mm/include/z64object.h

659 lines
21 KiB
C

#ifndef _Z64OBJECT_H_
#define _Z64OBJECT_H_
#define OBJECT_SPACE_SIZE_DEFAULT 1413120
#define OBJECT_SPACE_SIZE_CLOCK_TOWN 1566720
#define OBJECT_SPACE_SIZE_MILK_BAR 1617920
#define OBJECT_SPACE_SIZE_TERMINA_FIELD 1505280
#define OBJECT_EXCHANGE_BANK_MAX 35
typedef enum {
/* 0x000 */ OBJECT_UNSET_0,
/* 0x001 */ GAMEPLAY_KEEP,
/* 0x002 */ GAMEPLAY_FIELD_KEEP,
/* 0x003 */ GAMEPLAY_DANGEON_KEEP,
/* 0x004 */ OBJECT_NB,
/* 0x005 */ OBJECT_OKUTA,
/* 0x006 */ OBJECT_CROW,
/* 0x007 */ OBJECT_AH,
/* 0x008 */ OBJECT_DY_OBJ,
/* 0x009 */ OBJECT_WALLMASTER,
/* 0x00A */ OBJECT_DODONGO,
/* 0x00B */ OBJECT_FIREFLY,
/* 0x00C */ OBJECT_BOX,
/* 0x00D */ OBJECT_AL,
/* 0x00E */ OBJECT_BUBBLE,
/* 0x00F */ OBJECT_NIW,
/* 0x010 */ OBJECT_LINK_BOY,
/* 0x011 */ OBJECT_LINK_CHILD,
/* 0x012 */ OBJECT_TITE,
/* 0x013 */ OBJECT_TAB,
/* 0x014 */ OBJECT_PH,
/* 0x015 */ OBJECT_AND,
/* 0x016 */ OBJECT_MSMO,
/* 0x017 */ OBJECT_DINOFOS,
/* 0x018 */ OBJECT_DRS,
/* 0x019 */ OBJECT_ZL1,
/* 0x01A */ OBJECT_AN4,
/* 0x01B */ OBJECT_UNSET_1B,
/* 0x01C */ OBJECT_TEST3,
/* 0x01D */ OBJECT_FAMOS,
/* 0x01E */ OBJECT_UNSET_1E,
/* 0x01F */ OBJECT_UNSET_1F,
/* 0x020 */ OBJECT_ST,
/* 0x021 */ OBJECT_UNSET_21,
/* 0x022 */ OBJECT_THIEFBIRD,
/* 0x023 */ OBJECT_UNSET_23,
/* 0x024 */ OBJECT_UNSET_24,
/* 0x025 */ OBJECT_UNSET_25,
/* 0x026 */ OBJECT_UNSET_26,
/* 0x027 */ OBJECT_UNSET_27,
/* 0x028 */ OBJECT_UNSET_28,
/* 0x029 */ OBJECT_UNSET_29,
/* 0x02A */ OBJECT_BOMBF,
/* 0x02B */ OBJECT_UNSET_2B,
/* 0x02C */ OBJECT_UNSET_2C,
/* 0x02D */ OBJECT_UNSET_2D,
/* 0x02E */ OBJECT_UNSET_2E,
/* 0x02F */ OBJECT_UNSET_2F,
/* 0x030 */ OBJECT_AM,
/* 0x031 */ OBJECT_DEKUBABA,
/* 0x032 */ OBJECT_UNSET_32,
/* 0x033 */ OBJECT_UNSET_33,
/* 0x034 */ OBJECT_UNSET_34,
/* 0x035 */ OBJECT_UNSET_35,
/* 0x036 */ OBJECT_UNSET_36,
/* 0x037 */ OBJECT_UNSET_37,
/* 0x038 */ OBJECT_UNSET_38,
/* 0x039 */ OBJECT_UNSET_39,
/* 0x03A */ OBJECT_UNSET_3A,
/* 0x03B */ OBJECT_UNSET_3B,
/* 0x03C */ OBJECT_UNSET_3C,
/* 0x03D */ OBJECT_UNSET_3D,
/* 0x03E */ OBJECT_WARP1,
/* 0x03F */ OBJECT_B_HEART,
/* 0x040 */ OBJECT_DEKUNUTS,
/* 0x041 */ OBJECT_UNSET_41,
/* 0x042 */ OBJECT_UNSET_42,
/* 0x043 */ OBJECT_UNSET_43,
/* 0x044 */ OBJECT_UNSET_44,
/* 0x045 */ OBJECT_UNSET_45,
/* 0x046 */ OBJECT_UNSET_46,
/* 0x047 */ OBJECT_UNSET_47,
/* 0x048 */ OBJECT_UNSET_48,
/* 0x049 */ OBJECT_UNSET_49,
/* 0x04A */ OBJECT_UNSET_4A,
/* 0x04B */ OBJECT_UNSET_4B,
/* 0x04C */ OBJECT_UNSET_4C,
/* 0x04D */ OBJECT_UNSET_4D,
/* 0x04E */ OBJECT_UNSET_4E,
/* 0x04F */ OBJECT_UNSET_4F,
/* 0x050 */ OBJECT_UNSET_50,
/* 0x051 */ OBJECT_BB,
/* 0x052 */ OBJECT_DEATH,
/* 0x053 */ OBJECT_UNSET_53,
/* 0x054 */ OBJECT_UNSET_54,
/* 0x055 */ OBJECT_UNSET_55,
/* 0x056 */ OBJECT_UNSET_56,
/* 0x057 */ OBJECT_UNSET_57,
/* 0x058 */ OBJECT_UNSET_58,
/* 0x059 */ OBJECT_UNSET_59,
/* 0x05A */ OBJECT_UNSET_5A,
/* 0x05B */ OBJECT_UNSET_5B,
/* 0x05C */ OBJECT_F40_OBJ,
/* 0x05D */ OBJECT_PO_COMPOSER,
/* 0x05E */ OBJECT_UNSET_5E,
/* 0x05F */ OBJECT_HATA,
/* 0x060 */ OBJECT_UNSET_60,
/* 0x061 */ OBJECT_WOOD02,
/* 0x062 */ OBJECT_UNSET_62,
/* 0x063 */ OBJECT_UNSET_63,
/* 0x064 */ OBJECT_TRAP,
/* 0x065 */ OBJECT_UNSET_65,
/* 0x066 */ OBJECT_UNSET_66,
/* 0x067 */ OBJECT_UNSET_67,
/* 0x068 */ OBJECT_UNSET_68,
/* 0x069 */ OBJECT_UNSET_69,
/* 0x06A */ OBJECT_VM,
/* 0x06B */ OBJECT_UNSET_6B,
/* 0x06C */ OBJECT_UNSET_6C,
/* 0x06D */ OBJECT_UNSET_6D,
/* 0x06E */ OBJECT_UNSET_6E,
/* 0x06F */ OBJECT_UNSET_6F,
/* 0x070 */ OBJECT_EFC_STAR_FIELD,
/* 0x071 */ OBJECT_UNSET_71,
/* 0x072 */ OBJECT_UNSET_72,
/* 0x073 */ OBJECT_UNSET_73,
/* 0x074 */ OBJECT_UNSET_74,
/* 0x075 */ OBJECT_RD,
/* 0x076 */ OBJECT_YUKIMURA_OBJ,
/* 0x077 */ OBJECT_HEAVY_OBJECT,
/* 0x078 */ OBJECT_UNSET_78,
/* 0x079 */ OBJECT_UNSET_79,
/* 0x07A */ OBJECT_UNSET_7A,
/* 0x07B */ OBJECT_UNSET_7B,
/* 0x07C */ OBJECT_UNSET_7C,
/* 0x07D */ OBJECT_HORSE_LINK_CHILD,
/* 0x07E */ OBJECT_UNSET_7E,
/* 0x07F */ OBJECT_UNSET_7F,
/* 0x080 */ OBJECT_SYOKUDAI,
/* 0x081 */ OBJECT_UNSET_81,
/* 0x082 */ OBJECT_UNSET_82,
/* 0x083 */ OBJECT_UNSET_83,
/* 0x084 */ OBJECT_EFC_TW,
/* 0x085 */ OBJECT_UNSET_85,
/* 0x086 */ OBJECT_GI_KEY,
/* 0x087 */ OBJECT_MIR_RAY,
/* 0x088 */ OBJECT_CTOWER_ROT,
/* 0x089 */ OBJECT_UNSET_89,
/* 0x08A */ OBJECT_BDOOR,
/* 0x08B */ OBJECT_UNSET_8B,
/* 0x08C */ OBJECT_UNSET_8C,
/* 0x08D */ OBJECT_UNSET_8D,
/* 0x08E */ OBJECT_SB,
/* 0x08F */ OBJECT_GI_MELODY,
/* 0x090 */ OBJECT_GI_HEART,
/* 0x091 */ OBJECT_GI_COMPASS,
/* 0x092 */ OBJECT_GI_BOSSKEY,
/* 0x093 */ OBJECT_UNSET_93,
/* 0x094 */ OBJECT_GI_NUTS,
/* 0x095 */ OBJECT_UNSET_95,
/* 0x096 */ OBJECT_GI_HEARTS,
/* 0x097 */ OBJECT_GI_ARROWCASE,
/* 0x098 */ OBJECT_GI_BOMBPOUCH,
/* 0x099 */ OBJECT_IN,
/* 0x09A */ OBJECT_UNSET_9A,
/* 0x09B */ OBJECT_UNSET_9B,
/* 0x09C */ OBJECT_UNSET_9C,
/* 0x09D */ OBJECT_OS_ANIME,
/* 0x09E */ OBJECT_GI_BOTTLE,
/* 0x09F */ OBJECT_GI_STICK,
/* 0x0A0 */ OBJECT_GI_MAP,
/* 0x0A1 */ OBJECT_OF1D_MAP,
/* 0x0A2 */ OBJECT_RU2,
/* 0x0A3 */ OBJECT_UNSET_A3,
/* 0x0A4 */ OBJECT_GI_MAGICPOT,
/* 0x0A5 */ OBJECT_GI_BOMB_1,
/* 0x0A6 */ OBJECT_UNSET_A6,
/* 0x0A7 */ OBJECT_MA2,
/* 0x0A8 */ OBJECT_GI_PURSE,
/* 0x0A9 */ OBJECT_UNSET_A9,
/* 0x0AA */ OBJECT_UNSET_AA,
/* 0x0AB */ OBJECT_RR,
/* 0x0AC */ OBJECT_UNSET_AC,
/* 0x0AD */ OBJECT_UNSET_AD,
/* 0x0AE */ OBJECT_UNSET_AE,
/* 0x0AF */ OBJECT_GI_ARROW,
/* 0x0B0 */ OBJECT_GI_BOMB_2,
/* 0x0B1 */ OBJECT_UNSET_B1,
/* 0x0B2 */ OBJECT_UNSET_B2,
/* 0x0B3 */ OBJECT_GI_SHIELD_2,
/* 0x0B4 */ OBJECT_GI_HOOKSHOT,
/* 0x0B5 */ OBJECT_GI_OCARINA,
/* 0x0B6 */ OBJECT_GI_MILK,
/* 0x0B7 */ OBJECT_MA1,
/* 0x0B8 */ OBJECT_UNSET_B8,
/* 0x0B9 */ OBJECT_UNSET_B9,
/* 0x0BA */ OBJECT_UNSET_BA,
/* 0x0BB */ OBJECT_NY,
/* 0x0BC */ OBJECT_FR,
/* 0x0BD */ OBJECT_UNSET_BD,
/* 0x0BE */ OBJECT_UNSET_BE,
/* 0x0BF */ OBJECT_GI_BOW,
/* 0x0C0 */ OBJECT_GI_GLASSES,
/* 0x0C1 */ OBJECT_GI_LIQUID,
/* 0x0C2 */ OBJECT_ANI,
/* 0x0C3 */ OBJECT_GI_SHIELD_3,
/* 0x0C4 */ OBJECT_UNSET_C4,
/* 0x0C5 */ OBJECT_UNSET_C5,
/* 0x0C6 */ OBJECT_GI_BEAN,
/* 0x0C7 */ OBJECT_GI_FISH,
/* 0x0C8 */ OBJECT_UNSET_C8,
/* 0x0C9 */ OBJECT_UNSET_C9,
/* 0x0CA */ OBJECT_UNSET_CA,
/* 0x0CB */ OBJECT_GI_LONGSWORD,
/* 0x0CC */ OBJECT_UNSET_CC,
/* 0x0CD */ OBJECT_UNSET_CD,
/* 0x0CE */ OBJECT_UNSET_CE,
/* 0x0CF */ OBJECT_UNSET_CF,
/* 0x0D0 */ OBJECT_ZO,
/* 0x0D1 */ OBJECT_UNSET_D1,
/* 0x0D2 */ OBJECT_UMAJUMP,
/* 0x0D3 */ OBJECT_UNSET_D3,
/* 0x0D4 */ OBJECT_UNSET_D4,
/* 0x0D5 */ OBJECT_MASTERGOLON,
/* 0x0D6 */ OBJECT_MASTERZOORA,
/* 0x0D7 */ OBJECT_AOB,
/* 0x0D8 */ OBJECT_IK,
/* 0x0D9 */ OBJECT_AHG,
/* 0x0DA */ OBJECT_CNE,
/* 0x0DB */ OBJECT_UNSET_DB,
/* 0x0DC */ OBJECT_UNSET_DC,
/* 0x0DD */ OBJECT_AN3,
/* 0x0DE */ OBJECT_BJI,
/* 0x0DF */ OBJECT_BBA,
/* 0x0E0 */ OBJECT_AN2,
/* 0x0E1 */ OBJECT_UNSET_E1,
/* 0x0E2 */ OBJECT_AN1,
/* 0x0E3 */ OBJECT_BOJ,
/* 0x0E4 */ OBJECT_FZ,
/* 0x0E5 */ OBJECT_BOB,
/* 0x0E6 */ OBJECT_GE1,
/* 0x0E7 */ OBJECT_YABUSAME_POINT,
/* 0x0E8 */ OBJECT_UNSET_E8,
/* 0x0E9 */ OBJECT_UNSET_E9,
/* 0x0EA */ OBJECT_UNSET_EA,
/* 0x0EB */ OBJECT_UNSET_EB,
/* 0x0EC */ OBJECT_D_HSBLOCK,
/* 0x0ED */ OBJECT_D_LIFT,
/* 0x0EE */ OBJECT_MAMENOKI,
/* 0x0EF */ OBJECT_GOROIWA,
/* 0x0F0 */ OBJECT_TORYO,
/* 0x0F1 */ OBJECT_DAIKU,
/* 0x0F2 */ OBJECT_NWC,
/* 0x0F3 */ OBJECT_GM,
/* 0x0F4 */ OBJECT_MS,
/* 0x0F5 */ OBJECT_HS,
/* 0x0F6 */ OBJECT_UNSET_F6,
/* 0x0F7 */ OBJECT_LIGHTSWITCH,
/* 0x0F8 */ OBJECT_KUSA,
/* 0x0F9 */ OBJECT_TSUBO,
/* 0x0FA */ OBJECT_UNSET_FA,
/* 0x0FB */ OBJECT_UNSET_FB,
/* 0x0FC */ OBJECT_KANBAN,
/* 0x0FD */ OBJECT_OWL,
/* 0x0FE */ OBJECT_MK,
/* 0x0FF */ OBJECT_FU,
/* 0x100 */ OBJECT_GI_KI_TAN_MASK,
/* 0x101 */ OBJECT_UNSET_101,
/* 0x102 */ OBJECT_GI_MASK18,
/* 0x103 */ OBJECT_GI_RABIT_MASK,
/* 0x104 */ OBJECT_GI_TRUTH_MASK,
/* 0x105 */ OBJECT_UNSET_105,
/* 0x106 */ OBJECT_STREAM,
/* 0x107 */ OBJECT_MM,
/* 0x108 */ OBJECT_UNSET_108,
/* 0x109 */ OBJECT_UNSET_109,
/* 0x10A */ OBJECT_UNSET_10A,
/* 0x10B */ OBJECT_UNSET_10B,
/* 0x10C */ OBJECT_UNSET_10C,
/* 0x10D */ OBJECT_UNSET_10D,
/* 0x10E */ OBJECT_UNSET_10E,
/* 0x10F */ OBJECT_JS,
/* 0x110 */ OBJECT_CS,
/* 0x111 */ OBJECT_UNSET_111,
/* 0x112 */ OBJECT_UNSET_112,
/* 0x113 */ OBJECT_GI_SOLDOUT,
/* 0x114 */ OBJECT_UNSET_114,
/* 0x115 */ OBJECT_MAG,
/* 0x116 */ OBJECT_UNSET_116,
/* 0x117 */ OBJECT_UNSET_117,
/* 0x118 */ OBJECT_UNSET_118,
/* 0x119 */ OBJECT_GI_GOLONMASK,
/* 0x11A */ OBJECT_GI_ZORAMASK,
/* 0x11B */ OBJECT_UNSET_11B,
/* 0x11C */ OBJECT_UNSET_11C,
/* 0x11D */ OBJECT_KA,
/* 0x11E */ OBJECT_UNSET_11E,
/* 0x11F */ OBJECT_ZG,
/* 0x120 */ OBJECT_UNSET_120,
/* 0x121 */ OBJECT_GI_M_ARROW,
/* 0x122 */ OBJECT_DS2,
/* 0x123 */ OBJECT_UNSET_123,
/* 0x124 */ OBJECT_FISH,
/* 0x125 */ OBJECT_GI_SUTARU,
/* 0x126 */ OBJECT_UNSET_126,
/* 0x127 */ OBJECT_SSH,
/* 0x128 */ OBJECT_BIGSLIME,
/* 0x129 */ OBJECT_BG,
/* 0x12A */ OBJECT_BOMBIWA,
/* 0x12B */ OBJECT_HINTNUTS,
/* 0x12C */ OBJECT_RS,
/* 0x12D */ OBJECT_UNSET_12D,
/* 0x12E */ OBJECT_GLA,
/* 0x12F */ OBJECT_UNSET_12F,
/* 0x130 */ OBJECT_GELDB,
/* 0x131 */ OBJECT_UNSET_131,
/* 0x132 */ OBJECT_DOG,
/* 0x133 */ OBJECT_KIBAKO2,
/* 0x134 */ OBJECT_DNS,
/* 0x135 */ OBJECT_DNK,
/* 0x136 */ OBJECT_UNSET_136,
/* 0x137 */ OBJECT_GI_INSECT,
/* 0x138 */ OBJECT_UNSET_138,
/* 0x139 */ OBJECT_GI_GHOST,
/* 0x13A */ OBJECT_GI_SOUL,
/* 0x13B */ OBJECT_UNSET_13B,
/* 0x13C */ OBJECT_UNSET_13C,
/* 0x13D */ OBJECT_UNSET_13D,
/* 0x13E */ OBJECT_UNSET_13E,
/* 0x13F */ OBJECT_GI_RUPY,
/* 0x140 */ OBJECT_MU,
/* 0x141 */ OBJECT_WF,
/* 0x142 */ OBJECT_SKB,
/* 0x143 */ OBJECT_GS,
/* 0x144 */ OBJECT_PS,
/* 0x145 */ OBJECT_OMOYA_OBJ,
/* 0x146 */ OBJECT_COW,
/* 0x147 */ OBJECT_UNSET_147,
/* 0x148 */ OBJECT_GI_SWORD_1,
/* 0x149 */ OBJECT_UNSET_149,
/* 0x14A */ OBJECT_UNSET_14A,
/* 0x14B */ OBJECT_ZL4,
/* 0x14C */ OBJECT_LINK_GORON,
/* 0x14D */ OBJECT_LINK_ZORA,
/* 0x14E */ OBJECT_GRASSHOPPER,
/* 0x14F */ OBJECT_BOYO,
/* 0x150 */ OBJECT_UNSET_150,
/* 0x151 */ OBJECT_UNSET_151,
/* 0x152 */ OBJECT_UNSET_152,
/* 0x153 */ OBJECT_FWALL,
/* 0x154 */ OBJECT_LINK_NUTS,
/* 0x155 */ OBJECT_JSO,
/* 0x156 */ OBJECT_KNIGHT,
/* 0x157 */ OBJECT_ICICLE,
/* 0x158 */ OBJECT_SPDWEB,
/* 0x159 */ OBJECT_UNSET_159,
/* 0x15A */ OBJECT_BOSS01,
/* 0x15B */ OBJECT_BOSS02,
/* 0x15C */ OBJECT_BOSS03,
/* 0x15D */ OBJECT_BOSS04,
/* 0x15E */ OBJECT_BOSS05,
/* 0x15F */ OBJECT_BOSS06,
/* 0x160 */ OBJECT_BOSS07,
/* 0x161 */ OBJECT_RAF,
/* 0x162 */ OBJECT_FUNEN,
/* 0x163 */ OBJECT_RAILLIFT,
/* 0x164 */ OBJECT_NUMA_OBJ,
/* 0x165 */ OBJECT_FLOWERPOT,
/* 0x166 */ OBJECT_SPINYROLL,
/* 0x167 */ OBJECT_ICE_BLOCK,
/* 0x168 */ OBJECT_UNSET_168,
/* 0x169 */ OBJECT_KEIKOKU_DEMO,
/* 0x16A */ OBJECT_SLIME,
/* 0x16B */ OBJECT_PR,
/* 0x16C */ OBJECT_F52_OBJ,
/* 0x16D */ OBJECT_F53_OBJ,
/* 0x16E */ OBJECT_UNSET_16E,
/* 0x16F */ OBJECT_KIBAKO,
/* 0x170 */ OBJECT_SEK,
/* 0x171 */ OBJECT_GMO,
/* 0x172 */ OBJECT_BAT,
/* 0x173 */ OBJECT_SEKIHIL,
/* 0x174 */ OBJECT_SEKIHIG,
/* 0x175 */ OBJECT_SEKIHIN,
/* 0x176 */ OBJECT_SEKIHIZ,
/* 0x177 */ OBJECT_UNSET_177,
/* 0x178 */ OBJECT_WIZ,
/* 0x179 */ OBJECT_LADDER,
/* 0x17A */ OBJECT_MKK,
/* 0x17B */ OBJECT_UNSET_17B,
/* 0x17C */ OBJECT_UNSET_17C,
/* 0x17D */ OBJECT_UNSET_17D,
/* 0x17E */ OBJECT_KEIKOKU_OBJ,
/* 0x17F */ OBJECT_SICHITAI_OBJ,
/* 0x180 */ OBJECT_DEKUCITY_ANA_OBJ,
/* 0x181 */ OBJECT_RAT,
/* 0x182 */ OBJECT_WATER_EFFECT,
/* 0x183 */ OBJECT_UNSET_183,
/* 0x184 */ OBJECT_DBLUE_OBJECT,
/* 0x185 */ OBJECT_BAL,
/* 0x186 */ OBJECT_WARP_UZU,
/* 0x187 */ OBJECT_DRIFTICE,
/* 0x188 */ OBJECT_FALL,
/* 0x189 */ OBJECT_HANAREYAMA_OBJ,
/* 0x18A */ OBJECT_CRACE_OBJECT,
/* 0x18B */ OBJECT_DNQ,
/* 0x18C */ OBJECT_OBJECT_UNSET_TOKEIDAI,
/* 0x18D */ OBJECT_EG,
/* 0x18E */ OBJECT_TRU,
/* 0x18F */ OBJECT_TRT,
/* 0x190 */ OBJECT_HAKUGIN_OBJ,
/* 0x191 */ OBJECT_HORSE_GAME_CHECK,
/* 0x192 */ OBJECT_STK,
/* 0x193 */ OBJECT_UNSET_193,
/* 0x194 */ OBJECT_UNSET_194,
/* 0x195 */ OBJECT_MNK,
/* 0x196 */ OBJECT_GI_BOTTLE_RED,
/* 0x197 */ OBJECT_TOKEI_TOBIRA,
/* 0x198 */ OBJECT_AZ,
/* 0x199 */ OBJECT_TWIG,
/* 0x19A */ OBJECT_DEKUCITY_OBJ,
/* 0x19B */ OBJECT_PO_FUSEN,
/* 0x19C */ OBJECT_RACETSUBO,
/* 0x19D */ OBJECT_HA,
/* 0x19E */ OBJECT_BIGOKUTA,
/* 0x19F */ OBJECT_OPEN_OBJ,
/* 0x1A0 */ OBJECT_FU_KAITEN,
/* 0x1A1 */ OBJECT_FU_MATO,
/* 0x1A2 */ OBJECT_MTORIDE,
/* 0x1A3 */ OBJECT_OSN,
/* 0x1A4 */ OBJECT_TOKEI_STEP,
/* 0x1A5 */ OBJECT_LOTUS,
/* 0x1A6 */ OBJECT_TL,
/* 0x1A7 */ OBJECT_DKJAIL_OBJ,
/* 0x1A8 */ OBJECT_VISIBLOCK,
/* 0x1A9 */ OBJECT_TSN,
/* 0x1AA */ OBJECT_DS2N,
/* 0x1AB */ OBJECT_FSN,
/* 0x1AC */ OBJECT_SHN,
/* 0x1AD */ OBJECT_BIGICICLE,
/* 0x1AE */ OBJECT_GI_BOTTLE_15,
/* 0x1AF */ OBJECT_TK,
/* 0x1B0 */ OBJECT_MARKET_OBJ,
/* 0x1B1 */ OBJECT_GI_RESERVE00,
/* 0x1B2 */ OBJECT_GI_RESERVE01,
/* 0x1B3 */ OBJECT_LIGHTBLOCK,
/* 0x1B4 */ OBJECT_TAKARAYA_OBJECTS,
/* 0x1B5 */ OBJECT_WDHAND,
/* 0x1B6 */ OBJECT_SDN,
/* 0x1B7 */ OBJECT_SNOWWD,
/* 0x1B8 */ OBJECT_GIANT,
/* 0x1B9 */ OBJECT_COMB,
/* 0x1BA */ OBJECT_HANA,
/* 0x1BB */ OBJECT_BOSS_HAKUGIN,
/* 0x1BC */ OBJECT_MEGANEANA_OBJ,
/* 0x1BD */ OBJECT_GI_NUTSMASK,
/* 0x1BE */ OBJECT_STK2,
/* 0x1BF */ OBJECT_SPOT11_OBJ,
/* 0x1C0 */ OBJECT_DANPEI_OBJECT,
/* 0x1C1 */ OBJECT_DHOUSE,
/* 0x1C2 */ OBJECT_HAKAISI,
/* 0x1C3 */ OBJECT_PO,
/* 0x1C4 */ OBJECT_SNOWMAN,
/* 0x1C5 */ OBJECT_PO_SISTERS,
/* 0x1C6 */ OBJECT_PP,
/* 0x1C7 */ OBJECT_GORONSWITCH,
/* 0x1C8 */ OBJECT_DELF,
/* 0x1C9 */ OBJECT_BOTIHASIRA,
/* 0x1CA */ OBJECT_GI_BIGBOMB,
/* 0x1CB */ OBJECT_PST,
/* 0x1CC */ OBJECT_BSMASK,
/* 0x1CD */ OBJECT_SPIDERTENT,
/* 0x1CE */ OBJECT_ZORAEGG,
/* 0x1CF */ OBJECT_KBT,
/* 0x1D0 */ OBJECT_GG,
/* 0x1D1 */ OBJECT_MARUTA,
/* 0x1D2 */ OBJECT_GHAKA,
/* 0x1D3 */ OBJECT_OYU,
/* 0x1D4 */ OBJECT_DNP,
/* 0x1D5 */ OBJECT_DAI,
/* 0x1D6 */ OBJECT_KGY,
/* 0x1D7 */ OBJECT_FB,
/* 0x1D8 */ OBJECT_TAISOU,
/* 0x1D9 */ OBJECT_MASK_BU_SAN,
/* 0x1DA */ OBJECT_MASK_KI_TAN,
/* 0x1DB */ OBJECT_MASK_RABIT,
/* 0x1DC */ OBJECT_MASK_SKJ,
/* 0x1DD */ OBJECT_MASK_BAKURETU,
/* 0x1DE */ OBJECT_MASK_TRUTH,
/* 0x1DF */ OBJECT_GK,
/* 0x1E0 */ OBJECT_HAKA_OBJ,
/* 0x1E1 */ OBJECT_MASK_GORON,
/* 0x1E2 */ OBJECT_MASK_ZORA,
/* 0x1E3 */ OBJECT_MASK_NUTS,
/* 0x1E4 */ OBJECT_MASK_BOY,
/* 0x1E5 */ OBJECT_DNT,
/* 0x1E6 */ OBJECT_YUKIYAMA,
/* 0x1E7 */ OBJECT_ICEFLOE,
/* 0x1E8 */ OBJECT_GI_GOLD_DUST,
/* 0x1E9 */ OBJECT_GI_BOTTLE_16,
/* 0x1EA */ OBJECT_GI_BOTTLE_22,
/* 0x1EB */ OBJECT_BEE,
/* 0x1EC */ OBJECT_OT,
/* 0x1ED */ OBJECT_UTUBO,
/* 0x1EE */ OBJECT_DORA,
/* 0x1EF */ OBJECT_GI_LOACH,
/* 0x1F0 */ OBJECT_GI_SEAHORSE,
/* 0x1F1 */ OBJECT_BIGPO,
/* 0x1F2 */ OBJECT_HARIKO,
/* 0x1F3 */ OBJECT_DNO,
/* 0x1F4 */ OBJECT_SINKAI_KABE,
/* 0x1F5 */ OBJECT_KIN2_OBJ,
/* 0x1F6 */ OBJECT_ISHI,
/* 0x1F7 */ OBJECT_HAKUGIN_DEMO,
/* 0x1F8 */ OBJECT_JG,
/* 0x1F9 */ OBJECT_GI_SWORD_2,
/* 0x1FA */ OBJECT_GI_SWORD_3,
/* 0x1FB */ OBJECT_GI_SWORD_4,
/* 0x1FC */ OBJECT_UM,
/* 0x1FD */ OBJECT_MASK_GIBUDO,
/* 0x1FE */ OBJECT_MASK_JSON,
/* 0x1FF */ OBJECT_MASK_KERFAY,
/* 0x200 */ OBJECT_MASK_BIGELF,
/* 0x201 */ OBJECT_RB,
/* 0x202 */ OBJECT_MBAR_OBJ,
/* 0x203 */ OBJECT_IKANA_OBJ,
/* 0x204 */ OBJECT_KZ,
/* 0x205 */ OBJECT_TOKEI_TURRET,
/* 0x206 */ OBJECT_ZOG,
/* 0x207 */ OBJECT_ROTLIFT,
/* 0x208 */ OBJECT_POSTHOUSE_OBJ,
/* 0x209 */ OBJECT_GI_MASK09,
/* 0x20A */ OBJECT_GI_MASK14,
/* 0x20B */ OBJECT_GI_MASK15,
/* 0x20C */ OBJECT_INIBS_OBJECT,
/* 0x20D */ OBJECT_TREE,
/* 0x20E */ OBJECT_KAIZOKU_OBJ,
/* 0x20F */ OBJECT_GI_RESERVE_B_00,
/* 0x210 */ OBJECT_GI_RESERVE_C_00,
/* 0x211 */ OBJECT_ZOB,
/* 0x212 */ OBJECT_MILKBAR,
/* 0x213 */ OBJECT_DMASK,
/* 0x214 */ OBJECT_MASK_KYOJIN,
/* 0x215 */ OBJECT_GI_RESERVE_C_01,
/* 0x216 */ OBJECT_ZOD,
/* 0x217 */ OBJECT_KUMO30,
/* 0x218 */ OBJECT_OBJECT_UNSET_YASI,
/* 0x219 */ OBJECT_MASK_ROMERNY,
/* 0x21A */ OBJECT_TANRON1,
/* 0x21B */ OBJECT_TANRON2,
/* 0x21C */ OBJECT_TANRON3,
/* 0x21D */ OBJECT_GI_MAGICMUSHROOM,
/* 0x21E */ OBJECT_OBJECT_UNSET_CHAN,
/* 0x21F */ OBJECT_GI_MASK10,
/* 0x220 */ OBJECT_ZOS,
/* 0x221 */ OBJECT_MASK_POSTHAT,
/* 0x222 */ OBJECT_F40_SWITCH,
/* 0x223 */ OBJECT_LODMOON,
/* 0x224 */ OBJECT_TRO,
/* 0x225 */ OBJECT_GI_MASK12,
/* 0x226 */ OBJECT_GI_MASK23,
/* 0x227 */ OBJECT_GI_BOTTLE_21,
/* 0x228 */ OBJECT_GI_CAMERA,
/* 0x229 */ OBJECT_KAMEJIMA,
/* 0x22A */ OBJECT_HARFGIBUD,
/* 0x22B */ OBJECT_ZOV,
/* 0x22C */ OBJECT_HGDOOR,
/* 0x22D */ OBJECT_UNSET_22D,
/* 0x22E */ OBJECT_UNSET_22E,
/* 0x22F */ OBJECT_UNSET_22F,
/* 0x230 */ OBJECT_DOR01,
/* 0x231 */ OBJECT_DOR02,
/* 0x232 */ OBJECT_DOR03,
/* 0x233 */ OBJECT_DOR04,
/* 0x234 */ OBJECT_LAST_OBJ,
/* 0x235 */ OBJECT_REDEAD_OBJ,
/* 0x236 */ OBJECT_IKNINSIDE_OBJ,
/* 0x237 */ OBJECT_IKNV_OBJ,
/* 0x238 */ OBJECT_PAMERA,
/* 0x239 */ OBJECT_HSSTUMP,
/* 0x23A */ OBJECT_ZM,
/* 0x23B */ OBJECT_BIG_FWALL,
/* 0x23C */ OBJECT_SECOM_OBJ,
/* 0x23D */ OBJECT_HUNSUI,
/* 0x23E */ OBJECT_UCH,
/* 0x23F */ OBJECT_TANRON4,
/* 0x240 */ OBJECT_TANRON5,
/* 0x241 */ OBJECT_DT,
/* 0x242 */ OBJECT_GI_MASK03,
/* 0x243 */ OBJECT_CHA,
/* 0x244 */ OBJECT_OBJECT_UNSET_DINNER,
/* 0x245 */ OBJECT_GI_RESERVE_B_01,
/* 0x246 */ OBJECT_LASTDAY,
/* 0x247 */ OBJECT_BAI,
/* 0x248 */ OBJECT_IN2,
/* 0x249 */ OBJECT_IKN_DEMO,
/* 0x24A */ OBJECT_YB,
/* 0x24B */ OBJECT_RZ,
/* 0x24C */ OBJECT_MASK_ZACHO,
/* 0x24D */ OBJECT_GI_FIELDMAP,
/* 0x24E */ OBJECT_MASK_STONE,
/* 0x24F */ OBJECT_BJT,
/* 0x250 */ OBJECT_TARU,
/* 0x251 */ OBJECT_MOONSTON,
/* 0x252 */ OBJECT_MASK_BREE,
/* 0x253 */ OBJECT_GI_SCHEDULE,
/* 0x254 */ OBJECT_GI_STONEMASK,
/* 0x255 */ OBJECT_ZORABAND,
/* 0x256 */ OBJECT_KEPN_KOYA,
/* 0x257 */ OBJECT_OBJECT_UNSET_USIYANE,
/* 0x258 */ OBJECT_GI_MASK05,
/* 0x259 */ OBJECT_GI_MASK11,
/* 0x25A */ OBJECT_GI_MASK20,
/* 0x25B */ OBJECT_NNH,
/* 0x25C */ OBJECT_MASK_GERO,
/* 0x25D */ OBJECT_MASK_YOFUKASI,
/* 0x25E */ OBJECT_MASK_MEOTO,
/* 0x25F */ OBJECT_MASK_DANCER,
/* 0x260 */ OBJECT_KZSAKU,
/* 0x261 */ OBJECT_OBJECT_UNSET_MILK_BIN,
/* 0x262 */ OBJECT_RANDOM_OBJ,
/* 0x263 */ OBJECT_KUJIYA,
/* 0x264 */ OBJECT_KITAN,
/* 0x265 */ OBJECT_GI_MASK06,
/* 0x266 */ OBJECT_GI_MASK16,
/* 0x267 */ OBJECT_ASTR_OBJ,
/* 0x268 */ OBJECT_BSB,
/* 0x269 */ OBJECT_FALL2,
/* 0x26A */ OBJECT_STH,
/* 0x26B */ OBJECT_GI_MSSA,
/* 0x26C */ OBJECT_SMTOWER,
/* 0x26D */ OBJECT_GI_MASK21,
/* 0x26E */ OBJECT_YADO_OBJ,
/* 0x26F */ OBJECT_SYOTEN,
/* 0x270 */ OBJECT_MOONEND,
/* 0x271 */ OBJECT_OB,
/* 0x272 */ OBJECT_GI_BOTTLE_04,
/* 0x273 */ OBJECT_OBJECT_UNSET_DANPEILIFT,
/* 0x274 */ OBJECT_WDOR01,
/* 0x275 */ OBJECT_WDOR02,
/* 0x276 */ OBJECT_WDOR03,
/* 0x277 */ OBJECT_STK3,
/* 0x278 */ OBJECT_KINSTA1_OBJ,
/* 0x279 */ OBJECT_KINSTA2_OBJ,
/* 0x27A */ OBJECT_BH,
/* 0x27B */ OBJECT_WDOR04,
/* 0x27C */ OBJECT_WDOR05,
/* 0x27D */ OBJECT_GI_MASK17,
/* 0x27E */ OBJECT_GI_MASK22,
/* 0x27F */ OBJECT_LBFSHOT,
/* 0x280 */ OBJECT_FUSEN,
/* 0x281 */ OBJECT_ENDING_OBJ,
/* 0x282 */ OBJECT_GI_MASK13,
/* 0x283 */ OBJECT_ID_MAX
} ObjectID;
#endif