mm/assets/xml/objects/object_bee.xml

39 lines
2.6 KiB
XML

<Root>
<!-- Object for Bee -->
<File Name="object_bee" Segment="6">
<!-- Bee Animations -->
<Animation Name="gBeeFlyingAnim" Offset="0x5C" /> <!-- Original name is "bee_fyl" [sic] -->
<!-- Bee Limb DisplayLists -->
<DList Name="gBeeBodyDL" Offset="0x550" />
<DList Name="gBeeHeadDL" Offset="0x780" />
<DList Name="gBeeAntennaeDL" Offset="0x848" />
<DList Name="gBeeRightWingDL" Offset="0x918" />
<DList Name="gBeeLeftWingDL" Offset="0x9D0" />
<!-- Bee Textures -->
<Texture Name="gBeeWingTLUT" OutName="bee_wing_tlut" Format="rgba16" Width="4" Height="4" Offset="0xA88" />
<Texture Name="gBeeHeadTLUT" OutName="bee_head_tlut" Format="rgba16" Width="4" Height="4" Offset="0xAA8" />
<Texture Name="gBeeBodyTLUT" OutName="bee_body_tlut" Format="rgba16" Width="4" Height="4" Offset="0xAC8" />
<Texture Name="gBeeAntennaeTLUT" OutName="bee_antennae_tlut" Format="rgba16" Width="4" Height="4" Offset="0xAE8" />
<Texture Name="gBeeWingTex" OutName="bee_wing" Format="ci4" Width="32" Height="32" Offset="0xB08" />
<Texture Name="gBeeHeadTex" OutName="bee_head" Format="ci4" Width="32" Height="32" Offset="0xD08" />
<Texture Name="gBeeBodyTex" OutName="bee_body" Format="ci4" Width="32" Height="32" Offset="0xF08" />
<Texture Name="gBeeAntennaeTex" OutName="bee_antennae" Format="ci4" Width="32" Height="32" Offset="0x1108" />
<!-- Bee Limbs -->
<Limb Name="gBeeRootLimb" Type="Standard" EnumName="OBJECT_BEE_LIMB_ROOT" Offset="0x1308" />
<Limb Name="gBeeWingsRootLimb" Type="Standard" EnumName="OBJECT_BEE_LIMB_WINGS_ROOT" Offset="0x1314" />
<Limb Name="gBeeLeftWingRootLimb" Type="Standard" EnumName="OBJECT_BEE_LIMB_LEFT_WING_ROOT" Offset="0x1320" />
<Limb Name="gBeeLeftWingLimb" Type="Standard" EnumName="OBJECT_BEE_LIMB_LEFT_WING" Offset="0x132C" />
<Limb Name="gBeeRightWingRootLimb" Type="Standard" EnumName="OBJECT_BEE_LIMB_RIGHT_WING_ROOT" Offset="0x1338" />
<Limb Name="gBeeRightWingLimb" Type="Standard" EnumName="OBJECT_BEE_LIMB_RIGHT_WING" Offset="0x1344" />
<Limb Name="gBeeBodyLimb" Type="Standard" EnumName="OBJECT_BEE_LIMB_BODY" Offset="0x1350" />
<Limb Name="gBeeAntennaeLimb" Type="Standard" EnumName="OBJECT_BEE_LIMB_ANTENNAE" Offset="0x135C" />
<Limb Name="gBeeHeadLimb" Type="Standard" EnumName="OBJECT_BEE_LIMB_HEAD" Offset="0x1368" />
<!-- Bee Skeleton -->
<Skeleton Name="gBeeSkel" Type="Normal" LimbType="Standard" LimbNone="OBJECT_BEE_LIMB_NONE" LimbMax="OBJECT_BEE_LIMB_MAX" EnumName="ObjectBeeLimb" Offset="0x1398" />
</File>
</Root>