mm/include
Yanis 187e75c441
bgcheck macros from OoT (#1774)
2024-12-22 15:34:35 -08:00
..
PR libultra/libc cleanup (#1757) 2024-12-13 18:28:22 -08:00
audio [Audio 9/9] Loose ends (#1755) 2024-12-13 16:27:45 -08:00
libc libultra/libc cleanup (#1757) 2024-12-13 18:28:22 -08:00
libc64 Misc Cleanup (#1665) 2024-07-28 13:04:09 -04:00
libu64 Apply the NORETURN attribute to functions that do not return (#1768) 2024-12-22 15:24:47 -08:00
tables [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#1679) 2024-09-15 15:26:32 -07:00
CIC6105.h
alignment.h
attributes.h Apply the NORETURN attribute to functions that do not return (#1768) 2024-12-22 15:24:47 -08:00
audiomgr.h [headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681) 2024-09-07 16:47:22 -06:00
audiothread_cmd.h
buffers.h Remove gSystemHeap and the system_heap spec segment, use _buffersSegmentEnd to represent the start of the system heap (#1767) 2024-12-19 16:38:44 +11:00
build.h build creator (#1726) 2024-10-20 12:56:55 -03:00
carthandle.h
color.h Add a `z64play.h` header (#1646) 2024-06-25 15:17:03 -04:00
command_macros_base.h
controller.h Misc Clean (#1680) 2024-09-07 20:55:59 -07:00
fault.h Apply the NORETURN attribute to functions that do not return (#1768) 2024-12-22 15:24:47 -08:00
fault_internal.h
flg_set.h
functions.h Apply the NORETURN attribute to functions that do not return (#1768) 2024-12-22 15:24:47 -08:00
gamealloc.h
gfx.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
gfx_setupdl.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
gfxalloc.h Introduce a bunch of small new headers (#1649) 2024-07-28 13:53:28 -07:00
global.h
ichain.h Add a `z64play.h` header (#1646) 2024-06-25 15:17:03 -04:00
idle.h [headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681) 2024-09-07 16:47:22 -06:00
irqmgr.h [headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681) 2024-09-07 16:47:22 -06:00
kaleido_manager.h [headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688) 2024-09-10 14:49:39 -03:00
kanread.h
listalloc.h
macro.inc
macros.h Player Docs: Idle and Fidget (#1723) 2024-10-20 07:35:03 -07:00
main.h [headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681) 2024-09-07 16:47:22 -06:00
message_data_fmt_nes.h Port over OoT's new text pipeline (#1685) 2024-10-12 21:03:44 -03:00
message_data_fmt_staff.h Port over OoT's new text pipeline (#1685) 2024-10-12 21:03:44 -03:00
message_data_static.h Port over OoT's new text pipeline (#1685) 2024-10-12 21:03:44 -03:00
padmgr.h libu64 (#1705) 2024-11-07 17:27:19 -08:00
prevent_bss_reordering.h
prevent_bss_reordering2.h
rand.h Add rand.h for non-qrand.c rand functions (#1684) 2024-09-18 19:49:56 -07:00
regs.h Player Docs: Idle and Fidget (#1723) 2024-10-20 07:35:03 -07:00
rom_header.h
romfile.h More General Cleanup (#1638) 2024-06-03 14:33:03 -04:00
scheduler.h [headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681) 2024-09-07 16:47:22 -06:00
segment_symbols.h Remove gSystemHeap and the system_heap spec segment, use _buffersSegmentEnd to represent the start of the system heap (#1767) 2024-12-19 16:38:44 +11:00
segmented_address.h [headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681) 2024-09-07 16:47:22 -06:00
seqcmd.h
sequence.h [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#1679) 2024-09-15 15:26:32 -07:00
sfx.h [Audio 9/9] Loose ends (#1755) 2024-12-13 16:27:45 -08:00
slowly.h
stack.h
su_mtx.h
sys_cfb.h
sys_cmpdma.h More General Cleanup (#1638) 2024-06-03 14:33:03 -04:00
sys_flashrom.h
sys_initial_check.h
sys_matrix.h Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD (#1729) 2024-10-22 17:51:00 -07:00
sys_ucode.h
tha.h More General Cleanup (#1638) 2024-06-03 14:33:03 -04:00
thga.h
ultra64.h
unk.h
variables.h Move gAudioTatumInit and gAudioHeapInitSizes to their own file, using data-with-rodata instead of const qualifiers (#1771) 2024-12-21 12:41:28 +11:00
viconfig.h
vt.h
yaz0.h
z64.h libu64 (#1705) 2024-11-07 17:27:19 -08:00
z64DLF.h
z64actor.h Document Update Actor Flags (#1762) 2024-12-17 13:18:56 -08:00
z64actor_dlftbls.h InitVars -> Profile (#1697) 2024-09-27 22:12:20 -07:00
z64animation.h Standardize "ActorMovement" over "ActorMove" (#1773) 2024-12-21 14:15:10 +11:00
z64animation_legacy.h
z64audio.h Move gAudioTatumInit and gAudioHeapInitSizes to their own file, using data-with-rodata instead of const qualifiers (#1771) 2024-12-21 12:41:28 +11:00
z64bgcheck.h bgcheck macros from OoT (#1774) 2024-12-22 15:34:35 -08:00
z64bombers_notebook.h Add a `z64play.h` header (#1646) 2024-06-25 15:17:03 -04:00
z64camera.h Player Docs: Talking (#1738) 2024-11-17 16:26:59 -08:00
z64circle_tex.h
z64collision_check.h Sync Colliders Final (#1718) 2024-10-18 23:54:54 +11:00
z64curve.h `sys_math3d.c` Decompiled and Mostly Documented (#1450) 2024-06-14 22:39:31 -07:00
z64cutscene.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
z64cutscene_commands.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
z64debug_display.h
z64debug_text.h
z64dma.h Small general cleanup (#1644) 2024-06-14 21:47:24 -07:00
z64door.h
z64eff_blure.h
z64eff_footmark.h
z64eff_shield_particle.h
z64eff_spark.h
z64eff_ss_dead.h
z64eff_tire_mark.h
z64effect.h More General Cleanup (#1638) 2024-06-03 14:33:03 -04:00
z64effect_ss.h InitVars -> Profile (#1697) 2024-09-27 22:12:20 -07:00
z64elf_message.h Introduce a bunch of small new headers (#1649) 2024-07-28 13:53:28 -07:00
z64environment.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
z64font.h More General Cleanup (#1638) 2024-06-03 14:33:03 -04:00
z64frameadvance.h Add a `z64play.h` header (#1646) 2024-06-25 15:17:03 -04:00
z64game.h libu64 (#1705) 2024-11-07 17:27:19 -08:00
z64game_over.h
z64horse.h
z64interface.h `z_parameter.c`: remaining functions, do action documentation, gfx cleanup (#1652) 2024-07-02 14:47:37 -07:00
z64inventory.h Introduce a bunch of small new headers (#1649) 2024-07-28 13:53:28 -07:00
z64item.h Small Misc Clean (#1751) 2024-12-01 07:01:42 -03:00
z64jpeg.h [headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688) 2024-09-10 14:49:39 -03:00
z64keyframe.h Extract Keyframe Assets data (#1664) 2024-07-28 12:31:28 -04:00
z64lib.h Add a `z64play.h` header (#1646) 2024-06-25 15:17:03 -04:00
z64lifemeter.h
z64light.h
z64map.h z_map decompiled (#1032) 2024-06-20 18:21:37 -07:00
z64math.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
z64message.h More General Cleanup (#1638) 2024-06-03 14:33:03 -04:00
z64msgevent.h Fix MSCRIPT_CMD_UNSET_EVENT_INF command (#1660) 2024-07-27 14:40:28 -07:00
z64nmi_buff.h
z64object.h [headers] Move object decls to z64object.h, cleanup `Scene_Command*` protos (#1703) 2024-10-05 13:22:59 -07:00
z64ocarina.h
z64olib.h Introduce a bunch of small new headers (#1649) 2024-07-28 13:53:28 -07:00
z64path.h
z64pause_menu.h [headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688) 2024-09-10 14:49:39 -03:00
z64play.h Document Update Actor Flags (#1762) 2024-12-17 13:18:56 -08:00
z64player.h Player Docs: Slide on Slope (#1752) 2024-12-02 17:11:00 -08:00
z64prerender.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
z64quake.h
z64rumble.h Small general cleanup (#1644) 2024-06-14 21:47:24 -07:00
z64save.h Introduce a bunch of small new headers (#1649) 2024-07-28 13:53:28 -07:00
z64scene.h Document Room Type (#1740) 2024-11-11 16:46:21 -08:00
z64schedule.h Msgevent OK (#1637) 2024-06-14 21:35:22 -07:00
z64scripts.h Msgevent OK (#1637) 2024-06-14 21:35:22 -07:00
z64shrink_window.h
z64skin.h
z64skin_matrix.h [headers] gfx_setupdl.h and z64skin_matrix.h (#1699) 2024-09-27 22:22:48 -07:00
z64skybox.h
z64snap.h Introduce a bunch of small new headers (#1649) 2024-07-28 13:53:28 -07:00
z64sound_source.h
z64speed_meter.h Small general cleanup (#1644) 2024-06-14 21:47:24 -07:00
z64subs.h Boss07 (Majora) OK and documented [mm-n64-us.z64 OK] (#1753) 2024-12-10 18:06:55 -08:00
z64thread.h
z64transition.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
z64view.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
z64vimode.h
z64vis.h
z64visfbuf.h
z64voice.h Small general cleanup (#1644) 2024-06-14 21:47:24 -07:00
z_en_hy_code.h
z_fireobj.h
z_prenmi.h
z_title_setup.h
zelda_arena.h [headers] `z64malloc.h` -> `zelda_arena.h` (#1702) 2024-10-05 08:42:49 -07:00