mm/assets/xml/objects/object_rat.xml

39 lines
2.7 KiB
XML

<Root>
<!-- Assets for Real Bombchus -->
<File Name="object_rat" Segment="6">
<!-- Real Bombchu Animations -->
<Animation Name="gRealBombchuSpotAnim" Offset="0x174" /> <!-- Original name is "rat_hakken" ("detection") -->
<Animation Name="gRealBombchuRunAnim" Offset="0x26C" /> <!-- Original name is "rat_run" -->
<!-- Real Bombchu Limb DisplayLists -->
<DList Name="gRealBombchuBodyDL" Offset="0xA50" />
<DList Name="gRealBombchuBackRightLegDL" Offset="0xB18" />
<DList Name="gRealBombchuFrontRightLegDL" Offset="0xBC8" />
<DList Name="gRealBombchuBackLeftLegDL" Offset="0xC78" />
<DList Name="gRealBombchuFrontLeftLegDL" Offset="0xD28" />
<DList Name="gRealBombchuTailBaseDL" Offset="0xDD8" />
<DList Name="gRealBombchuTailMiddleDL" Offset="0xE20" />
<DList Name="gRealBombchuTailEndDL" Offset="0xE90" />
<DList Name="gRealBombchuHeadDL" Offset="0xED8" />
<!-- Real Bombchu Textures -->
<Texture Name="gRealBombchuSkinTex" OutName="real_bombchu_skin" Format="rgba16" Width="16" Height="16" Offset="0x11C8" />
<Texture Name="gRealBombchuMouthTex" OutName="real_bombchu_mouth" Format="rgba16" Width="16" Height="16" Offset="0x13C8" />
<Texture Name="gRealBombchuEyeTex" OutName="real_bombchu_eye" Format="rgba16" Width="16" Height="16" Offset="0x15C8" />
<!-- Real Bombchu Limbs -->
<Limb Name="gRealBombchuBodyLimb" Type="Standard" EnumName="REAL_BOMBCHU_LIMB_BODY" Offset="0x17C8" />
<Limb Name="gRealBombchuHeadLimb" Type="Standard" EnumName="REAL_BOMBCHU_LIMB_HEAD" Offset="0x17D4" />
<Limb Name="gRealBombchuTailBaseLimb" Type="Standard" EnumName="REAL_BOMBCHU_LIMB_TAIL_BASE" Offset="0x17E0" />
<Limb Name="gRealBombchuTailMiddleLimb" Type="Standard" EnumName="REAL_BOMBCHU_LIMB_TAIL_MIDDLE" Offset="0x17EC" />
<Limb Name="gRealBombchuTailEndLimb" Type="Standard" EnumName="REAL_BOMBCHU_LIMB_TAIL_END" Offset="0x17F8" />
<Limb Name="gRealBombchuFrontLeftLegLimb" Type="Standard" EnumName="REAL_BOMBCHU_LIMB_FRONT_LEFT_LEG" Offset="0x1804" />
<Limb Name="gRealBombchuBackLeftLegLimb" Type="Standard" EnumName="REAL_BOMBCHU_LIMB_BACK_LEFT_LEG" Offset="0x1810" />
<Limb Name="gRealBombchuFrontRightLegLimb" Type="Standard" EnumName="REAL_BOMBCHU_LIMB_FRONT_RIGHT_LEG" Offset="0x181C" />
<Limb Name="gRealBombchuBackRightLegLimb" Type="Standard" EnumName="REAL_BOMBCHU_LIMB_BACK_RIGHT_LEG" Offset="0x1828" />
<!-- Real Bombchu Skeleton -->
<Skeleton Name="gRealBombchuSkel" Type="Flex" LimbType="Standard" LimbNone="REAL_BOMBCHU_LIMB_NONE" LimbMax="REAL_BOMBCHU_LIMB_MAX" EnumName="RealBombchuLimb" Offset="0x1858" />
</File>
</Root>