mirror of https://github.com/zeldaret/mm.git
132 lines
11 KiB
XML
132 lines
11 KiB
XML
<Root>
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<!-- Assets for the Gekko, Minislime, and Bigslime -->
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<File Name="object_bigslime" Segment="6">
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<Animation Name="gGekkoFullFistPumpAnim" Offset="0x994" /> <!-- Original name is "bsl_aisatsuDEMO" ("greeting") -->
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<Animation Name="gGekkoSurpriseJumpAnim" Offset="0x10F4" /> <!-- Original name is "bsl_bikkuri" ("to be surprised; to be frightened") -->
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<Animation Name="gGekkoCallAnim" Offset="0x1B08" /> <!-- Original name is "bsl_callDEMO" -->
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<Animation Name="gGekkoCrawlAnim" Offset="0x1E14" /> <!-- Original name is "bsl_clim" -->
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<Animation Name="gGekkoFallInAirAnim" Offset="0x1F20" /> <!-- Original name is "bsl_climdamage" -->
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<Animation Name="gGekkoFloorIdleAnim" Offset="0x225C" /> <!-- Original name is "bsl_climwait" -->
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<Animation Name="gGekkoDamagedAnim" Offset="0x276C" /> <!-- Original name is "bsl_damage" -->
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<Animation Name="gGekkoJumpUpAnim" Offset="0x2E0C" /> <!-- Original name is "bsl_flyjump" -->
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<Animation Name="gGekkoRecoverAnim" Offset="0x30E4" /> <!-- Original name is "bsl_hukki" ("return; comeback") -->
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<Animation Name="gGekkoJabPunchAnim" Offset="0x347C" /> <!-- Original name is "bsl_jabA" -->
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<Animation Name="gGekkoJumpForwardAnim" Offset="0x39C4" /> <!-- Original name is "bsl_jump" -->
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<Animation Name="gGekkoKickAnim" Offset="0x3F28" /> <!-- Original name is "bsl_kickA" -->
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<Animation Name="gGekkoFallOnGroundAnim" Offset="0x4298" /> <!-- Original name is "bsl_rakka" ("fall; drop; descent") -->
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<Animation Name="gGekkoStandingIdleAnim" Offset="0x4680" /> <!-- Original name is "bsl_ride" -->
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<Animation Name="gGekkoJumpOnSnapperAnim" Offset="0x4894" /> <!-- Orignal name is "bsl_ridefuse" -->
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<Animation Name="gGekkoQuickFistPumpAnim" Offset="0x4D50" /> <!-- Original name is "bsl_ridegogo" -->
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<Animation Name="gGekkoSqueezeAnim" Offset="0x50B8" /> <!-- Original name is "bsl_ridejump" -->
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<Animation Name="gGekkoLandOnSnapperAnim" Offset="0x52EC" /> <!-- Original name is "bsl_rideokiru" ("okiru" = "to get up; to rise") -->
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<Animation Name="gGekkoWiggleAnim" Offset="0x5694" /> <!-- Original name is "bsl_riderakka" -->
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<Animation Name="gGekkoKnockbackAnim" Offset="0x5D54" /> <!-- Original name is "bsl_standdamage" -->
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<Animation Name="gGekkoLookAroundAnim" Offset="0x66B4" /> <!-- Original name is "bsl_standview" -->
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<Animation Name="gGekkoNervousIdleAnim" Offset="0x69FC" /> <!-- Original name is "bsl_standwalk" -->
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<Animation Name="gGekkoHookPunchAnim" Offset="0x70C4" /> <!-- Original name is "bsl_strertA" (maybe a severe mispelling of "straight", as in "straight punch"?) -->
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<Animation Name="gGekkoSwimForwardAnim" Offset="0x7790" /> <!-- Original name is "bsl_swim" -->
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<DList Name="gGekkoRightEyeDL" Offset="0x9D90" />
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<DList Name="gGekkoLeftEyeDL" Offset="0x9FF0" />
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<DList Name="gGekkoJawDL" Offset="0xA250" />
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<DList Name="gGekkoHeadDL" Offset="0xA510" />
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<DList Name="gGekkoRightHandDL" Offset="0xAAF8" />
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<DList Name="gGekkoRightWristDL" Offset="0xABB0" />
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<DList Name="gGekkoRightForearmDL" Offset="0xAC78" />
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<DList Name="gGekkoRightUpperArmDL" Offset="0xAD88" />
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<DList Name="gGekkoLeftHandDL" Offset="0xAE98" />
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<DList Name="gGekkoLeftWristDL" Offset="0xAF50" />
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<DList Name="gGekkoLeftForearmDL" Offset="0xB030" />
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<DList Name="gGekkoLeftUpperArmDL" Offset="0xB140" />
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<DList Name="gGekkoTorsoDL" Offset="0xB250" />
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<DList Name="gGekkoRightFootDL" Offset="0xB4D8" />
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<DList Name="gGekkoRightAnkleDL" Offset="0xB660" />
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<DList Name="gGekkoRightShinDL" Offset="0xB770" />
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<DList Name="gGekkoRightThighDL" Offset="0xB880" />
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<DList Name="gGekkoLeftFootDL" Offset="0xB9A8" />
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<DList Name="gGekkoLeftAnkleDL" Offset="0xBB30" />
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<DList Name="gGekkoLeftShinDL" Offset="0xBC40" />
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<DList Name="gGekkoLeftThighDL" Offset="0xBD50" />
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<DList Name="gGekkoWaistDL" Offset="0xBE78" />
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<Texture Name="gGekkoArmLegTLUT" OutName="gekko_arm_leg_tlut" Format="rgba16" Width="16" Height="16" Offset="0xC028" />
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<Texture Name="gGekkoBodyTLUT" OutName="gekko_body_tlut" Format="rgba16" Width="16" Height="16" Offset="0xC228" />
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<Texture Name="gGekkoHeadTLUT" OutName="gekko_head_tlut" Format="rgba16" Width="16" Height="16" Offset="0xC428" />
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<Texture Name="gGekkoNostrilTex" OutName="gekko_nostril" Format="rgba16" Width="8" Height="8" Offset="0xC628" />
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<Texture Name="gGekkoEyeTex" OutName="gekko_eye" Format="rgba16" Width="16" Height="16" Offset="0xC6A8" />
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<Texture Name="gGekkoSpots1Tex" OutName="gekko_spots_1" Format="rgba16" Width="16" Height="16" Offset="0xC8A8" />
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<Texture Name="gGekkoBellyTex" OutName="gekko_belly" Format="rgba16" Width="16" Height="32" Offset="0xCAA8" />
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<Texture Name="gGekkoSpots2Tex" OutName="gekko_spots_2" Format="ci8" Width="16" Height="32" Offset="0xCEA8" />
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<Texture Name="gGekkoToothTex" OutName="gekko_tooth" Format="rgba16" Width="16" Height="16" Offset="0xD0A8" />
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<Texture Name="gGekkoMouthTex" OutName="gekko_mouth" Format="rgba16" Width="16" Height="8" Offset="0xD2A8" />
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<Texture Name="gGekkoEyebrowTex" OutName="gekko_eyebrow" Format="rgba16" Width="8" Height="8" Offset="0xD3A8" />
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<Texture Name="gGekkoFinTex" OutName="gekko_fin" Format="rgba16" Width="32" Height="16" Offset="0xD428" />
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<Texture Name="gGekkoSpots3Tex" OutName="gekko_spots_3" Format="ci8" Width="32" Height="32" Offset="0xD828" />
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<Texture Name="gGekkoSwirlTex" OutName="gekko_swirl" Format="ci8" Width="16" Height="32" Offset="0xDC28" />
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<Limb Name="gGekkoRootLimb" Type="Standard" EnumName="GEKKO_LIMB_ROOT" Offset="0xDE28" />
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<Limb Name="gGekkoWaistLimb" Type="Standard" EnumName="GEKKO_LIMB_WAIST" Offset="0xDE34" />
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<Limb Name="gGekkoLeftThighLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_THIGH" Offset="0xDE40" />
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<Limb Name="gGekkoLeftShinLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_SHIN" Offset="0xDE4C" />
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<Limb Name="gGekkoLeftAnkleLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_ANKLE" Offset="0xDE58" />
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<Limb Name="gGekkoLeftFootLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_FOOT" Offset="0xDE64" />
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<Limb Name="gGekkoRightThighLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_THIGH" Offset="0xDE70" />
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<Limb Name="gGekkoRightShinLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_SHIN" Offset="0xDE7C" />
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<Limb Name="gGekkoRightAnkleLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_ANKLE" Offset="0xDE88" />
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<Limb Name="gGekkoRightFootLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_FOOT" Offset="0xDE94" />
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<Limb Name="gGekkoTorsoLimb" Type="Standard" EnumName="GEKKO_LIMB_TORSO" Offset="0xDEA0" />
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<Limb Name="gGekkoLeftUpperArmLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_UPPER_ARM" Offset="0xDEAC" />
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<Limb Name="gGekkoLeftForearmLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_FOREARM" Offset="0xDEB8" />
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<Limb Name="gGekkoLeftWristLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_WRIST" Offset="0xDEC4" />
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<Limb Name="gGekkoLeftHandLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_HAND" Offset="0xDED0" />
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<Limb Name="gGekkoRightUpperArmLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_UPPER_ARM" Offset="0xDEDC" />
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<Limb Name="gGekkoRightForearmLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_FOREARM" Offset="0xDEE8" />
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<Limb Name="gGekkoRightWristLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_WRIST" Offset="0xDEF4" />
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<Limb Name="gGekkoRightHandLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_HAND" Offset="0xDF00" />
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<Limb Name="gGekkoHeadLimb" Type="Standard" EnumName="GEKKO_LIMB_HEAD" Offset="0xDF0C" />
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<Limb Name="gGekkoJawLimb" Type="Standard" EnumName="GEKKO_LIMB_JAW" Offset="0xDF18" />
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<Limb Name="gGekkoLeftEyeLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_EYE" Offset="0xDF24" />
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<Limb Name="gGekkoRightEyeLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_EYE" Offset="0xDF30" />
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<Skeleton Name="gGekkoSkel" Type="Flex" LimbType="Standard" LimbNone="GEKKO_LIMB_NONE" LimbMax="GEKKO_LIMB_MAX" EnumName="GekkoLimb" Offset="0xDF98" />
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<Animation Name="gGekkoWindupPunchAnim" Offset="0xF048" /> <!-- Original name is "bsl_upperA" -->
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<Animation Name="gGekkoSwimUpAnim" Offset="0xF3F0" /> <!-- Original name is "bsl_upswim" -->
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<Animation Name="gGekkoBoxingStanceAnim" Offset="0xF990" /> <!-- Original name is "bsl_waitA" -->
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<DList Name="gBigslimeBubbleDL" Offset="0xF9D0" /> <!-- Original name is "bsl_bable_model" -->
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<DList Name="gBigslimeShockwaveDL" Offset="0xFB40" /> <!-- Original name is "bsl_coolwave_modelT" -->
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<Texture Name="gBigslimeShockwave1Tex" OutName="bigslime_shockwave_1" Format="i4" Width="32" Height="64" Offset="0xFC28" />
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<Blob Name="gBigslimeEmpty1Blob" Size="0x400" Offset="0x10028" />
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<Texture Name="gBigslimeShockwave2Tex" OutName="bigslime_shockwave_2" Format="i4" Width="16" Height="16" Offset="0x10428" />
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<Blob Name="gBigslimeEmpty2Blob" Size="0x88" Offset="0x104A8" />
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<DList Name="gBigslimeNormalMaterialDL" Offset="0x10530" />
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<!-- Reads vtx from segment 9 set by sBigslimeDynamicVtx -->
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<DList Name="gBigslimeModelDL" Offset="0x105E8" />
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<!-- Reads vtx from segment 9 set by sBigslimeTargetVtx -->
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<DList Name="gBigslimeFrozenMaterialDL" Offset="0x10B80" />
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<TextureAnimation Name="gBigslimeFrozenTexAnim" Offset="0x10C48" />
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<DList Name="gMinislimeFrozenDL" Offset="0x10DB0" /> <!-- Original name is "bsl_icepart_model" (the original asset exists in MM3D, along with an updated asset named "muddjelly_icepart") -->
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<TextureAnimation Name="gMinislimeFrozenTexAnim" Offset="0x10EC8" />
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<DList Name="gBigslimeIceShardDL" Offset="0x10F20" />
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<DList Name="gBigslimeIceShardVtxDL" Offset="0x10FE0" /> <!-- Original name is probably "bsl_icepeace_model" (called "muddjelly_icepeace" in MM3D) -->
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<TextureAnimation Name="gBigslimeIceShardTexAnim" Offset="0x11008" />
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<DList Name="gBigslimeShadowDL" Offset="0x11050" /> <!-- Original name is "bsl_kage_model" ("shadow; silhouette") -->
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<DList Name="gMinislimeNormalDL" Offset="0x113B0" /> <!-- Original name is probably "bsl_smallgel_model" (called "muddjelly_smallgel" in MM3D) -->
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<Texture Name="gBigslimeBubbleTex" OutName="bigslime_bubble" Format="i4" Width="16" Height="16" Offset="0x11580" />
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<Texture Name="gBigslimeShadowTex" OutName="bigslime_shadow" Format="i8" Width="32" Height="32" Offset="0x11600" />
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<!-- Used also for minislime -->
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<Texture Name="gBigslimeNormal1Tex" OutName="bigslime_normal_1" Format="rgba16" Width="32" Height="32" Offset="0x11A00" />
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<Texture Name="gBigslimeNormal2Tex" OutName="bigslime_normal_2" Format="i4" Width="64" Height="64" Offset="0x12200" />
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<Texture Name="gBigslimeFrozen1Tex" OutName="bigslime_frozen_1" Format="i4" Width="64" Height="64" Offset="0x12A00" />
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<Texture Name="gBigslimeFrozen2Tex" OutName="bigslime_frozen_2" Format="i4" Width="32" Height="32" Offset="0x13200" />
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</File>
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</Root>
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