.. |
PR
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libultra/libc cleanup (#1757)
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2024-12-13 18:28:22 -08:00 |
audio
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[Audio 9/9] Loose ends (#1755)
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2024-12-13 16:27:45 -08:00 |
libc
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libultra/libc cleanup (#1757)
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2024-12-13 18:28:22 -08:00 |
libc64
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Misc Cleanup (#1665)
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2024-07-28 13:04:09 -04:00 |
libu64
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Apply the NORETURN attribute to functions that do not return (#1768)
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2024-12-22 15:24:47 -08:00 |
tables
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[Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#1679)
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2024-09-15 15:26:32 -07:00 |
CIC6105.h
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…
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alignment.h
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…
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attributes.h
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Apply the NORETURN attribute to functions that do not return (#1768)
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2024-12-22 15:24:47 -08:00 |
audiomgr.h
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[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681)
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2024-09-07 16:47:22 -06:00 |
audiothread_cmd.h
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…
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buffers.h
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Remove gSystemHeap and the system_heap spec segment, use _buffersSegmentEnd to represent the start of the system heap (#1767)
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2024-12-19 16:38:44 +11:00 |
build.h
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build creator (#1726)
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2024-10-20 12:56:55 -03:00 |
carthandle.h
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…
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color.h
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Add a `z64play.h` header (#1646)
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2024-06-25 15:17:03 -04:00 |
command_macros_base.h
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…
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controller.h
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Misc Clean (#1680)
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2024-09-07 20:55:59 -07:00 |
fault.h
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Apply the NORETURN attribute to functions that do not return (#1768)
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2024-12-22 15:24:47 -08:00 |
fault_internal.h
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…
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flg_set.h
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…
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functions.h
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Apply the NORETURN attribute to functions that do not return (#1768)
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2024-12-22 15:24:47 -08:00 |
gamealloc.h
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…
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gfx.h
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Animation Cleanup: En_V* and En_W* (#1713)
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2024-10-16 06:13:25 -07:00 |
gfx_setupdl.h
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Animation Cleanup: En_V* and En_W* (#1713)
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2024-10-16 06:13:25 -07:00 |
gfxalloc.h
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Introduce a bunch of small new headers (#1649)
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2024-07-28 13:53:28 -07:00 |
global.h
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…
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ichain.h
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Add a `z64play.h` header (#1646)
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2024-06-25 15:17:03 -04:00 |
idle.h
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[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681)
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2024-09-07 16:47:22 -06:00 |
irqmgr.h
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[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681)
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2024-09-07 16:47:22 -06:00 |
kaleido_manager.h
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[headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688)
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2024-09-10 14:49:39 -03:00 |
kanread.h
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…
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listalloc.h
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…
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macro.inc
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…
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macros.h
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Player Docs: Idle and Fidget (#1723)
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2024-10-20 07:35:03 -07:00 |
main.h
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[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681)
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2024-09-07 16:47:22 -06:00 |
message_data_fmt_nes.h
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Port over OoT's new text pipeline (#1685)
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2024-10-12 21:03:44 -03:00 |
message_data_fmt_staff.h
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Port over OoT's new text pipeline (#1685)
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2024-10-12 21:03:44 -03:00 |
message_data_static.h
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Port over OoT's new text pipeline (#1685)
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2024-10-12 21:03:44 -03:00 |
padmgr.h
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libu64 (#1705)
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2024-11-07 17:27:19 -08:00 |
prevent_bss_reordering.h
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…
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prevent_bss_reordering2.h
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…
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rand.h
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Add rand.h for non-qrand.c rand functions (#1684)
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2024-09-18 19:49:56 -07:00 |
regs.h
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Player Docs: Idle and Fidget (#1723)
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2024-10-20 07:35:03 -07:00 |
rom_header.h
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…
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romfile.h
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More General Cleanup (#1638)
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2024-06-03 14:33:03 -04:00 |
scheduler.h
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[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681)
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2024-09-07 16:47:22 -06:00 |
segment_symbols.h
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Remove gSystemHeap and the system_heap spec segment, use _buffersSegmentEnd to represent the start of the system heap (#1767)
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2024-12-19 16:38:44 +11:00 |
segmented_address.h
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[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681)
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2024-09-07 16:47:22 -06:00 |
seqcmd.h
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…
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sequence.h
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[Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#1679)
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2024-09-15 15:26:32 -07:00 |
sfx.h
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[Audio 9/9] Loose ends (#1755)
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2024-12-13 16:27:45 -08:00 |
slowly.h
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…
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stack.h
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…
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su_mtx.h
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…
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sys_cfb.h
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…
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sys_cmpdma.h
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More General Cleanup (#1638)
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2024-06-03 14:33:03 -04:00 |
sys_flashrom.h
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…
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sys_initial_check.h
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…
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sys_matrix.h
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Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD (#1729)
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2024-10-22 17:51:00 -07:00 |
sys_ucode.h
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…
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tha.h
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More General Cleanup (#1638)
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2024-06-03 14:33:03 -04:00 |
thga.h
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…
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ultra64.h
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…
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unk.h
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…
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variables.h
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Move gAudioTatumInit and gAudioHeapInitSizes to their own file, using data-with-rodata instead of const qualifiers (#1771)
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2024-12-21 12:41:28 +11:00 |
viconfig.h
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…
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vt.h
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…
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yaz0.h
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…
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z64.h
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libu64 (#1705)
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2024-11-07 17:27:19 -08:00 |
z64DLF.h
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…
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z64actor.h
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Document Update Actor Flags (#1762)
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2024-12-17 13:18:56 -08:00 |
z64actor_dlftbls.h
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InitVars -> Profile (#1697)
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2024-09-27 22:12:20 -07:00 |
z64animation.h
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Standardize "ActorMovement" over "ActorMove" (#1773)
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2024-12-21 14:15:10 +11:00 |
z64animation_legacy.h
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…
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z64audio.h
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Move gAudioTatumInit and gAudioHeapInitSizes to their own file, using data-with-rodata instead of const qualifiers (#1771)
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2024-12-21 12:41:28 +11:00 |
z64bgcheck.h
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bgcheck macros from OoT (#1774)
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2024-12-22 15:34:35 -08:00 |
z64bombers_notebook.h
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Add a `z64play.h` header (#1646)
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2024-06-25 15:17:03 -04:00 |
z64camera.h
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Player Docs: Talking (#1738)
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2024-11-17 16:26:59 -08:00 |
z64circle_tex.h
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…
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z64collision_check.h
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Sync Colliders Final (#1718)
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2024-10-18 23:54:54 +11:00 |
z64curve.h
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`sys_math3d.c` Decompiled and Mostly Documented (#1450)
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2024-06-14 22:39:31 -07:00 |
z64cutscene.h
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Animation Cleanup: En_V* and En_W* (#1713)
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2024-10-16 06:13:25 -07:00 |
z64cutscene_commands.h
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Animation Cleanup: En_V* and En_W* (#1713)
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2024-10-16 06:13:25 -07:00 |
z64debug_display.h
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…
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z64debug_text.h
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…
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z64dma.h
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Small general cleanup (#1644)
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2024-06-14 21:47:24 -07:00 |
z64door.h
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…
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z64eff_blure.h
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…
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z64eff_footmark.h
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…
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z64eff_shield_particle.h
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…
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z64eff_spark.h
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…
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z64eff_ss_dead.h
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…
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z64eff_tire_mark.h
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…
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z64effect.h
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More General Cleanup (#1638)
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2024-06-03 14:33:03 -04:00 |
z64effect_ss.h
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InitVars -> Profile (#1697)
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2024-09-27 22:12:20 -07:00 |
z64elf_message.h
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Introduce a bunch of small new headers (#1649)
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2024-07-28 13:53:28 -07:00 |
z64environment.h
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Animation Cleanup: En_V* and En_W* (#1713)
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2024-10-16 06:13:25 -07:00 |
z64font.h
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More General Cleanup (#1638)
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2024-06-03 14:33:03 -04:00 |
z64frameadvance.h
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Add a `z64play.h` header (#1646)
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2024-06-25 15:17:03 -04:00 |
z64game.h
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libu64 (#1705)
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2024-11-07 17:27:19 -08:00 |
z64game_over.h
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…
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z64horse.h
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…
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z64interface.h
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`z_parameter.c`: remaining functions, do action documentation, gfx cleanup (#1652)
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2024-07-02 14:47:37 -07:00 |
z64inventory.h
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Introduce a bunch of small new headers (#1649)
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2024-07-28 13:53:28 -07:00 |
z64item.h
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Small Misc Clean (#1751)
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2024-12-01 07:01:42 -03:00 |
z64jpeg.h
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[headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688)
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2024-09-10 14:49:39 -03:00 |
z64keyframe.h
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Extract Keyframe Assets data (#1664)
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2024-07-28 12:31:28 -04:00 |
z64lib.h
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Add a `z64play.h` header (#1646)
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2024-06-25 15:17:03 -04:00 |
z64lifemeter.h
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…
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z64light.h
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…
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z64map.h
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z_map decompiled (#1032)
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2024-06-20 18:21:37 -07:00 |
z64math.h
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Animation Cleanup: En_V* and En_W* (#1713)
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2024-10-16 06:13:25 -07:00 |
z64message.h
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More General Cleanup (#1638)
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2024-06-03 14:33:03 -04:00 |
z64msgevent.h
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Fix MSCRIPT_CMD_UNSET_EVENT_INF command (#1660)
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2024-07-27 14:40:28 -07:00 |
z64nmi_buff.h
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…
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z64object.h
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[headers] Move object decls to z64object.h, cleanup `Scene_Command*` protos (#1703)
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2024-10-05 13:22:59 -07:00 |
z64ocarina.h
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…
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z64olib.h
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Introduce a bunch of small new headers (#1649)
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2024-07-28 13:53:28 -07:00 |
z64path.h
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…
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z64pause_menu.h
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[headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688)
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2024-09-10 14:49:39 -03:00 |
z64play.h
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Document Update Actor Flags (#1762)
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2024-12-17 13:18:56 -08:00 |
z64player.h
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Player Docs: Slide on Slope (#1752)
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2024-12-02 17:11:00 -08:00 |
z64prerender.h
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Animation Cleanup: En_V* and En_W* (#1713)
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2024-10-16 06:13:25 -07:00 |
z64quake.h
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…
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z64rumble.h
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Small general cleanup (#1644)
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2024-06-14 21:47:24 -07:00 |
z64save.h
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Introduce a bunch of small new headers (#1649)
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2024-07-28 13:53:28 -07:00 |
z64scene.h
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Document Room Type (#1740)
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2024-11-11 16:46:21 -08:00 |
z64schedule.h
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Msgevent OK (#1637)
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2024-06-14 21:35:22 -07:00 |
z64scripts.h
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Msgevent OK (#1637)
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2024-06-14 21:35:22 -07:00 |
z64shrink_window.h
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…
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z64skin.h
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…
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z64skin_matrix.h
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[headers] gfx_setupdl.h and z64skin_matrix.h (#1699)
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2024-09-27 22:22:48 -07:00 |
z64skybox.h
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…
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z64snap.h
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Introduce a bunch of small new headers (#1649)
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2024-07-28 13:53:28 -07:00 |
z64sound_source.h
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…
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z64speed_meter.h
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Small general cleanup (#1644)
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2024-06-14 21:47:24 -07:00 |
z64subs.h
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Boss07 (Majora) OK and documented [mm-n64-us.z64 OK] (#1753)
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2024-12-10 18:06:55 -08:00 |
z64thread.h
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…
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z64transition.h
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Animation Cleanup: En_V* and En_W* (#1713)
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2024-10-16 06:13:25 -07:00 |
z64view.h
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Animation Cleanup: En_V* and En_W* (#1713)
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2024-10-16 06:13:25 -07:00 |
z64vimode.h
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…
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z64vis.h
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…
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z64visfbuf.h
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…
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z64voice.h
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Small general cleanup (#1644)
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2024-06-14 21:47:24 -07:00 |
z_en_hy_code.h
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…
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z_fireobj.h
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…
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z_prenmi.h
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…
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z_title_setup.h
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…
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zelda_arena.h
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[headers] `z64malloc.h` -> `zelda_arena.h` (#1702)
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2024-10-05 08:42:49 -07:00 |