHeapInitSizes to their own file, using data-with-rodata instead of const qualifiers (#1771) 2024-12-21 12:41:28 +11:00
z64bgcheck.h bgcheck macros from OoT (#1774) 2024-12-22 15:34:35 -08:00
z64bombers_notebook.h
z64camera.h
z64circle_tex.h
z64collision_check.h
z64curve.h
z64cutscene.h
z64cutscene_commands.h Remove asm-processor in favor of preprocess.sh (#1760) 2025-02-21 18:02:19 -08:00
z64debug_display.h
z64debug_text.h
z64dma.h
z64door.h
z64eff_blure.h
z64eff_footmark.h
z64eff_shield_particle.h
z64eff_spark.h
z64eff_ss_dead.h Split effect headers and a bit of cleanup (#1482) 2023-11-27 12:24:46 -03:00
z64eff_tire_mark.h
z64effect.h
z64effect_ss.h EffectSs Sync (#1799) 2025-03-03 13:22:56 -03:00
z64elf_message.h
z64environment.h
z64font.h
z64frameadvance.h
z64game.h
z64game_over.h
z64horse.h
z64interface.h
z64inventory.h
z64item.h
z64jpeg.h
z64keyframe.h
z64lib.h
z64lifemeter.h
z64light.h
z64map.h
z64math.h
z64message.h
z64msgevent.h
z64nmi_buff.h
z64object.h
z64ocarina.h
z64olib.h
z64path.h
z64pause_menu.h
z64play.h Document Update Actor Flags (#1762) 2024-12-17 13:18:56 -08:00
z64player.h Misc FAKE fixes (#1783) 2025-02-16 09:30:27 -08:00
z64prerender.h
z64quake.h
z64rumble.h
z64save.h
z64scene.h
z64schedule.h
z64scripts.h
z64shrink_window.h
z64skin.h
z64skin_matrix.h
z64skybox.h
z64snap.h
z64sound_source.h
z64speed_meter.h
z64subs.h Boss07 (Majora) OK and documented [mm-n64-us.z64 OK] (#1753) 2024-12-10 18:06:55 -08:00
z64thread.h
z64transition.h
z64view.h
z64vimode.h
z64vis.h
z64visfbuf.h
z64voice.h
z_en_hy_code.h
z_fireobj.h
z_prenmi.h
z_title_setup.h
zelda_arena.h