mm/tools
Tom Overton 5684c79312
BossHakugin (Goht) OK and documented, EnHakurock documented, other assorted documentation (#1599)
* Fix struct

* 20/79 OK

* BossHakugin_Draw OK

* func_80B0D69C OK

* func_80B0D2B8 OK

* func_80B0D750 OK

* Shadow function docs

* Fix some non-matchings

* Apparently this matches now? It didn't before

* OverrideLimbDraw OK

* BossHakugin_PostLimbDraw

* Animation Cleanup: En_G* (#1395)

* wip

* more cleanup

* more cleanup

* one more thing

* one more default case

* missed brackets

* PR Review

* add more matches and fill stuct

* 3 more Draw functions

* func_80B0E5A4

* Finshed the Draw functions

* Small cleanup

* Most of the death-handling code done

* more matching

* functions

* Goht collab (#9)

* Animation Cleanup: En_G* (#1395)

* wip

* more cleanup

* more cleanup

* one more thing

* one more default case

* missed brackets

* PR Review

* z_message_nes (1 NON_MATCHING) (#1394)

* Bring over progress

* Some docs

* scratch urls + format

* Fixes

* Match Message_DrawTextNES

* String macros

* color structs

* Document object_mk (#1389)

* Updated object_mk animation, limb, and skeleton names

* Updated object_mk texture and DList names

* Added comment to object_mk.xml

* Remove "ing" from Anim names

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update z_en_mk.c to not use "ing" in names

* Running formatter

---------

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Player Docs: Initial framework for "Action Change Lists" (#1397)

* copy fig docs

* adjust wording

* another fix

* fix bool

* PR Suggestion

* Animation Cleanup: En_H* (#1399)

* begin H

* more cleanup

* Animation Cleanup: En_I* (#1400)

* cleanup I

* oops

* Start Player Item Docs (#1396)

* Copy Fig Docs

* small cleanup

* ItemChangeType comment

* bool

* item change comments

* PR Review

* rm comments

* Animation Cleanup: En_K* (#1402)

* cleanup k

* one more name

* Animation Cleanup: En_J* (#1401)

* cleanup J

* small fix

* functions

---------

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Zach North <zrnorth@gmail.com>
Co-authored-by: petrie911 <pmontag@Monday.localdomain>

* hotfix

* all functions decomped

* all functions decomped

* Now with more data

* small fix

* another small fix

* ok last small fix I swear

* cleanup

* func_80B0A8C4 OK

* func_80B0D9CC OK

* Use generated reloc for Goht + remove Goht's undefined_syms

* Bodyparts + other clean up

* cleanup

* oops

* fix merge

* begin docs

* fix merge

* cutscene docs

* effects docs

* small docs

* Document colliders

* Odds and ends in the struct

* Name some functions

* Name two functions

* Some action functions and other odds and ends

* Name the lightning segments and electric ball functions correctly

* Names and other cleanup

* Start on hakurock + more cleanup

* Name all hakurock functions

* Name hakurock effects + create a GET_TYPE macro for it

* Finish documenting Hakurock

* Name one more function in BossHakugin

* Name a few more things

* Name a lot of struct vars

* Wall-related stuff

* Fix some fake matches

* Name a couple more struct vars

* Document some more of the struct

* Name the limb flag stuff

* Name the last unnamed struct vars

* Name the horn colliders correctly

* Some initial work on documenting data

* Some function documentation

* A couple of cleanups

* Finish documenting BossHakugin_UpdateBaseRot

* Name BossHakugin_SetLightningSegmentColliderVertices

* Document BossHakugin_AddLightningSegments

* Document BossHakugin_RunUpdateCommon and related functions

* Document BossHakugin_AddMalfunctionEffects

* Document BossHakugin_StepVectorToTarget

* Rename to BossHakugin_StepVector

* Finish documenting BossHakugin_AddMalfunctionEffects for now, might come back later though

* Document BossHakugin_UpdateSubCam

* Document BossHakugin_Thaw

* Document BossHakugin_ChargeUpAttack

* Some scattered docs

* Finish documenting the top "library" functions

* Document intro cutscene functions

* Document running and charging

* Document downed

* Document throwing

* Document remaining non-death action functions

* Document most of the death cutscene

* Get started on documenting crushing rocks

* Separate out the crushing rocks into their own struct

* Document the ExplosionLimbHideInfo

* Finish documenting BossHakugin_DeathCutsceneCrushedByRocks

* Almost done with rocks I think

* Port over Odolwa shadow documentation

* Finish documenting draw functions

* Finish documenting BossHakugin_Update

* Name variables in BossHakugin_UpdateElectricBalls

* Document BossHakugin_CheckForBodyColliderHit

* Finish documenting BossHakugin_UpdateDamage

* I've convinced myself these names are fine

* Almost finish documenting every update function

* Remove TODOs from the header

* Finish documenting the C file

* Delete duplicate define

* Finish variables.txt for Goht

* Undo change that desync'd z_eff_ss_fhg_flash.h from other effect headers

* Missed a THIS

* Some low-hanging review responses

* Add comment explaining something in BossHakugin_ShouldWait

* Match BossHakugin_SpawnLargeStalactiteWalls using a for-loop

* Create GOHT_ELECTRIC_BALL_COUNT_MAX constant

* vector -> norm and targetVector -> targetNorm

* Add TODO comments for dynamic shadow functions

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Parker B <20159000+jpburnett@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@Monday.localdomain>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: Zach North <zrnorth@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2024-02-02 15:10:48 +11:00
..
ZAPD Update ZAPD (#1533) 2024-01-14 12:34:50 -03:00
ZAPDConfigs/MM Update ZAPD (#1533) 2024-01-14 12:34:50 -03:00
asm-differ Subrepo Updates (#1368) 2023-09-08 20:17:54 +10:00
asm-processor Subrepo Updates (#1368) 2023-09-08 20:17:54 +10:00
buildtools A higher level language for schedule scripts (#1462) 2024-02-01 09:50:32 -03:00
disasm BossHakugin (Goht) OK and documented, EnHakurock documented, other assorted documentation (#1599) 2024-02-02 15:10:48 +11:00
fado Subrepo Updates (#1368) 2023-09-08 20:17:54 +10:00
filelists/mm.us.rev1 Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
graphovl Subrepos update (#1208) 2023-03-15 10:51:47 +11:00
ido_recomp Recomp v0.6 (#1215) 2023-03-18 08:03:17 -03:00
msg Text Extraction + some Message Docs (#1530) 2024-01-19 21:16:57 -03:00
overlayhelpers A higher level language for schedule scripts (#1462) 2024-02-01 09:50:32 -03:00
sizes Extract Kanji + some adjacent docs (#1536) 2024-01-21 12:47:27 +11:00
warnings_count Makefile Changes (#727) 2022-05-25 22:15:28 -04:00
z64compress
.gitignore Dmadata Migration (#1526) 2024-01-14 13:04:53 -03:00
Makefile Add venv to Jenkins (#1539) 2024-01-19 09:26:40 -03:00
assist.py Fix first_diff and sym_info for older and new ld (#1342) 2023-08-10 20:58:20 -04:00
calc_bss.sh CRC files OK and documented (#409) 2021-11-11 15:03:05 -03:00
check_format.sh Format Script Update (#904) 2022-10-04 04:06:04 +01:00
decompress_yars.py Build tools rework (#1542) 2024-01-31 14:52:07 +11:00
entr.py Entrance Macro (#987) 2022-08-15 14:45:28 -04:00
eventinfconvert.py Macros for `weekEventReg` and `eventInf` (#984) 2022-11-05 15:48:36 -03:00
extract_baserom.py Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
fixbaserom.py Build tools rework (#1542) 2024-01-31 14:52:07 +11:00
get_actor_sizes.py
gitable.py Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
global_bss_check.py
m2ctx.py Update `m2ctx.py` (#1176) 2023-04-23 09:58:22 -04:00
namefixer.py Text Extraction + some Message Docs (#1530) 2024-01-19 21:16:57 -03:00
permuter_settings.toml Speedmeter OK (#1393) 2023-10-03 15:52:41 +11:00
progress.py Text Extraction + some Message Docs (#1530) 2024-01-19 21:16:57 -03:00
regconvert.py Rename `GameInfo` to `RegEditor` (#1178) 2023-03-08 23:53:38 -05:00
reloc_spec_check.sh Script for checking relocs correctly updated on spec (#718) 2022-03-24 21:25:41 -03:00
rename_global_asm.py
rename_sym.sh Tools: add assets/xml folder to rename_sym.sh directories 2023-08-12 15:37:04 +10:00
schedule_timeconv.py `SCHEDULE_TIME` (#1438) 2023-10-22 16:52:40 +11:00
set_o32abi_bit.py
sfxconvert.py
sort_actor_funcs.py
timeconv.py
vt_fmt.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
vtxdis.c
weekeventregconvert.py Audio Voice Decompiled (#1490) 2023-11-17 12:29:42 +11:00
z64compress_wrapper.py