mirror of https://github.com/zeldaret/mm.git
* Fix struct * 20/79 OK * BossHakugin_Draw OK * func_80B0D69C OK * func_80B0D2B8 OK * func_80B0D750 OK * Shadow function docs * Fix some non-matchings * Apparently this matches now? It didn't before * OverrideLimbDraw OK * BossHakugin_PostLimbDraw * Animation Cleanup: En_G* (#1395) * wip * more cleanup * more cleanup * one more thing * one more default case * missed brackets * PR Review * add more matches and fill stuct * 3 more Draw functions * func_80B0E5A4 * Finshed the Draw functions * Small cleanup * Most of the death-handling code done * more matching * functions * Goht collab (#9) * Animation Cleanup: En_G* (#1395) * wip * more cleanup * more cleanup * one more thing * one more default case * missed brackets * PR Review * z_message_nes (1 NON_MATCHING) (#1394) * Bring over progress * Some docs * scratch urls + format * Fixes * Match Message_DrawTextNES * String macros * color structs * Document object_mk (#1389) * Updated object_mk animation, limb, and skeleton names * Updated object_mk texture and DList names * Added comment to object_mk.xml * Remove "ing" from Anim names Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update z_en_mk.c to not use "ing" in names * Running formatter --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Player Docs: Initial framework for "Action Change Lists" (#1397) * copy fig docs * adjust wording * another fix * fix bool * PR Suggestion * Animation Cleanup: En_H* (#1399) * begin H * more cleanup * Animation Cleanup: En_I* (#1400) * cleanup I * oops * Start Player Item Docs (#1396) * Copy Fig Docs * small cleanup * ItemChangeType comment * bool * item change comments * PR Review * rm comments * Animation Cleanup: En_K* (#1402) * cleanup k * one more name * Animation Cleanup: En_J* (#1401) * cleanup J * small fix * functions --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: Zach North <zrnorth@gmail.com> Co-authored-by: petrie911 <pmontag@Monday.localdomain> * hotfix * all functions decomped * all functions decomped * Now with more data * small fix * another small fix * ok last small fix I swear * cleanup * func_80B0A8C4 OK * func_80B0D9CC OK * Use generated reloc for Goht + remove Goht's undefined_syms * Bodyparts + other clean up * cleanup * oops * fix merge * begin docs * fix merge * cutscene docs * effects docs * small docs * Document colliders * Odds and ends in the struct * Name some functions * Name two functions * Some action functions and other odds and ends * Name the lightning segments and electric ball functions correctly * Names and other cleanup * Start on hakurock + more cleanup * Name all hakurock functions * Name hakurock effects + create a GET_TYPE macro for it * Finish documenting Hakurock * Name one more function in BossHakugin * Name a few more things * Name a lot of struct vars * Wall-related stuff * Fix some fake matches * Name a couple more struct vars * Document some more of the struct * Name the limb flag stuff * Name the last unnamed struct vars * Name the horn colliders correctly * Some initial work on documenting data * Some function documentation * A couple of cleanups * Finish documenting BossHakugin_UpdateBaseRot * Name BossHakugin_SetLightningSegmentColliderVertices * Document BossHakugin_AddLightningSegments * Document BossHakugin_RunUpdateCommon and related functions * Document BossHakugin_AddMalfunctionEffects * Document BossHakugin_StepVectorToTarget * Rename to BossHakugin_StepVector * Finish documenting BossHakugin_AddMalfunctionEffects for now, might come back later though * Document BossHakugin_UpdateSubCam * Document BossHakugin_Thaw * Document BossHakugin_ChargeUpAttack * Some scattered docs * Finish documenting the top "library" functions * Document intro cutscene functions * Document running and charging * Document downed * Document throwing * Document remaining non-death action functions * Document most of the death cutscene * Get started on documenting crushing rocks * Separate out the crushing rocks into their own struct * Document the ExplosionLimbHideInfo * Finish documenting BossHakugin_DeathCutsceneCrushedByRocks * Almost done with rocks I think * Port over Odolwa shadow documentation * Finish documenting draw functions * Finish documenting BossHakugin_Update * Name variables in BossHakugin_UpdateElectricBalls * Document BossHakugin_CheckForBodyColliderHit * Finish documenting BossHakugin_UpdateDamage * I've convinced myself these names are fine * Almost finish documenting every update function * Remove TODOs from the header * Finish documenting the C file * Delete duplicate define * Finish variables.txt for Goht * Undo change that desync'd z_eff_ss_fhg_flash.h from other effect headers * Missed a THIS * Some low-hanging review responses * Add comment explaining something in BossHakugin_ShouldWait * Match BossHakugin_SpawnLargeStalactiteWalls using a for-loop * Create GOHT_ELECTRIC_BALL_COUNT_MAX constant * vector -> norm and targetVector -> targetNorm * Add TODO comments for dynamic shadow functions --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Parker B <20159000+jpburnett@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@Monday.localdomain> Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> Co-authored-by: Zach North <zrnorth@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> |
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|---|---|---|
| .. | ||
| PR | ||
| audio | ||
| libc | ||
| libc64 | ||
| tables | ||
| CIC6105.h | ||
| alignment.h | ||
| attributes.h | ||
| audiomgr.h | ||
| audiothread_cmd.h | ||
| buffers.h | ||
| build.h | ||
| carthandle.h | ||
| color.h | ||
| command_macros_base.h | ||
| debug.h | ||
| fault.h | ||
| fault_internal.h | ||
| functions.h | ||
| gamealloc.h | ||
| gfx.h | ||
| gfxprint.h | ||
| global.h | ||
| ichain.h | ||
| idle.h | ||
| irqmgr.h | ||
| kanread.h | ||
| listalloc.h | ||
| loadfragment.h | ||
| macro.inc | ||
| macros.h | ||
| main.h | ||
| message_data_fmt_nes.h | ||
| message_data_fmt_staff.h | ||
| message_data_static.h | ||
| padmgr.h | ||
| padutils.h | ||
| prevent_bss_reordering.h | ||
| prevent_bss_reordering2.h | ||
| regs.h | ||
| scheduler.h | ||
| segment_symbols.h | ||
| seqcmd.h | ||
| sequence.h | ||
| sfx.h | ||
| slowly.h | ||
| stack.h | ||
| stackcheck.h | ||
| sys_cfb.h | ||
| sys_flashrom.h | ||
| sys_matrix.h | ||
| system_heap.h | ||
| tha.h | ||
| thga.h | ||
| ultra64.h | ||
| unk.h | ||
| variables.h | ||
| viconfig.h | ||
| vt.h | ||
| yaz0.h | ||
| z64.h | ||
| z64actor.h | ||
| z64animation.h | ||
| z64animation_legacy.h | ||
| z64audio.h | ||
| z64bgcheck.h | ||
| z64bombers_notebook.h | ||
| z64camera.h | ||
| z64collision_check.h | ||
| z64curve.h | ||
| z64cutscene.h | ||
| z64cutscene_commands.h | ||
| z64debug_display.h | ||
| z64debug_text.h | ||
| z64dma.h | ||
| z64door.h | ||
| z64eff_blure.h | ||
| z64eff_footmark.h | ||
| z64eff_shield_particle.h | ||
| z64eff_spark.h | ||
| z64eff_ss_dead.h | ||
| z64eff_tire_mark.h | ||
| z64effect.h | ||
| z64effect_ss.h | ||
| z64environment.h | ||
| z64frameadvance.h | ||
| z64game.h | ||
| z64game_over.h | ||
| z64horse.h | ||
| z64interface.h | ||
| z64item.h | ||
| z64jpeg.h | ||
| z64lib.h | ||
| z64light.h | ||
| z64malloc.h | ||
| z64map.h | ||
| z64math.h | ||
| z64message.h | ||
| z64object.h | ||
| z64ocarina.h | ||
| z64player.h | ||
| z64prerender.h | ||
| z64quake.h | ||
| z64rumble.h | ||
| z64save.h | ||
| z64scene.h | ||
| z64schedule.h | ||
| z64shrink_window.h | ||
| z64skin.h | ||
| z64skin_matrix.h | ||
| z64skybox.h | ||
| z64snap.h | ||
| z64sound_source.h | ||
| z64speed_meter.h | ||
| z64subs.h | ||
| z64thread.h | ||
| z64transition.h | ||
| z64view.h | ||
| z64vimode.h | ||
| z64vis.h | ||
| z64visfbuf.h | ||
| z64voice.h | ||
| z_en_hy_code.h | ||
| z_fireobj.h | ||
| z_prenmi.h | ||
| z_title_setup.h | ||