mm/assets/xml/objects/object_mk.xml

47 lines
4.7 KiB
XML

<Root>
<!-- Assets for the Marine Researcher -->
<File Name="object_mk" Segment="6">
<Animation Name="gMarineResearcherHeadWaggleAnim" Offset="0x438" /> <!-- Original name is "lake_dameja" -->
<Animation Name="gMarineResearcherYellAnim" Offset="0x7D8" /> <!-- Original name is "lake_isogunoja" -->
<Animation Name="gMarineResearcherShakeInFearAnim" Offset="0x10F4" /> <!-- Original name is "lake_sorewa" -->
<Animation Name="gMarineResearcherStrokeChinAnim" Offset="0x1964" /> <!-- Original name is "lake_u_m" -->
<Animation Name="gMarineResearcherIdleAnim" Offset="0x1C38" /> <!-- Original name is "mk_matsu" -->
<DList Name="gMarineResearcherMidTorsoDL" Offset="0x4320" />
<DList Name="gMarineResearcherUpperTorsoDL" Offset="0x4610" />
<DList Name="gMarineResearcherNeckDL" Offset="0x4960" />
<DList Name="gMarineResearcherHeadDL" Offset="0x4A78" />
<DList Name="gMarineResearcherMouthDL" Offset="0x5180" />
<DList Name="gMarineResearcherRightShoulderDL" Offset="0x5500" />
<DList Name="gMarineResearcherRightArmDL" Offset="0x5630" />
<DList Name="gMarineResearcherRightHandDL" Offset="0x5760" />
<DList Name="gMarineResearcherLeftShoulderDL" Offset="0x58B0" />
<DList Name="gMarineResearcherLeftArmDL" Offset="0x59E0" />
<DList Name="gMarineResearcherLeftHandDL" Offset="0x5B10" />
<DList Name="gMarineResearcherLowerTorsoDL" Offset="0x5C60" />
<Texture Name="gMarineResearcherTLUT" OutName="marine_researcher_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5DE0" />
<Texture Name="gMarineResearcherChestSkinTex" OutName="marine_researcher_chest_skin" Format="ci8" Width="8" Height="8" Offset="0x5FE0" />
<Texture Name="gMarineResearcherMouthTex" OutName="marine_researcher_mouth" Format="ci8" Width="16" Height="16" Offset="0x6020" />
<Texture Name="gMarineResearcherLipsTex" OutName="marine_researcher_lips" Format="ci8" Width="8" Height="8" Offset="0x6120" />
<Texture Name="gMarineResearcherJacketTex" OutName="marine_researcher_jacket" Format="ci8" Width="8" Height="8" Offset="0x6160" />
<Texture Name="gMarineResearcherHairTex" OutName="marine_researcher_hair" Format="ci8" Width="8" Height="16" Offset="0x61A0" />
<Texture Name="gMarineResearcherEyeTex" OutName="marine_researcher_eye" Format="rgba16" Width="32" Height="32" Offset="0x6220" />
<Texture Name="gMarineResearcherNostrilTex" OutName="marine_researcher_nostril" Format="ci8" Width="8" Height="8" Offset="0x6A20" />
<Texture Name="gMarineResearcherEarTex" OutName="marine_researcher_ear" Format="ci8" Width="8" Height="8" Offset="0x6A60" />
<Texture Name="gMarineResearcherShirtTex" OutName="marine_researcher_shirt" Format="ci8" Width="8" Height="8" Offset="0x6AA0" />
<Texture Name="gMarineResearcherFingersTex" OutName="marine_researcher_fingers" Format="ci8" Width="16" Height="16" Offset="0x6AE0" />
<Limb Name="gMarineResearcherLowerTorsoLimb" Type="Standard" EnumName="MARINE_RESEARCHER_LIMB_LOWER_TORSO" Offset="0x6BE0" />
<Limb Name="gMarineResearcherMidTorsoLimb" Type="Standard" EnumName="MARINE_RESEARCHER_LIMB_MID_TORSO" Offset="0x6BEC" />
<Limb Name="gMarineResearcherLeftShoulderLimb" Type="Standard" EnumName="MARINE_RESEARCHER_LIMB_LEFT_SHOULDER" Offset="0x6BF8" />
<Limb Name="gMarineResearcherLeftArmLimb" Type="Standard" EnumName="MARINE_RESEARCHER_LIMB_LEFT_ARM" Offset="0x6C04" />
<Limb Name="gMarineResearcherLeftHandLimb" Type="Standard" EnumName="MARINE_RESEARCHER_LIMB_LEFT_HAND" Offset="0x6C10" />
<Limb Name="gMarineResearcherRightShoulderLimb" Type="Standard" EnumName="MARINE_RESEARCHER_LIMB_RIGHT_SHOULDER" Offset="0x6C1C" />
<Limb Name="gMarineResearcherRightArmLimb" Type="Standard" EnumName="MARINE_RESEARCHER_LIMB_RIGHT_ARM" Offset="0x6C28" />
<Limb Name="gMarineResearcherRightHandLimb" Type="Standard" EnumName="MARINE_RESEARCHER_LIMB_RIGHT_HAND" Offset="0x6C34" />
<Limb Name="gMarineResearcherUpperTorsoLimb" Type="Standard" EnumName="MARINE_RESEARCHER_LIMB_UPPER_TORSO" Offset="0x6C40" />
<Limb Name="gMarineResearcherNeckLimb" Type="Standard" EnumName="MARINE_RESEARCHER_LIMB_NECK" Offset="0x6C4C" />
<Limb Name="gMarineResearcherHeadLimb" Type="Standard" EnumName="MARINE_RESEARCHER_LIMB_HEAD" Offset="0x6C58" />
<Limb Name="gMarineResearcherMouthLimb" Type="Standard" EnumName="MARINE_RESEARCHER_LIMB_MOUTH" Offset="0x6C64" />
<Skeleton Name="gMarineResearcherSkel" Type="Flex" LimbType="Standard" LimbNone="MARINE_RESEARCHER_LIMB_NONE" LimbMax="MARINE_RESEARCHER_LIMB_MAX" EnumName="MarineResearcherLimb" Offset="0x6CA0" />
</File>
</Root>