mm/include
kyleburnette 99761a9c0d
EnColMan OK (#479)
* EnColMan OK

* Fix description at top of file

* Made suggested changes

* Make suggested changes

* Format

* Include gameplay_keep and use symbols
2022-01-04 04:51:03 +00:00
..
PR Import abi.h from OoT (#466) 2021-11-19 14:18:06 -03:00
io pfsreadwrite file OK, contpfs OK and data/bss migrated, pfsgetstatus OK (#385) 2022-01-04 03:29:11 +00:00
libc Add `stddef.h` and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
ultra64 sys_ucode OK (#432) 2021-12-19 20:08:31 +00:00
bgm.h Audio BGM Macros (#460) 2021-11-20 11:01:37 -03:00
bstring.h
color.h sys_initial_check OK, documented, error message files debinarised (#437) 2021-11-15 19:57:16 -03:00
command_macros_base.h Texture alignment macros (#284) 2021-11-04 20:36:02 -03:00
convert.h Add `stddef.h` and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
fixed_point.h
functions.h Object_Kankyo (1 non-matching) (#445) 2022-01-04 04:24:35 +00:00
global.h
ichain.h Add `stddef.h` and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
initvars.h
irqmgr.h sched.h (#341) 2021-11-14 18:38:27 -03:00
macro.inc
macros.h Decompile and clean up some effect files (#342) 2021-12-27 02:51:16 +00:00
os.h cartrominit OK (#412) 2021-11-20 00:15:50 -03:00
os_internal.h Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
osint.h vimgr OK (#421) 2021-11-11 15:30:31 -03:00
prevent_bss_reordering.h
ramrom.h
rdb.h
regs.h
rmon.h
scheduler.h sched.h (#341) 2021-11-14 18:38:27 -03:00
segment_symbols.h z_kaleido_manager and z_kaleido_scope_call OK (#489) 2021-12-27 03:59:50 +00:00
sfx.h
ultra64.h aisetfreq OK, some libultra improvements (#416) 2021-11-18 15:15:09 -03:00
ultraerror.h
ultralog.h
unk.h
variables.h En_Fish (#450) 2022-01-04 04:29:49 +00:00
viint.h vigetcurrframebuf OK (#386) 2021-11-08 12:55:39 -03:00
vt.h
xstdio.h Add `stddef.h` and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
z64.h z_kaleido_manager and z_kaleido_scope_call OK (#489) 2021-12-27 03:59:50 +00:00
z64actor.h Sub_S Prototypes and approriate header stuff (#408) 2021-11-19 12:45:26 -03:00
z64animation.h Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
z64audio.h Introducing z64audio.h (#459) 2021-11-19 15:26:20 -03:00
z64bgcheck.h z_bgcheck.c (#357) 2021-11-23 13:29:18 -03:00
z64collision_check.h
z64cutscene.h En_Elf (#371) 2021-12-27 01:47:56 +00:00
z64cutscene_commands.h
z64dma.h
z64effect.h Decompile and clean up some effect files (#342) 2021-12-27 02:51:16 +00:00
z64item.h EnColMan OK (#479) 2022-01-04 04:51:03 +00:00
z64jpeg.h `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
z64light.h
z64math.h Decompile and clean up some effect files (#342) 2021-12-27 02:51:16 +00:00
z64object.h Tutorial (#362) 2021-12-16 18:47:18 -05:00
z64player.h Tutorial (#362) 2021-12-16 18:47:18 -05:00
z64save.h En_Elf (#371) 2021-12-27 01:47:56 +00:00
z64scene.h Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
z64transition.h