mm/assets/xml
Tom Overton 70419d6044
En_Fall (the moon, Moon's Tear, and effects) OK and mostly documented (#476)
* EnFall_Init OK

* EnFall_Destroy OK

* EnFall_Update OK

* func_80A6C3AC and func_80A6C3FC OK

* func_80A6BF90 OK

* func_80A6CA9C OK

* func_80A6CD38 OK

* func_80A6CF60 OK

* func_80A6C9A8 OK

* Import data into C

* func_80A6CB74 OK

* func_80A6CD74 OK

* func_80A6CF70 OK

* func_80A6CECC OK

* func_80A6D698 OK

* func_80A6D220 OK

* func_80A6D100 OK

* func_80A6D75C OK

* func_80A6D88C OK

* func_80A6D98C OK

* func_80A6DC20 OK

* func_80A6DA7C OK

* func_80A6DC40 OK

* func_80A6DD3C OK

* func_80A6E214 OK

* func_80A6E37C OK

* func_80A6C7C0 OK

* func_80A6D444 OK

* func_80A6C1DC OK

* func_80A6D504 OK

* func_80A6E07C OK

* Move all statics to in-function

* Migrate bss to C and use compiled reloc

* Clean up UnkFallStruct

* Initial documentation pass

* Some more function names

* Name some more unknowns

* Name yet more unknowns

* Name all struct variables and static data

* Do one last documentation pass

* Respond to engineer's style review

* Respond to hensldm's review

* This is a legacy PR, so using autogenned object symbols
2021-12-28 01:26:06 +00:00
..
code Decompile and clean up some effect files (#342) 2021-12-27 02:51:16 +00:00
interface Update progress script with new assets categories and update csv output format (#510) 2021-12-18 16:37:37 +00:00
misc Update progress script with new assets categories and update csv output format (#510) 2021-12-18 16:37:37 +00:00
objects En_Fall (the moon, Moon's Tear, and effects) OK and mostly documented (#476) 2021-12-28 01:26:06 +00:00
overlays Bigslime OK and Documented (#361) 2021-12-27 04:24:45 +00:00
scenes Update subrepos (#281) 2021-09-21 20:13:03 -04:00