mirror of https://github.com/zeldaret/mm.git
198 lines
8.7 KiB
C
198 lines
8.7 KiB
C
#ifndef GFX_H
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#define GFX_H
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#include "ultra64.h"
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#include "PR/sched.h"
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#include "thga.h"
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#include "alignment.h"
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struct GameState;
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typedef struct {
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/* 0x000 */ Gfx taskStart[9];
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/* 0x048 */ Gfx clearZBuffer[8]; // original name: clear_zb_dl
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/* 0x088 */ Gfx clearFrameBuffer[5]; // original name: clear_fb_dl
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/* 0x0B0 */ Gfx setupBuffers[6]; // setup framebuffer and zbuffer
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/* 0x0E0 */ Gfx unk_E0[12]; // unused
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/* 0x140 */ Gfx syncSegments[17];
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/* 0x1C8 */ Gfx setScissor[2];
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/* 0x1D8 */ Gfx unk_1D8[25]; // unused
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/* 0x2A0 */ Gfx disps[5];
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/* 0x2C8 */ Gfx clearFillRect[3]; // fillrect for clearing buffers
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/* 0x2E0 */ Gfx fillRect[3]; // fillrect for general purpose
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/* 0x2F8 */ Gfx debugDisp[1];
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} GfxMasterList; // size = 0x300
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#define GFXPOOL_HEAD_MAGIC 0x1234
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#define GFXPOOL_TAIL_MAGIC 0x5678
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typedef struct GfxPool {
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/* 0x00000 */ u16 headMagic; // GFXPOOL_HEAD_MAGIC
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/* 0x00008 */ GfxMasterList master;
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/* 0x00308 */ Gfx polyXluBuffer[0x800];
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/* 0x04308 */ Gfx overlayBuffer[0x400];
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/* 0x06308 */ Gfx workBuffer[0x40];
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/* 0x06508 */ Gfx debugBuffer[0x40];
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/* 0x06708 */ Gfx polyOpaBuffer[0x3380];
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/* 0x20308 */ u16 tailMagic; // GFXPOOL_TAIL_MAGIC
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} GfxPool; // size = 0x20310
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typedef struct GraphicsContext {
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/* 0x000 */ Gfx* polyOpaBuffer; // Pointer to "Zelda 0"
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/* 0x004 */ Gfx* polyXluBuffer; // Pointer to "Zelda 1"
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/* 0x008 */ char unk_8[0x8]; // Unused, could this be pointers to "Zelda 2" / "Zelda 3"
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/* 0x010 */ Gfx* overlayBuffer; // Pointer to "Zelda 4"
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/* 0x014 */ u32 unk_14;
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/* 0x018 */ char unk_18[0x20];
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/* 0x038 */ OSMesg msgBuff[8];
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/* 0x058 */ OSMesgQueue* schedMsgQ;
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/* 0x05C */ OSMesgQueue queue;
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/* 0x074 */ char unk_74[0x04];
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/* 0x078 */ OSScTask task;
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/* 0x0E0 */ char unk_E0[0xD0];
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/* 0x1B0 */ Gfx* workBuffer;
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/* 0x1B4 */ TwoHeadGfxArena work;
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/* 0x1C4 */ Gfx* debugBuffer;
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/* 0x1C8 */ TwoHeadGfxArena debug;
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/* 0x1D8 */ UNK_TYPE1 unk_1D8[0xAC];
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/* 0x284 */ OSViMode* viMode;
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/* 0x288 */ void* zbuffer;
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/* 0x28C */ char unk_28C[0x1C];
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/* 0x2A8 */ TwoHeadGfxArena overlay; // "Zelda 4"
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/* 0x2B8 */ TwoHeadGfxArena polyOpa; // "Zelda 0"
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/* 0x2C8 */ TwoHeadGfxArena polyXlu; // "Zelda 1"
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/* 0x2D8 */ u32 gfxPoolIdx;
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/* 0x2DC */ u16* curFrameBuffer;
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/* 0x2E0 */ char unk_2E0[0x4];
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/* 0x2E4 */ u32 viConfigFeatures;
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/* 0x2E8 */ char unk_2E8[0x2];
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/* 0x2EA */ u8 updateViMode;
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/* 0x2EB */ u8 framebufferIndex;
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/* 0x2EC */ void (*callback)(struct GraphicsContext*, u32);
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/* 0x2F0 */ u32 callbackArg;
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/* 0x2F4 */ f32 xScale;
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/* 0x2F8 */ f32 yScale;
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/* 0x2FC */ GfxMasterList* masterList;
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} GraphicsContext; // size = 0x300
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Gfx* Gfx_SetFog(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 n, s32 f);
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Gfx* Gfx_SetFogWithSync(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 n, s32 f);
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Gfx* Gfx_SetFog2(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 n, s32 f);
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Gfx* Gfx_CallSetupDLImpl(Gfx* gfx, u32 i);
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Gfx* Gfx_CallSetupDL(Gfx* gfx, u32 i);
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void Gfx_CallSetupDLAtPtr(Gfx** gfxp, u32 i);
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Gfx* func_8012BFC4(Gfx* gfx);
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Gfx* func_8012BFEC(Gfx* gfx);
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Gfx* func_8012C014(Gfx* gfx);
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void func_8012C058(GraphicsContext* gfxCtx);
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void func_8012C080(GraphicsContext* gfxCtx);
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void func_8012C0A8(GraphicsContext* gfxCtx);
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void func_8012C0D0(GraphicsContext* gfxCtx);
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void func_8012C0F8(GraphicsContext* gfxCtx);
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void func_8012C120(GraphicsContext* gfxCtx);
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void func_8012C148(GraphicsContext* gfxCtx);
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void func_8012C170(GraphicsContext* gfxCtx);
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Gfx* func_8012C198(Gfx* gfx);
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void func_8012C1C0(GraphicsContext* gfxCtx);
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Gfx* func_8012C1EC(Gfx* gfx);
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void func_8012C214(GraphicsContext* gfxCtx);
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void func_8012C240(GraphicsContext* gfxCtx);
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void func_8012C268(struct GameState* gameState);
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void func_8012C28C(GraphicsContext* gfxCtx);
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Gfx* func_8012C2B4(Gfx* gfx);
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void func_8012C2DC(GraphicsContext* gfxCtx);
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Gfx* func_8012C304(Gfx* gfx);
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void func_8012C32C(GraphicsContext* gfxCtx);
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void func_8012C354(GraphicsContext* gfxCtx);
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void func_8012C37C(GraphicsContext* gfxCtx);
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Gfx* func_8012C3A4(Gfx* gfx);
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Gfx* func_8012C3CC(Gfx* gfx);
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void func_8012C3F4(GraphicsContext* gfxCtx);
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void func_8012C420(GraphicsContext* gfxCtx);
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void func_8012C448(GraphicsContext* gfxCtx);
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void func_8012C470(GraphicsContext* gfxCtx);
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Gfx* func_8012C498(Gfx* gfx);
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void func_8012C4C0(GraphicsContext* gfxCtx);
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void func_8012C4E8(GraphicsContext* gfxCtx);
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void func_8012C510(GraphicsContext* gfxCtx);
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void func_8012C538(GraphicsContext* gfxCtx);
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void func_8012C560(GraphicsContext* gfxCtx);
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void func_8012C588(GraphicsContext* gfxCtx);
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void func_8012C5B0(GraphicsContext* gfxCtx);
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void func_8012C5D8(GraphicsContext* gfxCtx);
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Gfx* func_8012C600(Gfx* gfx);
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void func_8012C628(GraphicsContext* gfxCtx);
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void func_8012C654(GraphicsContext* gfxCtx);
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void func_8012C680(Gfx** gfxp);
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void func_8012C6AC(GraphicsContext* gfxCtx);
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void func_8012C6D4(GraphicsContext* gfxCtx);
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void func_8012C6FC(GraphicsContext* gfxCtx);
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Gfx* func_8012C724(Gfx* gfx);
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Gfx* func_8012C74C(Gfx* gfx);
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Gfx* func_8012C774(Gfx* gfx);
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Gfx* func_8012C7B8(Gfx* gfx);
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Gfx* func_8012C7FC(Gfx* gfx);
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Gfx* func_8012C840(Gfx* gfx);
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Gfx* func_8012C868(Gfx* gfx);
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void func_8012C8AC(GraphicsContext* gfxCtx);
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void func_8012C8D4(GraphicsContext* gfxCtx);
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void func_8012C8FC(GraphicsContext* gfxCtx);
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void func_8012C924(GraphicsContext* gfxCtx);
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void func_8012C94C(GraphicsContext* gfxCtx);
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void func_8012C974(GraphicsContext* gfxCtx);
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void func_8012C9BC(GraphicsContext* gfxCtx);
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void func_8012C9E4(GraphicsContext* gfxCtx);
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void func_8012CA0C(Gfx** gfxp);
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void func_8012CA38(GraphicsContext* gfxCtx);
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Gfx* Gfx_BranchTexScroll(Gfx** gfxp, u32 x, u32 y, s32 width, s32 height);
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void func_8012CB04(Gfx** gfxp, u32 x, u32 y);
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Gfx* func_8012CB28(GraphicsContext* gfxCtx, u32 x, u32 y);
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Gfx* Gfx_TexScroll(GraphicsContext* gfxCtx, u32 x, u32 y, s32 width, s32 height);
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Gfx* Gfx_TwoTexScroll(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2, u32 x2, u32 y2, s32 width2, s32 height2);
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Gfx* Gfx_TwoTexScrollEnvColor(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2, u32 x2, u32 y2, s32 width2, s32 height2, s32 r, s32 g, s32 b, s32 a);
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Gfx* Gfx_EnvColor(GraphicsContext* gfxCtx, s32 r, s32 g, s32 b, s32 a);
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Gfx* Gfx_PrimColor(GraphicsContext* gfxCtx, s32 lodfrac, s32 r, s32 g, s32 b, s32 a);
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void func_8012CF0C(GraphicsContext* gfxCtx, s32 clearFb, s32 clearZb, u8 r, u8 g, u8 b);
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void func_8012D374(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b);
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void func_8012D40C(f32* param_1, f32* param_2, s16* param_3);
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extern Gfx sSetupDL[73 * 6];
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extern Gfx gEmptyDL[];
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#define WORK_DISP __gfxCtx->work.p
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#define POLY_OPA_DISP __gfxCtx->polyOpa.p
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#define POLY_XLU_DISP __gfxCtx->polyXlu.p
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#define OVERLAY_DISP __gfxCtx->overlay.p
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#define DEBUG_DISP __gfxCtx->debug.p
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// __gfxCtx shouldn't be used directly.
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// Use the DISP macros defined above when writing to display buffers.
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#define OPEN_DISPS(gfxCtx) \
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{ \
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GraphicsContext* __gfxCtx = gfxCtx; \
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s32 __dispPad
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#define CLOSE_DISPS(gfxCtx) \
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(void)0; \
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} \
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(void)0
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#define GRAPH_ALLOC(gfxCtx, size) ((void*)((gfxCtx)->polyOpa.d = (Gfx*)((u8*)(gfxCtx)->polyOpa.d - ALIGN16(size))))
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// Custom gbi macro
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#define gDPSetTileCustom(pkt, fmt, siz, width, height, pal, cms, cmt, masks, maskt, shifts, shiftt) \
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{ \
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gDPPipeSync(pkt); \
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gDPTileSync(pkt); \
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gDPSetTile(pkt, fmt, siz, (((width)*siz##_TILE_BYTES) + 7) >> 3, 0, G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, \
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masks, shifts); \
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gDPTileSync(pkt); \
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gDPSetTile(pkt, fmt, siz, (((width)*siz##_TILE_BYTES) + 7) >> 3, 0, G_TX_RENDERTILE, pal, cmt, maskt, shiftt, \
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cms, masks, shifts); \
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gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, ((width)-1) << G_TEXTURE_IMAGE_FRAC, \
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((height)-1) << G_TEXTURE_IMAGE_FRAC); \
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} \
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(void)0
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#endif
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