mirror of https://github.com/zeldaret/mm.git
58 lines
3.5 KiB
XML
58 lines
3.5 KiB
XML
<Root>
|
|
<!-- Cucco Chick: the little baby Cucco you find and raise in the Cucco Shack -->
|
|
<File Name="object_nwc" Segment="6">
|
|
<DList Name="gNwcEndDL" Offset="0x2E0" />
|
|
<DList Name="gNwcBodyDL" Offset="0x2E8" />
|
|
<Texture Name="gNwcBodyTex" OutName="body" Format="rgba16" Width="8" Height="8" Offset="0x4D0" />
|
|
<Texture Name="gNwcBeakTex" OutName="beak" Format="rgba16" Width="8" Height="8" Offset="0x550" />
|
|
<!-- Wing texture is reused for tail feathers -->
|
|
<Texture Name="gNwcWingTex" OutName="wing" Format="rgba16" Width="16" Height="16" Offset="0x5D0" />
|
|
<Texture Name="gNwcEyeOpenTex" OutName="eye_opened" Format="rgba16" Width="16" Height="16" Offset="0x7D0" />
|
|
<Texture Name="gNwcEyeClosedTex" OutName="eye_closed" Format="rgba16" Width="16" Height="16" Offset="0x9D0" />
|
|
|
|
<!-- **************************************************************************************** -->
|
|
<!-- *** Beyond this point is unused content, including broken display lists and textures *** -->
|
|
<!-- **************************************************************************************** -->
|
|
|
|
<!-- this blinking animated texture seems unused, as the actor cycles through blinking with code -->
|
|
<TextureAnimation Name="gNwcEyeTexAnim" Offset="0xBEC" />
|
|
<!-- unused multi-colored texture? -->
|
|
<Texture Name="object_nwc_Tex_000C00" OutName="tex_000C00" Format="rgba16" Width="32" Height="32" Offset="0xC00" />
|
|
<DList Name="object_nwc_DL_001440" Offset="0x1440" />
|
|
<DList Name="object_nwc_DL_0014B8" Offset="0x14B8" />
|
|
<DList Name="object_nwc_DL_001520" Offset="0x1520" />
|
|
<!-- dark gold ball texture -->
|
|
<Texture Name="object_nwc_Tex_001550" OutName="tex_001550" Format="rgba16" Width="16" Height="16" Offset="0x1550" />
|
|
<!-- gold color pallet? -->
|
|
<Texture Name="object_nwc_Tex_001750" OutName="tex_001750" Format="rgba16" Width="4" Height="4" Offset="0x1750" />
|
|
|
|
<!-- both of these display lists use the dark gold ball texture -->
|
|
<DList Name="object_nwc_DL_001860" Offset="0x1860" />
|
|
<DList Name="object_nwc_DL_0018D0" Offset="0x18D0" />
|
|
|
|
<!-- draws two untextured triangles like jack-o-lantern eyes -->
|
|
<DList Name="object_nwc_DL_001940" Offset="0x1940" />
|
|
|
|
<!-- both of these display lists use the yellow pallet texture -->
|
|
<DList Name="object_nwc_DL_001960" Offset="0x1960" />
|
|
<DList Name="object_nwc_DL_0019B8" Offset="0x19B8" />
|
|
|
|
<!-- in z64utils draws a un-textured tetrahedron -->
|
|
<DList Name="object_nwc_DL_001A10" Offset="0x1A10" />
|
|
|
|
<!-- contains an unsupported texture (i16) used in an unused display list ( @ 0x1B80 ) -->
|
|
<!-- is type G_IM_FMT_I, G_IM_SIZ_16b, dimensions are best guesses from Texture64 renders -->
|
|
<Texture Name="object_nwc_Tex_001A40" OutName="broken_tex_gimfmti_001A40" Format="ia16" Width="8" Height="16" Offset="0x1A40" />
|
|
|
|
<!-- Z64Utils throws an error for this DL because of the above texture -->
|
|
<DList Name="object_nwc_DL_001B80" Offset="0x1B80" />
|
|
|
|
<!-- requires unassigned segment 0x01 matrix to render, no idea what its doing -->
|
|
<DList Name="object_nwc_DL_001BE8" Offset="0x1BE8" />
|
|
<!-- loads a dark spot from gameplay keep -->
|
|
<DList Name="object_nwc_DL_001C10" Offset="0x1C10" />
|
|
<!-- unused DL produces a yellow textured triangle -->
|
|
<DList Name="object_nwc_DL_001C58" Offset="0x1C58" />
|
|
</File>
|
|
</Root>
|