mm/assets/xml/objects/object_ds2n.xml

92 lines
7.8 KiB
XML

<Root>
<!-- Unused Potion Shop Seller from OoT, in that game (Ossan -> object_ds2) -->
<File Name="object_ds2n" Segment="6">
<!-- [object_ds2] still exists as a copy from OoT in MM, but unused, this has a different skeleton with legs -->
<!-- Difficult to document, might have made mistakes -->
<DList Name="gDs2nTorsoDL" Offset="0x2420" />
<DList Name="gDs2nHeadDL" Offset="0x2740" />
<DList Name="gDs2nRightUpperArmDL" Offset="0x2C20" />
<DList Name="gDs2nRightForearmDL" Offset="0x2D38" />
<DList Name="gDs2nRightHandDL" Offset="0x2F68" />
<DList Name="gDs2nLeftUpperArmDL" Offset="0x30E0" />
<DList Name="gDs2nLeftForearmDL" Offset="0x31F8" />
<DList Name="gDs2nLeftHandDL" Offset="0x33B0" />
<DList Name="gDs2nHipsDL" Offset="0x3528" />
<DList Name="gDs2nRightThighDL" Offset="0x35F0" />
<DList Name="gDs2nRightShinDL" Offset="0x36D0" />
<DList Name="gDs2nRightFootDL" Offset="0x37A8" />
<DList Name="gDs2nLeftThighDL" Offset="0x3988" />
<DList Name="gDs2nLeftShinDL" Offset="0x3A68" />
<DList Name="gDs2nLeftFootDL" Offset="0x3B40" />
<Texture Name="gDs2nMainTLUT" OutName="main_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3CD8" />
<Texture Name="gDs2nFingersTLUT" OutName="fingers_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3ED8" />
<Texture Name="gDs2nEyesTLUT" OutName="eyes_tlut" Format="rgba16" Width="16" Height="16" Offset="0x40D8" />
<Texture Name="gDs2nPantsAndShirtBottomTex" OutName="pants_and_shirt_bottom" Format="rgba16" Width="16" Height="16" Offset="0x42D8" />
<Texture Name="gDs2nShoesTex" OutName="shoes" Format="rgba16" Width="16" Height="32" Offset="0x44D8" />
<!-- Unused Belt/Tie Texture, kinda looks like a Karate belt. -->
<Texture Name="gDs2nBeltTieTex" OutName="belt_tie" Format="ci8" Width="32" Height="32" Offset="0x48D8" TlutOffset="0x3CD8"/>
<!-- These two eye textures are corrupted, they extract and draw broken in-game.
The half tex: the blue iris is olive greenish and whites of the eyes are blended blue, with scatter of random pixels.
The closed has an extra dot of black in the center of the eye lid. -->
<Texture Name="gDs2nEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x4CD8" TlutOffset="0x40D8"/>
<Texture Name="gDs2nEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x50D8" TlutOffset="0x40D8"/>
<Texture Name="gDs2nFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x54D8" TlutOffset="0x3ED8" />
<Texture Name="gDs2nSkinGradientTex" OutName="skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x55D8" />
<Texture Name="gDs2nHairTex" OutName="hair" Format="rgba16" Width="16" Height="16" Offset="0x5618" />
<Texture Name="gDs2nHairlineTex" OutName="hairline" Format="ci8" Width="16" Height="16" Offset="0x5818" />
<Texture Name="gDs2nShirtButtonsTex" OutName="shirt_buttons" Format="ci8" Width="16" Height="32" Offset="0x5918" />
<Texture Name="gDs2nVestTex" OutName="vest" Format="rgba16" Width="16" Height="16" Offset="0x5B18" />
<Texture Name="gDs2nShirtTex" OutName="shirt" Format="ci8" Width="16" Height="16" Offset="0x5D18" />
<Texture Name="gDs2nEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x5E18" TlutOffset="0x40D8" />
<Texture Name="gDs2nMouthOpenTex" OutName="mouth_open" Format="ci8" Width="32" Height="16" Offset="0x6218" TlutOffset="0x3CD8" />
<TextureAnimation Name="gDs2nEyeTexAnim" Offset="0x6444" /> <!-- Unused -->
<!-- Unused and unreferenced. Exact copies of the above used textures. -->
<Texture Name="gDs2nMain2TLUT" OutName="main2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6450" />
<Texture Name="gDs2nFingers2TLUT" OutName="fingers2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6650" />
<Texture Name="gDs2nEyes2TLUT" OutName="eyes2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6850" />
<Texture Name="gDs2nPantsAndShirtBottom2Tex" OutName="pants_and_shirt_bottom2" Format="rgba16" Width="16" Height="16" Offset="0x6A50" />
<Texture Name="gDs2nShoes2Tex" OutName="shoes2" Format="rgba16" Width="16" Height="32" Offset="0x6C50" />
<Texture Name="gDs2nFingers2Tex" OutName="fingers2" Format="ci8" Width="16" Height="16" Offset="0x7050" TlutOffset="0x6650" />
<Texture Name="gDs2nSkinGradient2Tex" OutName="skin_gradient2" Format="ci8" Width="8" Height="8" Offset="0x7150" TlutOffset="0x6450"/>
<Texture Name="gDs2nHair2Tex" OutName="hair2" Format="rgba16" Width="16" Height="16" Offset="0x7190" />
<Texture Name="gDs2nHairline2Tex" OutName="hairline2" Format="ci8" Width="16" Height="16" Offset="0x7390" TlutOffset="0x6450"/>
<Texture Name="gDs2nShirtButtons2Tex" OutName="shirt_buttons2" Format="ci8" Width="16" Height="32" Offset="0x7490" TlutOffset="0x6450"/>
<Texture Name="gDs2nVest2Tex" OutName="vest2" Format="rgba16" Width="16" Height="16" Offset="0x7690" />
<Texture Name="gDs2nShirt2Tex" OutName="shirt2" Format="ci8" Width="16" Height="16" Offset="0x7890" TlutOffset="0x6450" />
<Texture Name="gDs2nEyeOpen2Tex" OutName="eye_open2" Format="ci8" Width="32" Height="32" Offset="0x7990" TlutOffset="0x6850" />
<Texture Name="gDs2nMouthOpen2Tex" OutName="mouth_open2" Format="ci8" Width="32" Height="16" Offset="0x7D90" TlutOffset="0x6450" />
<Animation Name="gDs2nIdleAnim" Offset="0x8038" /> <!-- Original name is "ds2n_wait" -->
<!-- z64Utils cannot render this skeleton, no idea what the three limbs with no DL are for, our actor doesnt use them -->
<Limb Name="gDs2nHipsLimb" Type="Standard" EnumName="DS2N_LIMB_HIPS" Offset="0x8050" />
<Limb Name="gDs2nLeftThighLimb" Type="Standard" EnumName="DS2N_LIMB_LEFT_THIGH" Offset="0x805C" />
<Limb Name="gDs2nLeftShinLimb" Type="Standard" EnumName="DS2N_LIMB_LEFT_SHIN" Offset="0x8068" />
<Limb Name="gDs2nLeftFootLimb" Type="Standard" EnumName="DS2N_LIMB_LEFT_FOOT" Offset="0x8074" />
<Limb Name="gDs2nRightThighLimb" Type="Standard" EnumName="DS2N_LIMB_RIGHT_THIGH" Offset="0x8080" />
<Limb Name="gDs2nRightShinLimb" Type="Standard" EnumName="DS2N_LIMB_RIGHT_SHIN" Offset="0x808C" />
<Limb Name="gDs2nRightFootLimb" Type="Standard" EnumName="DS2N_LIMB_RIGHT_FOOT" Offset="0x8098" />
<Limb Name="gDs2nLimb_008098" Type="Standard" EnumName="DS2N_LIMB_08" Offset="0x80A4" /> <!-- these three have no DL -->
<Limb Name="gDs2nLimb_0080B0" Type="Standard" EnumName="DS2N_LIMB_09" Offset="0x80B0" />
<Limb Name="gDs2nLimb_0080BC" Type="Standard" EnumName="DS2N_LIMB_0A" Offset="0x80BC" />
<Limb Name="gDs2nTorsoLimb" Type="Standard" EnumName="DS2N_LIMB_TORSO" Offset="0x80C8" />
<Limb Name="gDs2nLeftUpperArmLimb" Type="Standard" EnumName="DS2N_LIMB_LEFT_UPPER_ARM" Offset="0x80D4" />
<Limb Name="gDs2nLeftForearmLimb" Type="Standard" EnumName="DS2N_LIMB_LEFT_FOREARM" Offset="0x80E0" />
<Limb Name="gDs2nLeftHandLimb" Type="Standard" EnumName="DS2N_LIMB_LEFT_HAND" Offset="0x80EC" />
<Limb Name="gDs2nRightUpperArmLimb" Type="Standard" EnumName="DS2N_LIMB_RIGHT_UPPER_ARM" Offset="0x80F8" />
<Limb Name="gDs2nRightForearmLimb" Type="Standard" EnumName="DS2N_LIMB_RIGHT_FOREARM" Offset="0x8104" />
<Limb Name="gDs2nRightHandLimb" Type="Standard" EnumName="DS2N_LIMB_RIGHT_HAND" Offset="0x8110" />
<Limb Name="gDs2nHeadLimb" Type="Standard" EnumName="DS2N_LIMB_HEAD" Offset="0x811C" />
<Skeleton Name="gDs2nSkel" Type="Flex" LimbType="Standard" LimbNone="DS2N_LIMB_NONE" LimbMax="DS2N_LIMB_MAX" EnumName="Ds2nLimb" Offset="0x8170" />
</File>
</Root>