mm/assets/xml/objects/object_fb.xml

64 lines
5.8 KiB
XML

<Root>
<File Name="object_fb" Segment="6">
<Animation Name="object_fb_Anim_0006D8" Offset="0x6D8" /> <!-- Original name is "fb_eat" -->
<Animation Name="object_fb_Anim_0007D4" Offset="0x7D4" /> <!-- Original name is "fb_fastswim" -->
<Animation Name="object_fb_Anim_000ACC" Offset="0xACC" /> <!-- Original name is "fb_neweat" -->
<Animation Name="object_fb_Anim_001174" Offset="0x1174" /> <!-- Original name is "fb_spitout" -->
<Animation Name="object_fb_Anim_0013AC" Offset="0x13AC" /> <!-- Original name is "fb_swim" -->
<DList Name="object_fb_DL_002000" Offset="0x2000" />
<DList Name="object_fb_DL_002088" Offset="0x2088" />
<DList Name="object_fb_DL_002110" Offset="0x2110" />
<DList Name="object_fb_DL_0021A8" Offset="0x21A8" />
<DList Name="object_fb_DL_002230" Offset="0x2230" />
<DList Name="object_fb_DL_002388" Offset="0x2388" />
<DList Name="object_fb_DL_002418" Offset="0x2418" />
<DList Name="object_fb_DL_0024A8" Offset="0x24A8" />
<DList Name="object_fb_DL_0025F8" Offset="0x25F8" />
<DList Name="object_fb_DL_002690" Offset="0x2690" />
<DList Name="object_fb_DL_002730" Offset="0x2730" />
<DList Name="object_fb_DL_0027B8" Offset="0x27B8" />
<DList Name="object_fb_DL_002870" Offset="0x2870" />
<DList Name="object_fb_DL_002930" Offset="0x2930" />
<DList Name="object_fb_DL_0029F0" Offset="0x29F0" />
<DList Name="object_fb_DL_002AD8" Offset="0x2AD8" />
<DList Name="object_fb_DL_002B98" Offset="0x2B98" />
<DList Name="object_fb_DL_002C20" Offset="0x2C20" />
<Texture Name="object_fb_Tex_002D20" OutName="tex_002D20" Format="rgba16" Width="32" Height="16" Offset="0x2D20" />
<Texture Name="object_fb_Tex_003120" OutName="tex_003120" Format="rgba16" Width="16" Height="32" Offset="0x3120" />
<Texture Name="object_fb_Tex_003520" OutName="tex_003520" Format="rgba16" Width="32" Height="16" Offset="0x3520" />
<Texture Name="object_fb_Tex_003920" OutName="tex_003920" Format="rgba16" Width="64" Height="32" Offset="0x3920" />
<Texture Name="object_fb_Tex_004920" OutName="tex_004920" Format="rgba16" Width="16" Height="16" Offset="0x4920" />
<Texture Name="object_fb_Tex_004B20" OutName="tex_004B20" Format="rgba16" Width="32" Height="16" Offset="0x4B20" />
<Texture Name="object_fb_Tex_004F20" OutName="tex_004F20" Format="rgba16" Width="8" Height="16" Offset="0x4F20" />
<Texture Name="object_fb_Tex_005020" OutName="tex_005020" Format="rgba16" Width="32" Height="32" Offset="0x5020" />
<Texture Name="object_fb_Tex_005820" OutName="tex_005820" Format="rgba16" Width="32" Height="32" Offset="0x5820" />
<Limb Name="object_fb_Standardlimb_006020" Type="Standard" EnumName="OBJECT_FB_LIMB_01" Offset="0x6020" />
<Limb Name="object_fb_Standardlimb_00602C" Type="Standard" EnumName="OBJECT_FB_LIMB_02" Offset="0x602C" />
<Limb Name="object_fb_Standardlimb_006038" Type="Standard" EnumName="OBJECT_FB_LIMB_03" Offset="0x6038" />
<Limb Name="object_fb_Standardlimb_006044" Type="Standard" EnumName="OBJECT_FB_LIMB_04" Offset="0x6044" />
<Limb Name="object_fb_Standardlimb_006050" Type="Standard" EnumName="OBJECT_FB_LIMB_05" Offset="0x6050" />
<Limb Name="object_fb_Standardlimb_00605C" Type="Standard" EnumName="OBJECT_FB_LIMB_06" Offset="0x605C" />
<Limb Name="object_fb_Standardlimb_006068" Type="Standard" EnumName="OBJECT_FB_LIMB_07" Offset="0x6068" />
<Limb Name="object_fb_Standardlimb_006074" Type="Standard" EnumName="OBJECT_FB_LIMB_08" Offset="0x6074" />
<Limb Name="object_fb_Standardlimb_006080" Type="Standard" EnumName="OBJECT_FB_LIMB_09" Offset="0x6080" />
<Limb Name="object_fb_Standardlimb_00608C" Type="Standard" EnumName="OBJECT_FB_LIMB_0A" Offset="0x608C" />
<Limb Name="object_fb_Standardlimb_006098" Type="Standard" EnumName="OBJECT_FB_LIMB_0B" Offset="0x6098" />
<Limb Name="object_fb_Standardlimb_0060A4" Type="Standard" EnumName="OBJECT_FB_LIMB_0C" Offset="0x60A4" />
<Limb Name="object_fb_Standardlimb_0060B0" Type="Standard" EnumName="OBJECT_FB_LIMB_0D" Offset="0x60B0" />
<Limb Name="object_fb_Standardlimb_0060BC" Type="Standard" EnumName="OBJECT_FB_LIMB_0E" Offset="0x60BC" />
<Limb Name="object_fb_Standardlimb_0060C8" Type="Standard" EnumName="OBJECT_FB_LIMB_0F" Offset="0x60C8" />
<Limb Name="object_fb_Standardlimb_0060D4" Type="Standard" EnumName="OBJECT_FB_LIMB_10" Offset="0x60D4" />
<Limb Name="object_fb_Standardlimb_0060E0" Type="Standard" EnumName="OBJECT_FB_LIMB_11" Offset="0x60E0" />
<Limb Name="object_fb_Standardlimb_0060EC" Type="Standard" EnumName="OBJECT_FB_LIMB_12" Offset="0x60EC" />
<Limb Name="object_fb_Standardlimb_0060F8" Type="Standard" EnumName="OBJECT_FB_LIMB_13" Offset="0x60F8" />
<Limb Name="object_fb_Standardlimb_006104" Type="Standard" EnumName="OBJECT_FB_LIMB_14" Offset="0x6104" />
<Limb Name="object_fb_Standardlimb_006110" Type="Standard" EnumName="OBJECT_FB_LIMB_15" Offset="0x6110" />
<Limb Name="object_fb_Standardlimb_00611C" Type="Standard" EnumName="OBJECT_FB_LIMB_16" Offset="0x611C" />
<Limb Name="object_fb_Standardlimb_006128" Type="Standard" EnumName="OBJECT_FB_LIMB_17" Offset="0x6128" />
<Skeleton Name="object_fb_Skel_006190" Type="Flex" LimbType="Standard" LimbNone="OBJECT_FB_LIMB_NONE" LimbMax="OBJECT_FB_LIMB_MAX" EnumName="ObjectFbLimb" Offset="0x6190" />
<DList Name="object_fb_DL_0061E0" Offset="0x61E0" />
<Texture Name="object_fb_Tex_0062A8" OutName="tex_0062A8" Format="i4" Width="32" Height="64" Offset="0x62A8" />
<Texture Name="object_fb_Tex_0066A8" OutName="tex_0066A8" Format="i4" Width="64" Height="64" Offset="0x66A8" />
</File>
</Root>